Oprava spawnování monster, optimalizace v CommandProcessor a EventProcessor. Přesunutí některých tříd do vlastních namespaců, pročištění kódu, úpravy formátování, odstranění nepoužívaných souborů a zakomentovaného kódu

This commit is contained in:
Perry 2026-03-28 09:59:31 +01:00
parent e5d746d597
commit 243f071a43
62 changed files with 873 additions and 1217 deletions

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using ONDServer.Map;
using PacketLib;
namespace ONDServer.Net;
public static class CommandProcessor {
private static readonly Dictionary<int, Action<ServerPlayer, PlayerCommand>> commandHandlers = new(){
[0] = (p, c) => SwitchCamera(p, c.Args[0]),
[1] = (p, c) => SetMonitorState(p, c.Args[0] == 1),
[2] = (p, c) => SetDoorStateOffice(p, c.Args[0], c.Args[1] == 1),
[3] = (p, c) => SetDoorStateRemote(p.State.Pid, (c.Args[0], c.Args[1]), c.Args[2] == 1),
[4] = (p, c) => SetLightState(p, c.Args[0], c.Args[1] == 1)
};
public static void Evaluate(PlayerCommand[] commands, int pid) {
ServerPlayer currentPlayer = Server.Players[pid];
foreach (var playerCommand in commands){
commandHandlers[playerCommand.Id](currentPlayer, playerCommand);
// switch (playerCommand.ID){
// case 0:
// Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}");
// currentPlayer.state.camera = playerCommand.Args[0];
// Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]);
// break;
// case 1:
// bool monitorState = playerCommand.Args[0] == 1;
// currentPlayer.state.monitorUp = monitorState;
// Console.WriteLine($"C: Player {pid} toggled camera {(monitorState ? "on" : "off")}");
// Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]);
// break;
// case 2:
// bool doorState = playerCommand.Args[1] == 1;
// currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState;
// TileConnector? officeDoor = MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]);
// officeDoor.Blocked = doorState;
//
// if (doorState){
// GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, pid);
// }
// else{
// GameLogic.PowerConsumers.Remove(officeDoor);
// }
//
// Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}");
// Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]);
// break;
// case 3:
// TileConnector? door = MapManager.Get(playerCommand.Args[0]).GetConnector(playerCommand.Args[1]);
// if(door == null) return;
//
// door.Blocked = playerCommand.Args[2] == 1;
// if (door.Blocked){
// GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid);
// }
// else{
// GameLogic.PowerConsumers.Remove(door);
// }
//
// Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}");
// Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]);
// break;
// case 4:
// bool lit = playerCommand.Args[1] == 1;
// MapTile lightTile = MapManager.Get(playerCommand.Args[0]);
// lightTile.Lit = lit;
// if (lit){
// GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid);
// }
// else{
// GameLogic.PowerConsumers.Remove(lightTile);
// }
//
// Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]);
// break;
// }
}
}
private static void SwitchCamera(ServerPlayer currentPlayer, int cameraId) {
if (MapManager.TryGet(cameraId) == null || Server.Players.Values.Any(p => p.State.OfficeTileId == cameraId)) return;
Console.WriteLine($"C: Player {currentPlayer.State.Pid} switched to camera {cameraId}");
currentPlayer.State.Camera = cameraId;
Server.SendUpdateToAll([GameEvent.SWITCH_CAM(currentPlayer.State.Pid, cameraId)]);
}
private static void SetMonitorState(ServerPlayer currentPlayer, bool monitorState) {
currentPlayer.State.MonitorUp = monitorState;
Console.WriteLine($"C: Player {currentPlayer.State.Pid} toggled camera {(monitorState ? "on" : "off")}");
Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(currentPlayer.State.Pid, monitorState)]);
}
private static void SetDoorStateOffice(ServerPlayer currentPlayer, int doorId, bool doorState) {
if (doorId < 0 || currentPlayer.State.DoorStates.Length <= doorId) return;
currentPlayer.State.DoorStates[doorId] = doorState;
TileConnector? officeDoor = MapManager.Get(currentPlayer.State.OfficeTileId).GetConnector(currentPlayer.State.NeighbouringTiles[doorId]);
if (officeDoor == null) return;
officeDoor.Blocked = doorState;
if (doorState){
GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, currentPlayer.State.Pid);
}
else{
GameLogic.PowerConsumers.Remove(officeDoor);
}
Console.WriteLine($"C: Player {currentPlayer.State.Pid} {(doorState ? "closed" : "opened")} door {doorId}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(currentPlayer.State.Pid, doorId ,doorState)]);
}
private static void SetDoorStateRemote(int pid, (int tile1, int tile2) doorId, bool state) {
TileConnector? door = MapManager.Get(doorId.tile1).GetConnector(doorId.tile2);
if(door == null) return;
door.Blocked = state;
if (door.Blocked){
GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid);
}
else{
GameLogic.PowerConsumers.Remove(door);
}
Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {doorId}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, doorId, door.Blocked)]);
}
public static void SetLightState(ServerPlayer currentPlayer, int tileId, bool state) {
MapTile lightTile = MapManager.Get(tileId);
lightTile.Lit = state;
if (state){
GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, currentPlayer.State.Pid);
}
else{
GameLogic.PowerConsumers.Remove(lightTile);
}
Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(currentPlayer.State.Pid, tileId, state)]);
}
}

