diff --git a/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml b/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml
new file mode 100644
index 0000000..467f55c
--- /dev/null
+++ b/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml
@@ -0,0 +1,7 @@
+
+
+
+ jumpscare
+
+
+
\ No newline at end of file
diff --git a/FNAF_Clone.sln.DotSettings.user b/FNAF_Clone.sln.DotSettings.user
deleted file mode 100644
index 0f56013..0000000
--- a/FNAF_Clone.sln.DotSettings.user
+++ /dev/null
@@ -1,28 +0,0 @@
-
- True
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- <AssemblyExplorer>
- <Assembly Path="/home/perry/RiderProjects/FNAF_Clone/FNAF_Clone/link/MonoGameLibrary.dll" />
-</AssemblyExplorer>
\ No newline at end of file
diff --git a/GlobalClassLib/EnemyType.cs b/GlobalClassLib/EnemyType.cs
index d873f4a..d2da49e 100644
--- a/GlobalClassLib/EnemyType.cs
+++ b/GlobalClassLib/EnemyType.cs
@@ -1,5 +1,3 @@
-using System.Diagnostics.Contracts;
-
namespace GlobalClassLib;
public enum EnemyType {
diff --git a/GlobalClassLib/GlobalEnemy.cs b/GlobalClassLib/GlobalEnemy.cs
index 5824c32..6e1e42b 100644
--- a/GlobalClassLib/GlobalEnemy.cs
+++ b/GlobalClassLib/GlobalEnemy.cs
@@ -3,29 +3,24 @@ namespace GlobalClassLib;
public abstract class GlobalEnemy where TTile : GlobalMapTile where TCon : GlobalTileConnector {
public TTile? Location { get; set; }
public bool Visible { get; set; }
- public abstract string Name{ get; }
-
- public abstract int TypeId{ get; }
public int Id { get; }
+ public abstract string Name{ get; }
+ public abstract EnemyType Type{ get; }
+ // ReSharper disable once StaticMemberInGenericType
private static int nextId = 0;
-
-
- // public static Dictionary> PresentEnemies = new();
public GlobalEnemy() {
-
Id = nextId++;
}
public GlobalEnemy(int id) {
Id = id;
}
- public virtual void Spawn(TTile? location) {
- // PresentEnemies.Add(location, this);
+ public virtual void Spawn(TTile location) {
Location = location;
Visible = true;
- Console.WriteLine($"Enemy {Id} ({Name}) spawned at {(location == null ? "" : location.Id)} {(location == null ? "" : location.GridPosition)}");
+ Console.WriteLine($"Enemy {Id} ({Name}) spawned at {location.Id} {location.GridPosition}");
}
public virtual void Update() { }
diff --git a/GlobalClassLib/GlobalMapTile.cs b/GlobalClassLib/GlobalMapTile.cs
index 719be66..8ca6882 100644
--- a/GlobalClassLib/GlobalMapTile.cs
+++ b/GlobalClassLib/GlobalMapTile.cs
@@ -1,27 +1,22 @@
namespace GlobalClassLib;
-public abstract class GlobalMapTile where TCon : GlobalTileConnector where TTile : GlobalMapTile { // TTile should be the inheriting class
- public int Id { get; }
+public abstract class GlobalMapTile(int id, (int x, int y) gridPosition)
+ where TCon : GlobalTileConnector
+ where TTile : GlobalMapTile { // TTile should be the inheriting class
+ public int Id { get; } = id;
public bool Lit { get; set; } = false;
- public (int x, int y) GridPosition { get; private set; }
+ public (int x, int y) GridPosition { get; private set; } = gridPosition;
+
+ private readonly List connectors = new();
- private List connectors = new();
-
- public GlobalMapTile(int id, (int x, int y) gridPosition) {
- Id = id;
- GridPosition = gridPosition;
- }
public void AddConnector(TCon connector) { // tile1 is ignored when provided
connector = connector.Clone();
connector.Tiles.tile1 = (TTile)this;
connectors.Add(connector);
connector.Tiles.tile2._AddConnectorNoRepeat(connector);
- // connectors.Add(new TCon(this, tile, type));
- // tile.connectors.Add(new GlobalTileConnector(tile, this, type));
}
private void _AddConnectorNoRepeat(TCon connector) {
- // (connector.Tiles.tile1, connector.Tiles.tile2) = (connector.Tiles.tile2, connector.Tiles.tile1);
connectors.Add(connector);
}
@@ -30,7 +25,7 @@ public abstract class GlobalMapTile where TCon : GlobalTileConnecto
public override string ToString() => $"[{Id}] -> {string.Join(", ", connectors.Select(c => $"[{c.OtherTile((TTile)this).Id}]"))}";
public override int GetHashCode() => Id.GetHashCode();
- public string PositionAsString => $"[{Id}]"; // for debug purposes
+ public string IdAsString => $"[{Id}]"; // debug
public TCon? GetConnector(int id) {
foreach (var con in connectors){
diff --git a/GlobalClassLib/GlobalTileConnector.cs b/GlobalClassLib/GlobalTileConnector.cs
index dcdc9e1..19b625a 100644
--- a/GlobalClassLib/GlobalTileConnector.cs
+++ b/GlobalClassLib/GlobalTileConnector.cs
@@ -1,9 +1,15 @@
namespace GlobalClassLib;
-public abstract class GlobalTileConnector where TTile : GlobalMapTile where TCon : GlobalTileConnector {
- // private readonly TTile _tile1;
- // private readonly TTile _tile2;
+public abstract class GlobalTileConnector
+ where TTile : GlobalMapTile
+ where TCon : GlobalTileConnector {
+
+ public (TTile tile1, TTile tile2) Tiles;
+ public bool Blocked { get; set; }
+ public (int, int) Id => (Tiles.tile1.Id, Tiles.tile2.Id);
+ public ConnectorType Type { get; set; }
+ public TTile OtherTile(TTile tile) => Tiles.tile1 == tile ? Tiles.tile2 : Tiles.tile1;
public GlobalTileConnector(TTile tile1, TTile tile2, ConnectorType type) {
Tiles.tile1 = tile1;
Tiles.tile2 = tile2;
@@ -14,16 +20,7 @@ public abstract class GlobalTileConnector where TTile : GlobalMapTi
Tiles.tile2 = tile2;
Type = type;
}
-
- public (TTile tile1, TTile tile2) Tiles;
- public bool Blocked { get; set; }
-
- public (int, int) Id => (Tiles.tile1.Id, Tiles.tile2.Id);
-
- public ConnectorType Type { get; set; }
-
- public TTile OtherTile(TTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1;
-
+
public Direction GetDirection(TTile tile) {
if (tile != Tiles.tile1 && tile != Tiles.tile2) return Direction.NONE;
@@ -39,7 +36,7 @@ public abstract class GlobalTileConnector where TTile : GlobalMapTi
}
}
- public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})";
+ public override string ToString() => $"Con ({Tiles.Item1.IdAsString} -> {Tiles.Item2.IdAsString})";
public abstract TCon Clone();
}
\ No newline at end of file
diff --git a/MultiFNAF.sln.DotSettings.user b/MultiFNAF.sln.DotSettings.user
deleted file mode 100644
index 38de4dd..0000000
--- a/MultiFNAF.sln.DotSettings.user
+++ /dev/null
@@ -1,28 +0,0 @@
-
- True
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- ForceIncluded
- <AssemblyExplorer>
- <Assembly Path="/home/perry/RiderProjects/FNAF_Clone/FNAF_Clone/link/MonoGameLibrary.dll" />
-</AssemblyExplorer>
\ No newline at end of file
diff --git a/ONDClient/ClientPlayer.cs b/ONDClient/ClientPlayer.cs
deleted file mode 100644
index 49dd4ab..0000000
--- a/ONDClient/ClientPlayer.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using PacketLib;
-
-namespace ONDClient;
-
-public class ClientPlayer {
- public PlayerState state;
- public string username;
-}
\ No newline at end of file
diff --git a/ONDClient/ClientEnemy.cs b/ONDClient/Enemies/ClientEnemy.cs
similarity index 53%
rename from ONDClient/ClientEnemy.cs
rename to ONDClient/Enemies/ClientEnemy.cs
index e222c8b..61c64e7 100644
--- a/ONDClient/ClientEnemy.cs
+++ b/ONDClient/Enemies/ClientEnemy.cs
@@ -1,24 +1,20 @@
using GlobalClassLib;
-using MonoGameLibrary.Graphics;
using ONDClient.GUI;
using ONDClient.Map;
-namespace ONDClient;
+namespace ONDClient.Enemies;
public class ClientEnemy : GlobalEnemy {
- public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) {
+ public UIElement Sprite { get; set; }
+ public override string Name{ get; }
+ public override EnemyType Type{ get; }
+ public JumpscareUIElement JumpscareSprite { get; set; }
+
+ public ClientEnemy(EnemyType type, string name, int id, EnemyUIElement sprite, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) {
Name = name;
- TypeId = typeId;
+ Type = type;
Sprite = sprite;
Location = location;
JumpscareSprite = jumpscareSprite;
- }
-
- // public TextureRegion Sprite { get; set; }
-
- public UIElement Sprite { get; set; }
- public override string Name{ get; }
- public override int TypeId{ get; }
-
- public JumpscareUIElement JumpscareSprite { get; set; }
+ }
}
\ No newline at end of file
diff --git a/ONDClient/ClientEnemyManager.cs b/ONDClient/Enemies/ClientEnemyManager.cs
similarity index 76%
rename from ONDClient/ClientEnemyManager.cs
rename to ONDClient/Enemies/ClientEnemyManager.cs
index 9b11152..a396252 100644
--- a/ONDClient/ClientEnemyManager.cs
+++ b/ONDClient/Enemies/ClientEnemyManager.cs
@@ -1,47 +1,43 @@
using System;
using System.Collections.Generic;
-using System.Data;
-using System.Linq;
using GlobalClassLib;
using Microsoft.Xna.Framework;
-using MonoGameLibrary.Graphics;
using ONDClient.GUI;
using ONDClient.Map;
-namespace ONDClient;
+namespace ONDClient.Enemies;
public static class ClientEnemyManager {
+
private static Dictionary enemies = new();
- private static Point cameraCorner = new(64, 64);
-
- private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
+ private static readonly Point cameraCorner = new(64, 64);
+ private static readonly Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
+
public static void AddEnemy(ClientEnemy enemy) {
enemies.Add(enemy.Id, enemy);
UIManager.AddEnemySprite(enemy.Id, enemy.Sprite, enemy.JumpscareSprite);
}
- public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) {
+ public static void AddEnemyByTemplate(EnemyType type, int id, MapTileProjection location) {
switch (type){
case EnemyType.LURK:
AddEnemy(new ClientEnemy(
- (int)type,
+ type,
"Lurk",
id,
new EnemyUIElement(UIManager.EnemyAtlas["lurk-lit"], UIManager.EnemyAtlas["lurk-unlit"], cameraCorner),
- difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy(
- (int)type,
+ type,
"Neko",
id,
new EnemyUIElement(UIManager.EnemyAtlas["neko-lit"], UIManager.EnemyAtlas["neko-unlit"], cameraCorner, 1),
- difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.SPOT:
@@ -49,35 +45,32 @@ public static class ClientEnemyManager {
new EnemyUIElement([UIManager.EnemyAtlas["spot-awake-lit"], UIManager.EnemyAtlas["spot-asleep-lit"]],[UIManager.EnemyAtlas["spot-awake-unlit"], UIManager.EnemyAtlas["spot-asleep-unlit"]], cameraCorner, 2);
element.SetTexture(true, 1);
AddEnemy(new ClientEnemy(
- (int)type,
+ type,
"Spot",
id,
- element,
- difficulty,
+ element,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.DASH:
AddEnemy(new ClientEnemy(
- (int)type,
+ type,
"Dash",
id,
new EnemyUIElement(UIManager.EnemyAtlas["dash-lit"], UIManager.EnemyAtlas["dash-unlit"], cameraCorner, 3),
- difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.MARE:
AddEnemy(new ClientEnemy(
- (int)type,
+ type,
"Mare",
id,
new EnemyUIElement(UIManager.EnemyAtlas["mare-lit"], UIManager.EnemyAtlas["mare-unlit"], cameraCorner),
- difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare)
));
break;
}
diff --git a/ONDClient/EventProcessor.cs b/ONDClient/EventProcessor.cs
deleted file mode 100644
index 0808427..0000000
--- a/ONDClient/EventProcessor.cs
+++ /dev/null
@@ -1,188 +0,0 @@
-using System;
-using System.Linq;
-using GlobalClassLib;
-using MonoGameLibrary.Input;
-using ONDClient.GUI;
-using ONDClient.Map;
-using PacketLib;
-
-namespace ONDClient;
-
-public class EventProcessor {
- public static void Evaluate(GameEvent[] events) {
- foreach (var e in events){
- switch (e.ID){
- case 0: // join
- Console.WriteLine("E: Player joined");
- break;
-
- case 1: // leave
- Console.WriteLine("E: Player left");
- break;
-
- case 2: // switch cam
- if (Client.Player.state.pid != e.Args[0]){
- UIManager.ChangeCameraOpponent(e.Args[1]);
- break;
- }
- if (Client.Player.state.camera != e.Args[1]) Console.WriteLine("!!! DESYNC: CAMERA STATE");
- Console.WriteLine($"E: player {e.Args[0]} switched to camera {e.Args[1]}");
- break;
-
- case 3: // toggle cam
- Console.WriteLine($"E: Player {e.Args[0]} toggled monitor {(e.Args[1] == 0 ? "off" : "on")}");
-
- if (e.Args[0] != Client.Player.state.pid){
- UIManager.ChangeMonitorStateOpponent(e.Args[1] == 1);
