From 243f071a438fc5906bb7950d1b5d8fc15740a12f Mon Sep 17 00:00:00 2001 From: Perry Date: Sat, 28 Mar 2026 09:59:31 +0100 Subject: [PATCH] =?UTF-8?q?Oprava=20spawnov=C3=A1n=C3=AD=20monster,=20opti?= =?UTF-8?q?malizace=20v=20CommandProcessor=20a=20EventProcessor.=20P=C5=99?= =?UTF-8?q?esunut=C3=AD=20n=C4=9Bkter=C3=BDch=20t=C5=99=C3=ADd=20do=20vlas?= =?UTF-8?q?tn=C3=ADch=20namespac=C5=AF,=20pro=C4=8Di=C5=A1t=C4=9Bn=C3=AD?= =?UTF-8?q?=20k=C3=B3du,=20=C3=BApravy=20form=C3=A1tov=C3=A1n=C3=AD,=20ods?= =?UTF-8?q?tran=C4=9Bn=C3=AD=20nepou=C5=BE=C3=ADvan=C3=BDch=20soubor=C5=AF?= =?UTF-8?q?=20a=20zakomentovan=C3=A9ho=20k=C3=B3du?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../.idea/dictionaries/project.xml | 7 + FNAF_Clone.sln.DotSettings.user | 28 --- GlobalClassLib/EnemyType.cs | 2 - GlobalClassLib/GlobalEnemy.cs | 15 +- GlobalClassLib/GlobalMapTile.cs | 21 +- GlobalClassLib/GlobalTileConnector.cs | 25 +-- MultiFNAF.sln.DotSettings.user | 28 --- ONDClient/ClientPlayer.cs | 8 - ONDClient/{ => Enemies}/ClientEnemy.cs | 22 +- ONDClient/{ => Enemies}/ClientEnemyManager.cs | 41 ++-- ONDClient/EventProcessor.cs | 188 ---------------- ONDClient/GUI/EnemyUIElement.cs | 4 +- ONDClient/GUI/JumpscareUIElement.cs | 10 +- ONDClient/GUI/LoadingUIElement.cs | 7 +- ONDClient/GUI/MenuInputField.cs | 5 +- ONDClient/GUI/PowerIndicator.cs | 13 +- ONDClient/GUI/ReturnToMenuElement.cs | 1 + ONDClient/GUI/Screen.cs | 41 ++-- ONDClient/GUI/TextBoxUIElement.cs | 1 - ONDClient/GUI/TextUIElement.cs | 6 +- ONDClient/GUI/TimerUIElement.cs | 3 - ONDClient/GUI/UIElement.cs | 48 ++-- ONDClient/GUI/UIManager.cs | 108 ++++----- ONDClient/GameMain.cs | 20 +- ONDClient/Map/ClientMapManager.cs | 19 +- ONDClient/Map/MapTileProjection.cs | 9 +- ONDClient/Map/TileConnectorProjection.cs | 2 + ONDClient/{ => Net}/Client.cs | 59 +++-- ONDClient/Net/ClientPlayer.cs | 8 + ONDClient/{ => Net}/CommandManager.cs | 39 ++-- ONDClient/Net/EventProcessor.cs | 212 ++++++++++++++++++ ONDClient/{ => Sound}/SoundManager.cs | 8 +- ONDServer/CommandProcessor.cs | 70 ------ ONDServer/Enemies/DashEnemy.cs | 23 +- ONDServer/Enemies/Enemy.cs | 25 ++- ONDServer/Enemies/EnemyManager.cs | 2 +- ONDServer/Enemies/LurkEnemy.cs | 88 ++------ ONDServer/Enemies/MareEnemy.cs | 81 ++----- ONDServer/Enemies/NekoEnemy.cs | 96 ++------ ...mentOpportunity.cs => OpportunityTimer.cs} | 8 +- ONDServer/Enemies/Pathfinder.cs | 2 +- ONDServer/Enemies/RoamingPathfinder.cs | 41 +--- ONDServer/Enemies/SpotEnemy.cs | 35 ++- ONDServer/GameLogic.cs | 127 ++++++----- ONDServer/Map/MapManager.cs | 24 +- ONDServer/Map/MapTile.cs | 38 +--- ONDServer/Map/TileConnector.cs | 29 +-- ONDServer/Net/CommandProcessor.cs | 139 ++++++++++++ ONDServer/{ => Net}/Server.cs | 79 +++---- ONDServer/Net/ServerPlayer.cs | 10 + ONDServer/Program.cs | 3 +- ONDServer/ServerPlayer.cs | 10 - PacketLib/EventQueue.cs | 2 - PacketLib/GameEvent.cs | 46 ++-- PacketLib/JoinAcceptPacket.cs | 3 +- PacketLib/JoinPacket.cs | 2 +- PacketLib/NetDataWriterExtensions.cs | 13 -- PacketLib/OpponentInitPacket.cs | 4 +- PacketLib/PlayerCommand.cs | 17 +- PacketLib/PlayerCommandPacket.cs | 2 +- PacketLib/PlayerState.cs | 55 +++-- PacketLib/UpdatePlayerPacket.cs | 8 +- 62 files changed, 873 insertions(+), 1217 deletions(-) create mode 100644 .idea/.idea.OneNightDuel/.idea/dictionaries/project.xml delete mode 100644 FNAF_Clone.sln.DotSettings.user delete mode 100644 MultiFNAF.sln.DotSettings.user delete mode 100644 ONDClient/ClientPlayer.cs rename ONDClient/{ => Enemies}/ClientEnemy.cs (53%) rename ONDClient/{ => Enemies}/ClientEnemyManager.cs (76%) delete mode 100644 ONDClient/EventProcessor.cs rename ONDClient/{ => Net}/Client.cs (76%) create mode 100644 ONDClient/Net/ClientPlayer.cs rename ONDClient/{ => Net}/CommandManager.cs (72%) create mode 100644 ONDClient/Net/EventProcessor.cs rename ONDClient/{ => Sound}/SoundManager.cs (97%) delete mode 100644 ONDServer/CommandProcessor.cs rename ONDServer/Enemies/{MovementOpportunity.cs => OpportunityTimer.cs} (85%) create mode 100644 ONDServer/Net/CommandProcessor.cs rename ONDServer/{ => Net}/Server.cs (67%) create mode 100644 ONDServer/Net/ServerPlayer.cs delete mode 100644 ONDServer/ServerPlayer.cs delete mode 100644 PacketLib/NetDataWriterExtensions.cs diff --git a/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml b/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml new file mode 100644 index 0000000..467f55c --- /dev/null +++ b/.idea/.idea.OneNightDuel/.idea/dictionaries/project.xml @@ -0,0 +1,7 @@ + + + + jumpscare + + + \ No newline at end of file diff --git a/FNAF_Clone.sln.DotSettings.user b/FNAF_Clone.sln.DotSettings.user deleted file mode 100644 index 0f56013..0000000 --- a/FNAF_Clone.sln.DotSettings.user +++ /dev/null @@ -1,28 +0,0 @@ - - True - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - <AssemblyExplorer> - <Assembly Path="/home/perry/RiderProjects/FNAF_Clone/FNAF_Clone/link/MonoGameLibrary.dll" /> -</AssemblyExplorer> \ No newline at end of file diff --git a/GlobalClassLib/EnemyType.cs b/GlobalClassLib/EnemyType.cs index d873f4a..d2da49e 100644 --- a/GlobalClassLib/EnemyType.cs +++ b/GlobalClassLib/EnemyType.cs @@ -1,5 +1,3 @@ -using System.Diagnostics.Contracts; - namespace GlobalClassLib; public enum EnemyType { diff --git a/GlobalClassLib/GlobalEnemy.cs b/GlobalClassLib/GlobalEnemy.cs index 5824c32..6e1e42b 100644 --- a/GlobalClassLib/GlobalEnemy.cs +++ b/GlobalClassLib/GlobalEnemy.cs @@ -3,29 +3,24 @@ namespace GlobalClassLib; public abstract class GlobalEnemy where TTile : GlobalMapTile where TCon : GlobalTileConnector { public TTile? Location { get; set; } public bool Visible { get; set; } - public abstract string Name{ get; } - - public abstract int TypeId{ get; } public int Id { get; } + public abstract string Name{ get; } + public abstract EnemyType Type{ get; } + // ReSharper disable once StaticMemberInGenericType private static int nextId = 0; - - - // public static Dictionary> PresentEnemies = new(); public GlobalEnemy() { - Id = nextId++; } public GlobalEnemy(int id) { Id = id; } - public virtual void Spawn(TTile? location) { - // PresentEnemies.Add(location, this); + public virtual void Spawn(TTile location) { Location = location; Visible = true; - Console.WriteLine($"Enemy {Id} ({Name}) spawned at {(location == null ? "" : location.Id)} {(location == null ? "" : location.GridPosition)}"); + Console.WriteLine($"Enemy {Id} ({Name}) spawned at {location.Id} {location.GridPosition}"); } public virtual void Update() { } diff --git a/GlobalClassLib/GlobalMapTile.cs b/GlobalClassLib/GlobalMapTile.cs index 719be66..8ca6882 100644 --- a/GlobalClassLib/GlobalMapTile.cs +++ b/GlobalClassLib/GlobalMapTile.cs @@ -1,27 +1,22 @@ namespace GlobalClassLib; -public abstract class GlobalMapTile where TCon : GlobalTileConnector where TTile : GlobalMapTile { // TTile should be the inheriting class - public int Id { get; } +public abstract class GlobalMapTile(int id, (int x, int y) gridPosition) + where TCon : GlobalTileConnector + where TTile : GlobalMapTile { // TTile should be the inheriting class + public int Id { get; } = id; public bool Lit { get; set; } = false; - public (int x, int y) GridPosition { get; private set; } + public (int x, int y) GridPosition { get; private set; } = gridPosition; + + private readonly List connectors = new(); - private List connectors = new(); - - public GlobalMapTile(int id, (int x, int y) gridPosition) { - Id = id; - GridPosition = gridPosition; - } public void AddConnector(TCon connector) { // tile1 is ignored when provided connector = connector.Clone(); connector.Tiles.tile1 = (TTile)this; connectors.Add(connector); connector.Tiles.tile2._AddConnectorNoRepeat(connector); - // connectors.Add(new TCon(this, tile, type)); - // tile.connectors.Add(new GlobalTileConnector(tile, this, type)); } private void _AddConnectorNoRepeat(TCon connector) { - // (connector.Tiles.tile1, connector.Tiles.tile2) = (connector.Tiles.tile2, connector.Tiles.tile1); connectors.Add(connector); } @@ -30,7 +25,7 @@ public abstract class GlobalMapTile where TCon : GlobalTileConnecto public override string ToString() => $"[{Id}] -> {string.Join(", ", connectors.Select(c => $"[{c.OtherTile((TTile)this).Id}]"))}"; public override int GetHashCode() => Id.GetHashCode(); - public string PositionAsString => $"[{Id}]"; // for debug purposes + public string IdAsString => $"[{Id}]"; // debug public TCon? GetConnector(int id) { foreach (var con in connectors){ diff --git a/GlobalClassLib/GlobalTileConnector.cs b/GlobalClassLib/GlobalTileConnector.cs index dcdc9e1..19b625a 100644 --- a/GlobalClassLib/GlobalTileConnector.cs +++ b/GlobalClassLib/GlobalTileConnector.cs @@ -1,9 +1,15 @@ namespace GlobalClassLib; -public abstract class GlobalTileConnector where TTile : GlobalMapTile where TCon : GlobalTileConnector { - // private readonly TTile _tile1; - // private readonly TTile _tile2; +public abstract class GlobalTileConnector + where TTile : GlobalMapTile + where TCon : GlobalTileConnector { + + public (TTile tile1, TTile tile2) Tiles; + public bool Blocked { get; set; } + public (int, int) Id => (Tiles.tile1.Id, Tiles.tile2.Id); + public ConnectorType Type { get; set; } + public TTile OtherTile(TTile tile) => Tiles.tile1 == tile ? Tiles.tile2 : Tiles.tile1; public GlobalTileConnector(TTile tile1, TTile tile2, ConnectorType type) { Tiles.tile1 = tile1; Tiles.tile2 = tile2; @@ -14,16 +20,7 @@ public abstract class GlobalTileConnector where TTile : GlobalMapTi Tiles.tile2 = tile2; Type = type; } - - public (TTile tile1, TTile tile2) Tiles; - public bool Blocked { get; set; } - - public (int, int) Id => (Tiles.tile1.Id, Tiles.tile2.Id); - - public ConnectorType Type { get; set; } - - public TTile OtherTile(TTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1; - + public Direction GetDirection(TTile tile) { if (tile != Tiles.tile1 && tile != Tiles.tile2) return Direction.NONE; @@ -39,7 +36,7 @@ public abstract class GlobalTileConnector where TTile : GlobalMapTi } } - public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})"; + public override string ToString() => $"Con ({Tiles.Item1.IdAsString} -> {Tiles.Item2.IdAsString})"; public abstract TCon Clone(); } \ No newline at end of file diff --git a/MultiFNAF.sln.DotSettings.user b/MultiFNAF.sln.DotSettings.user deleted file mode 100644 index 38de4dd..0000000 --- a/MultiFNAF.sln.DotSettings.user +++ /dev/null @@ -1,28 +0,0 @@ - - True - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - ForceIncluded - <AssemblyExplorer> - <Assembly Path="/home/perry/RiderProjects/FNAF_Clone/FNAF_Clone/link/MonoGameLibrary.dll" /> -</AssemblyExplorer> \ No newline at end of file diff --git a/ONDClient/ClientPlayer.cs b/ONDClient/ClientPlayer.cs deleted file mode 100644 index 49dd4ab..0000000 --- a/ONDClient/ClientPlayer.cs +++ /dev/null @@ -1,8 +0,0 @@ -using PacketLib; - -namespace ONDClient; - -public class ClientPlayer { - public PlayerState state; - public string username; -} \ No newline at end of file diff --git a/ONDClient/ClientEnemy.cs b/ONDClient/Enemies/ClientEnemy.cs similarity index 53% rename from ONDClient/ClientEnemy.cs rename to ONDClient/Enemies/ClientEnemy.cs index e222c8b..61c64e7 100644 --- a/ONDClient/ClientEnemy.cs +++ b/ONDClient/Enemies/ClientEnemy.cs @@ -1,24 +1,20 @@ using GlobalClassLib; -using MonoGameLibrary.Graphics; using ONDClient.GUI; using ONDClient.Map; -namespace ONDClient; +namespace ONDClient.Enemies; public class ClientEnemy : GlobalEnemy { - public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) { + public UIElement Sprite { get; set; } + public override string Name{ get; } + public override EnemyType Type{ get; } + public JumpscareUIElement JumpscareSprite { get; set; } + + public ClientEnemy(EnemyType type, string name, int id, EnemyUIElement sprite, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) { Name = name; - TypeId = typeId; + Type = type; Sprite = sprite; Location = location; JumpscareSprite = jumpscareSprite; - } - - // public TextureRegion Sprite { get; set; } - - public UIElement Sprite { get; set; } - public override string Name{ get; } - public override int TypeId{ get; } - - public JumpscareUIElement JumpscareSprite { get; set; } + } } \ No newline at end of file diff --git a/ONDClient/ClientEnemyManager.cs b/ONDClient/Enemies/ClientEnemyManager.cs similarity index 76% rename from ONDClient/ClientEnemyManager.cs rename to ONDClient/Enemies/ClientEnemyManager.cs index 9b11152..a396252 100644 --- a/ONDClient/ClientEnemyManager.cs +++ b/ONDClient/Enemies/ClientEnemyManager.cs @@ -1,47 +1,43 @@ using System; using System.Collections.Generic; -using System.Data; -using System.Linq; using GlobalClassLib; using Microsoft.Xna.Framework; -using MonoGameLibrary.Graphics; using ONDClient.GUI; using ONDClient.Map; -namespace ONDClient; +namespace ONDClient.Enemies; public static class ClientEnemyManager { + private static Dictionary enemies = new(); - private static Point cameraCorner = new(64, 64); - - private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen; + private static readonly Point cameraCorner = new(64, 64); + private static readonly Action defaultAfterJumpscare = UIManager.ShowDeathScreen; + public static void AddEnemy(ClientEnemy enemy) { enemies.Add(enemy.Id, enemy); UIManager.AddEnemySprite(enemy.Id, enemy.Sprite, enemy.JumpscareSprite); } - public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) { + public static void AddEnemyByTemplate(EnemyType type, int id, MapTileProjection location) { switch (type){ case EnemyType.LURK: AddEnemy(new ClientEnemy( - (int)type, + type, "Lurk", id, new