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ONDServer/Net/Server.cs Normal file
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using System.Diagnostics;
using GlobalClassLib;
using LiteNetLib;
using LiteNetLib.Utils;
using PacketLib;
namespace ONDServer.Net;
public static class Server {
public static ServerPlayer P1;
public static ServerPlayer P2;
public static readonly Dictionary<int, ServerPlayer> Players = new();
public static ServerPlayer OtherPlayer(ServerPlayer player) => player.State.Pid == P1.State.Pid ? P2 : P1;
public static bool AutoStop{ get; set; } = true;
private static EventBasedNetListener listener;
private static NetManager server;
private const int TARGET_TICK_RATE = 30;
private const double TARGET_DELTA_TIME = 1.0 / TARGET_TICK_RATE;
private const long TARGET_TICK_TIME_MS = 1000 / TARGET_TICK_RATE;
private static NetDataWriter writer;
private static NetPacketProcessor processor;
private static bool isRunning;
// AI generated
public static void Start(int port) {
writer = new NetDataWriter();
processor = new NetPacketProcessor();
NestedTypeManager.AutoRegister(processor);
processor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);
processor.SubscribeReusable<PlayerCommandPacket, NetPeer>(OnCommandReceived);
listener = new EventBasedNetListener(); // ← Initialize the listener!
server = new NetManager(listener){
AutoRecycle = true
};
Console.WriteLine($"Starting server on {port}");
listener.ConnectionRequestEvent += request => {
Console.WriteLine($"Connection Request from {request.RemoteEndPoint}");
if (Players.Count >= 2){
Console.WriteLine($"{request.RemoteEndPoint} denied, server full");
return;
}
request.Accept();
};
listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
OnNetworkReceive(peer, reader, method);
};
listener.PeerDisconnectedEvent += OnPeerDisconnected;
server.Start(port);
Run();
}
public static void SendPacket<T>(T packet, NetPeer peer, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
if (peer != null) {
writer.Reset();
processor.Write(writer, packet);
peer.Send(writer, deliveryMethod);
}
}
public static void SendPacket<T>(T packet, int pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
SendPacket(packet, Players[pid].Peer, deliveryMethod);
}
public static void SendPacketToAll<T>(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
foreach (var player in Players.Values){
SendPacket(packet, player.Peer, deliveryMethod);
}
}
public static void SendUpdate(GameEvent[] gevents, int pid) {
SendPacket(new UpdatePlayerPacket{Events = gevents}, pid);
}
public static void SendUpdateToAll(GameEvent[] gevents) {
SendPacketToAll(new UpdatePlayerPacket{Events = gevents});
}
public static void OnJoinReceived(JoinPacket packet, NetPeer peer) {
Console.WriteLine($"Received join from {packet.Username} (pid: {(uint)peer.Id})");
ServerPlayer newPlayer = (Players[peer.Id] = new ServerPlayer {
Peer = peer,
State = new PlayerState(peer.Id, GameLogic.START_CAMERA, [false, false, false],
Power.MAX_POWER_VALUE, false),
Username = packet.Username
});
if (Players.Count == 1){
newPlayer.State.OfficeTileId = 10;
newPlayer.State.NeighbouringTiles = [5, 11, 15];
SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer);
P1 = newPlayer;
}
else{
newPlayer.State.OfficeTileId = 14;
newPlayer.State.NeighbouringTiles = [19, 13, 9];
SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer);
P2 = newPlayer;
SendPacket(new OpponentInitPacket{State = newPlayer.State, Username = newPlayer.Username}, P1.Peer);
SendPacket(new OpponentInitPacket{State = P1.State, Username = P1.Username}, P2.Peer);
GameLogic.Init();
}
}
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
processor.ReadAllPackets(reader, peer);
}
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
if (Players.Count == 2){
GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.Peer, peer))));
}
Players.Remove(peer.Id);
if (Players.Count == 0){
Stop();
}
}
public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
CommandProcessor.Evaluate(packet.Commands, peer.Id);
}
public static void Update() {
server.PollEvents();
GameLogic.Update();
}
// AI generated
public static void Run(CancellationToken cancellationToken = default)
{
isRunning = true;
var stopwatch = Stopwatch.StartNew();
long previousTicks = 0;
while (isRunning && !cancellationToken.IsCancellationRequested)
{
long currentTicks = stopwatch.ElapsedMilliseconds;
long elapsed = currentTicks - previousTicks;
if (elapsed >= TARGET_TICK_TIME_MS)
{
Update();
previousTicks = currentTicks;
if (elapsed > TARGET_TICK_TIME_MS * 2)
{
Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TARGET_TICK_TIME_MS}ms)");
}
}
else
{
int sleepTime = (int)(TARGET_TICK_TIME_MS - elapsed - 2);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
while (stopwatch.ElapsedMilliseconds - previousTicks < TARGET_TICK_TIME_MS){
Thread.SpinWait(1);
}
}
}
}
public static void Stop()
{
isRunning = false;
server.Stop();
}
}

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using LiteNetLib;
using PacketLib;
namespace ONDServer.Net;
public class ServerPlayer {
public NetPeer Peer;
public PlayerState State;
public string Username;
}