- break;
- }
-
- if (Client.Player.state.monitorUp != (e.Args[1] == 1)) Console.WriteLine("!!! DESYNC: MONITOR STATE");
-
- // UIManager.ChangeMonitorState(e.Args[1] == 1);
- break;
-
- case 4: // toggle door
- Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[2] == 1 ? "closed" : "opened")} door {e.Args[1]}");
-
- if (e.Args[0] == Client.Player.state.pid){
- if (Client.Player.state.doorStates[e.Args[1]] != (e.Args[2] == 1)) Console.WriteLine("!!! DESYNC: DOOR STATE");
- break;
- }
-
- Client.Opponent.state.doorStates[e.Args[1]] = e.Args[2] == 1;
- UIManager.ChangeDoorStateOpponent((Direction)e.Args[1], e.Args[2] == 1);
- break;
-
- case 5: // toggle remote door
- Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[3] == 1 ? "closed" : "opened")} door {e.Args[1]}-{e.Args[2]}");
-
- if (e.Args[0] == Client.Player.state.pid){
- if (ClientMapManager.GetConnector((e.Args[1], e.Args[2])).Blocked != (e.Args[3] == 1)) Console.WriteLine("!!! DESYNC: REMOTE DOOR STATE");
- break;
- }
-
- ClientMapManager.GetConnector((e.Args[1], e.Args[2])).Blocked = e.Args[3] == 1;
- UIManager.ChangeRemoteDoorState((e.Args[1], e.Args[2]), e.Args[3] == 1);
- break;
-
- case 6: // spawn
- Console.WriteLine($"E: Spawned enemy {e.Args[0]} at {e.Args[3]}");
- ClientEnemyManager.AddEnemyByTemplate((EnemyType)e.Args[0], e.Args[1], e.Args[2], ClientMapManager.Get(e.Args[3]));
- UIManager.UpdateCameras([e.Args[3]]);
- break;
-
- case 7: // movement
- Console.WriteLine($"E: Enemy {e.Args[0]} moved to {e.Args[1]}");
- int oldPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id;
- ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1]));
- UIManager.UpdateCameras([oldPos, e.Args[1]]);
- SoundManager.PlayEnemyMove(ClientEnemyManager.Get(e.Args[0]));
- break;
-
- case 8: // attack
- Console.WriteLine($"E: Enemy {e.Args[0]} attacked player {e.Args[1]}"); // TODO: add an arg to indicate lethality
- if (e.Args[1] == Client.Player.state.pid) {
- UIManager.Jumpscare(ClientEnemyManager.Get(e.Args[0]));
- SoundManager.PlayJumpscare();
- }
- break;
-
- case 9: // reset
- Console.WriteLine($"E: Enemy {e.Args[0]} reset to {e.Args[1]}");
- int preResetPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id;
- ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1]));
- UIManager.UpdateCameras([preResetPos, e.Args[1]]);
- SoundManager.PlayEnemyReset(ClientEnemyManager.Get(e.Args[0]));
- break;
-
- case 10:
- Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}");
- ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 1);
- SoundManager.PlaySpotActivate();
- break;
-
- case 11:
- Console.WriteLine($"E: Player {e.Args[0]} won");
- if(Client.Player.state.pid == e.Args[0]) UIManager.ShowVictoryScreen();
- Client.Disconnect();
- ClientEnemyManager.ClearEnemies();
- break;
-
- case 12: // game start
- Console.WriteLine("E: Game started");
- UIManager.DisplayGameUI();
- UIManager.StartTimer();
- SoundManager.StartAmbience();
- Client.State = Client.ConnectionState.GAME_IN_PROGRESS;
- break;
-
- case 13:
- // Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
- if (e.Args[0] == Client.Player.state.pid){
- Client.Player.state.power = e.Args[1];
- }
- else{
- Client.Opponent.state.power = e.Args[1];
- }
-
- break;
-
- case 14: // powerout
- Console.WriteLine($"E: Player {e.Args[0]} powered out");
- ClientMapManager.GetAllConnectors().Where(c =>
- (c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
- c.Owner == Client.GetPlayer(e.Args[0])).ToList().ForEach(c =>
- {
- c.Blocked = false;
- if(c.Type == ConnectorType.DOOR_REMOTE)
- UIManager.ChangeRemoteDoorState(c.Id, false);
- });
- foreach (var tile in ClientMapManager.GetAllTiles()){
- tile.Lit = false;
- }
-
- if (e.Args[0] == Client.Player.state.pid){
- UIManager.ChangeDoorState(Direction.EAST, false);
- UIManager.ChangeDoorState(Direction.NORTH, false);
- UIManager.ChangeDoorState(Direction.WEST, false);
- CommandManager.AllowGameControls(false);
- UIManager.ChangeMonitorState(false);
- SoundManager.PlayPowerOut();
- }
- else{
- UIManager.ChangeDoorStateOpponent(Direction.EAST, false);
- UIManager.ChangeDoorStateOpponent(Direction.NORTH, false);
- UIManager.ChangeDoorStateOpponent(Direction.WEST, false);
- UIManager.ChangeMonitorStateOpponent(false);
- }
-
- break;
-
- case 15: // light
- bool lightState = e.Args[2] == 1;
- Console.WriteLine($"E: Player {e.Args[0]} {(lightState ? "lit": "unlit")} tile {e.Args[1]}");
- if (e.Args[0] == Client.Player.state.pid){
- if (ClientMapManager.Get(e.Args[1]).Lit != lightState) Console.WriteLine("!!! DESYNC: LIGHT STATE");
- break;
- }
-
- ClientMapManager.Get(e.Args[1]).Lit = lightState;
- UIManager.UpdateCameras([e.Args[1]]);
- break;
-
- case 16: // neko anger
- SoundManager.PlayNekoAnger();
- break;
-
- case 17:
- SoundManager.PlayVentWalk();
- break;
-
- case 18:
- SoundManager.PlayBell();
- break;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/ONDClient/GUI/EnemyUIElement.cs b/ONDClient/GUI/EnemyUIElement.cs
index 447e973..5951f25 100644
--- a/ONDClient/GUI/EnemyUIElement.cs
+++ b/ONDClient/GUI/EnemyUIElement.cs
@@ -5,7 +5,7 @@ using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class EnemyUIElement : UIElement {
- private int unlitTexturesId;
+ private readonly int unlitTexturesId;
private bool currentlyLit = true;
public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) {
@@ -28,6 +28,6 @@ public class EnemyUIElement : UIElement {
public void SetTexture(bool lit) {
if(lit == currentlyLit) return;
currentlyLit = lit;
- SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId);
+ SetTexture(lit ? CurrentTextureId - unlitTexturesId : CurrentTextureId);
}
}
\ No newline at end of file
diff --git a/ONDClient/GUI/JumpscareUIElement.cs b/ONDClient/GUI/JumpscareUIElement.cs
index 71146b1..c3bd4a9 100644
--- a/ONDClient/GUI/JumpscareUIElement.cs
+++ b/ONDClient/GUI/JumpscareUIElement.cs
@@ -10,29 +10,23 @@ public class JumpscareUIElement : UIElement {
private int twitchVertical;
private Point positionDefault;
private Random random;
- private float defaultScaleMultiplier;
- private float twitchScale;
private bool playing = false;
private Stopwatch stopwatch = new();
private int duration;
- public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, float twitchScale, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) {
+ public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) {
this.twitchHorizontal = twitchHorizontal;
this.twitchVertical = twitchVertical;
this.positionDefault = positionDefault;
random = new Random();
- this.defaultScaleMultiplier = defaultScaleMultiplier;
ScaleMultiplier = defaultScaleMultiplier;
- this.twitchScale = twitchScale;
duration = durationMs;
Active = false;
Visible = false;
AfterStop = afterStop;
}
- // public JumpscareUIElement(UIElement element) : base(element.GetTextures(), element.Bounds.Item1) {}
-
public void Play() {
playing = true;
Active = true;
@@ -51,8 +45,6 @@ public class JumpscareUIElement : UIElement {
AfterStop();
}
}
-
- // ScaleMultiplier = defaultScaleMultiplier + (float)(random.NextDouble() * twitchScale * new[]{-1, 1}[random.Next(2)]);
}
private Action AfterStop;
diff --git a/ONDClient/GUI/LoadingUIElement.cs b/ONDClient/GUI/LoadingUIElement.cs
index c1f4abe..cd537bd 100644
--- a/ONDClient/GUI/LoadingUIElement.cs
+++ b/ONDClient/GUI/LoadingUIElement.cs
@@ -1,17 +1,17 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using ONDClient.Net;
namespace ONDClient.GUI;
public class LoadingUIElement : TextUIElement {
- private Func expectedEndpointGetter;
+ private readonly Func expectedEndpointGetter;
private Client.ConnectionState lastState = Client.ConnectionState.IDLE;
public LoadingUIElement(Point corner1, SpriteFont font, Func expectedEndpointGetter, Alignment alignment = Alignment.CENTER, bool autoBounds = true) : base(corner1, font, alignment, autoBounds) {
this.expectedEndpointGetter = expectedEndpointGetter;
Active = true;
- // Color = Color.LightGray;
}
public override void Update() {
@@ -29,9 +29,8 @@ public class LoadingUIElement : TextUIElement {
Text = "Waiting for opponent...";
break;
case Client.ConnectionState.GAME_STARTING:
- Text = "Opponent: " + Client.Opponent.username;
+ Text = "Opponent: " + Client.Opponent.Username;
Color = Color.White;
- // ScaleMultiplier = 1.5f;
break;
case Client.ConnectionState.IDLE:
Text = "Idle";
diff --git a/ONDClient/GUI/MenuInputField.cs b/ONDClient/GUI/MenuInputField.cs
index 924f777..d62beb3 100644
--- a/ONDClient/GUI/MenuInputField.cs
+++ b/ONDClient/GUI/MenuInputField.cs
@@ -1,12 +1,11 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class MenuInputField : UIElement {
- private TextUIElement labelElement;
- private TextBoxUIElement textBoxElement;
+ private readonly TextUIElement labelElement;
+ private readonly TextBoxUIElement textBoxElement;
public MenuInputField(SpriteFont font, Point position, string label, string defaultValue = "") : base(position, position) {
labelElement =
diff --git a/ONDClient/GUI/PowerIndicator.cs b/ONDClient/GUI/PowerIndicator.cs
index 1030ea4..d328740 100644
--- a/ONDClient/GUI/PowerIndicator.cs
+++ b/ONDClient/GUI/PowerIndicator.cs
@@ -1,26 +1,27 @@
using GlobalClassLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using ONDClient.Net;
namespace ONDClient.GUI;
public class PowerIndicator : TextUIElement {
- private string label;
- private ClientPlayer player;
+ private readonly string label;
+ private readonly ClientPlayer player;
private int lastPowerValue;
public PowerIndicator(Point corner1, SpriteFont font, ClientPlayer player, string label, Alignment alignment = Alignment.LEFT) : base(corner1, font, alignment, autoBounds:true) {
this.player = player;
this.label = label;
- lastPowerValue = player.state.power;
+ lastPowerValue = player.State.Power;
Text = GetText();
}
public override void Update() {
- if (player.state.power == lastPowerValue) return;
- lastPowerValue = player.state.power;
+ if (player.State.Power == lastPowerValue) return;
+ lastPowerValue = player.State.Power;
Text = GetText();
}
- private string GetText() => $"{label}{(int)(((float)player.state.power / Power.MAX_POWER_VALUE) * 100)}";
+ private string GetText() => $"{label}{(int)(((float)player.State.Power / Power.MAX_POWER_VALUE) * 100)}";
}
\ No newline at end of file
diff --git a/ONDClient/GUI/ReturnToMenuElement.cs b/ONDClient/GUI/ReturnToMenuElement.cs
index 6845e8a..2939f00 100644
--- a/ONDClient/GUI/ReturnToMenuElement.cs
+++ b/ONDClient/GUI/ReturnToMenuElement.cs
@@ -2,6 +2,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
+using ONDClient.Net;
namespace ONDClient.GUI;
diff --git a/ONDClient/GUI/Screen.cs b/ONDClient/GUI/Screen.cs
index 4d6f96b..4be9e36 100644
--- a/ONDClient/GUI/Screen.cs
+++ b/ONDClient/GUI/Screen.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
-using Microsoft.VisualBasic.CompilerServices;
+using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
@@ -9,36 +9,36 @@ namespace ONDClient.GUI;
public class Screen {
- public static Dictionary Screens = new();
+ private static Dictionary screens = new();
public static Screen CurrentScreen{ get; private set; } = Empty;
public static Screen OverlayScreen{ get; private set; } = Empty;
- public static void AddScreens(Screen[] screens) {
- foreach (var screen in screens){
- Screens.Add(screen.Label, screen);
+ public static void AddScreens(Screen[] screensToAdd) {
+ foreach (var screen in screensToAdd){
+ Screen.screens.Add(screen.Label, screen);
}
}
public static void AddScreen(string id, Screen screen, bool activate = false) {
- Screens.Add(id, screen);
+ screens.Add(id, screen);
if (activate) SetScreen(id);
}
public static void SetScreen(string id) {
if (CurrentScreen.temporary){
- Screens.Remove(CurrentScreen.Label);
+ screens.Remove(CurrentScreen.Label);
}
CurrentScreen.Active = false;