EnemyUIElement(UIManager.EnemyAtlas["lurk-lit"], UIManager.EnemyAtlas["lurk-unlit"], cameraCorner), - difficulty, location, - new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare) + new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare) )); break; case EnemyType.NEKO: AddEnemy(new ClientEnemy( - (int)type, + type, "Neko", id, new EnemyUIElement(UIManager.EnemyAtlas["neko-lit"], UIManager.EnemyAtlas["neko-unlit"], cameraCorner, 1), - difficulty, location, - new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare) + new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, afterStop:defaultAfterJumpscare) )); break; case EnemyType.SPOT: @@ -49,35 +45,32 @@ public static class ClientEnemyManager { new EnemyUIElement([UIManager.EnemyAtlas["spot-awake-lit"], UIManager.EnemyAtlas["spot-asleep-lit"]],[UIManager.EnemyAtlas["spot-awake-unlit"], UIManager.EnemyAtlas["spot-asleep-unlit"]], cameraCorner, 2); element.SetTexture(true, 1); AddEnemy(new ClientEnemy( - (int)type, + type, "Spot", id, - element, - difficulty, + element, location, - new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare) + new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare) )); break; case EnemyType.DASH: AddEnemy(new ClientEnemy( - (int)type, + type, "Dash", id, new EnemyUIElement(UIManager.EnemyAtlas["dash-lit"], UIManager.EnemyAtlas["dash-unlit"], cameraCorner, 3), - difficulty, location, - new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare) + new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare) )); break; case EnemyType.MARE: AddEnemy(new ClientEnemy( - (int)type, + type, "Mare", id, new EnemyUIElement(UIManager.EnemyAtlas["mare-lit"], UIManager.EnemyAtlas["mare-unlit"], cameraCorner), - difficulty, location, - new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare) + new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, afterStop:defaultAfterJumpscare) )); break; } diff --git a/ONDClient/EventProcessor.cs b/ONDClient/EventProcessor.cs deleted file mode 100644 index 0808427..0000000 --- a/ONDClient/EventProcessor.cs +++ /dev/null @@ -1,188 +0,0 @@ -using System; -using System.Linq; -using GlobalClassLib; -using MonoGameLibrary.Input; -using ONDClient.GUI; -using ONDClient.Map; -using PacketLib; - -namespace ONDClient; - -public class EventProcessor { - public static void Evaluate(GameEvent[] events) { - foreach (var e in events){ - switch (e.ID){ - case 0: // join - Console.WriteLine("E: Player joined"); - break; - - case 1: // leave - Console.WriteLine("E: Player left"); - break; - - case 2: // switch cam - if (Client.Player.state.pid != e.Args[0]){ - UIManager.ChangeCameraOpponent(e.Args[1]); - break; - } - if (Client.Player.state.camera != e.Args[1]) Console.WriteLine("!!! DESYNC: CAMERA STATE"); - Console.WriteLine($"E: player {e.Args[0]} switched to camera {e.Args[1]}"); - break; - - case 3: // toggle cam - Console.WriteLine($"E: Player {e.Args[0]} toggled monitor {(e.Args[1] == 0 ? "off" : "on")}"); - - if (e.Args[0] != Client.Player.state.pid){ - UIManager.ChangeMonitorStateOpponent(e.Args[1] == 1); - break; - } - - if (Client.Player.state.monitorUp != (e.Args[1] == 1)) Console.WriteLine("!!! DESYNC: MONITOR STATE"); - - // UIManager.ChangeMonitorState(e.Args[1] == 1); - break; - - case 4: // toggle door - Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[2] == 1 ? "closed" : "opened")} door {e.Args[1]}"); - - if (e.Args[0] == Client.Player.state.pid){ - if (Client.Player.state.doorStates[e.Args[1]] != (e.Args[2] == 1)) Console.WriteLine("!!! DESYNC: DOOR STATE"); - break; - } - - Client.Opponent.state.doorStates[e.Args[1]] = e.Args[2] == 1; - UIManager.ChangeDoorStateOpponent((Direction)e.Args[1], e.Args[2] == 1); - break; - - case 5: // toggle remote door - Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[3] == 1 ? "closed" : "opened")} door {e.Args[1]}-{e.Args[2]}"); - - if (e.Args[0] == Client.Player.state.pid){ - if (ClientMapManager.GetConnector((e.Args[1], e.Args[2])).Blocked != (e.Args[3] == 1)) Console.WriteLine("!!! DESYNC: REMOTE DOOR STATE"); - break; - } - - ClientMapManager.GetConnector((e.Args[1], e.Args[2])).Blocked = e.Args[3] == 1; - UIManager.ChangeRemoteDoorState((e.Args[1], e.Args[2]), e.Args[3] == 1); - break; - - case 6: // spawn - Console.WriteLine($"E: Spawned enemy {e.Args[0]} at {e.Args[3]}"); - ClientEnemyManager.AddEnemyByTemplate((EnemyType)e.Args[0], e.Args[1], e.Args[2], ClientMapManager.Get(e.Args[3])); - UIManager.UpdateCameras([e.Args[3]]); - break; - - case 7: // movement - Console.WriteLine($"E: Enemy {e.Args[0]} moved to {e.Args[1]}"); - int oldPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id; - ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1])); - UIManager.UpdateCameras([oldPos, e.Args[1]]); - SoundManager.PlayEnemyMove(ClientEnemyManager.Get(e.Args[0])); - break; - - case 8: // attack - Console.WriteLine($"E: Enemy {e.Args[0]} attacked player {e.Args[1]}"); // TODO: add an arg to indicate lethality - if (e.Args[1] == Client.Player.state.pid) { - UIManager.Jumpscare(ClientEnemyManager.Get(e.Args[0])); - SoundManager.PlayJumpscare(); - } - break; - - case 9: // reset - Console.WriteLine($"E: Enemy {e.Args[0]} reset to {e.Args[1]}"); - int preResetPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id; - ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1])); - UIManager.UpdateCameras([preResetPos, e.Args[1]]); - SoundManager.PlayEnemyReset(ClientEnemyManager.Get(e.Args[0])); - break; - - case 10: - Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}"); - ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 1); - SoundManager.PlaySpotActivate(); - break; - - case 11: - Console.WriteLine($"E: Player {e.Args[0]} won"); - if(Client.Player.state.pid == e.Args[0]) UIManager.ShowVictoryScreen(); - Client.Disconnect(); - ClientEnemyManager.ClearEnemies(); - break; - - case 12: // game start - Console.WriteLine("E: Game started"); - UIManager.DisplayGameUI(); - UIManager.StartTimer(); - SoundManager.StartAmbience(); - Client.State = Client.ConnectionState.GAME_IN_PROGRESS; - break; - - case 13: - // Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}"); - if (e.Args[0] == Client.Player.state.pid){ - Client.Player.state.power = e.Args[1]; - } - else{ - Client.Opponent.state.power = e.Args[1]; - } - - break; - - case 14: // powerout - Console.WriteLine($"E: Player {e.Args[0]} powered out"); - ClientMapManager.GetAllConnectors().Where(c => - (c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) && - c.Owner == Client.GetPlayer(e.Args[0])).ToList().ForEach(c => - { - c.Blocked = false; - if(c.Type == ConnectorType.DOOR_REMOTE) - UIManager.ChangeRemoteDoorState(c.Id, false); - }); - foreach (var tile in ClientMapManager.GetAllTiles()){ - tile.Lit = false; - } - - if (e.Args[0] == Client.Player.state.pid){ - UIManager.ChangeDoorState(Direction.EAST, false); - UIManager.ChangeDoorState(Direction.NORTH, false); - UIManager.ChangeDoorState(Direction.WEST, false); - CommandManager.AllowGameControls(false); - UIManager.ChangeMonitorState(false); - SoundManager.PlayPowerOut(); - } - else{ - UIManager.ChangeDoorStateOpponent(Direction.EAST, false); - UIManager.ChangeDoorStateOpponent(Direction.NORTH, false); - UIManager.ChangeDoorStateOpponent(Direction.WEST, false); - UIManager.ChangeMonitorStateOpponent(false); - } - - break; - - case 15: // light - bool lightState = e.Args[2] == 1; - Console.WriteLine($"E: Player {e.Args[0]} {(lightState ? "lit": "unlit")} tile {e.Args[1]}"); - if (e.Args[0] == Client.Player.state.pid){ - if (ClientMapManager.Get(e.Args[1]).Lit != lightState) Console.WriteLine("!!! DESYNC: LIGHT STATE"); - break; - } - - ClientMapManager.Get(e.Args[1]).Lit = lightState; - UIManager.UpdateCameras([e.Args[1]]); - break; - - case 16: // neko anger - SoundManager.PlayNekoAnger(); - break; - - case 17: - SoundManager.PlayVentWalk(); - break; - - case 18: - SoundManager.PlayBell(); - break; - } - } - } -} \ No newline at end of file diff --git a/ONDClient/GUI/EnemyUIElement.cs b/ONDClient/GUI/EnemyUIElement.cs index 447e973..5951f25 100644 --- a/ONDClient/GUI/EnemyUIElement.cs +++ b/ONDClient/GUI/EnemyUIElement.cs @@ -5,7 +5,7 @@ using MonoGameLibrary.Graphics; namespace ONDClient.GUI; public class EnemyUIElement : UIElement { - private int unlitTexturesId; + private readonly int unlitTexturesId; private bool currentlyLit = true; public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) { @@ -28,6 +28,6 @@ public class EnemyUIElement : UIElement { public void SetTexture(bool lit) { if(lit == currentlyLit) return; currentlyLit = lit; - SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId); + SetTexture(lit ? CurrentTextureId - unlitTexturesId : CurrentTextureId); } } \ No newline at end of file diff --git a/ONDClient/GUI/JumpscareUIElement.cs b/ONDClient/GUI/JumpscareUIElement.cs index 71146b1..c3bd4a9 100644 --- a/ONDClient/GUI/JumpscareUIElement.cs +++ b/ONDClient/GUI/JumpscareUIElement.cs @@ -10,29 +10,23 @@ public class JumpscareUIElement : UIElement { private int twitchVertical; private Point positionDefault; private Random random; - private float defaultScaleMultiplier; - private float twitchScale; private bool playing = false; private Stopwatch stopwatch = new(); private int duration; - public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, float twitchScale, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) { + public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) { this.twitchHorizontal = twitchHorizontal; this.twitchVertical = twitchVertical; this.positionDefault = positionDefault; random = new Random(); - this.defaultScaleMultiplier = defaultScaleMultiplier; ScaleMultiplier = defaultScaleMultiplier; - this.twitchScale = twitchScale; duration = durationMs; Active = false; Visible = false; AfterStop = afterStop; } - // public JumpscareUIElement(UIElement element) : base(element.GetTextures(), element.Bounds.Item1) {} - public void Play() { playing = true; Active = true; @@ -51,8 +45,6 @@ public class JumpscareUIElement : UIElement { AfterStop(); } } - - // ScaleMultiplier = defaultScaleMultiplier + (float)(random.NextDouble() * twitchScale * new[]{-1, 1}[random.Next(2)]); } private Action AfterStop; diff --git a/ONDClient/GUI/LoadingUIElement.cs b/ONDClient/GUI/LoadingUIElement.cs index c1f4abe..cd537bd 100644 --- a/ONDClient/GUI/LoadingUIElement.cs +++ b/ONDClient/GUI/LoadingUIElement.cs @@ -1,17 +1,17 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using ONDClient.Net; namespace ONDClient.GUI; public class LoadingUIElement : TextUIElement { - private Func expectedEndpointGetter; + private readonly Func expectedEndpointGetter; private Client.ConnectionState lastState = Client.ConnectionState.IDLE; public LoadingUIElement(Point corner1, SpriteFont font, Func expectedEndpointGetter, Alignment alignment = Alignment.CENTER, bool autoBounds = true) : base(corner1, font, alignment, autoBounds) { this.expectedEndpointGetter = expectedEndpointGetter; Active = true; - // Color = Color.LightGray; } public override void Update() { @@ -29,9 +29,8 @@ public class LoadingUIElement : TextUIElement { Text = "Waiting for opponent..."; break; case Client.ConnectionState.GAME_STARTING: - Text = "Opponent: " + Client.Opponent.username; + Text = "Opponent: " + Client.Opponent.Username; Color = Color.White; - // ScaleMultiplier = 1.5f; break; case Client.ConnectionState.IDLE: Text = "Idle"; diff --git a/ONDClient/GUI/MenuInputField.cs b/ONDClient/GUI/MenuInputField.cs index 924f777..d62beb3 100644 --- a/ONDClient/GUI/MenuInputField.cs +++ b/ONDClient/GUI/MenuInputField.cs @@ -1,12 +1,11 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using MonoGameLibrary.Graphics; namespace ONDClient.GUI; public class MenuInputField : UIElement { - private TextUIElement labelElement; - private TextBoxUIElement textBoxElement; + private readonly TextUIElement labelElement; + private readonly TextBoxUIElement textBoxElement; public MenuInputField(SpriteFont font, Point position, string label, string defaultValue = "") : base(position, position) { labelElement = diff --git a/ONDClient/GUI/PowerIndicator.cs b/ONDClient/GUI/PowerIndicator.cs index 1030ea4..d328740 100644 --- a/ONDClient/GUI/PowerIndicator.cs +++ b/ONDClient/GUI/PowerIndicator.cs @@ -1,26 +1,27 @@ using GlobalClassLib; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using ONDClient.Net; namespace ONDClient.GUI; public class PowerIndicator : TextUIElement { - private string label; - private ClientPlayer player; + private readonly string label; + private readonly ClientPlayer player; private int lastPowerValue; public PowerIndicator(Point corner1, SpriteFont font, ClientPlayer player, string label, Alignment alignment = Alignment.LEFT) : base(corner1, font, alignment, autoBounds:true) { this.player = player; this.label = label; - lastPowerValue = player.state.power; + lastPowerValue = player.State.Power; Text = GetText(); } public override void Update() { - if (player.state.power == lastPowerValue) return; - lastPowerValue = player.state.power; + if (player.State.Power == lastPowerValue) return; + lastPowerValue = player.State.Power; Text = GetText(); } - private string GetText() => $"{label}{(int)(((float)player.state.power / Power.MAX_POWER_VALUE) * 100)}"; + private string GetText() => $"{label}{(int)(((float)player.State.Power / Power.MAX_POWER_VALUE) * 100)}"; } \ No newline at end of file diff --git a/ONDClient/GUI/ReturnToMenuElement.cs b/ONDClient/GUI/ReturnToMenuElement.cs index 6845e8a..2939f00 100644 --- a/ONDClient/GUI/ReturnToMenuElement.cs +++ b/ONDClient/GUI/ReturnToMenuElement.cs @@ -2,6 +2,7 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameLibrary.Input; +using ONDClient.Net; namespace ONDClient.GUI; diff --git a/ONDClient/GUI/Screen.cs b/ONDClient/GUI/Screen.cs index 4d6f96b..4be9e36 100644 --- a/ONDClient/GUI/Screen.cs +++ b/ONDClient/GUI/Screen.cs @@ -1,5 +1,5 @@ using System.Collections.Generic; -using Microsoft.VisualBasic.CompilerServices; +using System.Linq; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameLibrary.Input; @@ -9,36 +9,36 @@ namespace ONDClient.GUI; public class Screen { - public static Dictionary Screens = new(); + private static Dictionary screens = new(); public static Screen CurrentScreen{ get; private set; } = Empty; public static Screen OverlayScreen{ get; private set; } = Empty; - public static void AddScreens(Screen[] screens) { - foreach (var screen in screens){ - Screens.Add(screen.Label, screen); + public static void AddScreens(Screen[] screensToAdd) { + foreach (var screen in screensToAdd){ + Screen.screens.Add(screen.Label, screen); } } public static void AddScreen(string id, Screen screen, bool activate = false) { - Screens.Add(id, screen); + screens.Add(id, screen); if (activate) SetScreen(id); } public static void SetScreen(string id) { if (CurrentScreen.temporary){ - Screens.Remove(CurrentScreen.Label); + screens.Remove(CurrentScreen.Label); } CurrentScreen.Active = false; - CurrentScreen = Screens[id]; + CurrentScreen = screens[id]; CurrentScreen.Active = true; } public static void RemoveScreen(string id) { - Screens.Remove(id); + screens.Remove(id); } public static void UpdateAll() { - foreach (var screen in Screens.Values){ + foreach (var screen in screens.Values){ if (!screen.Active) continue; screen.Update(); } @@ -47,11 +47,11 @@ public class Screen { public static void SetOverlayScreen(string id) { if (OverlayScreen.temporary){ - Screens.Remove(OverlayScreen.Label); + screens.Remove(OverlayScreen.Label); } OverlayScreen.Active = false; - OverlayScreen = Screens[id]; + OverlayScreen = screens[id]; OverlayScreen.Active = true; } @@ -63,6 +63,8 @@ public class Screen { CurrentScreen.Draw(spriteBatch); OverlayScreen.Draw(spriteBatch); } + + public static Screen[] GetAllScreens() => screens.Values.ToArray(); @@ -117,15 +119,6 @@ public class Screen { temporaryElements.ForEach(RemoveElement); temporaryElements.Clear(); } - - public void SetActive(bool active) { - Active = active; - if (Active == active) return; - foreach (var keyValuePair in elements){ - keyValuePair.Value.Active = Active; - } - - } private void ProcessMouseInput(MouseState mouseState) { if (!Active){ @@ -135,19 +128,19 @@ public class Screen { if (!element.Pressable) continue; if (element.IsWithinBounds(mouseState.Position)){ - element.OnMousePress(); // TODO: differentiate between press, hold and release events + element.OnMousePress(); } } } - public void Update() { + private void Update() { foreach (var element in elements.Values){ if (!element.Active) continue; element.Update(); } } - public void Draw(SpriteBatch spriteBatch) { + private void Draw(SpriteBatch spriteBatch) { foreach (var val in elementsInDrawOrder){ val.Draw(spriteBatch); } diff --git a/ONDClient/GUI/TextBoxUIElement.cs b/ONDClient/GUI/TextBoxUIElement.cs index 54027cb..269684a 100644 --- a/ONDClient/GUI/TextBoxUIElement.cs +++ b/ONDClient/GUI/TextBoxUIElement.cs @@ -2,7 +2,6 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGameLibrary; -using MonoGameLibrary.Graphics; using MonoGameLibrary.Input; namespace ONDClient.GUI; diff --git a/ONDClient/GUI/TextUIElement.cs b/ONDClient/GUI/TextUIElement.cs index 394d064..4bd61bc 100644 --- a/ONDClient/GUI/TextUIElement.cs +++ b/ONDClient/GUI/TextUIElement.cs @@ -1,7 +1,6 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using MonoGameLibrary.Graphics; namespace ONDClient.GUI; @@ -20,6 +19,7 @@ public class TextUIElement : UIElement { public Color Color{ get; set; } = Color.White; public bool AutoBounds{ get; protected set; } = false; + private Vector2 origin; private const float UNIVERSAL_TEXT_SCALE_MULTIPLIER = 0.3f; @@ -39,7 +39,7 @@ public class TextUIElement : UIElement { if(!Visible || !Active) return; base.Draw(spriteBatch); align(); - spriteBatch.DrawString(Font, Text, screenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0); + spriteBatch.DrawString(Font, Text, ScreenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0); } public void Align(Alignment alignment) { @@ -60,7 +60,7 @@ public class TextUIElement : UIElement { protected override void UpdateBounds() { Point inSpaceOrigin = Bounds.Item1 + origin.ToPoint(); _bounds = ((Bounds.Item1 - inSpaceOrigin).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin); - screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier)); + ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier)); Align(CurrentAlignment); } diff --git a/ONDClient/GUI/TimerUIElement.cs b/ONDClient/GUI/TimerUIElement.cs index eb2a6f4..e4cb092 100644 --- a/ONDClient/GUI/TimerUIElement.cs +++ b/ONDClient/GUI/TimerUIElement.cs @@ -1,4 +1,3 @@ -using System; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; @@ -8,7 +7,6 @@ namespace ONDClient.GUI; public class TimerUIElement : TextUIElement{ private Stopwatch stopwatch = new(); - public TimerUIElement(Point corner1, SpriteFont font) : base(corner1, font) { Text = "00:00.000"; Bounds = (corner1, corner1 + new Point((int)Measure().X, (int)Measure().Y)); @@ -17,7 +15,6 @@ public class TimerUIElement : TextUIElement{ public override void Update() { if (stopwatch.IsRunning){ Text = stopwatch.Elapsed.ToString("mm\\:ss\\.fff"); - // Text = stopwatch.ElapsedMilliseconds.ToString(); } } diff --git a/ONDClient/GUI/UIElement.cs b/ONDClient/GUI/UIElement.cs index 8cefc8a..d98ba24 100644 --- a/ONDClient/GUI/UIElement.cs +++ b/ONDClient/GUI/UIElement.cs @@ -1,31 +1,28 @@ using System; using System.Collections.Generic; -using System.Net.Mime; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using MonoGameLibrary; using MonoGameLibrary.Graphics; -using MonoGameLibrary.Input; namespace ONDClient.GUI; public class UIElement { + public static int GlobalPixelMultiplier{ get; set; } public bool Active { get; set; } = true; public bool Pressable { get; set; } = false; public bool Visible { get; set; } = true; public int DrawPriority { get; } = 0; - - protected (Point, Point) _bounds; public (Point, Point) Bounds{ get => _bounds; protected set { _bounds = value; UpdateBounds(); } } - - protected (Point, Point) screenSpaceBounds; - public List Textures = new(); - protected int currentTextureId = 0; + protected (Point, Point) _bounds; + protected (Point, Point) ScreenSpaceBounds; + protected int CurrentTextureId = 0; + + private List textures = new(); private float _scaleMultiplier = 1; public float ScaleMultiplier{ get{ @@ -38,23 +35,23 @@ public class UIElement { } protected int pixelScaleMultiplier = 1; private void LoadPixelScaleMultiplier() { - pixelScaleMultiplier = (int)(UIManager.GlobalPixelMultiplier * _scaleMultiplier); // TODO: move GlobalPixelMultiplier somewhere where it would make sense + pixelScaleMultiplier = (int)(GlobalPixelMultiplier * _scaleMultiplier); UpdateBounds(); } protected virtual void UpdateBounds() { _bounds = (Bounds.Item1, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + Bounds.Item1); - screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier)); + ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier)); } public UIElement(TextureRegion texture, Point position, int drawPriority = 0) { - Textures.Add(texture); + textures.Add(texture); Bounds = (position, position + new Point(texture.Width, texture.Height)); DrawPriority = drawPriority; LoadPixelScaleMultiplier(); } public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) { - this.Textures.AddRange(textures); + this.textures.AddRange(textures); Bounds = (position, position + new Point(textures[0].Width, textures[0].Height)); DrawPriority = drawPriority; LoadPixelScaleMultiplier(); @@ -67,44 +64,41 @@ public class UIElement { } public virtual void SetTexture(int textureId) { - if (textureId >= Textures.Count){ + if (textureId >= textures.Count){ Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS"); return; } - currentTextureId = textureId; + CurrentTextureId = textureId; } public virtual void Update() { } public bool IsWithinBounds(Point pos) { - return pos.X >= Math.Min(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && pos.X <= Math.Max(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && - pos.Y >= Math.Min(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y); + return pos.X >= Math.Min(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) && pos.X <= Math.Max(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) && + pos.Y >= Math.Min(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y); } public Action OnMousePress{ get; set; } - // public virtual void OnMousePress() { } - - public virtual void OnMouseRelease() { } - - public virtual void OnMouseHold() { } + // public virtual void OnMouseRelease() { } + // public virtual void OnMouseHold() { } public virtual void Draw(SpriteBatch spriteBatch) { - if (!Visible || !Active || Textures.Count == 0){ + if (!Visible || !Active || textures.Count == 0){ return; } - Textures[currentTextureId].Draw(spriteBatch, screenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0); + textures[CurrentTextureId].Draw(spriteBatch, ScreenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0); // texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White); } public void SetPosition(Point position) { - Bounds = (position, position + new Point(Textures[0].Width, Textures[0].Height)); + Bounds = (position, position + new Point(textures[0].Width, textures[0].Height)); } public UIElement Clone() { - return new UIElement(Textures.ToArray(), Bounds.Item1); + return new UIElement(textures.ToArray(), Bounds.Item1); } - public TextureRegion[] GetTextures() => Textures.ToArray(); + public TextureRegion[] GetTextures() => textures.ToArray(); } \ No newline at end of file diff --git a/ONDClient/GUI/UIManager.cs b/ONDClient/GUI/UIManager.cs index 66e5233..bc8cdac 100644 --- a/ONDClient/GUI/UIManager.cs +++ b/ONDClient/GUI/UIManager.cs @@ -8,11 +8,14 @@ using Microsoft.Xna.Framework.Input; using MonoGameLibrary; using MonoGameLibrary.Graphics; using MonoGameLibrary.Input; +using ONDClient.Enemies; using ONDClient.Map; +using ONDClient.Net; +using ONDClient.Sound; namespace ONDClient.GUI; -public class UIManager { +public static class UIManager { public static class ScreenTypes { public const string OFFICE = "office"; @@ -24,35 +27,31 @@ public class UIManager { public const string LOADING = "loading"; } - private static Screen officeScreen = new(ScreenTypes.OFFICE); - private static Screen monitorScreen = new(ScreenTypes.CAMERAS); - private static Screen overlayScreen = new(ScreenTypes.OVERLAY); - private static Screen winScreen = new(ScreenTypes.WIN); - private static Screen loseScreen = new(ScreenTypes.LOSE); - private static Screen menuScreen = new(ScreenTypes.MENU); - private static Screen loadingScreen = new(ScreenTypes.LOADING); + private static readonly Screen officeScreen = new(ScreenTypes.OFFICE); + private static readonly Screen monitorScreen = new(ScreenTypes.CAMERAS); + private static readonly Screen overlayScreen = new(ScreenTypes.OVERLAY); + private static readonly Screen winScreen = new(ScreenTypes.WIN); + private static readonly Screen loseScreen = new(ScreenTypes.LOSE); + private static readonly Screen menuScreen = new(ScreenTypes.MENU); + private static readonly Screen loadingScreen = new(ScreenTypes.LOADING); - private static TextureAtlas testAtlas; + // private static TextureAtlas testAtlas; public static TextureAtlas OfficeAtlas{ get; private set; } public static TextureAtlas MonitorAtlas{ get; private set; } public static TextureAtlas EnemyAtlas{ get; private set; } public static TextureAtlas RoomAtlas{ get; private set; } public static SpriteFont PixelMonoFont{ get; private set; } - - public static int GlobalPixelMultiplier{ get; private set; } - + // private Dictionary<(int, int), UIElement> doorElements = new(); private static Dictionary enemyElements = new(); private static TimerUIElement timerElement; private static UIElement cameraView; private static Dictionary lightIndicators = new(); - private static InputListenerHook monitorSwitchHook; - private static bool fullBright = false; // Debug public static void LoadAssets() { - testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml"); + // testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml"); OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml"); MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml"); EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml"); @@ -61,21 +60,16 @@ public class UIManager { } public static void InitUI() { - GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360; + UIElement.GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360; Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]); - // Screen.SetScreen(ScreenTypes.OFFICE); - // Screen.SetOverlayScreen(ScreenTypes.OVERLAY); + // office officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero)); officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0))); officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0))); - // officeScreen.AddElement("test", - // new UIElement(testAtlas[0], Point.Zero) - // {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")} - // ); - + // monitor monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero)); monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55))); monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135))); @@ -94,13 +88,11 @@ public class UIManager { monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144))); - - // main menu + // timer and power timerElement = new(new(0, 0), PixelMonoFont); overlayScreen.AddElement("timer", timerElement); officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: ")); - TextUIElement powerLabel = (TextUIElement) monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"}); @@ -108,6 +100,7 @@ public class UIManager { monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)}); monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)}); + // loading ReturnToMenuElement returnToMenuElement = new ReturnToMenuElement(new(320, 290), PixelMonoFont); winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green}); loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red}); @@ -115,6 +108,7 @@ public class UIManager { loseScreen.AddElement("press-space", returnToMenuElement); loadingScreen.AddElement("press-space", returnToMenuElement); + // main menu MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: ")); MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1")); UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont) @@ -123,7 +117,7 @@ public class UIManager { Pressable = true, OnMousePress = () => { - Client.Player.username = usernameField.Text; + Client.Player.Username = usernameField.Text; Client.Connect(field.Text, 9012); Screen.SetScreen(ScreenTypes.LOADING); } @@ -132,7 +126,7 @@ public class UIManager { new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true, OnMousePress = () => { Client.StartServer(); - Client.Player.username = usernameField.Text; + Client.Player.Username = usernameField.Text; Client.Connect("127.0.0.1", 9012); Screen.SetScreen(ScreenTypes.LOADING); @@ -146,17 +140,14 @@ public class UIManager { ResetUI(); Screen.SetScreen(ScreenTypes.MENU); CommandManager.AllowGameControls(false); - // if(Client.Player.username != null) - // ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username; } public static void SpawnMapElements(TileConnectorProjection[] doors) { - for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server for (int j = 0; j < 5; j++){ int id = ClientMapManager.CoordsToId(i, 4 - j); - if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office + if (Client.Player.State.OfficeTileId == id || Client.Opponent.State.OfficeTileId == id) continue; Point point1 = new Point(336 + (32 * i), 144 + (32 * j)); Point point2 = new Point(367 + (32 * i), 175 + (32 * j)); monitorScreen.AddElement( @@ -168,16 +159,11 @@ public class UIManager { $"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1) {Visible = false}, true)); - - // - // if (doorPositions.ContainsKey((i, j))){ - // monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1)); - // } } } - monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true); - monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true); + monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.State.Camera].Bounds.Item1), true); + monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.State.Camera].Bounds.Item1), true); foreach (var door in doors){ if(door.Type != ConnectorType.DOOR_REMOTE) continue; @@ -198,8 +184,8 @@ public class UIManager { Screen.SetOverlayScreen(ScreenTypes.OVERLAY); CommandManager.AllowGameControls(true); - UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera - cameraView.SetTexture(Client.Player.state.camera); + UpdateCameras([Client.Player.State.Camera]); // in case there is an enemy on the default camera + cameraView.SetTexture(Client.Player.State.Camera); } public static void StartTimer() { timerElement.Start(); @@ -236,17 +222,17 @@ public class UIManager { } } - public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting + public static void ChangeDoorStateOpponent(Direction dir, bool state) { int stateInt = state ? 1 : 0; - switch ((int)dir){ - case 0: + switch (dir){ + case Direction.EAST: monitorScreen["p2-office-door-left"].SetTexture(stateInt); break; - case 1: + case Direction.NORTH: monitorScreen["p2-office-door-centre"].SetTexture(stateInt); break; - case 2: + case Direction.WEST: monitorScreen["p2-office-door-right"].SetTexture(stateInt); break; } @@ -258,7 +244,7 @@ public class UIManager { public static void ChangeMonitorState(bool state) { Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE); - UpdateCameras([Client.Player.state.camera]); + UpdateCameras([Client.Player.State.Camera]); } public static void ChangeMonitorStateOpponent(bool state) { @@ -274,15 +260,15 @@ public class UIManager { public static void UpdateCameras(int[] camIds) { foreach (var id in camIds){ MapTileProjection tile = ClientMapManager.Get(id); - if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue; + if(tile.Owner == null || tile.Id == Client.Player.State.OfficeTileId || tile.Id == Client.Opponent.State.OfficeTileId) continue; lightIndicators[id].Visible = tile.Lit; } - if (camIds.Contains(Client.Player.state.camera)){ - bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright; + if (camIds.Contains(Client.Player.State.Camera)){ + bool lit = ClientMapManager.Get(Client.Player.State.Camera).Lit || fullBright; cameraView.Visible = lit; enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false); - ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera)); + ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.State.Camera)); foreach (var enemy in enemies){ enemyElements.TryGetValue(enemy.Id, out var element); if (element == null) continue; @@ -291,7 +277,7 @@ public class UIManager { enemyElement.SetTexture(lit); } - if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){ + if (!lit && Client.Player.State.MonitorUp && enemies.Any(e => e.Type == EnemyType.NEKO)){ SoundManager.StartNekoPurr(); } else{ @@ -302,7 +288,6 @@ public class UIManager { public static void ChangeCameraOpponent(int id) { monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1); - } public static void Jumpscare(ClientEnemy enemy) { @@ -310,10 +295,6 @@ public class UIManager { enemy.JumpscareSprite.Play(); timerElement.Stop(); CommandManager.AllowGameControls(false); - // UIElement jumpscareElement = enemy.Sprite.Clone(); - // jumpscareElement.ScaleMultiplier = 2; - // jumpscareElement.SetPosition(new Point(0, 0)); - // officeScreen.AddElement("jumpscare", jumpscareElement); } public static void ShowVictoryScreen() { @@ -322,7 +303,6 @@ public class UIManager { CommandManager.AllowGameControls(false); SoundManager.StopAmbience(); SoundManager.StopNekoPurr(); - // InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true)); } public static void ShowDeathScreen() { @@ -331,11 +311,10 @@ public class UIManager { CommandManager.AllowGameControls(false); SoundManager.StopAmbience(); SoundManager.StopNekoPurr(); - // InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true)); } public static void ResetUI() { - foreach (Screen screen in Screen.Screens.Values){ + foreach (Screen screen in Screen.GetAllScreens()){ screen.RemoveTemporary(); } lightIndicators.Clear(); @@ -343,13 +322,4 @@ public class UIManager { timerElement.Stop(); } - - // private static Point GetRoomUIPos((int x, int y) pos) { - // return new Point(336 + (32 * pos.x), 144 + (32 * pos.y)); - // } - - public static void SetLoadingScreenMessage(string text) { - - } - } \ No newline at end of file diff --git a/ONDClient/GameMain.cs b/ONDClient/GameMain.cs index e8ae8df..db33396 100644 --- a/ONDClient/GameMain.cs +++ b/ONDClient/GameMain.cs @@ -1,29 +1,21 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameLibrary; -using MonoGameLibrary.Graphics; using MonoGameLibrary.Input; using ONDClient.GUI; +using ONDClient.Net; +using ONDClient.Sound; namespace ONDClient; public class GameMain() : Core("OND", 1280, 720, false) { - // private GraphicsDeviceManager _graphics; - // private SpriteBatch _spriteBatch; - - protected override void Initialize() { Exiting += (_, _) => { Client.Disconnect(); }; - - // Client.Connect("127.0.0.1", 9012); + CommandManager.InitInputListeners(); - - // InputManager.AddListener(InputManager.MouseButton.LEFT, (() => Console.WriteLine("LMB pressed at: " + InputManager.MouseState.Position)), InputTiming.PRESS, new InputListenerHook(true)); base.Initialize(); @@ -35,8 +27,6 @@ public class GameMain() : Core("OND", 1280, 720, false) { protected override void LoadContent() { UIManager.LoadAssets(); SoundManager.LoadSounds(); - // spriteBatch = new SpriteBatch(GraphicsDevice); - // font = Content.Load("font"); } protected override void Update(GameTime gameTime) { @@ -58,8 +48,6 @@ public class GameMain() : Core("OND", 1280, 720, false) { spriteBatch.Begin(samplerState:SamplerState.PointClamp); Screen.DrawCurrentAndOverlay(spriteBatch); - // Screen.CurrentScreen.Draw(spriteBatch); - // spriteBatch.DrawString(font, "Elapsed time: " + gameTime.TotalGameTime.Milliseconds, new Vector2(10, 10), Color.White); spriteBatch.End(); base.Draw(gameTime); diff --git a/ONDClient/Map/ClientMapManager.cs b/ONDClient/Map/ClientMapManager.cs index ca1eb0f..69a8769 100644 --- a/ONDClient/Map/ClientMapManager.cs +++ b/ONDClient/Map/ClientMapManager.cs @@ -1,30 +1,25 @@ +#nullable enable using System; -using System.Collections; using System.Collections.Generic; using System.Linq; -using System.Runtime.InteropServices.JavaScript; using GlobalClassLib; using ONDClient.GUI; -using PacketLib; +using ONDClient.Net; namespace ONDClient.Map; -public class ClientMapManager { +public static class ClientMapManager { private static MapTileProjection[,] map = new MapTileProjection[5, 5]; public static MapTileProjection Get((int x, int y) coords) => map[coords.x, coords.y]; public static MapTileProjection Get(int tileId) => Get(IdToCoords(tileId)); - - private static bool inverted; + public static void InitMap(int[] connectors, int[] yourTiles, int[] opponentTiles, int[] litTiles, bool upsideDown ) { (int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[connectors.Length / 4]; for (int i = 0; i < connectors.Length / 4; i++){ connectorsData[i] = (connectors[i * 4], connectors[i * 4 + 1], (ConnectorType)connectors[i * 4 + 2], connectors[i * 4 + 3] == -1 ? null : Client.GetPlayer(connectors[i * 4 + 3])); } - // ClientMapManager.InitMap(upsideDown); - - inverted = upsideDown; - + IdToCoords = upsideDown ? _IdToCoordsInverse : _IdToCoords; CoordsToId = upsideDown ? _CoordsToIdInverse : _CoordsToId; @@ -62,13 +57,11 @@ public class ClientMapManager { public static void InitConnectors(TileConnectorProjection[] connectors) { foreach (var con in connectors){ - // (int x, int y) coords1 = MapTileProjection.IdToCoords(con.Tiles.tile1.Id); - // (int x, int y) coords2 = MapTileProjection.IdToCoords(con.Tiles.tile2.Id); map[con.Tiles.tile1.GridPosition.x, con.Tiles.tile1.GridPosition.y].AddConnector(con); } } - public static TileConnectorProjection GetConnector((int, int) id) => Get(id.Item1).GetConnector(id.Item2); + public static TileConnectorProjection? GetConnector((int, int) id) => Get(id.Item1).GetConnector(id.Item2); public static TileConnectorProjection[] GetConnectors(int tileId) => Get(IdToCoords(tileId)).GetAllConnectors(); diff --git a/ONDClient/Map/MapTileProjection.cs b/ONDClient/Map/MapTileProjection.cs index 2167f01..6c2f181 100644 --- a/ONDClient/Map/MapTileProjection.cs +++ b/ONDClient/Map/MapTileProjection.cs @@ -1,11 +1,10 @@ +#nullable enable using GlobalClassLib; +using ONDClient.Net; namespace ONDClient.Map; -public class MapTileProjection : GlobalMapTile { +public class MapTileProjection(int id) + : GlobalMapTile(id, ClientMapManager.IdToCoords(id)) { public ClientPlayer? Owner { get; set; } - - public MapTileProjection(int id) : base(id, ClientMapManager.IdToCoords(id)) { - Lit = false; - } } \ No newline at end of file diff --git a/ONDClient/Map/TileConnectorProjection.cs b/ONDClient/Map/TileConnectorProjection.cs index bdd38b8..9eaee66 100644 --- a/ONDClient/Map/TileConnectorProjection.cs +++ b/ONDClient/Map/TileConnectorProjection.cs @@ -1,4 +1,6 @@ +#nullable enable using GlobalClassLib; +using ONDClient.Net; namespace ONDClient.Map; diff --git a/ONDClient/Client.cs b/ONDClient/Net/Client.cs similarity index 76% rename from ONDClient/Client.cs rename to ONDClient/Net/Client.cs index d97d62d..032773d 100644 --- a/ONDClient/Client.cs +++ b/ONDClient/Net/Client.cs @@ -1,19 +1,14 @@ using System; using System.Diagnostics; -using System.Linq; -using System.Net; -using System.Net.Sockets; using System.Threading; -using ONDClient.GUI; -using GlobalClassLib; using LiteNetLib; using LiteNetLib.Utils; using ONDClient.Map; using PacketLib; -namespace ONDClient; +namespace ONDClient.Net; -public class Client { +public static class Client { public enum ConnectionState { IDLE, CONNECTING, @@ -24,20 +19,22 @@ public class Client { GAME_IN_PROGRESS, ERROR } + public static string StatusText{ get; private set; } public static ConnectionState State { get; set; } = ConnectionState.IDLE; + public static ClientPlayer Player { get; } = new(); + public static ClientPlayer Opponent { get; } = new(); + private static EventBasedNetListener listener = new(); private static NetManager client; private static NetPeer server; private static NetDataWriter writer; private static NetPacketProcessor processor; - public static ClientPlayer Player { get; } = new(); - public static ClientPlayer Opponent { get; } = new(); - public static ClientPlayer GetPlayer(int pid) => Player.state.pid == pid ? Player : Opponent; + public static ClientPlayer GetPlayer(int