- CurrentScreen = Screens[id];
+ CurrentScreen = screens[id];
CurrentScreen.Active = true;
}
public static void RemoveScreen(string id) {
- Screens.Remove(id);
+ screens.Remove(id);
}
public static void UpdateAll() {
- foreach (var screen in Screens.Values){
+ foreach (var screen in screens.Values){
if (!screen.Active) continue;
screen.Update();
}
@@ -47,11 +47,11 @@ public class Screen {
public static void SetOverlayScreen(string id) {
if (OverlayScreen.temporary){
- Screens.Remove(OverlayScreen.Label);
+ screens.Remove(OverlayScreen.Label);
}
OverlayScreen.Active = false;
- OverlayScreen = Screens[id];
+ OverlayScreen = screens[id];
OverlayScreen.Active = true;
}
@@ -63,6 +63,8 @@ public class Screen {
CurrentScreen.Draw(spriteBatch);
OverlayScreen.Draw(spriteBatch);
}
+
+ public static Screen[] GetAllScreens() => screens.Values.ToArray();
@@ -117,15 +119,6 @@ public class Screen {
temporaryElements.ForEach(RemoveElement);
temporaryElements.Clear();
}
-
- public void SetActive(bool active) {
- Active = active;
- if (Active == active) return;
- foreach (var keyValuePair in elements){
- keyValuePair.Value.Active = Active;
- }
-
- }
private void ProcessMouseInput(MouseState mouseState) {
if (!Active){
@@ -135,19 +128,19 @@ public class Screen {
if (!element.Pressable) continue;
if (element.IsWithinBounds(mouseState.Position)){
- element.OnMousePress(); // TODO: differentiate between press, hold and release events
+ element.OnMousePress();
}
}
}
- public void Update() {
+ private void Update() {
foreach (var element in elements.Values){
if (!element.Active) continue;
element.Update();
}
}
- public void Draw(SpriteBatch spriteBatch) {
+ private void Draw(SpriteBatch spriteBatch) {
foreach (var val in elementsInDrawOrder){
val.Draw(spriteBatch);
}
diff --git a/ONDClient/GUI/TextBoxUIElement.cs b/ONDClient/GUI/TextBoxUIElement.cs
index 54027cb..269684a 100644
--- a/ONDClient/GUI/TextBoxUIElement.cs
+++ b/ONDClient/GUI/TextBoxUIElement.cs
@@ -2,7 +2,6 @@ using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary;
-using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
namespace ONDClient.GUI;
diff --git a/ONDClient/GUI/TextUIElement.cs b/ONDClient/GUI/TextUIElement.cs
index 394d064..4bd61bc 100644
--- a/ONDClient/GUI/TextUIElement.cs
+++ b/ONDClient/GUI/TextUIElement.cs
@@ -1,7 +1,6 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
@@ -20,6 +19,7 @@ public class TextUIElement : UIElement {
public Color Color{ get; set; } = Color.White;
public bool AutoBounds{ get; protected set; } = false;
+
private Vector2 origin;
private const float UNIVERSAL_TEXT_SCALE_MULTIPLIER = 0.3f;
@@ -39,7 +39,7 @@ public class TextUIElement : UIElement {
if(!Visible || !Active) return;
base.Draw(spriteBatch);
align();
- spriteBatch.DrawString(Font, Text, screenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0);
+ spriteBatch.DrawString(Font, Text, ScreenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0);
}
public void Align(Alignment alignment) {
@@ -60,7 +60,7 @@ public class TextUIElement : UIElement {
protected override void UpdateBounds() {
Point inSpaceOrigin = Bounds.Item1 + origin.ToPoint();
_bounds = ((Bounds.Item1 - inSpaceOrigin).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin);
- screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
+ ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
Align(CurrentAlignment);
}
diff --git a/ONDClient/GUI/TimerUIElement.cs b/ONDClient/GUI/TimerUIElement.cs
index eb2a6f4..e4cb092 100644
--- a/ONDClient/GUI/TimerUIElement.cs
+++ b/ONDClient/GUI/TimerUIElement.cs
@@ -1,4 +1,3 @@
-using System;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -8,7 +7,6 @@ namespace ONDClient.GUI;
public class TimerUIElement : TextUIElement{
private Stopwatch stopwatch = new();
-
public TimerUIElement(Point corner1, SpriteFont font) : base(corner1, font) {
Text = "00:00.000";
Bounds = (corner1, corner1 + new Point((int)Measure().X, (int)Measure().Y));
@@ -17,7 +15,6 @@ public class TimerUIElement : TextUIElement{
public override void Update() {
if (stopwatch.IsRunning){
Text = stopwatch.Elapsed.ToString("mm\\:ss\\.fff");
- // Text = stopwatch.ElapsedMilliseconds.ToString();
}
}
diff --git a/ONDClient/GUI/UIElement.cs b/ONDClient/GUI/UIElement.cs
index 8cefc8a..d98ba24 100644
--- a/ONDClient/GUI/UIElement.cs
+++ b/ONDClient/GUI/UIElement.cs
@@ -1,31 +1,28 @@
using System;
using System.Collections.Generic;
-using System.Net.Mime;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using MonoGameLibrary;
using MonoGameLibrary.Graphics;
-using MonoGameLibrary.Input;
namespace ONDClient.GUI;
public class UIElement {
+ public static int GlobalPixelMultiplier{ get; set; }
public bool Active { get; set; } = true;
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
public int DrawPriority { get; } = 0;
-
- protected (Point, Point) _bounds;
public (Point, Point) Bounds{
get => _bounds;
protected set { _bounds = value; UpdateBounds(); }
}
-
- protected (Point, Point) screenSpaceBounds;
- public List Textures = new();
- protected int currentTextureId = 0;
+ protected (Point, Point) _bounds;
+ protected (Point, Point) ScreenSpaceBounds;
+ protected int CurrentTextureId = 0;
+
+ private List textures = new();
private float _scaleMultiplier = 1;
public float ScaleMultiplier{
get{
@@ -38,23 +35,23 @@ public class UIElement {
}
protected int pixelScaleMultiplier = 1;
private void LoadPixelScaleMultiplier() {
- pixelScaleMultiplier = (int)(UIManager.GlobalPixelMultiplier * _scaleMultiplier); // TODO: move GlobalPixelMultiplier somewhere where it would make sense
+ pixelScaleMultiplier = (int)(GlobalPixelMultiplier * _scaleMultiplier);
UpdateBounds();
}
protected virtual void UpdateBounds() {
_bounds = (Bounds.Item1, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + Bounds.Item1);
- screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
+ ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
- Textures.Add(texture);
+ textures.Add(texture);
Bounds = (position, position + new Point(texture.Width, texture.Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
- this.Textures.AddRange(textures);
+ this.textures.AddRange(textures);
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
@@ -67,44 +64,41 @@ public class UIElement {
}
public virtual void SetTexture(int textureId) {
- if (textureId >= Textures.Count){
+ if (textureId >= textures.Count){
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
return;
}
- currentTextureId = textureId;
+ CurrentTextureId = textureId;
}
public virtual void Update() { }
public bool IsWithinBounds(Point pos) {
- return pos.X >= Math.Min(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && pos.X <= Math.Max(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) &&
- pos.Y >= Math.Min(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y);
+ return pos.X >= Math.Min(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) && pos.X <= Math.Max(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) &&
+ pos.Y >= Math.Min(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y);
}
public Action OnMousePress{ get; set; }
- // public virtual void OnMousePress() { }
-
- public virtual void OnMouseRelease() { }
-
- public virtual void OnMouseHold() { }
+ // public virtual void OnMouseRelease() { }
+ // public virtual void OnMouseHold() { }
public virtual void Draw(SpriteBatch spriteBatch) {
- if (!Visible || !Active || Textures.Count == 0){
+ if (!Visible || !Active || textures.Count == 0){
return;
}
- Textures[currentTextureId].Draw(spriteBatch, screenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
+ textures[CurrentTextureId].Draw(spriteBatch, ScreenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
// texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
}
public void SetPosition(Point position) {
- Bounds = (position, position + new Point(Textures[0].Width, Textures[0].Height));
+ Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
}
public UIElement Clone() {
- return new UIElement(Textures.ToArray(), Bounds.Item1);
+ return new UIElement(textures.ToArray(), Bounds.Item1);
}
- public TextureRegion[] GetTextures() => Textures.ToArray();
+ public TextureRegion[] GetTextures() => textures.ToArray();
}
\ No newline at end of file
diff --git a/ONDClient/GUI/UIManager.cs b/ONDClient/GUI/UIManager.cs
index 66e5233..bc8cdac 100644
--- a/ONDClient/GUI/UIManager.cs
+++ b/ONDClient/GUI/UIManager.cs
@@ -8,11 +8,14 @@ using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
+using ONDClient.Enemies;
using ONDClient.Map;
+using ONDClient.Net;
+using ONDClient.Sound;
namespace ONDClient.GUI;
-public class UIManager {
+public static class UIManager {
public static class ScreenTypes {
public const string OFFICE = "office";
@@ -24,35 +27,31 @@ public class UIManager {
public const string LOADING = "loading";
}
- private static Screen officeScreen = new(ScreenTypes.OFFICE);
- private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
- private static Screen overlayScreen = new(ScreenTypes.OVERLAY);
- private static Screen winScreen = new(ScreenTypes.WIN);
- private static Screen loseScreen = new(ScreenTypes.LOSE);
- private static Screen menuScreen = new(ScreenTypes.MENU);
- private static Screen loadingScreen = new(ScreenTypes.LOADING);
+ private static readonly Screen officeScreen = new(ScreenTypes.OFFICE);
+ private static readonly Screen monitorScreen = new(ScreenTypes.CAMERAS);
+ private static readonly Screen overlayScreen = new(ScreenTypes.OVERLAY);
+ private static readonly Screen winScreen = new(ScreenTypes.WIN);
+ private static readonly Screen loseScreen = new(ScreenTypes.LOSE);
+ private static readonly Screen menuScreen = new(ScreenTypes.MENU);
+ private static readonly Screen loadingScreen = new(ScreenTypes.LOADING);
- private static TextureAtlas testAtlas;
+ // private static TextureAtlas testAtlas;
public static TextureAtlas OfficeAtlas{ get; private set; }
public static TextureAtlas MonitorAtlas{ get; private set; }
public static TextureAtlas EnemyAtlas{ get; private set; }
public static TextureAtlas RoomAtlas{ get; private set; }
public static SpriteFont PixelMonoFont{ get; private set; }
-
- public static int GlobalPixelMultiplier{ get; private set; }
-
+
// private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary enemyElements = new();
private static TimerUIElement timerElement;
private static UIElement cameraView;
private static Dictionary lightIndicators = new();
- private static InputListenerHook monitorSwitchHook;
-
private static bool fullBright = false; // Debug
public static void LoadAssets() {
- testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
+ // testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
@@ -61,21 +60,16 @@ public class UIManager {
}
public static void InitUI() {
- GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
+ UIElement.GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]);
- // Screen.SetScreen(ScreenTypes.OFFICE);
- // Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
+ // office
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
- // officeScreen.AddElement("test",
- // new UIElement(testAtlas[0], Point.Zero)
- // {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
- // );
-
+ // monitor
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
@@ -94,13 +88,11 @@ public class UIManager {
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
-
- // main menu
+ // timer and power
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
-
TextUIElement powerLabel = (TextUIElement)
monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"});
@@ -108,6 +100,7 @@ public class UIManager {
monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)});
monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)});
+ // loading
ReturnToMenuElement returnToMenuElement = new ReturnToMenuElement(new(320, 290), PixelMonoFont);
winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green});
loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red});
@@ -115,6 +108,7 @@ public class UIManager {
loseScreen.AddElement("press-space", returnToMenuElement);
loadingScreen.AddElement("press-space", returnToMenuElement);
+ // main menu
MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: "));
MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1"));
UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont)
@@ -123,7 +117,7 @@ public class UIManager {
Pressable = true,
OnMousePress = () => {
- Client.Player.username = usernameField.Text;
+ Client.Player.Username = usernameField.Text;
Client.Connect(field.Text, 9012);
Screen.SetScreen(ScreenTypes.LOADING);
}
@@ -132,7 +126,7 @@ public class UIManager {
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
OnMousePress = () => {
Client.StartServer();
- Client.Player.username = usernameField.Text;
+ Client.Player.Username = usernameField.Text;
Client.Connect("127.0.0.1", 9012);
Screen.SetScreen(ScreenTypes.LOADING);
@@ -146,17 +140,14 @@ public class UIManager {
ResetUI();
Screen.SetScreen(ScreenTypes.MENU);
CommandManager.AllowGameControls(false);
- // if(Client.Player.username != null)
- // ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
-
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
- if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
+ if (Client.Player.State.OfficeTileId == id || Client.Opponent.State.OfficeTileId == id) continue;
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement(
@@ -168,16 +159,11 @@ public class UIManager {
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
{Visible = false},
true));
-
- //
- // if (doorPositions.ContainsKey((i, j))){
- // monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
- // }
}
}
- monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
- monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
+ monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.State.Camera].Bounds.Item1), true);
+ monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.State.Camera].Bounds.Item1), true);
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
@@ -198,8 +184,8 @@ public class UIManager {
Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
CommandManager.AllowGameControls(true);
- UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
- cameraView.SetTexture(Client.Player.state.camera);
+ UpdateCameras([Client.Player.State.Camera]); // in case there is an enemy on the default camera
+ cameraView.SetTexture(Client.Player.State.Camera);
}
public static void StartTimer() {
timerElement.Start();
@@ -236,17 +222,17 @@ public class UIManager {
}
}
- public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting
+ public static void ChangeDoorStateOpponent(Direction dir, bool state) {
int stateInt = state ? 1 : 0;
- switch ((int)dir){
- case 0:
+ switch (dir){
+ case Direction.EAST:
monitorScreen["p2-office-door-left"].SetTexture(stateInt);
break;
- case 1:
+ case Direction.NORTH:
monitorScreen["p2-office-door-centre"].SetTexture(stateInt);
break;
- case 2:
+ case Direction.WEST:
monitorScreen["p2-office-door-right"].SetTexture(stateInt);
break;
}
@@ -258,7 +244,7 @@ public class UIManager {
public static void ChangeMonitorState(bool state) {
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
- UpdateCameras([Client.Player.state.camera]);
+ UpdateCameras([Client.Player.State.Camera]);
}
public static void ChangeMonitorStateOpponent(bool state) {
@@ -274,15 +260,15 @@ public class UIManager {
public static void UpdateCameras(int[] camIds) {
foreach (var id in camIds){
MapTileProjection tile = ClientMapManager.Get(id);
- if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue;
+ if(tile.Owner == null || tile.Id == Client.Player.State.OfficeTileId || tile.Id == Client.Opponent.State.OfficeTileId) continue;
lightIndicators[id].Visible = tile.Lit;
}
- if (camIds.Contains(Client.Player.state.camera)){
- bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright;
+ if (camIds.Contains(Client.Player.State.Camera)){
+ bool lit = ClientMapManager.Get(Client.Player.State.Camera).Lit || fullBright;
cameraView.Visible = lit;
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
- ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
+ ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.State.Camera));
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
@@ -291,7 +277,7 @@ public class UIManager {
enemyElement.SetTexture(lit);
}
- if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){
+ if (!lit && Client.Player.State.MonitorUp && enemies.Any(e => e.Type == EnemyType.NEKO)){
SoundManager.StartNekoPurr();
}
else{
@@ -302,7 +288,6 @@ public class UIManager {
public static void ChangeCameraOpponent(int id) {
monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
-
}
public static void Jumpscare(ClientEnemy enemy) {
@@ -310,10 +295,6 @@ public class UIManager {
enemy.JumpscareSprite.Play();
timerElement.Stop();
CommandManager.AllowGameControls(false);
- // UIElement jumpscareElement = enemy.Sprite.Clone();
- // jumpscareElement.ScaleMultiplier = 2;
- // jumpscareElement.SetPosition(new Point(0, 0));
- // officeScreen.AddElement("jumpscare", jumpscareElement);
}
public static void ShowVictoryScreen() {
@@ -322,7 +303,6 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
- // InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ShowDeathScreen() {
@@ -331,11 +311,10 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
- // InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ResetUI() {
- foreach (Screen screen in Screen.Screens.Values){
+ foreach (Screen screen in Screen.GetAllScreens()){
screen.RemoveTemporary();
}
lightIndicators.Clear();
@@ -343,13 +322,4 @@ public class UIManager {
timerElement.Stop();
}
-
- // private static Point GetRoomUIPos((int x, int y) pos) {
- // return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
- // }
-
- public static void SetLoadingScreenMessage(string text) {
-
- }
-
}
\ No newline at end of file
diff --git a/ONDClient/GameMain.cs b/ONDClient/GameMain.cs
index e8ae8df..db33396 100644
--- a/ONDClient/GameMain.cs
+++ b/ONDClient/GameMain.cs
@@ -1,29 +1,21 @@
-using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
-using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
using ONDClient.GUI;
+using ONDClient.Net;
+using ONDClient.Sound;
namespace ONDClient;
public class GameMain() : Core("OND", 1280, 720, false) {
- // private GraphicsDeviceManager _graphics;
- // private SpriteBatch _spriteBatch;
-
-
protected override void Initialize() {
Exiting += (_, _) => {
Client.Disconnect();
};
-
- // Client.Connect("127.0.0.1", 9012);
+
CommandManager.InitInputListeners();
-
- // InputManager.AddListener(InputManager.MouseButton.LEFT, (() => Console.WriteLine("LMB pressed at: " + InputManager.MouseState.Position)), InputTiming.PRESS, new InputListenerHook(true));
base.Initialize();
@@ -35,8 +27,6 @@ public class GameMain() : Core("OND", 1280, 720, false) {
protected override void LoadContent() {
UIManager.LoadAssets();
SoundManager.LoadSounds();
- // spriteBatch = new SpriteBatch(GraphicsDevice);
- // font = Content.Load("font");
}
protected override void Update(GameTime gameTime) {
@@ -58,8 +48,6 @@ public class GameMain() : Core("OND", 1280, 720, false) {
spriteBatch.Begin(samplerState:SamplerState.PointClamp);
Screen.DrawCurrentAndOverlay(spriteBatch);
- // Screen.CurrentScreen.Draw(spriteBatch);
- // spriteBatch.DrawString(font, "Elapsed time: " + gameTime.TotalGameTime.Milliseconds, new Vector2(10, 10), Color.White);
spriteBatch.End();
base.Draw(gameTime);
diff --git a/ONDClient/Map/ClientMapManager.cs b/ONDClient/Map/ClientMapManager.cs
index ca1eb0f..69a8769 100644
--- a/ONDClient/Map/ClientMapManager.cs
+++ b/ONDClient/Map/ClientMapManager.cs
@@ -1,30 +1,25 @@
+#nullable enable
using System;
-using System.Collections;
using System.Collections.Generic;
using System.Linq;
-using System.Runtime.InteropServices.JavaScript;
using GlobalClassLib;
using ONDClient.GUI;
-using PacketLib;
+using ONDClient.Net;
namespace ONDClient.Map;
-public class ClientMapManager {
+public static class ClientMapManager {
private static MapTileProjection[,] map = new MapTileProjection[5, 5];
public static MapTileProjection Get((int x, int y) coords) => map[coords.x, coords.y];
public static MapTileProjection Get(int tileId) => Get(IdToCoords(tileId));
-
- private static bool inverted;
+
public static void InitMap(int[] connectors, int[] yourTiles, int[] opponentTiles, int[] litTiles, bool upsideDown ) {
(int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[connectors.Length / 4];
for (int i = 0; i < connectors.Length / 4; i++){
connectorsData[i] = (connectors[i * 4], connectors[i * 4 + 1], (ConnectorType)connectors[i * 4 + 2], connectors[i * 4 + 3] == -1 ? null : Client.GetPlayer(connectors[i * 4 + 3]));
}
- // ClientMapManager.InitMap(upsideDown);
-
- inverted = upsideDown;
-
+
IdToCoords = upsideDown ? _IdToCoordsInverse : _IdToCoords;
CoordsToId = upsideDown ? _CoordsToIdInverse : _CoordsToId;
@@ -62,13 +57,11 @@ public class ClientMapManager {
public static void InitConnectors(TileConnectorProjection[] connectors) {
foreach (var con in connectors){
- // (int x, int y) coords1 = MapTileProjection.IdToCoords(con.Tiles.tile1.Id);
- // (int x, int y) coords2 = MapTileProjection.IdToCoords(con.Tiles.tile2.Id);
map[con.Tiles.tile1.GridPosition.x, con.Tiles.tile1.GridPosition.y].AddConnector(con);
}
}
- public static TileConnectorProjection GetConnector((int, int) id) => Get(id.Item1).GetConnector(id.Item2);
+ public static TileConnectorProjection? GetConnector((int, int) id) => Get(id.Item1).GetConnector(id.Item2);
public static TileConnectorProjection[] GetConnectors(int tileId) => Get(IdToCoords(tileId)).GetAllConnectors();
diff --git a/ONDClient/Map/MapTileProjection.cs b/ONDClient/Map/MapTileProjection.cs
index 2167f01..6c2f181 100644
--- a/ONDClient/Map/MapTileProjection.cs
+++ b/ONDClient/Map/MapTileProjection.cs
@@ -1,11 +1,10 @@
+#nullable enable
using GlobalClassLib;
+using ONDClient.Net;
namespace ONDClient.Map;
-public class MapTileProjection : GlobalMapTile {
+public class MapTileProjection(int id)
+ : GlobalMapTile(id, ClientMapManager.IdToCoords(id)) {
public ClientPlayer? Owner { get; set; }
-
- public MapTileProjection(int id) : base(id, ClientMapManager.IdToCoords(id)) {
- Lit = false;
- }
}
\ No newline at end of file
diff --git a/ONDClient/Map/TileConnectorProjection.cs b/ONDClient/Map/TileConnectorProjection.cs
index bdd38b8..9eaee66 100644
--- a/ONDClient/Map/TileConnectorProjection.cs
+++ b/ONDClient/Map/TileConnectorProjection.cs
@@ -1,4 +1,6 @@
+#nullable enable
using GlobalClassLib;
+using ONDClient.Net;
namespace ONDClient.Map;
diff --git a/ONDClient/Client.cs b/ONDClient/Net/Client.cs
similarity index 76%
rename from ONDClient/Client.cs
rename to ONDClient/Net/Client.cs
index d97d62d..032773d 100644
--- a/ONDClient/Client.cs
+++ b/ONDClient/Net/Client.cs
@@ -1,19 +1,14 @@
using System;
using System.Diagnostics;
-using System.Linq;
-using System.Net;
-using System.Net.Sockets;
using System.Threading;
-using ONDClient.GUI;
-using GlobalClassLib;
using LiteNetLib;
using LiteNetLib.Utils;
using ONDClient.Map;
using PacketLib;
-namespace ONDClient;
+namespace ONDClient.Net;
-public class Client {
+public static class Client {
public enum ConnectionState {
IDLE,
CONNECTING,
@@ -24,20 +19,22 @@ public class Client {
GAME_IN_PROGRESS,
ERROR
}
+
public static string StatusText{ get; private set; }
public static ConnectionState State { get; set; } = ConnectionState.IDLE;
+ public static ClientPlayer Player { get; } = new();
+ public static ClientPlayer Opponent { get; } = new();
+