pid) => Player.State.Pid == pid ? Player : Opponent; public static void Init() { writer = new NetDataWriter(); @@ -48,11 +45,7 @@ public class Client { processor.SubscribeReusable(OnJoinAccept); processor.SubscribeReusable(OnPlayerUpdate); processor.SubscribeReusable(OnMapInit); - processor.SubscribeReusable(packet => { // TODO: move this to a method - Opponent.state = packet.state; - Opponent.username = packet.username; - State = ConnectionState.GAME_STARTING; - }); + processor.SubscribeReusable(OnOpponentInit); client = new NetManager(listener){ AutoRecycle = true @@ -66,7 +59,7 @@ public class Client { Console.WriteLine("Connected to Server"); server = peer; State = ConnectionState.CONNECTED; - SendPacket(new JoinPacket {username = Player.username == "" ? "Anonymous" : Player.username}, DeliveryMethod.ReliableOrdered); + SendPacket(new JoinPacket {Username = Player.Username == "" ? "Anonymous" : Player.Username}, DeliveryMethod.ReliableOrdered); }; listener.PeerDisconnectedEvent += (peer, info) => { @@ -76,14 +69,14 @@ public class Client { StatusText = info.Reason.ToString(); }; } - + public static void Connect(string endPoint, int port) { State = ConnectionState.CONNECTING; client.Start(); Console.WriteLine($"Connecting to server @ {endPoint}:{port}"); - new Thread(() => client.Connect(endPoint, port, "")).Start(); // TODO: figure out how keys work + new Thread(() => client.Connect(endPoint, port, "")).Start(); } public static void SendPacket(T packet, DeliveryMethod deliveryMethod) where T : class, new() { @@ -94,7 +87,7 @@ public class Client { } } public static void SendCommands(PlayerCommand[] pCommands) { - SendPacket(new PlayerCommandPacket{commands = pCommands}, DeliveryMethod.ReliableOrdered); + SendPacket(new PlayerCommandPacket{Commands = pCommands}, DeliveryMethod.ReliableOrdered); } private static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) { @@ -102,23 +95,17 @@ public class Client { } private static void OnJoinAccept(JoinAcceptPacket packet) { - Console.WriteLine($"Accepted by server, pid: {packet.state.pid}"); + Console.WriteLine($"Accepted by server, pid: {packet.State.Pid}"); State = ConnectionState.ACCEPTED; - Player.state = packet.state; + Player.State = packet.State; } - #nullable enable - private static void OnMapInit(MapInitPacket packet) { - ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown); - } - public static void Update() { client.PollEvents(); } - public static void OnPlayerUpdate(UpdatePlayerPacket packet) { // TODO: move this to a separate class - EventProcessor.Evaluate(packet.events); - //Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2; + public static void OnPlayerUpdate(UpdatePlayerPacket packet) { + EventProcessor.Evaluate(packet.Events); } public static void Disconnect() { @@ -130,7 +117,19 @@ public class Client { public static void StartServer() { Process.Start("ONDServer"); - // new Thread(() => Server.Start(9012)).Start(); } + + #nullable enable + private static void OnMapInit(MapInitPacket packet) { + ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown); + } + + private static void OnOpponentInit(OpponentInitPacket packet) { + Opponent.State = packet.State; + Opponent.Username = packet.Username; + State = ConnectionState.GAME_STARTING; + } + + } \ No newline at end of file diff --git a/ONDClient/Net/ClientPlayer.cs b/ONDClient/Net/ClientPlayer.cs new file mode 100644 index 0000000..416c887 --- /dev/null +++ b/ONDClient/Net/ClientPlayer.cs @@ -0,0 +1,8 @@ +using PacketLib; + +namespace ONDClient.Net; + +public class ClientPlayer { + public PlayerState State; + public string Username; +} \ No newline at end of file diff --git a/ONDClient/CommandManager.cs b/ONDClient/Net/CommandManager.cs similarity index 72% rename from ONDClient/CommandManager.cs rename to ONDClient/Net/CommandManager.cs index c46d1ae..6edbcf3 100644 --- a/ONDClient/CommandManager.cs +++ b/ONDClient/Net/CommandManager.cs @@ -6,12 +6,13 @@ using Microsoft.Xna.Framework.Input; using MonoGameLibrary.Input; using ONDClient.GUI; using ONDClient.Map; +using ONDClient.Sound; using PacketLib; -namespace ONDClient; +namespace ONDClient.Net; -public class CommandManager { - private static (string label, Keys key, Action action)[] keybinds = [ +public static class CommandManager { + private static readonly (string label, Keys key, Action action)[] keybinds = [ ("Toggle camera", Keys.Space, SendToggleCamera), ("Toggle left door", Keys.A, ToggleDoorLeft), ("Toggle centre door", Keys.W, ToggleDoorCentre), @@ -20,20 +21,20 @@ public class CommandManager { ("Toggle light", Keys.F, ToggleLight) ]; - private static InputListenerHook allControlsHook{ get; } = new(true); + private static InputListenerHook AllControlsHook{ get; } = new(true); public static void InitInputListeners() { - Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, allControlsHook)); + Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, AllControlsHook)); } public static void AllowGameControls(bool state) { - allControlsHook.Enabled = state; + AllControlsHook.Enabled = state; } private static void SendToggleCamera() { - Client.Player.state.monitorUp = !Client.Player.state.monitorUp; - UIManager.ChangeMonitorState(Client.Player.state.monitorUp); - Client.SendCommands([PlayerCommand.SET_MONITOR(Client.Player.state.monitorUp)]); + Client.Player.State.MonitorUp = !Client.Player.State.MonitorUp; + UIManager.ChangeMonitorState(Client.Player.State.MonitorUp); + Client.SendCommands([PlayerCommand.SET_MONITOR(Client.Player.State.MonitorUp)]); SoundManager.PlayMonitorFlip(); } @@ -44,7 +45,7 @@ public class CommandManager { private static Dictionary currentDoorBinds = new(); - private static void ToggleLight() => SendToggleLight(Client.Player.state.camera, !ClientMapManager.Get(Client.Player.state.camera).Lit); + private static void ToggleLight() => SendToggleLight(Client.Player.State.Camera, !ClientMapManager.Get(Client.Player.State.Camera).Lit); private static void SendToggleDoor(Direction direction) { if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){ @@ -53,10 +54,10 @@ public class CommandManager { } if (direction == Direction.SOUTH) return; - Client.Player.state.doorStates[(int)direction] = !Client.Player.state.doorStates[(int)direction]; - UIManager.ChangeDoorState(direction, Client.Player.state.doorStates[(int)direction]); - SoundManager.PlayDoor(Client.Player.state.doorStates[(int)direction]); - Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.state.doorStates[(int)direction])]); + Client.Player.State.DoorStates[(int)direction] = !Client.Player.State.DoorStates[(int)direction]; + UIManager.ChangeDoorState(direction, Client.Player.State.DoorStates[(int)direction]); + SoundManager.PlayDoor(Client.Player.State.DoorStates[(int)direction]); + Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.State.DoorStates[(int)direction])]); } private static void SendToggleRemoteDoor(Direction direction) { @@ -67,19 +68,17 @@ public class CommandManager { Client.SendCommands([PlayerCommand.SET_DOOR_REMOTE(connector.Id, connector.Blocked)]); SoundManager.PlayDoorRemote(connector.Blocked); UIManager.ChangeRemoteDoorState(connector.Id, connector.Blocked); - // Console.WriteLine("Changed door state to: " + (connector.Blocked ? "blocked" : "open") + " for door " + connector); - // add UIManager toggle door } public static void SendChangeCamera(int id) { - if (id == Client.Player.state.officeTileId || id == Client.Opponent.state.officeTileId) return; + if (id == Client.Player.State.OfficeTileId || id == Client.Opponent.State.OfficeTileId) return; - Client.Player.state.camera = id; + Client.Player.State.Camera = id; UIManager.ChangeCamera(id); SoundManager.PlayCameraSwitch(); Client.SendCommands([PlayerCommand.SWITCH_CAM(id)]); MapTileProjection tile = ClientMapManager.Get(id); - // add UIManager switch camera + currentDoorBinds.Clear(); foreach (var c in tile.GetAllConnectors().Where(c => c.Type == ConnectorType.DOOR_REMOTE)){ Direction dir = c.GetDirection(tile); @@ -89,7 +88,7 @@ public class CommandManager { } private static void SendToggleLight(int id, bool state) { - if(!Client.Player.state.monitorUp || ClientMapManager.Get(id).Owner != Client.Player) return; + if(!Client.Player.State.MonitorUp || ClientMapManager.Get(id).Owner != Client.Player) return; ClientMapManager.Get(id).Lit = state; UIManager.UpdateCameras([id]); SoundManager.PlayLight(state); diff --git a/ONDClient/Net/EventProcessor.cs b/ONDClient/Net/EventProcessor.cs new file mode 100644 index 0000000..7fc81cd --- /dev/null +++ b/ONDClient/Net/EventProcessor.cs @@ -0,0 +1,212 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using GlobalClassLib; +using ONDClient.Enemies; +using ONDClient.GUI; +using ONDClient.Map; +using ONDClient.Sound; +using PacketLib; + +namespace ONDClient.Net; + +public static class EventProcessor { + + private static readonly Dictionary> eventHandlers = new(){ + [0] = _ => PlayerJoin(), + [1] = _ => PlayerLeave(), + [2] = e => SwitchCam(e.Args[0], e.Args[1]), + [3] = e => ChangeMonitorState(e.Args[0], e.Args[1] == 1), + [4] = e => ChangeDoorStateOffice(e.Args[0], e.Args[1], e.Args[2] == 1), + [5] = e => ChangeDoorStateRemote(e.Args[0], (e.Args[1], e.Args[2]), e.Args[3] == 1), + [6] = e => SpawnEnemy((EnemyType)e.Args[0], e.Args[1], e.Args[3]), + [7] = e => MoveEnemy(e.Args[0], e.Args[1]), + [8] = e => EnemyAttack(e.Args[0], e.Args[1]), + [9] = e => EnemyReset(e.Args[0], e.Args[1]), + [10] = e => SpotSetActive(e.Args[0], e.Args[1] == 1), + [11] = e => PlayerWin(e.Args[0]), + [12] = _ => StartGame(), + [13] = e => PowerTick(e.Args[0], e.Args[1]), + [14] = e => PowerOut(e.Args[0]), + [15] = e => ChangeLightState(e.Args[0], e.Args[1], e.Args[2] == 1), + [16] = _ => NekoAnger(), + [17] = _ => VentWalk(), + [18] = _ => NextPhase() + }; + + public static void Evaluate(GameEvent[] events) { + foreach (var e in events){ + eventHandlers[e.Id](e); + } + } + + private static void PlayerJoin() { + Console.WriteLine("E: Player joined"); + } + private static void PlayerLeave() { + Console.WriteLine("E: Player left"); + } + private static void SwitchCam(int pid, int camId) { + if (Client.Player.State.Pid != pid){ + UIManager.ChangeCameraOpponent(camId); + return; + } + if (Client.Player.State.Camera != camId) Console.WriteLine("!!! DESYNC: CAMERA STATE"); + Console.WriteLine($"E: player {pid} switched to camera {camId}"); + } + private static void ChangeMonitorState(int pid, bool state) { + Console.WriteLine($"E: Player {pid} toggled monitor {(state ? "off" : "on")}"); + + if (pid != Client.Player.State.Pid){ + UIManager.ChangeMonitorStateOpponent(state); + return; + } + + if (Client.Player.State.MonitorUp != state) Console.WriteLine("!!! DESYNC: MONITOR STATE"); + } + private static void ChangeDoorStateOffice(int pid, int doorId, bool state) { + Console.WriteLine($"E: Player {pid} {(state ? "closed" : "opened")} door {doorId}"); + + if (pid == Client.Player.State.Pid){ + if (Client.Player.State.DoorStates[doorId] != state) Console.WriteLine("!!! DESYNC: DOOR STATE"); + return; + } + + Client.Opponent.State.DoorStates[doorId] = state; + UIManager.ChangeDoorStateOpponent((Direction)doorId, state); + } + + private static void ChangeDoorStateRemote(int pid, (int tile1, int tile2) connectorId, bool state) { + Console.WriteLine($"E: Player {pid} {(state ? "closed" : "opened")} door {connectorId.tile1}-{connectorId.tile2}"); + TileConnectorProjection connector = ClientMapManager.GetConnector(connectorId); + if (connector == null){ + Console.WriteLine($"!!! Connector {connectorId} not found"); + return; + } + + if (pid == Client.Player.State.Pid){ + if (connector.Blocked != state) Console.WriteLine("!!! DESYNC: REMOTE DOOR STATE"); + return; + } + + connector.Blocked = state; + UIManager.ChangeRemoteDoorState(connectorId, state); + } + + private static void SpawnEnemy(EnemyType type, int id, int camId) { + Console.WriteLine($"E: Spawned enemy {type} at {camId}"); + ClientEnemyManager.AddEnemyByTemplate(type, id, ClientMapManager.Get(camId)); + UIManager.UpdateCameras([camId]); + } + + private static void MoveEnemy(int id, int camId) { + Console.WriteLine($"E: Enemy {id} moved to {camId}"); + int oldPos = ClientEnemyManager.Get(id).Location!.Id; + ClientEnemyManager.Move(id, ClientMapManager.Get(camId)); + UIManager.UpdateCameras([oldPos, camId]); + SoundManager.PlayEnemyMove(ClientEnemyManager.Get(id)); + } + + private static void EnemyAttack(int enemyId, int pid) { + Console.WriteLine($"E: Enemy {enemyId} attacked player {pid}"); + if (pid == Client.Player.State.Pid) { + UIManager.Jumpscare(ClientEnemyManager.Get(pid)); + SoundManager.PlayJumpscare(); + } + } + + private static void EnemyReset(int id, int camId) { + Console.WriteLine($"E: Enemy {id} reset to {camId}"); + int preResetPos = ClientEnemyManager.Get(id).Location!.Id; + ClientEnemyManager.Move(id, ClientMapManager.Get(camId)); + UIManager.UpdateCameras([preResetPos, camId]); + SoundManager.PlayEnemyReset(ClientEnemyManager.Get(id)); + } + + private static void SpotSetActive(int id, bool state) { + ClientEnemy enemy = ClientEnemyManager.Get(id); + if (enemy.Type != EnemyType.SPOT) return; + Console.WriteLine($"E: Spot:{id} turned {(state ? "on" : " off")}"); + ClientEnemyManager.Get(id).Sprite.SetTexture(state ? 