private static EventBasedNetListener listener = new();
private static NetManager client;
private static NetPeer server;
private static NetDataWriter writer;
private static NetPacketProcessor processor;
- public static ClientPlayer Player { get; } = new();
- public static ClientPlayer Opponent { get; } = new();
- public static ClientPlayer GetPlayer(int pid) => Player.state.pid == pid ? Player : Opponent;
+ public static ClientPlayer GetPlayer(int pid) => Player.State.Pid == pid ? Player : Opponent;
public static void Init() {
writer = new NetDataWriter();
@@ -48,11 +45,7 @@ public class Client {
processor.SubscribeReusable(OnJoinAccept);
processor.SubscribeReusable(OnPlayerUpdate);
processor.SubscribeReusable(OnMapInit);
- processor.SubscribeReusable(packet => { // TODO: move this to a method
- Opponent.state = packet.state;
- Opponent.username = packet.username;
- State = ConnectionState.GAME_STARTING;
- });
+ processor.SubscribeReusable(OnOpponentInit);
client = new NetManager(listener){
AutoRecycle = true
@@ -66,7 +59,7 @@ public class Client {
Console.WriteLine("Connected to Server");
server = peer;
State = ConnectionState.CONNECTED;
- SendPacket(new JoinPacket {username = Player.username == "" ? "Anonymous" : Player.username}, DeliveryMethod.ReliableOrdered);
+ SendPacket(new JoinPacket {Username = Player.Username == "" ? "Anonymous" : Player.Username}, DeliveryMethod.ReliableOrdered);
};
listener.PeerDisconnectedEvent += (peer, info) => {
@@ -76,14 +69,14 @@ public class Client {
StatusText = info.Reason.ToString();
};
}
-
+
public static void Connect(string endPoint, int port) {
State = ConnectionState.CONNECTING;
client.Start();
Console.WriteLine($"Connecting to server @ {endPoint}:{port}");
- new Thread(() => client.Connect(endPoint, port, "")).Start(); // TODO: figure out how keys work
+ new Thread(() => client.Connect(endPoint, port, "")).Start();
}
public static void SendPacket(T packet, DeliveryMethod deliveryMethod) where T : class, new() {
@@ -94,7 +87,7 @@ public class Client {
}
}
public static void SendCommands(PlayerCommand[] pCommands) {
- SendPacket(new PlayerCommandPacket{commands = pCommands}, DeliveryMethod.ReliableOrdered);
+ SendPacket(new PlayerCommandPacket{Commands = pCommands}, DeliveryMethod.ReliableOrdered);
}
private static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
@@ -102,23 +95,17 @@ public class Client {
}
private static void OnJoinAccept(JoinAcceptPacket packet) {
- Console.WriteLine($"Accepted by server, pid: {packet.state.pid}");
+ Console.WriteLine($"Accepted by server, pid: {packet.State.Pid}");
State = ConnectionState.ACCEPTED;
- Player.state = packet.state;
+ Player.State = packet.State;
}
- #nullable enable
- private static void OnMapInit(MapInitPacket packet) {
- ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown);
- }
-
public static void Update() {
client.PollEvents();
}
- public static void OnPlayerUpdate(UpdatePlayerPacket packet) { // TODO: move this to a separate class
- EventProcessor.Evaluate(packet.events);
- //Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2;
+ public static void OnPlayerUpdate(UpdatePlayerPacket packet) {
+ EventProcessor.Evaluate(packet.Events);
}
public static void Disconnect() {
@@ -130,7 +117,19 @@ public class Client {
public static void StartServer() {
Process.Start("ONDServer");
- // new Thread(() => Server.Start(9012)).Start();
}
+
+ #nullable enable
+ private static void OnMapInit(MapInitPacket packet) {
+ ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown);
+ }
+
+ private static void OnOpponentInit(OpponentInitPacket packet) {
+ Opponent.State = packet.State;
+ Opponent.Username = packet.Username;
+ State = ConnectionState.GAME_STARTING;
+ }
+
+
}
\ No newline at end of file
diff --git a/ONDClient/Net/ClientPlayer.cs b/ONDClient/Net/ClientPlayer.cs
new file mode 100644
index 0000000..416c887
--- /dev/null
+++ b/ONDClient/Net/ClientPlayer.cs
@@ -0,0 +1,8 @@
+using PacketLib;
+
+namespace ONDClient.Net;
+
+public class ClientPlayer {
+ public PlayerState State;
+ public string Username;
+}
\ No newline at end of file
diff --git a/ONDClient/CommandManager.cs b/ONDClient/Net/CommandManager.cs
similarity index 72%
rename from ONDClient/CommandManager.cs
rename to ONDClient/Net/CommandManager.cs
index c46d1ae..6edbcf3 100644
--- a/ONDClient/CommandManager.cs
+++ b/ONDClient/Net/CommandManager.cs
@@ -6,12 +6,13 @@ using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
using ONDClient.GUI;
using ONDClient.Map;
+using ONDClient.Sound;
using PacketLib;
-namespace ONDClient;
+namespace ONDClient.Net;
-public class CommandManager {
- private static (string label, Keys key, Action action)[] keybinds = [
+public static class CommandManager {
+ private static readonly (string label, Keys key, Action action)[] keybinds = [
("Toggle camera", Keys.Space, SendToggleCamera),
("Toggle left door", Keys.A, ToggleDoorLeft),
("Toggle centre door", Keys.W, ToggleDoorCentre),
@@ -20,20 +21,20 @@ public class CommandManager {
("Toggle light", Keys.F, ToggleLight)
];
- private static InputListenerHook allControlsHook{ get; } = new(true);
+ private static InputListenerHook AllControlsHook{ get; } = new(true);
public static void InitInputListeners() {
- Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, allControlsHook));
+ Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, AllControlsHook));
}
public static void AllowGameControls(bool state) {
- allControlsHook.Enabled = state;
+ AllControlsHook.Enabled = state;
}
private static void SendToggleCamera() {
- Client.Player.state.monitorUp = !Client.Player.state.monitorUp;
- UIManager.ChangeMonitorState(Client.Player.state.monitorUp);
- Client.SendCommands([PlayerCommand.SET_MONITOR(Client.Player.state.monitorUp)]);
+ Client.Player.State.MonitorUp = !Client.Player.State.MonitorUp;
+ UIManager.ChangeMonitorState(Client.Player.State.MonitorUp);
+ Client.SendCommands([PlayerCommand.SET_MONITOR(Client.Player.State.MonitorUp)]);
SoundManager.PlayMonitorFlip();
}
@@ -44,7 +45,7 @@ public class CommandManager {
private static Dictionary currentDoorBinds = new();
- private static void ToggleLight() => SendToggleLight(Client.Player.state.camera, !ClientMapManager.Get(Client.Player.state.camera).Lit);
+ private static void ToggleLight() => SendToggleLight(Client.Player.State.Camera, !ClientMapManager.Get(Client.Player.State.Camera).Lit);
private static void SendToggleDoor(Direction direction) {
if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){
@@ -53,10 +54,10 @@ public class CommandManager {
}
if (direction == Direction.SOUTH) return;
- Client.Player.state.doorStates[(int)direction] = !Client.Player.state.doorStates[(int)direction];
- UIManager.ChangeDoorState(direction, Client.Player.state.doorStates[(int)direction]);
- SoundManager.PlayDoor(Client.Player.state.doorStates[(int)direction]);
- Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.state.doorStates[(int)direction])]);
+ Client.Player.State.DoorStates[(int)direction] = !Client.Player.State.DoorStates[(int)direction];
+ UIManager.ChangeDoorState(direction, Client.Player.State.DoorStates[(int)direction]);
+ SoundManager.PlayDoor(Client.Player.State.DoorStates[(int)direction]);
+ Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.State.DoorStates[(int)direction])]);
}
private static void SendToggleRemoteDoor(Direction direction) {
@@ -67,19 +68,17 @@ public class CommandManager {
Client.SendCommands([PlayerCommand.SET_DOOR_REMOTE(connector.Id, connector.Blocked)]);
SoundManager.PlayDoorRemote(connector.Blocked);
UIManager.ChangeRemoteDoorState(connector.Id, connector.Blocked);
- // Console.WriteLine("Changed door state to: " + (connector.Blocked ? "blocked" : "open") + " for door " + connector);
- // add UIManager toggle door
}
public static void SendChangeCamera(int id) {
- if (id == Client.Player.state.officeTileId || id == Client.Opponent.state.officeTileId) return;
+ if (id == Client.Player.State.OfficeTileId || id == Client.Opponent.State.OfficeTileId) return;
- Client.Player.state.camera = id;
+ Client.Player.State.Camera = id;
UIManager.ChangeCamera(id);
SoundManager.PlayCameraSwitch();
Client.SendCommands([PlayerCommand.SWITCH_CAM(id)]);
MapTileProjection tile = ClientMapManager.Get(id);
- // add UIManager switch camera
+
currentDoorBinds.Clear();
foreach (var c in tile.GetAllConnectors().Where(c => c.Type == ConnectorType.DOOR_REMOTE)){
Direction dir = c.GetDirection(tile);
@@ -89,7 +88,7 @@ public class CommandManager {
}
private static void SendToggleLight(int id, bool state) {
- if(!Client.Player.state.monitorUp || ClientMapManager.Get(id).Owner != Client.Player) return;
+ if(!Client.Player.State.MonitorUp || ClientMapManager.Get(id).Owner != Client.Player) return;
ClientMapManager.Get(id).Lit = state;
UIManager.UpdateCameras([id]);
SoundManager.PlayLight(state);
diff --git a/ONDClient/Net/EventProcessor.cs b/ONDClient/Net/EventProcessor.cs
new file mode 100644
index 0000000..7fc81cd
--- /dev/null
+++ b/ONDClient/Net/EventProcessor.cs
@@ -0,0 +1,212 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using GlobalClassLib;
+using ONDClient.Enemies;
+using ONDClient.GUI;
+using ONDClient.Map;
+using ONDClient.Sound;
+using PacketLib;
+
+namespace ONDClient.Net;
+
+public static class EventProcessor {
+
+ private static readonly Dictionary> eventHandlers = new(){
+ [0] = _ => PlayerJoin(),
+ [1] = _ => PlayerLeave(),
+ [2] = e => SwitchCam(e.Args[0], e.Args[1]),
+ [3] = e => ChangeMonitorState(e.Args[0], e.Args[1] == 1),
+ [4] = e => ChangeDoorStateOffice(e.Args[0], e.Args[1], e.Args[2] == 1),
+ [5] = e => ChangeDoorStateRemote(e.Args[0], (e.Args[1], e.Args[2]), e.Args[3] == 1),
+ [6] = e => SpawnEnemy((EnemyType)e.Args[0], e.Args[1], e.Args[3]),
+ [7] = e => MoveEnemy(e.Args[0], e.Args[1]),
+ [8] = e => EnemyAttack(e.Args[0], e.Args[1]),
+ [9] = e => EnemyReset(e.Args[0], e.Args[1]),
+ [10] = e => SpotSetActive(e.Args[0], e.Args[1] == 1),
+ [11] = e => PlayerWin(e.Args[0]),
+ [12] = _ => StartGame(),
+ [13] = e => PowerTick(e.Args[0], e.Args[1]),
+ [14] = e => PowerOut(e.Args[0]),
+ [15] = e => ChangeLightState(e.Args[0], e.Args[1], e.Args[2] == 1),
+ [16] = _ => NekoAnger(),
+ [17] = _ => VentWalk(),
+ [18] = _ => NextPhase()
+ };
+
+ public static void Evaluate(GameEvent[] events) {
+ foreach (var e in events){
+ eventHandlers[e.Id](e);
+ }
+ }
+
+ private static void PlayerJoin() {
+ Console.WriteLine("E: Player joined");
+ }
+ private static void PlayerLeave() {
+ Console.WriteLine("E: Player left");
+ }
+ private static void SwitchCam(int pid, int camId) {
+ if (Client.Player.State.Pid != pid){
+ UIManager.ChangeCameraOpponent(camId);
+ return;
+ }
+ if (Client.Player.State.Camera != camId) Console.WriteLine("!!! DESYNC: CAMERA STATE");
+ Console.WriteLine($"E: player {pid} switched to camera {camId}");
+ }
+ private static void ChangeMonitorState(int pid, bool state) {
+ Console.WriteLine($"E: Player {pid} toggled monitor {(state ? "off" : "on")}");
+
+ if (pid != Client.Player.State.Pid){
+ UIManager.ChangeMonitorStateOpponent(state);
+ return;
+ }
+
+ if (Client.Player.State.MonitorUp != state) Console.WriteLine("!!! DESYNC: MONITOR STATE");
+ }
+ private static void ChangeDoorStateOffice(int pid, int doorId, bool state) {
+ Console.WriteLine($"E: Player {pid} {(state ? "closed" : "opened")} door {doorId}");
+
+ if (pid == Client.Player.State.Pid){
+ if (Client.Player.State.DoorStates[doorId] != state) Console.WriteLine("!!! DESYNC: DOOR STATE");
+ return;
+ }
+
+ Client.Opponent.State.DoorStates[doorId] = state;
+ UIManager.ChangeDoorStateOpponent((Direction)doorId, state);
+ }
+
+ private static void ChangeDoorStateRemote(int pid, (int tile1, int tile2) connectorId, bool state) {
+ Console.WriteLine($"E: Player {pid} {(state ? "closed" : "opened")} door {connectorId.tile1}-{connectorId.tile2}");