0 : 1); + SoundManager.PlaySpotActivate(); + } + + private static void PlayerWin(int pid) { + Console.WriteLine($"E: Player {pid} won"); + if(Client.Player.State.Pid == pid) UIManager.ShowVictoryScreen(); + Client.Disconnect(); + ClientEnemyManager.ClearEnemies(); + } + + private static void StartGame() { + Console.WriteLine("E: Game started"); + UIManager.DisplayGameUI(); + UIManager.StartTimer(); + SoundManager.StartAmbience(); + Client.State = Client.ConnectionState.GAME_IN_PROGRESS; + } + + private static void PowerTick(int pid, int value) { + // Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}"); + if (pid == Client.Player.State.Pid){ + Client.Player.State.Power = value; + } + else{ + Client.Opponent.State.Power = value; + } + + } + + private static void PowerOut(int pid) { + Console.WriteLine($"E: Player {pid} powered out"); + ClientMapManager.GetAllConnectors().Where(c => + (c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) && + c.Owner == Client.GetPlayer(pid)).ToList().ForEach(c => + { + c.Blocked = false; + if(c.Type == ConnectorType.DOOR_REMOTE) + UIManager.ChangeRemoteDoorState(c.Id, false); + }); + foreach (var tile in ClientMapManager.GetAllTiles()){ + tile.Lit = false; + } + + if (pid == Client.Player.State.Pid){ + UIManager.ChangeDoorState(Direction.EAST, false); + UIManager.ChangeDoorState(Direction.NORTH, false); + UIManager.ChangeDoorState(Direction.WEST, false); + CommandManager.AllowGameControls(false); + UIManager.ChangeMonitorState(false); + SoundManager.PlayPowerOut(); + } + else{ + UIManager.ChangeDoorStateOpponent(Direction.EAST, false); + UIManager.ChangeDoorStateOpponent(Direction.NORTH, false); + UIManager.ChangeDoorStateOpponent(Direction.WEST, false); + UIManager.ChangeMonitorStateOpponent(false); + } + } + + private static void ChangeLightState(int pid, int camId, bool state) { + Console.WriteLine($"E: Player {pid} {(state ? "lit": "unlit")} tile {camId}"); + if (pid == Client.Player.State.Pid){ + if (ClientMapManager.Get(camId).Lit != state) Console.WriteLine("!!! DESYNC: LIGHT STATE"); + return; + } + + ClientMapManager.Get(camId).Lit = state; + UIManager.UpdateCameras([camId]); + } + + private static void NekoAnger() { + SoundManager.PlayNekoAnger(); + } + + private static void VentWalk() { + SoundManager.PlayVentWalk(); + } + + private static void NextPhase() { + SoundManager.PlayBell(); + } +} diff --git a/ONDClient/SoundManager.cs b/ONDClient/Sound/SoundManager.cs similarity index 97% rename from ONDClient/SoundManager.cs rename to ONDClient/Sound/SoundManager.cs index a5996e2..550d752 100644 --- a/ONDClient/SoundManager.cs +++ b/ONDClient/Sound/SoundManager.cs @@ -2,8 +2,9 @@ using System; using GlobalClassLib; using Microsoft.Xna.Framework.Audio; using MonoGameLibrary; +using ONDClient.Enemies; -namespace ONDClient; +namespace ONDClient.Sound; public static class SoundManager { private static SoundEffect ambience; @@ -128,6 +129,7 @@ public static class SoundManager { nekoPurrInstance.Stop(); } + // unused private static SoundEffectInstance GetRandomisedPitchInstance(SoundEffect effect) { SoundEffectInstance instance = effect.CreateInstance(); instance.Pitch = (float)(random.NextDouble() - 0.5) / 5; @@ -136,7 +138,7 @@ public static class SoundManager { } public static void PlayEnemyMove(ClientEnemy enemy) { - switch ((EnemyType)enemy.TypeId){ + switch (enemy.Type){ case EnemyType.NEKO: PlayNekoMove(); break; @@ -150,7 +152,7 @@ public static class SoundManager { } public static void PlayEnemyReset(ClientEnemy enemy) { - switch ((EnemyType)enemy.TypeId){ + switch (enemy.Type){ case EnemyType.NEKO: PlayNekoMove(); break; diff --git a/ONDServer/CommandProcessor.cs b/ONDServer/CommandProcessor.cs deleted file mode 100644 index fc2b645..0000000 --- a/ONDServer/CommandProcessor.cs +++ /dev/null @@ -1,70 +0,0 @@ -using ONDServer.Map; -using PacketLib; - -namespace ONDServer; - -public class CommandProcessor { - public static void Evaluate(PlayerCommand[] commands, int pid) { - ServerPlayer currentPlayer = Server.Players[pid]; - - foreach (var playerCommand in commands){ - switch (playerCommand.ID){ - case 0: - Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}"); - currentPlayer.state.camera = playerCommand.Args[0]; - Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]); - break; - case 1: - bool monitorState = playerCommand.Args[0] == 1; - currentPlayer.state.monitorUp = monitorState; - Console.WriteLine($"C: Player {pid} toggled camera {(monitorState ? "on" : "off")}"); - Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]); - break; - case 2: - bool doorState = playerCommand.Args[1] == 1; - currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState; - TileConnector? officeDoor = MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]); - officeDoor.Blocked = doorState; - - if (doorState){ - GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, pid); - } - else{ - GameLogic.PowerConsumers.Remove(officeDoor); - } - - Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}"); - Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]); - break; - case 3: - TileConnector? door = MapManager.Get(playerCommand.Args[0]).GetConnector(playerCommand.Args[1]); - if(door == null) return; - - door.Blocked = playerCommand.Args[2] == 1; - if (door.Blocked){ - GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid); - } - else{ - GameLogic.PowerConsumers.Remove(door); - } - - Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}"); - Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]); - break; - case 4: - bool lit = playerCommand.Args[1] == 1; - MapTile lightTile = MapManager.Get(playerCommand.Args[0]); - lightTile.Lit = lit; - if (lit){ - GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid); - } - else{ - GameLogic.PowerConsumers.Remove(lightTile); - } - - Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]); - break; - } - } - } -} \ No newline at end of file diff --git a/ONDServer/Enemies/DashEnemy.cs b/ONDServer/Enemies/DashEnemy.cs index de1276f..dd2efd3 100644 --- a/ONDServer/Enemies/DashEnemy.cs +++ b/ONDServer/Enemies/DashEnemy.cs @@ -1,21 +1,19 @@ -using System.Net.Mime; using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; public class DashEnemy : Enemy { public DashEnemy(int difficulty) : base(difficulty, 5000) { - movementOpportunity = new(5000); + MovementOpportunity = new(5000); SetDifficulty(difficulty); } public override string Name{ get; } = "Dash"; - public override int TypeId{ get; } = (int)EnemyType.DASH; + public override EnemyType Type{ get; } = EnemyType.DASH; public override bool BlocksTile{ get; set; } = false; - - // private MovementOpportunity movementOpportunity; private readonly (MapTile tile, Direction p1AttackDir, Direction p2AttackDir)[] positions =[ (MapManager.Get(7), Direction.EAST, Direction.WEST), @@ -34,11 +32,6 @@ public class DashEnemy : Enemy { Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } - // public override void SetDifficulty(int difficulty) { - // Difficulty = difficulty; - // movementOpportunity.MovementChance = (2 * Math.Sign(difficulty) + difficulty) / 12.0; - // } - public override void Spawn(MapTile location) { currentPosIndex = positions.ToList().FindIndex(p => p.tile == location); if (currentPosIndex == -1){ @@ -47,16 +40,16 @@ public class DashEnemy : Enemy { } base.Spawn(location); - movementOpportunity.Start(); - Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); + MovementOpportunity.Start(); + Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]); } public override void Update() { base.Update(); - if (movementOpportunity.CheckAndRoll()){ - bool attackP1 = !Server.P1.state.doorStates[(int)positions[currentPosIndex].p1AttackDir]; - bool attackP2 = !Server.P2.state.doorStates[(int)positions[currentPosIndex].p2AttackDir]; + if (MovementOpportunity.CheckAndRoll()){ + bool attackP1 = !Server.P1.State.DoorStates[(int)positions[currentPosIndex].p1AttackDir]; + bool attackP2 = !Server.P2.State.DoorStates[(int)positions[currentPosIndex].p2AttackDir]; if (attackP1 != attackP2){ if(attackP1) Attack(Server.P1); diff --git a/ONDServer/Enemies/Enemy.cs b/ONDServer/Enemies/Enemy.cs index 8f7c60a..5d37158 100644 --- a/ONDServer/Enemies/Enemy.cs +++ b/ONDServer/Enemies/Enemy.cs @@ -1,25 +1,25 @@ using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; public abstract class Enemy : GlobalEnemy { public int Difficulty { get; protected set; } - - protected MovementOpportunity movementOpportunity; - - - protected Enemy(int difficulty, int movementInterval) { - movementOpportunity = new(movementInterval); - SetDifficulty(difficulty); - } - public abstract bool BlocksTile { get; set; } public bool Spawned { get; set; } + protected OpportunityTimer MovementOpportunity; + + protected Enemy(int difficulty, int movementInterval) { + MovementOpportunity = new(movementInterval); + SetDifficulty(difficulty); + } + + // unused public virtual void SpawnSilent(MapTile location) { - Console.WriteLine($"!!! Silent spawn not implemented for enemy {TypeId} ({Name}), reverting to regular spawn"); + Console.WriteLine($"!!! Silent spawn not implemented for enemy {Type} ({Name}), reverting to regular spawn"); Spawn(location); } @@ -31,12 +31,13 @@ public abstract class Enemy : GlobalEnemy { public abstract void Reset(); public virtual void Attack(ServerPlayer player) { - Server.SendUpdateToAll([GameEvent.ENEMY_ATTACK(Id, player.state.pid)]); + Server.SendUpdateToAll([GameEvent.ENEMY_ATTACK(Id, player.State.Pid)]); GameLogic.DeclareWinner(Server.OtherPlayer(player)); } public virtual void SetDifficulty(int difficulty) { + if (difficulty > 10) return; Difficulty = difficulty; - movementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); + MovementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); } } \ No newline at end of file diff --git a/ONDServer/Enemies/EnemyManager.cs b/ONDServer/Enemies/EnemyManager.cs index 8e76ebe..a335c11 100644 --- a/ONDServer/Enemies/EnemyManager.cs +++ b/ONDServer/Enemies/EnemyManager.cs @@ -2,7 +2,7 @@ using ONDServer.Map; namespace ONDServer.Enemies; -public class EnemyManager { +public static class EnemyManager { private static Dictionary enemies = new(); public static void Update() { diff --git a/ONDServer/Enemies/LurkEnemy.cs b/ONDServer/Enemies/LurkEnemy.cs index d499a42..02e8e99 100644 --- a/ONDServer/Enemies/LurkEnemy.cs +++ b/ONDServer/Enemies/LurkEnemy.cs @@ -2,41 +2,33 @@ using System.Diagnostics; using System.Reflection; using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; public class LurkEnemy : Enemy { public override string Name{ get; } = "Lurk"; - public override int TypeId{ get; } = (int)EnemyType.LURK; - + public override EnemyType Type{ get; } = EnemyType.LURK; public override bool BlocksTile{ get; set; } = true; - - private LurkPathfinder pathfinder; - - // private int movementRollInterval = 5000; - // private static readonly double CHANCE_DENOMINATOR = 2 + Math.Pow(1.5f, 10); // d10 Lurk will have a 100% chance to move - // private double movementChance => (2 + Math.Pow(1.5f, Difficulty)) / CHANCE_DENOMINATOR; // chance scales exponentially using a constant multiplier - public ServerPlayer? Target{ get; set; } + private readonly RoamingPathfinder pathfinder; + public LurkEnemy(int difficulty) : base(difficulty, 5000) { - pathfinder = new LurkPathfinder(this, 1); - // movementOpportunity = new MovementOpportunity(5000); - Target = null; - // SetDifficulty(difficulty); + pathfinder = new RoamingPathfinder(this, 1); + Target = null; } public override void Spawn(MapTile location) { base.Spawn(location); - // stopwatch.Start(); - movementOpportunity.Start(); - pathfinder.TakenPath.Add(Location); - Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); + MovementOpportunity.Start(); + pathfinder.TakenPath.Add(Location!); + Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]); } public override void Reset() { - Target.state.power -= 80; - + if (Target != null) Target.State.Power -= 80; + MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray(); Location = resetLocations[new Random().Next(resetLocations.Length)]; pathfinder.TakenPath.Clear(); @@ -45,26 +37,23 @@ public class LurkEnemy : Enemy { Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } - // public override void SetDifficulty(int difficulty) { - // Difficulty = difficulty; - // movementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); - // } - public override void Update() { base.Update(); - if (movementOpportunity.CheckAndRoll()){ - if (Server.P1.state.power > Server.P2.state.power){ + if(Location == null) return; + + if (MovementOpportunity.CheckAndRoll()){ + if (Server.P1.State.Power > Server.P2.State.Power){ Target = Server.P1; } - else if (Server.P1.state.power < Server.P2.state.power){ + else if (Server.P1.State.Power < Server.P2.State.Power){ Target = Server.P2; } else{ return; } - Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); + Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId)); switch (decision.type){ case Pathfinder.Decision.MoveType: if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){ @@ -72,7 +61,7 @@ public class LurkEnemy : Enemy { } Location = decision.nextTile!; Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]); - Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})"); + Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})"); break; case Pathfinder.Decision.AttackType: Attack(decision.attackTarget!); @@ -85,45 +74,4 @@ public class LurkEnemy : Enemy { } } } - - private class LurkPathfinder : RoamingPathfinder { - // private Random random = new(); - - public LurkPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) { - this.tolerance = tolerance; - } - - // public override Decision DecideNext(MapTile goal) { - // Dictionary distances = Crawl(goal); - // - // List closerTiles = GetNeighbours(Enemy.Location, - // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE, - // t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance); - // if (closerTiles.Contains(goal)){ - // if (Enemy.Location.GetConnector(goal)!.Blocked){ - // return Decision.Reset(); - // } - // - // return Decision.Attack(((LurkEnemy)Enemy).Target); - // } - // - // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){ - // takenPath.Clear(); - // return DecideNext(goal); - // } - // closerTiles.RemoveAll(t => takenPath.Contains(t)); - // - // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value); - // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]); - // foreach (var tile in closerTiles){ - // if (roll <= 1.0 / distances[tile]){ - // takenPath.Add(tile); - // return Decision.Move(tile); - // } - // roll -= 1.0 / distances[tile]; - // } - // - // return Decision.Wait(); - // } - } } \ No newline at end of file diff --git a/ONDServer/Enemies/MareEnemy.cs b/ONDServer/Enemies/MareEnemy.cs index 857a953..e720b1d 100644 --- a/ONDServer/Enemies/MareEnemy.cs +++ b/ONDServer/Enemies/MareEnemy.cs @@ -1,5 +1,6 @@ using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; @@ -7,72 +8,60 @@ namespace ONDServer.Enemies; public class MareEnemy : Enemy { public override string Name{ get; } = "Mare"; - public override int TypeId{ get; } = (int)EnemyType.MARE; + public override EnemyType Type{ get; } = EnemyType.MARE; public override bool BlocksTile{ get; set; } = true; - private MarePathfinder pathfinder; - // private MovementOpportunity movementOpportunity; + private readonly RoamingPathfinder pathfinder; public ServerPlayer? Target{ get; set; } public MareEnemy(int difficulty) : base(difficulty, 6000) { - pathfinder = new MarePathfinder(this, 1); - - // movementOpportunity = new MovementOpportunity(5000); - // SetDifficulty(difficulty); + pathfinder = new RoamingPathfinder(this, 1){ AdditionalConnectorFilter = c => c.Type != ConnectorType.VENT }; } public override void Reset() { pathfinder.TakenPath.Clear(); Target = Server.OtherPlayer(Target); - Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); + Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId)); if (decision.type == Pathfinder.Decision.MoveType){ Location = decision.nextTile!; } Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } - - // public override void SetDifficulty(int difficulty) { - // Difficulty = difficulty; - // movementOpportunity.MovementChance = - // ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); - // } - - + public override void Spawn(MapTile location) { base.Spawn(location); - // stopwatch.Start() - if (Server.P1.state.power > Server.P2.state.power){ + if (Server.P1.State.Power > Server.P2.State.Power){ Target = Server.P2; } - else if(Server.P1.state.power < Server.P2.state.power){ + else if(Server.P1.State.Power < Server.P2.State.Power){ Target = Server.P1; } else{ Target = new Random().Next(2) == 0 ? Server.P1 : Server.P2; } - movementOpportunity.Start(); + MovementOpportunity.Start(); pathfinder.TakenPath.Add(Location); - Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); + Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location.Id)]); } public override void Update() { base.Update(); - if (movementOpportunity.CheckAndRoll()){ + if (MovementOpportunity.CheckAndRoll()){ if (Location.Owner != null && Location.Lit){ Attack(Location.Owner); } if (Target == null) return; - Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); + Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId)); switch (decision.type){ case Pathfinder.Decision.MoveType: Location = decision.nextTile!; Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]); - Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})"); + Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})"); break; case Pathfinder.Decision.AttackType: Attack(decision.attackTarget!); @@ -85,48 +74,4 @@ public class MareEnemy : Enemy { } } } - - - - private class MarePathfinder : RoamingPathfinder { - // private Random random = new(); - - public MarePathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) { - this.tolerance = tolerance; - AdditionalConnectorFilter = c => c.Type != ConnectorType.VENT; - } - - // public override Decision DecideNext(MapTile goal) { - // Dictionary distances = Crawl(goal); - // - // List closerTiles = GetNeighbours(Enemy.Location, - // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE, - // t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance); - // if (closerTiles.Contains(goal)){ - // if (Enemy.Location.GetConnector(goal)!.Blocked){ - // return Decision.Reset(); - // } - // - // return Decision.Attack(((MareEnemy)Enemy).Target); - // } - // - // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){ - // takenPath.Clear(); - // return DecideNext(goal); - // } - // closerTiles.RemoveAll(t => takenPath.Contains(t)); - // - // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value); - // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]); - // foreach (var tile in closerTiles){ - // if (roll <= 1.0 / distances[tile]){ - // takenPath.Add(tile); - // return Decision.Move(tile); - // } - // roll -= 1.0 / distances[tile]; - // } - // - // return Decision.Wait(); - // } - } } \ No newline at end of file diff --git a/ONDServer/Enemies/NekoEnemy.cs b/ONDServer/Enemies/NekoEnemy.cs index 1537fc4..58899c9 100644 --- a/ONDServer/Enemies/NekoEnemy.cs +++ b/ONDServer/Enemies/NekoEnemy.cs @@ -1,35 +1,29 @@ using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; public class NekoEnemy : Enemy { - // private MovementOpportunity movementOpportunity; - private RoamingPathfinder pathfinder; + + public override string Name{ get; } = "Neko"; + public override EnemyType Type{ get; } = EnemyType.NEKO; + public override bool BlocksTile{ get; set; } = true; + public bool Aggressive = false; + public ServerPlayer? Target{ get; set; } + + private readonly RoamingPathfinder pathfinder; public NekoEnemy(int difficulty) : base(difficulty, 4000) { pathfinder = new RoamingPathfinder(this, 1){AdditionalTileFilter = t => Aggressive || t.Owner == null || !t.Lit}; - // movementOpportunity = new MovementOpportunity(5000); - // SetDifficulty(difficulty); - } - public override string Name{ get; } = "Neko"; - public override int TypeId{ get; } = (int)EnemyType.NEKO; - public override bool BlocksTile{ get; set; } = true; - - public bool Aggressive = false; - - public ServerPlayer? Target{ get; set; } - - public override void Spawn(MapTile location) { base.Spawn(location); - // stopwatch.Start(); - movementOpportunity.Start(); - pathfinder.TakenPath.Add(Location); - Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); + MovementOpportunity.Start(); + pathfinder.TakenPath.Add(Location!); + Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location!.Id)]); } public override void Reset() { @@ -38,29 +32,25 @@ public class NekoEnemy : Enemy { pathfinder.TakenPath.Clear(); pathfinder.TakenPath.Add(Location); Aggressive = false; - Target = Server.OtherPlayer(Target); + Target = Server.OtherPlayer(Target!); Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } - // public override void SetDifficulty(int difficulty) { - // Difficulty = difficulty; - // movementOpportunity.MovementChance = - // ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); - // } - public override void Update() { base.Update(); + + if(Location == null) return; if (Location.Owner != null && Location.Lit && !Aggressive){ Aggressive = true; - Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]); + Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.State.Pid, Id)]); } if (Target == null){ - if (Server.P1.state.power > Server.P2.state.power){ + if (Server.P1.State.Power > Server.P2.State.Power){ Target = Server.P2; } - else if (Server.P1.state.power < Server.P2.state.power){ + else if (Server.P1.State.Power < Server.P2.State.Power){ Target = Server.P1; } else{ @@ -71,9 +61,9 @@ public class NekoEnemy : Enemy { } } - bool succeed = movementOpportunity.CheckAndRoll(); + bool succeed = MovementOpportunity.CheckAndRoll(); if (Target != null && (succeed || (Aggressive && GameLogic.NSecondUpdate))){ - Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); + Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.State.OfficeTileId)); switch (decision.type){ case Pathfinder.Decision.MoveType: if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){ @@ -81,7 +71,7 @@ public class NekoEnemy : Enemy { } Location = decision.nextTile!; Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]); - Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})"); + Console.WriteLine($"Enemy {Type} ({Name}) moving to {Location.IdAsString})"); break; case Pathfinder.Decision.AttackType: Attack(decision.attackTarget!); @@ -95,48 +85,4 @@ public class NekoEnemy : Enemy { } } } - - private class NekoPathfinder : RoamingPathfinder { - // private Random random = new(); - - public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) { - this.tolerance = tolerance; - AdditionalTileFilter = t => ((NekoEnemy)Enemy).Aggressive || t.Owner == null || !t.Lit; - } - - // public override Decision DecideNext(MapTile goal) { - // Dictionary distances = Crawl(goal); - // - // List closerTiles = GetNeighbours(Enemy.Location, - // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE, - // t => - // distances.ContainsKey(t) && - // distances[t] <= distances[Enemy.Location] + tolerance); - // if (closerTiles.Contains(goal)){ - // if (Enemy.Location.GetConnector(goal)!.Blocked){ - // return Decision.Reset(); - // } - // - // return Decision.Attack(((NekoEnemy)Enemy).Target); - // } - // - // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){ - // takenPath.Clear(); - // return DecideNext(goal); - // } - // closerTiles.RemoveAll(t => takenPath.Contains(t)); - // - // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value); - // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]); - // foreach (var tile in closerTiles){ - // if (roll <= 1.0 / distances[tile]){ - // takenPath.Add(tile); - // return Decision.Move(tile); - // } - // roll -= 1.0 / distances[tile]; - // } - // - // return Decision.Wait(); - // } - } } \ No newline at end of file diff --git a/ONDServer/Enemies/MovementOpportunity.cs b/ONDServer/Enemies/OpportunityTimer.cs similarity index 85% rename from ONDServer/Enemies/MovementOpportunity.cs rename to ONDServer/Enemies/OpportunityTimer.cs index 1a6bc26..a9648b7 100644 --- a/ONDServer/Enemies/MovementOpportunity.cs +++ b/ONDServer/Enemies/OpportunityTimer.cs @@ -2,9 +2,8 @@ using System.Diagnostics; namespace ONDServer.Enemies; -public class MovementOpportunity { +public class OpportunityTimer { public int Interval{ get; set; } - // public double ChanceDenominator; public double MovementChance{ get; set{ @@ -20,12 +19,12 @@ public class MovementOpportunity { private Random random = new(); - public MovementOpportunity(int intervalMs, double movementChance) { + public OpportunityTimer(int intervalMs, double movementChance) { Interval = intervalMs; MovementChance = movementChance; } - public MovementOpportunity(int intervalMs) { + public OpportunityTimer(int intervalMs) { Interval = intervalMs; MovementChance = 1; } @@ -41,7 +40,6 @@ public class MovementOpportunity { if (stopwatch.ElapsedMilliseconds - stopwatchOffset >= Interval){ int overshoot = (int)(stopwatch.ElapsedMilliseconds - stopwatchOffset - Interval); stopwatchOffset = stopwatch.ElapsedMilliseconds - overshoot; - // stopwatch.Restart(); return true; } return false; diff --git a/ONDServer/Enemies/Pathfinder.cs b/ONDServer/Enemies/Pathfinder.cs index 67d0cc7..2ef1f57 100644 --- a/ONDServer/Enemies/Pathfinder.cs +++ b/ONDServer/Enemies/Pathfinder.cs @@ -1,4 +1,5 @@ using ONDServer.Map; +using ONDServer.Net; namespace ONDServer.Enemies; @@ -8,7 +9,6 @@ public abstract class Pathfinder { Enemy = enemy; } public abstract Decision DecideNext(MapTile goal); - // protected abstract Dictionary Crawl(MapTile tile); // fill Distances with all reachable tiles protected virtual List GetNeighbours(MapTile tile, Predicate connectorFilter, Predicate tileFilter) { return tile.GetAllConnectors().Where(c => connectorFilter(c)).Select(c => c.OtherTile(tile)).Where(t => tileFilter(t)).ToList(); diff --git a/ONDServer/Enemies/RoamingPathfinder.cs b/ONDServer/Enemies/RoamingPathfinder.cs index a841593..a33e089 100644 --- a/ONDServer/Enemies/RoamingPathfinder.cs +++ b/ONDServer/Enemies/RoamingPathfinder.cs @@ -1,25 +1,19 @@ using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; namespace ONDServer.Enemies; -public class RoamingPathfinder : Pathfinder { +public class RoamingPathfinder(Enemy enemy, int tolerance) : Pathfinder(enemy) { public Predicate AdditionalTileFilter{ get; set; } = _ => true; public Predicate AdditionalConnectorFilter{ get; set; } = _ => true; - protected int tolerance; + protected int Tolerance = tolerance; public List TakenPath { get; } = new(); private Random random = new(); - - // private Queue tilesToCrawl = new(); - // private Dictionary distances = new(); - // private Func defaultConnectorFilter; - public RoamingPathfinder(Enemy enemy, int tolerance) : base(enemy) { - this.tolerance = tolerance; - } - + protected Dictionary Search(MapTile startingTile) { Dictionary distances = new(){ [startingTile] = 0 }; Queue tilesToSearch = new(); @@ -36,7 +30,7 @@ public class RoamingPathfinder : Pathfinder { t => AdditionalTileFilter(t) && (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) && - Server.Players.All(p => p.Value.state.officeTileId != t.Id)); + Server.Players.All(p => p.Value.State.OfficeTileId != t.Id)); neighbours.ForEach(t => { distances[t] = distances[currentTile] + currentTile.GetConnector(t)!.Value; @@ -47,37 +41,20 @@ public class RoamingPathfinder : Pathfinder { return distances; } - // private void CrawlStep(MapTile tile) { - // List neighbours = GetNeighbours(tile, - // c => - // AdditionalConnectorFilter(c) && - // (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) && - // tile != Enemy.Location && - // (!distances.ContainsKey(c.OtherTile(tile)) || distances[c.OtherTile(tile)] > distances[tile] + c.Value), - // t => - // AdditionalTileFilter(t) && - // (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) && - // Server.Players.All(p => p.Value.state.officeTileId != t.Id)); - // - // neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value); - // - // if (neighbours.Count != 0){ - // neighbours.ForEach(t => CrawlStep(t)); - // } - // } - public override Decision DecideNext(MapTile goal) { + if (Enemy.Location == null) return Decision.Wait(); + Dictionary distances = Search(goal); List closerTiles = GetNeighbours(Enemy.Location, c => AdditionalConnectorFilter(c) && !