+ TileConnectorProjection connector = ClientMapManager.GetConnector(connectorId);
+ if (connector == null){
+ Console.WriteLine($"!!! Connector {connectorId} not found");
+ return;
+ }
+
+ if (pid == Client.Player.State.Pid){
+ if (connector.Blocked != state) Console.WriteLine("!!! DESYNC: REMOTE DOOR STATE");
+ return;
+ }
+
+ connector.Blocked = state;
+ UIManager.ChangeRemoteDoorState(connectorId, state);
+ }
+
+ private static void SpawnEnemy(EnemyType type, int id, int camId) {
+ Console.WriteLine($"E: Spawned enemy {type} at {camId}");
+ ClientEnemyManager.AddEnemyByTemplate(type, id, ClientMapManager.Get(camId));
+ UIManager.UpdateCameras([camId]);
+ }
+
+ private static void MoveEnemy(int id, int camId) {
+ Console.WriteLine($"E: Enemy {id} moved to {camId}");
+ int oldPos = ClientEnemyManager.Get(id).Location!.Id;
+ ClientEnemyManager.Move(id, ClientMapManager.Get(camId));
+ UIManager.UpdateCameras([oldPos, camId]);
+ SoundManager.PlayEnemyMove(ClientEnemyManager.Get(id));
+ }
+
+ private static void EnemyAttack(int enemyId, int pid) {
+ Console.WriteLine($"E: Enemy {enemyId} attacked player {pid}");
+ if (pid == Client.Player.State.Pid) {
+ UIManager.Jumpscare(ClientEnemyManager.Get(pid));
+ SoundManager.PlayJumpscare();
+ }
+ }
+
+ private static void EnemyReset(int id, int camId) {
+ Console.WriteLine($"E: Enemy {id} reset to {camId}");
+ int preResetPos = ClientEnemyManager.Get(id).Location!.Id;
+ ClientEnemyManager.Move(id, ClientMapManager.Get(camId));
+ UIManager.UpdateCameras([preResetPos, camId]);
+ SoundManager.PlayEnemyReset(ClientEnemyManager.Get(id));
+ }
+
+ private static void SpotSetActive(int id, bool state) {
+ ClientEnemy enemy = ClientEnemyManager.Get(id);
+ if (enemy.Type != EnemyType.SPOT) return;
+ Console.WriteLine($"E: Spot:{id} turned {(state ? "on" : " off")}");
+ ClientEnemyManager.Get(id).Sprite.SetTexture(state ? 0 : 1);
+ SoundManager.PlaySpotActivate();
+ }
+
+ private static void PlayerWin(int pid) {
+ Console.WriteLine($"E: Player {pid} won");
+ if(Client.Player.State.Pid == pid) UIManager.ShowVictoryScreen();
+ Client.Disconnect();
+ ClientEnemyManager.ClearEnemies();
+ }
+
+ private static void StartGame() {
+ Console.WriteLine("E: Game started");
+ UIManager.DisplayGameUI();
+ UIManager.StartTimer();
+ SoundManager.StartAmbience();
+ Client.State = Client.ConnectionState.GAME_IN_PROGRESS;
+ }
+
+ private static void PowerTick(int pid, int value) {
+ // Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
+ if (pid == Client.Player.State.Pid){
+ Client.Player.State.Power = value;
+ }
+ else{
+ Client.Opponent.State.Power = value;
+ }
+
+ }
+
+ private static void PowerOut(int pid) {
+ Console.WriteLine($"E: Player {pid} powered out");
+ ClientMapManager.GetAllConnectors().Where(c =>
+ (c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
+ c.Owner == Client.GetPlayer(pid)).ToList().ForEach(c =>
+ {
+ c.Blocked = false;
+ if(c.Type == ConnectorType.DOOR_REMOTE)
+ UIManager.ChangeRemoteDoorState(c.Id, false);
+ });
+ foreach (var tile in ClientMapManager.GetAllTiles()){
+ tile.Lit = false;
+ }
+
+ if (pid == Client.Player.State.Pid){
+ UIManager.ChangeDoorState(Direction.EAST, false);
+ UIManager.ChangeDoorState(Direction.NORTH, false);
+ UIManager.ChangeDoorState(Direction.WEST, false);
+ CommandManager.AllowGameControls(false);
+ UIManager.ChangeMonitorState(false);
+ SoundManager.PlayPowerOut();
+ }
+ else{
+ UIManager.ChangeDoorStateOpponent(Direction.EAST, false);
+ UIManager.ChangeDoorStateOpponent(Direction.NORTH, false);
+ UIManager.ChangeDoorStateOpponent(Direction.WEST, false);
+ UIManager.ChangeMonitorStateOpponent(false);
+ }
+ }
+
+ private static void ChangeLightState(int pid, int camId, bool state) {
+ Console.WriteLine($"E: Player {pid} {(state ? "lit": "unlit")} tile {camId}");
+ if (pid == Client.Player.State.Pid){
+ if (ClientMapManager.Get(camId).Lit != state) Console.WriteLine("!!! DESYNC: LIGHT STATE");
+ return;
+ }
+
+ ClientMapManager.Get(camId).Lit = state;
+ UIManager.UpdateCameras([camId]);
+ }
+
+ private static void NekoAnger() {
+ SoundManager.PlayNekoAnger();
+ }
+
+ private static void VentWalk() {
+ SoundManager.PlayVentWalk();
+ }
+
+ private static void NextPhase() {
+ SoundManager.PlayBell();
+ }
+}
diff --git a/ONDClient/SoundManager.cs b/ONDClient/Sound/SoundManager.cs
similarity index 97%
rename from ONDClient/SoundManager.cs
rename to ONDClient/Sound/SoundManager.cs
index a5996e2..550d752 100644
--- a/ONDClient/SoundManager.cs
+++ b/ONDClient/Sound/SoundManager.cs
@@ -2,8 +2,9 @@ using System;
using GlobalClassLib;
using Microsoft.Xna.Framework.Audio;
using MonoGameLibrary;
+using ONDClient.Enemies;
-namespace ONDClient;
+namespace ONDClient.Sound;
public static class SoundManager {
private static SoundEffect ambience;
@@ -128,6 +129,7 @@ public static class SoundManager {
nekoPurrInstance.Stop();
}
+ // unused
private static SoundEffectInstance GetRandomisedPitchInstance(SoundEffect effect) {
SoundEffectInstance instance = effect.CreateInstance();
instance.Pitch = (float)(random.NextDouble() - 0.5) / 5;
@@ -136,7 +138,7 @@ public static class SoundManager {
}
public static void PlayEnemyMove(ClientEnemy enemy) {
- switch ((EnemyType)enemy.TypeId){
+ switch (enemy.Type){
case EnemyType.NEKO:
PlayNekoMove();
break;
@@ -150,7 +152,7 @@ public static class SoundManager {
}
public static void PlayEnemyReset(ClientEnemy enemy) {
- switch ((EnemyType)enemy.TypeId){
+ switch (enemy.Type){
case EnemyType.NEKO:
PlayNekoMove();
break;
diff --git a/ONDServer/CommandProcessor.cs b/ONDServer/CommandProcessor.cs
deleted file mode 100644
index fc2b645..0000000
--- a/ONDServer/CommandProcessor.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using ONDServer.Map;
-using PacketLib;
-
-namespace ONDServer;
-
-public class CommandProcessor {
- public static void Evaluate(PlayerCommand[] commands, int pid) {
- ServerPlayer currentPlayer = Server.Players[pid];
-
- foreach (var playerCommand in commands){
- switch (playerCommand.ID){
- case 0:
- Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}");
- currentPlayer.state.camera = playerCommand.Args[0];
- Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]);
- break;
- case 1:
- bool monitorState = playerCommand.Args[0] == 1;
- currentPlayer.state.monitorUp = monitorState;
- Console.WriteLine($"C: Player {pid} toggled camera {(monitorState ? "on" : "off")}");
- Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]);
- break;
- case 2:
- bool doorState = playerCommand.Args[1] == 1;
- currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState;
- TileConnector? officeDoor = MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]);
- officeDoor.Blocked = doorState;
-
- if (doorState){
- GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, pid);
- }
- else{
- GameLogic.PowerConsumers.Remove(officeDoor);
- }
-
- Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}");
- Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]);
- break;
- case 3:
- TileConnector? door = MapManager.Get(playerCommand.Args[0]).GetConnector(playerCommand.Args[1]);
- if(door == null) return;
-
- door.Blocked = playerCommand.Args[2] == 1;
- if (door.Blocked){
- GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid);
- }
- else{
- GameLogic.PowerConsumers.Remove(door);
- }
-
- Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}");
- Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]);
- break;
- case 4:
- bool lit = playerCommand.Args[1] == 1;
- MapTile lightTile = MapManager.Get(playerCommand.Args[0]);
- lightTile.Lit = lit;
- if (lit){
- GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid);
- }
- else{
- GameLogic.PowerConsumers.Remove(lightTile);
- }
-
- Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]);
- break;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/ONDServer/Enemies/DashEnemy.cs b/ONDServer/Enemies/DashEnemy.cs
index de1276f..dd2efd3 100644
--- a/ONDServer/Enemies/DashEnemy.cs
+++ b/ONDServer/Enemies/DashEnemy.cs
@@ -1,21 +1,19 @@
-using System.Net.Mime;
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
public class DashEnemy : Enemy {
public DashEnemy(int difficulty) : base(difficulty, 5000) {
- movementOpportunity = new(5000);
+ MovementOpportunity = new(5000);
SetDifficulty(difficulty);
}
public override string Name{ get; } = "Dash";
- public override int TypeId{ get; } = (int)EnemyType.DASH;
+ public override EnemyType Type{ get; } = EnemyType.DASH;
public override bool BlocksTile{ get; set; } = false;
-
- // private MovementOpportunity movementOpportunity;
private readonly (MapTile tile, Direction p1AttackDir, Direction p2AttackDir)[] positions =[
(MapManager.Get(7), Direction.EAST, Direction.WEST),
@@ -34,11 +32,6 @@ public class DashEnemy : Enemy {
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
- // public override void SetDifficulty(int difficulty) {
- // Difficulty = difficulty;
- // movementOpportunity.MovementChance = (2 * Math.Sign(difficulty) + difficulty) / 12.0;
- // }
-
public override void Spawn(MapTile location) {
currentPosIndex = positions.ToList().FindIndex(p => p.tile == location);
if (currentPosIndex == -1){
@@ -47,16 +40,16 @@ public class DashEnemy : Enemy {
}
base.Spawn(location);
- movementOpportunity.Start();
- Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
+ MovementOpportunity.Start();
+ Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]);
}
public override void Update() {
base.Update();
- if (movementOpportunity.CheckAndRoll()){
- bool attackP1 = !Server.P1.state.doorStates[(int)positions[currentPosIndex].p1AttackDir];
- bool attackP2 = !Server.P2.state.doorStates[(int)positions[currentPosIndex].p2AttackDir];
+ if (MovementOpportunity.CheckAndRoll()){
+ bool attackP1 = !Server.P1.State.DoorStates[(int)positions[currentPosIndex].p1AttackDir];
+ bool attackP2 = !Server.P2.State.DoorStates[(int)positions[currentPosIndex].p2AttackDir];
if (attackP1 != attackP2){
if(attackP1) Attack(Server.P1);
diff --git a/ONDServer/Enemies/Enemy.cs b/ONDServer/Enemies/Enemy.cs
index 8f7c60a..5d37158 100644
--- a/ONDServer/Enemies/Enemy.cs
+++ b/ONDServer/Enemies/Enemy.cs
@@ -1,25 +1,25 @@
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
public abstract class Enemy : GlobalEnemy {
public int Difficulty { get; protected set; }
-
- protected MovementOpportunity movementOpportunity;
-
-
- protected Enemy(int difficulty, int movementInterval) {
- movementOpportunity = new(movementInterval);
- SetDifficulty(difficulty);
- }
-
public abstract bool BlocksTile { get; set; }
public bool Spawned { get; set; }
+ protected OpportunityTimer MovementOpportunity;
+
+ protected Enemy(int difficulty, int movementInterval) {
+ MovementOpportunity = new(movementInterval);
+ SetDifficulty(difficulty);
+ }
+
+ // unused
public virtual void SpawnSilent(MapTile location) {
- Console.WriteLine($"!!! Silent spawn not implemented for enemy {TypeId} ({Name}), reverting to regular spawn");
+ Console.WriteLine($"!!! Silent spawn not implemented for enemy {Type} ({Name}), reverting to regular spawn");
Spawn(location);
}
@@ -31,12 +31,13 @@ public abstract class Enemy : GlobalEnemy {
public abstract void Reset();
public virtual void Attack(ServerPlayer player) {
- Server.SendUpdateToAll([GameEvent.ENEMY_ATTACK(Id, player.state.pid)]);
+ Server.SendUpdateToAll([GameEvent.ENEMY_ATTACK(Id, player.State.Pid)]);
GameLogic.DeclareWinner(Server.OtherPlayer(player));
}
public virtual void SetDifficulty(int difficulty) {
+ if (difficulty > 10) return;
Difficulty = difficulty;
- movementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10));
+ MovementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10));
}
}
\ No newline at end of file
diff --git a/ONDServer/Enemies/EnemyManager.cs b/ONDServer/Enemies/EnemyManager.cs
index 8e76ebe..a335c11 100644
--- a/ONDServer/Enemies/EnemyManager.cs
+++ b/ONDServer/Enemies/EnemyManager.cs
@@ -2,7 +2,7 @@ using ONDServer.Map;
namespace ONDServer.Enemies;
-public class EnemyManager {
+public static class EnemyManager {
private static Dictionary enemies = new();
public static void Update() {
diff --git a/ONDServer/Enemies/LurkEnemy.cs b/ONDServer/Enemies/LurkEnemy.cs
index d499a42..02e8e99 100644
--- a/ONDServer/Enemies/LurkEnemy.cs
+++ b/ONDServer/Enemies/LurkEnemy.cs
@@ -2,41 +2,33 @@ using System.Diagnostics;
using System.Reflection;
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
public class LurkEnemy : Enemy {
public override string Name{ get; } = "Lurk";
- public override int TypeId{ get; } = (int)EnemyType.LURK;
-
+ public override EnemyType Type{ get; } = EnemyType.LURK;
public override bool BlocksTile{ get; set; } = true;
-
- private LurkPathfinder pathfinder;
-
- // private int movementRollInterval = 5000;
- // private static readonly double CHANCE_DENOMINATOR = 2 + Math.Pow(1.5f, 10); // d10 Lurk will have a 100% chance to move
- // private double movementChance => (2 + Math.Pow(1.5f, Difficulty)) / CHANCE_DENOMINATOR; // chance scales exponentially using a constant multiplier
-
public ServerPlayer? Target{ get; set; }
+ private readonly RoamingPathfinder pathfinder;
+
public LurkEnemy(int difficulty) : base(difficulty, 5000) {
- pathfinder = new LurkPathfinder(this, 1);
- // movementOpportunity = new MovementOpportunity(5000);
- Target = null;
- // SetDifficulty(difficulty);
+ pathfinder = new RoamingPathfinder(this, 1);
+ Target = null;
}
public override void Spawn(MapTile location) {
base.Spawn(location);
- // stopwatch.Start();
- movementOpportunity.Start();
- pathfinder.TakenPath.Add(Location);
- Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
+ MovementOpportunity.Start();
+ pathfinder.TakenPath.Add(Location!);
+ Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]);
}
public override void Reset() {
- Target.state.power -= 80;
-
+ if (Target != null) Target.State.Power -= 80;
+
MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
Location = resetLocations[new Random().Next(resetLocations.Length)];
pathfinder.TakenPath.Clear();
@@ -45,26 +37,23 @@ public class LurkEnemy : Enemy {
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
- // public override void SetDifficulty(int difficulty) {
- // Difficulty = difficulty;
- // movementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10));
- // }
-
public override void Update() {
base.Update();
- if (movementOpportunity.CheckAndRoll()){
- if (Server.P1.state.power > Server.P2.state.power){
+ if(Location == null) return;
+
+ if (MovementOpportunity.CheckAndRoll()){
+ if (Server.P1.State.Power > Server.P2.State.Power){
Target = Server.P1;
}
- else if (Server.P1.state.power < Server.P2.state.power){
+ else if (Server.P1.State.Power < Server.P2.State.Power){
Target = Server.P2;
}
else{
return;
}
- Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
+ Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId));
switch (decision.type){
case Pathfinder.Decision.MoveType:
if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){
@@ -72,7 +61,7 @@ public class LurkEnemy : Enemy {
}
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
- Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
+ Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})");
break;
case Pathfinder.Decision.AttackType:
Attack(decision.attackTarget!);
@@ -85,45 +74,4 @@ public class LurkEnemy : Enemy {
}
}
}
-
- private class LurkPathfinder : RoamingPathfinder {
- // private Random random = new();
-
- public LurkPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) {
- this.tolerance = tolerance;
- }
-
- // public override Decision DecideNext(MapTile goal) {
- // Dictionary distances = Crawl(goal);
- //
- // List closerTiles = GetNeighbours(Enemy.Location,
- // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
- // t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
- // if (closerTiles.Contains(goal)){
- // if (Enemy.Location.GetConnector(goal)!.Blocked){
- // return Decision.Reset();
- // }
- //
- // return Decision.Attack(((LurkEnemy)Enemy).Target);
- // }
- //
- // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
- // takenPath.Clear();
- // return DecideNext(goal);
- // }
- // closerTiles.RemoveAll(t => takenPath.Contains(t));
- //
- // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
- // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
- // foreach (var tile in closerTiles){
- // if (roll <= 1.0 / distances[tile]){
- // takenPath.Add(tile);
- // return Decision.Move(tile);
- // }
- // roll -= 1.0 / distances[tile];
- // }
- //
- // return Decision.Wait();
- // }
- }
}
\ No newline at end of file
diff --git a/ONDServer/Enemies/MareEnemy.cs b/ONDServer/Enemies/MareEnemy.cs
index 857a953..e720b1d 100644
--- a/ONDServer/Enemies/MareEnemy.cs
+++ b/ONDServer/Enemies/MareEnemy.cs
@@ -1,5 +1,6 @@
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
@@ -7,72 +8,60 @@ namespace ONDServer.Enemies;
public class MareEnemy : Enemy {
public override string Name{ get; } = "Mare";
- public override int TypeId{ get; } = (int)EnemyType.MARE;
+ public override EnemyType Type{ get; } = EnemyType.MARE;
public override bool BlocksTile{ get; set; } = true;
- private MarePathfinder pathfinder;
- // private MovementOpportunity movementOpportunity;
+ private readonly RoamingPathfinder pathfinder;
public ServerPlayer? Target{ get; set; }
public MareEnemy(int difficulty) : base(difficulty, 6000) {
- pathfinder = new MarePathfinder(this, 1);
-
- // movementOpportunity = new MovementOpportunity(5000);
- // SetDifficulty(difficulty);
+ pathfinder = new RoamingPathfinder(this, 1){ AdditionalConnectorFilter = c => c.Type != ConnectorType.VENT };
}
public override void Reset() {
pathfinder.TakenPath.Clear();
Target = Server.OtherPlayer(Target);
- Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
+ Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId));
if (decision.type == Pathfinder.Decision.MoveType){
Location = decision.nextTile!;
}
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
-
- // public override void SetDifficulty(int difficulty) {
- // Difficulty = difficulty;
- // movementOpportunity.MovementChance =
- // ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10));
- // }
-
-
+
public override void Spawn(MapTile location) {
base.Spawn(location);
- // stopwatch.Start()
- if (Server.P1.state.power > Server.P2.state.power){
+ if (Server.P1.State.Power > Server.P2.State.Power){
Target = Server.P2;
}
- else if(Server.P1.state.power < Server.P2.state.power){
+ else if(Server.P1.State.Power < Server.P2.State.Power){
Target = Server.P1;
}
else{
Target = new Random().Next(2) == 0 ? Server.P1 : Server.P2;
}
- movementOpportunity.Start();
+ MovementOpportunity.Start();
pathfinder.TakenPath.Add(Location);
- Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
+ Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location.Id)]);
}
public override void Update() {
base.Update();
- if (movementOpportunity.CheckAndRoll()){
+ if (MovementOpportunity.CheckAndRoll()){
if (Location.Owner != null && Location.Lit){
Attack(Location.Owner);
}
if (Target == null) return;
- Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
+ Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId));
switch (decision.type){
case Pathfinder.Decision.MoveType:
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
- Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
+ Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})");
break;
case Pathfinder.Decision.AttackType:
Attack(decision.attackTarget!);
@@ -85,48 +74,4 @@ public class MareEnemy : Enemy {
}
}
}
-
-
-
- private class MarePathfinder : RoamingPathfinder {
- // private Random random = new();
-
- public MarePathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) {
- this.tolerance = tolerance;
- AdditionalConnectorFilter = c => c.Type != ConnectorType.VENT;
- }
-
- // public override Decision DecideNext(MapTile goal) {
- // Dictionary distances = Crawl(goal);
- //
- // List closerTiles = GetNeighbours(Enemy.Location,
- // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
- // t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
- // if (closerTiles.Contains(goal)){
- // if (Enemy.Location.GetConnector(goal)!.Blocked){
- // return Decision.Reset();
- // }
- //
- // return Decision.Attack(((MareEnemy)Enemy).Target);
- // }
- //
- // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
- // takenPath.Clear();
- // return DecideNext(goal);
- // }
- // closerTiles.RemoveAll(t => takenPath.Contains(t));
- //
- // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
- // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
- // foreach (var tile in closerTiles){
- // if (roll <= 1.0 / distances[tile]){
- // takenPath.Add(tile);
- // return Decision.Move(tile);
- // }
- // roll -= 1.0 / distances[tile];
- // }
- //
- // return Decision.Wait();
- // }
- }
}
\ No newline at end of file
diff --git a/ONDServer/Enemies/NekoEnemy.cs b/ONDServer/Enemies/NekoEnemy.cs
index 1537fc4..58899c9 100644
--- a/ONDServer/Enemies/NekoEnemy.cs
+++ b/ONDServer/Enemies/NekoEnemy.cs
@@ -1,35 +1,29 @@
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
public class NekoEnemy : Enemy {
- // private MovementOpportunity movementOpportunity;
- private RoamingPathfinder pathfinder;
+
+ public override string Name{ get; } = "Neko";
+ public override EnemyType Type{ get; } = EnemyType.NEKO;
+ public override bool BlocksTile{ get; set; } = true;
+ public bool Aggressive = false;
+ public ServerPlayer? Target{ get; set; }
+
+ private readonly RoamingPathfinder pathfinder;
public NekoEnemy(int difficulty) : base(difficulty, 4000) {
pathfinder = new RoamingPathfinder(this, 1){AdditionalTileFilter = t => Aggressive || t.Owner == null || !t.Lit};
- // movementOpportunity = new MovementOpportunity(5000);
- // SetDifficulty(difficulty);
-
}
- public override string Name{ get; } = "Neko";
- public override int TypeId{ get; } = (int)EnemyType.NEKO;
- public override bool BlocksTile{ get; set; } = true;
-
- public bool Aggressive = false;
-
- public ServerPlayer? Target{ get; set; }
-
-
public override void Spawn(MapTile location) {
base.Spawn(location);
- // stopwatch.Start();
- movementOpportunity.Start();
- pathfinder.TakenPath.Add(Location);
- Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
+ MovementOpportunity.Start();
+ pathfinder.TakenPath.Add(Location!);
+ Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]);
}
public override void Reset() {
@@ -38,29 +32,25 @@ public class NekoEnemy : Enemy {
pathfinder.TakenPath.Clear();
pathfinder.TakenPath.Add(Location);
Aggressive = false;
- Target = Server.OtherPlayer(Target);
+ Target = Server.OtherPlayer(Target!);
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
- // public override void SetDifficulty(int difficulty) {
- // Difficulty = difficulty;
- // movementOpportunity.MovementChance =
- // ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10));
- // }
-
public override void Update() {
base.Update();
+
+ if(Location == null) return;
if (Location.Owner != null && Location.Lit && !Aggressive){
Aggressive = true;
- Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]);
+ Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.State.Pid, Id)]);
}
if (Target == null){
- if (Server.P1.state.power > Server.P2.state.power){
+ if (Server.P1.State.Power > Server.P2.State.Power){
Target = Server.P2;
}
- else if (Server.P1.state.power < Server.P2.state.power){
+ else if (Server.P1.State.Power < Server.P2.State.Power){
Target = Server.P1;
}
else{
@@ -71,9 +61,9 @@ public class NekoEnemy : Enemy {
}
}
- bool succeed = movementOpportunity.CheckAndRoll();
+ bool succeed = MovementOpportunity.CheckAndRoll();
if (Target != null && (succeed || (Aggressive && GameLogic.NSecondUpdate))){
- Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
+ Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId));
switch (decision.type){
case Pathfinder.Decision.MoveType:
if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){
@@ -81,7 +71,7 @@ public class NekoEnemy : Enemy {
}
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
- Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
+ Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})");
break;
case Pathfinder.Decision.AttackType:
Attack(decision.attackTarget!);
@@ -95,48 +85,4 @@ public class NekoEnemy : Enemy {
}
}
}
-
- private class NekoPathfinder : RoamingPathfinder {
- // private Random random = new();
-
- public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) {
- this.tolerance = tolerance;
- AdditionalTileFilter = t => ((NekoEnemy)Enemy).Aggressive || t.Owner == null || !t.Lit;
- }
-
- // public override Decision DecideNext(MapTile goal) {
- // Dictionary distances = Crawl(goal);
- //
- // List closerTiles = GetNeighbours(Enemy.Location,
- // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
- // t =>
- // distances.ContainsKey(t) &&
- // distances[t] <= distances[Enemy.Location] + tolerance);
- // if (closerTiles.Contains(goal)){
- // if (Enemy.Location.GetConnector(goal)!.Blocked){
- // return Decision.Reset();
- // }
- //
- // return Decision.Attack(((NekoEnemy)Enemy).Target);
- // }
- //
- // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
- // takenPath.Clear();
- // return DecideNext(goal);
- // }
- // closerTiles.RemoveAll(t => takenPath.Contains(t));
- //
- // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
- // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
- // foreach (var tile in closerTiles){
- // if (roll <= 1.0 / distances[tile]){
- // takenPath.Add(tile);
- // return Decision.Move(tile);
- // }
- // roll -= 1.0 / distances[tile];
- // }
- //
- // return Decision.Wait();
- // }
- }
}
\ No newline at end of file
diff --git a/ONDServer/Enemies/MovementOpportunity.cs b/ONDServer/Enemies/OpportunityTimer.cs
similarity index 85%
rename from ONDServer/Enemies/MovementOpportunity.cs
rename to ONDServer/Enemies/OpportunityTimer.cs
index 1a6bc26..a9648b7 100644
--- a/ONDServer/Enemies/MovementOpportunity.cs
+++ b/ONDServer/Enemies/OpportunityTimer.cs
@@ -2,9 +2,8 @@ using System.Diagnostics;
namespace ONDServer.Enemies;
-public class MovementOpportunity {
+public class OpportunityTimer {
public int Interval{ get; set; }
- // public double ChanceDenominator;
public double MovementChance{
get;
set{
@@ -20,12 +19,12 @@ public class MovementOpportunity {
private Random random = new();
- public MovementOpportunity(int intervalMs, double movementChance) {
+ public OpportunityTimer(int intervalMs, double movementChance) {
Interval = intervalMs;
MovementChance = movementChance;
}
- public MovementOpportunity(int intervalMs) {
+ public OpportunityTimer(int intervalMs) {
Interval = intervalMs;
MovementChance = 1;
}
@@ -41,7 +40,6 @@ public class MovementOpportunity {
if (stopwatch.ElapsedMilliseconds - stopwatchOffset >= Interval){
int overshoot = (int)(stopwatch.ElapsedMilliseconds - stopwatchOffset - Interval);
stopwatchOffset = stopwatch.ElapsedMilliseconds - overshoot;
- // stopwatch.Restart();
return true;
}
return false;
diff --git a/ONDServer/Enemies/Pathfinder.cs b/ONDServer/Enemies/Pathfinder.cs
index 67d0cc7..2ef1f57 100644
--- a/ONDServer/Enemies/Pathfinder.cs
+++ b/ONDServer/Enemies/Pathfinder.cs
@@ -1,4 +1,5 @@
using ONDServer.Map;
+using ONDServer.Net;
namespace ONDServer.Enemies;
@@ -8,7 +9,6 @@ public abstract class Pathfinder {
Enemy = enemy;
}
public abstract Decision DecideNext(MapTile goal);
- // protected abstract Dictionary Crawl(MapTile tile); // fill Distances with all reachable tiles
protected virtual List GetNeighbours(MapTile tile, Predicate connectorFilter, Predicate tileFilter) {
return tile.GetAllConnectors().Where(c => connectorFilter(c)).Select(c => c.OtherTile(tile)).Where(t => tileFilter(t)).ToList();
diff --git a/ONDServer/Enemies/RoamingPathfinder.cs b/ONDServer/Enemies/RoamingPathfinder.cs
index a841593..a33e089 100644
--- a/ONDServer/Enemies/RoamingPathfinder.cs
+++ b/ONDServer/Enemies/RoamingPathfinder.cs
@@ -1,25 +1,19 @@
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
namespace ONDServer.Enemies;
-public class RoamingPathfinder : Pathfinder {
+public class RoamingPathfinder(Enemy enemy, int tolerance) : Pathfinder(enemy) {
public Predicate AdditionalTileFilter{ get; set; } = _ => true;
public Predicate AdditionalConnectorFilter{ get; set; } = _ => true;
- protected int tolerance;
+ protected int Tolerance = tolerance;
public List TakenPath { get; } = new();
private Random random = new();
-
- // private Queue tilesToCrawl = new();
- // private Dictionary distances = new();
- // private Func defaultConnectorFilter;
- public RoamingPathfinder(Enemy enemy, int tolerance) : base(enemy) {
- this.tolerance = tolerance;
- }
-
+
protected Dictionary Search(MapTile startingTile) {
Dictionary distances = new(){ [startingTile] = 0 };
Queue tilesToSearch = new();
@@ -36,7 +30,7 @@ public class RoamingPathfinder : Pathfinder {
t =>
AdditionalTileFilter(t) &&
(!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) &&
- Server.Players.All(p => p.Value.state.officeTileId != t.Id));
+ Server.Players.All(p => p.Value.State.OfficeTileId != t.Id));
neighbours.ForEach(t => {
distances[t] = distances[currentTile] + currentTile.GetConnector(t)!.Value;
@@ -47,37 +41,20 @@ public class RoamingPathfinder : Pathfinder {
return distances;
}
- // private void CrawlStep(MapTile tile) {
- // List neighbours = GetNeighbours(tile,
- // c =>
- // AdditionalConnectorFilter(c) &&
- // (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) &&
- // tile != Enemy.Location &&
- // (!distances.ContainsKey(c.OtherTile(tile)) || distances[c.OtherTile(tile)] > distances[tile] + c.Value),
- // t =>
- // AdditionalTileFilter(t) &&
- // (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) &&
- // Server.Players.All(p => p.Value.state.officeTileId != t.Id));
- //
- // neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value);
- //
- // if (neighbours.Count != 0){
- // neighbours.ForEach(t => CrawlStep(t));
- // }
- // }
-
public override Decision DecideNext(MapTile goal) {
+ if (Enemy.Location == null) return Decision.Wait();
+
Dictionary distances = Search(goal);
List closerTiles = GetNeighbours(Enemy.Location,
c => AdditionalConnectorFilter(c) && !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
- t => AdditionalTileFilter(t) && distances.ContainsKey(t) && distances[t] + t.GetConnector(Enemy.Location).Value <= distances[Enemy.Location] + tolerance);
+ t => AdditionalTileFilter(t) && distances.ContainsKey(t) && distances[t] + t.GetConnector(Enemy.Location)!.Value <= distances[Enemy.Location] + Tolerance);
if (closerTiles.Contains(goal)){
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
- IEnumerable players = Server.Players.Values.Where(p => p.state.officeTileId == goal.Id);
+ IEnumerable players = Server.Players.Values.Where(p => p.State.OfficeTileId == goal.Id);
if (players.Count() == 1){
return Decision.Attack(players.First());
}
diff --git a/ONDServer/Enemies/SpotEnemy.cs b/ONDServer/Enemies/SpotEnemy.cs
index 13f298e..57a42ac 100644
--- a/ONDServer/Enemies/SpotEnemy.cs
+++ b/ONDServer/Enemies/SpotEnemy.cs
@@ -1,5 +1,6 @@
using GlobalClassLib;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer.Enemies;
@@ -8,17 +9,14 @@ public class SpotEnemy : Enemy {
public SpotEnemy(int difficulty) : base(difficulty, 6000) {
path = [MapManager.Get(10), MapManager.Get(11), MapManager.Get(12), MapManager.Get(13), MapManager.Get(14)];
pathId = 2;
- // movementOpportunity = new(6000);
- // SetDifficulty(difficulty);
}
public override string Name{ get; } = "Spot";
- public override int TypeId{ get; } = (int)EnemyType.SPOT;
+ public override EnemyType Type{ get; } = EnemyType.SPOT;
public override bool BlocksTile{ get; set; } = false;
public bool Active{ get; set; } = false;
- // private MovementOpportunity movementOpportunity;
private MapTile[] path;
private int pathId;
@@ -27,42 +25,37 @@ public class SpotEnemy : Enemy {
public override void Reset() {
if (Location.Owner != null){
- Location.Owner.state.power -= 200;
+ Location.Owner.State.Power -= 200;
}
pathId = 2;
Location = path[pathId];
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
- // public override void SetDifficulty(int difficulty) {
- // Difficulty = difficulty;
- // movementOpportunity.MovementChance = (2 * Math.Sign(difficulty) + difficulty) / 12.0;
- // }
-
public override void Update() {
if (GameLogic.NSecondUpdate){
- if(!movementOpportunity.Running)
- movementOpportunity.Start();
+ if(!MovementOpportunity.Running)
+ MovementOpportunity.Start();
if (Active){
- if (Server.P1.state.monitorUp && Server.P1.state.camera == Location.Id) p1WatchCounter++;
- if (Server.P2.state.monitorUp && Server.P2.state.camera == Location.Id) p2WatchCounter++;
+ if (Server.P1.State.MonitorUp && Server.P1.State.Camera == Location.Id) p1WatchCounter++;
+ if (Server.P2.State.MonitorUp && Server.P2.State.Camera == Location.Id) p2WatchCounter++;
Console.WriteLine($"P1: {p1WatchCounter} | P2: {p2WatchCounter}");
}
}
- if (movementOpportunity.CheckAndRoll()){
+ if (MovementOpportunity.CheckAndRoll()){
if(!Active) {
Active = true;
- movementOpportunity.Interval = 10_000;
- movementOpportunity.GuaranteeSuccess(true);
+ MovementOpportunity.Interval = 10_000;
+ MovementOpportunity.GuaranteeSuccess(true);
Server.SendUpdateToAll([GameEvent.SPOT_SET_ACTIVE(Id, true)]);
}
else{
- movementOpportunity.Interval = 6000;
- movementOpportunity.GuaranteeSuccess(false);
- movementOpportunity.Stop();
+ MovementOpportunity.Interval = 6000;
+ MovementOpportunity.GuaranteeSuccess(false);
+ MovementOpportunity.Stop();
if (p1WatchCounter > p2WatchCounter){
pathId++;
@@ -94,7 +87,7 @@ public class SpotEnemy : Enemy {
public override void Spawn(MapTile location) {
base.Spawn(location);
- Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
+ Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location.Id)]);
}
}
\ No newline at end of file
diff --git a/ONDServer/GameLogic.cs b/ONDServer/GameLogic.cs
index d959e37..2735746 100644
--- a/ONDServer/GameLogic.cs
+++ b/ONDServer/GameLogic.cs
@@ -2,16 +2,17 @@ using System.Diagnostics;
using GlobalClassLib;
using ONDServer.Enemies;
using ONDServer.Map;
+using ONDServer.Net;
using PacketLib;
namespace ONDServer;
-public class GameLogic {
+public static class GameLogic {
public const int START_CAMERA = 12;
- private static MovementOpportunity secondCycleTimer = new(1000);
- private static MovementOpportunity gamePhaseTimer = new(60_000);
+ private static readonly OpportunityTimer secondCycleTimer = new(1000);
+ private static readonly OpportunityTimer gamePhaseTimer = new(60_000);
public static bool NSecondUpdate{ get; private set; } = false;
public static MapTile P1Office;
@@ -25,17 +26,12 @@ public class GameLogic {
private static List> spawnOrder;
- private static int[] defaultSpawnPoints = [2, 22];
+ private static readonly int[] defaultSpawnPoints = [2, 22];
- private static Random random = new();
-
- private static bool unlimitedPower = false; // Debug
- private static bool noPhases = true; // Debug
+ private static readonly Random random = new();
- // public const int POWER_MAX = 1000;
- // public static int P1Power{ get; set; } = Power.MAX_POWER_VALUE;
- // public static int P2Power{ get; set; } = Power.MAX_POWER_VALUE;
- // public static int[] PowerValues =>[P1Power, P2Power];
+ private const bool UNLIMITED_POWER = false; // Debug
+ private const bool NO_PHASES = false; // Debug
public static Dictionary