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE, - t => AdditionalTileFilter(t) && distances.ContainsKey(t) && distances[t] + t.GetConnector(Enemy.Location).Value <= distances[Enemy.Location] + tolerance); + t => AdditionalTileFilter(t) && distances.ContainsKey(t) && distances[t] + t.GetConnector(Enemy.Location)!.Value <= distances[Enemy.Location] + Tolerance); if (closerTiles.Contains(goal)){ if (Enemy.Location.GetConnector(goal)!.Blocked){ return Decision.Reset(); } - IEnumerable players = Server.Players.Values.Where(p => p.state.officeTileId == goal.Id); + IEnumerable players = Server.Players.Values.Where(p => p.State.OfficeTileId == goal.Id); if (players.Count() == 1){ return Decision.Attack(players.First()); } diff --git a/ONDServer/Enemies/SpotEnemy.cs b/ONDServer/Enemies/SpotEnemy.cs index 13f298e..57a42ac 100644 --- a/ONDServer/Enemies/SpotEnemy.cs +++ b/ONDServer/Enemies/SpotEnemy.cs @@ -1,5 +1,6 @@ using GlobalClassLib; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer.Enemies; @@ -8,17 +9,14 @@ public class SpotEnemy : Enemy { public SpotEnemy(int difficulty) : base(difficulty, 6000) { path = [MapManager.Get(10), MapManager.Get(11), MapManager.Get(12), MapManager.Get(13), MapManager.Get(14)]; pathId = 2; - // movementOpportunity = new(6000); - // SetDifficulty(difficulty); } public override string Name{ get; } = "Spot"; - public override int TypeId{ get; } = (int)EnemyType.SPOT; + public override EnemyType Type{ get; } = EnemyType.SPOT; public override bool BlocksTile{ get; set; } = false; public bool Active{ get; set; } = false; - // private MovementOpportunity movementOpportunity; private MapTile[] path; private int pathId; @@ -27,42 +25,37 @@ public class SpotEnemy : Enemy { public override void Reset() { if (Location.Owner != null){ - Location.Owner.state.power -= 200; + Location.Owner.State.Power -= 200; } pathId = 2; Location = path[pathId]; Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } - // public override void SetDifficulty(int difficulty) { - // Difficulty = difficulty; - // movementOpportunity.MovementChance = (2 * Math.Sign(difficulty) + difficulty) / 12.0; - // } - public override void Update() { if (GameLogic.NSecondUpdate){ - if(!movementOpportunity.Running) - movementOpportunity.Start(); + if(!MovementOpportunity.Running) + MovementOpportunity.Start(); if (Active){ - if (Server.P1.state.monitorUp && Server.P1.state.camera == Location.Id) p1WatchCounter++; - if (Server.P2.state.monitorUp && Server.P2.state.camera == Location.Id) p2WatchCounter++; + if (Server.P1.State.MonitorUp && Server.P1.State.Camera == Location.Id) p1WatchCounter++; + if (Server.P2.State.MonitorUp && Server.P2.State.Camera == Location.Id) p2WatchCounter++; Console.WriteLine($"P1: {p1WatchCounter} | P2: {p2WatchCounter}"); } } - if (movementOpportunity.CheckAndRoll()){ + if (MovementOpportunity.CheckAndRoll()){ if(!Active) { Active = true; - movementOpportunity.Interval = 10_000; - movementOpportunity.GuaranteeSuccess(true); + MovementOpportunity.Interval = 10_000; + MovementOpportunity.GuaranteeSuccess(true); Server.SendUpdateToAll([GameEvent.SPOT_SET_ACTIVE(Id, true)]); } else{ - movementOpportunity.Interval = 6000; - movementOpportunity.GuaranteeSuccess(false); - movementOpportunity.Stop(); + MovementOpportunity.Interval = 6000; + MovementOpportunity.GuaranteeSuccess(false); + MovementOpportunity.Stop(); if (p1WatchCounter > p2WatchCounter){ pathId++; @@ -94,7 +87,7 @@ public class SpotEnemy : Enemy { public override void Spawn(MapTile location) { base.Spawn(location); - Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); + Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(Type, Id, Difficulty, Location.Id)]); } } \ No newline at end of file diff --git a/ONDServer/GameLogic.cs b/ONDServer/GameLogic.cs index d959e37..2735746 100644 --- a/ONDServer/GameLogic.cs +++ b/ONDServer/GameLogic.cs @@ -2,16 +2,17 @@ using System.Diagnostics; using GlobalClassLib; using ONDServer.Enemies; using ONDServer.Map; +using ONDServer.Net; using PacketLib; namespace ONDServer; -public class GameLogic { +public static class GameLogic { public const int START_CAMERA = 12; - private static MovementOpportunity secondCycleTimer = new(1000); - private static MovementOpportunity gamePhaseTimer = new(60_000); + private static readonly OpportunityTimer secondCycleTimer = new(1000); + private static readonly OpportunityTimer gamePhaseTimer = new(60_000); public static bool NSecondUpdate{ get; private set; } = false; public static MapTile P1Office; @@ -25,17 +26,12 @@ public class GameLogic { private static List> spawnOrder; - private static int[] defaultSpawnPoints = [2, 22]; + private static readonly int[] defaultSpawnPoints = [2, 22]; - private static Random random = new(); - - private static bool unlimitedPower = false; // Debug - private static bool noPhases = true; // Debug + private static readonly Random random = new(); - // public const int POWER_MAX = 1000; - // public static int P1Power{ get; set; } = Power.MAX_POWER_VALUE; - // public static int P2Power{ get; set; } = Power.MAX_POWER_VALUE; - // public static int[] PowerValues =>[P1Power, P2Power]; + private const bool UNLIMITED_POWER = false; // Debug + private const bool NO_PHASES = false; // Debug public static Dictionary PowerConsumers{ get; set; } = new(); @@ -44,10 +40,6 @@ public class GameLogic { MapManager.InitMap(); P1Office = MapManager.Get(10); P2Office = MapManager.Get(14); - // - // foreach (var player in Server.Players.Values){ - // player.state.power = Power.MAX_POWER_VALUE; - // } //Send map to client TileConnector[] connectors = MapManager.GetAllConnectors(); @@ -56,7 +48,7 @@ public class GameLogic { connectorsConverted[i * 4] = connectors[i].Tiles.tile1.Id; connectorsConverted[i * 4 + 1] = connectors[i].Tiles.tile2.Id; connectorsConverted[i * 4 + 2] = (int)connectors[i].Type; - connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner.state.pid; + connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner!.State.Pid; } List p1Tiles = new(); @@ -68,25 +60,26 @@ public class GameLogic { else if(tile.Owner == Server.P2) p2Tiles.Add(tile.Id); } - Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.peer); - Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.peer); + Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.Peer); + Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.Peer); spawnOrder = [[new SpotEnemy(3), new MareEnemy(3)], [new DashEnemy(6)], [new LurkEnemy(3), new NekoEnemy(3)]]; - // Enemy test = new SpotEnemy(3); + spawnOrder.ForEach(l => l.ForEach(e => EnemyManager.AddEnemy(e))); Thread.Sleep(3000); secondCycleTimer.Start(); gamePhaseTimer.Start(); Server.SendUpdateToAll([GameEvent.GAME_START()]); + // debug // EnemyManager.AddEnemy(new SpotEnemy(10)).Spawn(MapManager.Get(12)); // EnemyManager.AddEnemy(new LurkEnemy(10)).Spawn(MapManager.Get(12)); - EnemyManager.AddEnemy(new NekoEnemy(7)).Spawn(MapManager.Get(2)); + // EnemyManager.AddEnemy(new NekoEnemy(7)).Spawn(MapManager.Get(2)); // EnemyManager.AddEnemy(new DashEnemy(10)).Spawn(MapManager.Get(12)); // EnemyManager.AddEnemy(new MareEnemy(10)).Spawn(MapManager.Get(22)); - // EnemyManager.AddEnemy(new LurkEnemy(4)).Spawn(MapManager.Get(2)); - // EnemyManager.AddEnemy(new NekoEnemy(4)).Spawn(MapManager.Get(22)); + EnemyManager.AddEnemy(new LurkEnemy(4)).Spawn(MapManager.Get(2)); + EnemyManager.AddEnemy(new NekoEnemy(4)).Spawn(MapManager.Get(22)); } public static void Update() { @@ -94,24 +87,23 @@ public class GameLogic { if (NSecondUpdate){ (int p1, int p2) powerUsage = CalculatePowerUsage(); - Server.P1.state.power -= powerUsage.p1; - Server.P2.state.power -= powerUsage.p2; + Server.P1.State.Power -= powerUsage.p1; + Server.P2.State.Power -= powerUsage.p2; foreach (var player in Server.Players.Values){ - if (player.state.power < 0){ - player.state.poweredOut = true; - player.state.power = 0; + if (player.State.Power < 0){ + player.State.PoweredOut = true; + player.State.Power = 0; PowerOut(player); } - // Server.SendUpdateToAll([GameEvent.POWER_OUT(player.state.pid)]); } - if (unlimitedPower){ // Debug - Server.P1.state.power = Power.MAX_POWER_VALUE; - Server.P2.state.power = Power.MAX_POWER_VALUE; + if (UNLIMITED_POWER){ // Debug + Server.P1.State.Power = Power.MAX_POWER_VALUE; + Server.P2.State.Power = Power.MAX_POWER_VALUE; } - Server.SendUpdateToAll([GameEvent.POWER_TICK(Server.P1.state.pid, Server.P1.state.power), GameEvent.POWER_TICK(Server.P2.state.pid, Server.P2.state.power)]); + Server.SendUpdateToAll([GameEvent.POWER_TICK(Server.P1.State.Pid, Server.P1.State.Power), GameEvent.POWER_TICK(Server.P2.State.Pid, Server.P2.State.Power)]); if (gamePhaseTimer.Check()){ NextPhase(); @@ -125,8 +117,8 @@ public class GameLogic { public static void DeclareWinner(ServerPlayer player) { if (Server.Players.Count == 2){ - Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.state.pid)]); - Console.WriteLine("Player " + player.state.pid + " won!"); + Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.State.Pid)]); + Console.WriteLine("Player " + player.State.Pid + " won!"); } Thread.Sleep(1000); Server.Stop(); @@ -141,10 +133,10 @@ public class GameLogic { int p2Usage = 0; foreach (var consumer in PowerConsumers){ - if (consumer.Value.pid == Server.P1.state.pid){ + if (consumer.Value.pid == Server.P1.State.Pid){ p1Usage += consumer.Value.usage; } - else if (consumer.Value.pid == Server.P2.state.pid){ + else if (consumer.Value.pid == Server.P2.State.Pid){ p2Usage += consumer.Value.usage; } } @@ -159,53 +151,60 @@ public class GameLogic { foreach (var tile in MapManager.GetAllTiles().Where(t => t.Owner == player)){ tile.Lit = false; } - PowerConsumers.Where(c => c.Value.pid == player.state.pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key)); - Server.SendUpdateToAll([GameEvent.POWER_OUT(player.state.pid)]); + PowerConsumers.Where(c => c.Value.pid == player.State.Pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key)); + Server.SendUpdateToAll([GameEvent.POWER_OUT(player.State.Pid)]); } private static void NextPhase() { - if(noPhases) return; + if(NO_PHASES) return; PhaseCounter++; Server.SendUpdateToAll([GameEvent.NEXT_PHASE()]); - int roll = spawnOrder.Count > 0 ? random.Next(3) : random.Next(1,3); - switch (roll){ - case 0: - int spawnRoll = random.Next(spawnOrder[0].Count); - SpawnNext(spawnOrder[0][spawnRoll]); + int roll = spawnOrder.Count == 0 ? random.Next(1, 3) : random.Next(3); + if (roll == 0){ + int spawnRoll = random.Next(spawnOrder[0].Count); + if (SpawnNext(spawnOrder[0][spawnRoll])){ spawnOrder[0].RemoveAt(spawnRoll); if (spawnOrder[0].Count == 0){ spawnOrder.RemoveAt(0); } - break; - case 1: - Enemy[] allEnemies = EnemyManager.GetAll(); - for (int i = 0; i < 2; i++){ - Enemy enemy = allEnemies[random.Next(allEnemies.Length)]; - enemy.SetDifficulty(enemy.Difficulty + 2); - } - break; - case 2: - Enemy[] enemies = EnemyManager.GetAll(); - for (int i = 0; i < enemies.Length; i++){ - enemies[i].SetDifficulty(enemies[i].Difficulty + 1); - } - break; - + } + else{ + roll = random.Next(1, 3); + } + } + if (roll == 1){ + Enemy[] allEnemies = EnemyManager.GetAll().Where(e => e.Difficulty <= 10).ToArray(); + if (allEnemies.Length == 0) return; + for (int i = 0; i < 2; i++){ + Enemy enemy = allEnemies[random.Next(allEnemies.Length)]; + enemy.SetDifficulty(enemy.Difficulty + 2); + } + } + else if (roll == 2){ + Enemy[] enemies = EnemyManager.GetAll(); + for (int i = 0; i < enemies.Length; i++){ + enemies[i].SetDifficulty(enemies[i].Difficulty + 1); + } } } - private static void SpawnNext(Enemy enemy) { - if ((EnemyType)enemy.TypeId == EnemyType.NEKO || (EnemyType)enemy.TypeId == EnemyType.LURK || (EnemyType)enemy.TypeId == EnemyType.MARE){ + private static bool SpawnNext(Enemy enemy) { + if (enemy.Type == EnemyType.NEKO || enemy.Type == EnemyType.LURK || enemy.Type == EnemyType.MARE){ MapTile[] spawnLocations = defaultSpawnPoints.Select(i => MapManager.Get(i)).Where(t => EnemyManager.GetByLocation(t).All(e => !e.BlocksTile)).ToArray(); if (spawnLocations.Length == 0){ - return; + return false; } enemy.Spawn(spawnLocations[random.Next(spawnLocations.Length)]); + return true; } - else if ((EnemyType)enemy.TypeId == EnemyType.SPOT || (EnemyType)enemy.TypeId == EnemyType.DASH){ + + if (enemy.Type == EnemyType.SPOT || enemy.Type == EnemyType.DASH){ enemy.Spawn(MapManager.Get(12)); + return true; } + + return false; } } \ No newline at end of file diff --git a/ONDServer/Map/MapManager.cs b/ONDServer/Map/MapManager.cs index 0c4b6f8..8ed657a 100644 --- a/ONDServer/Map/MapManager.cs +++ b/ONDServer/Map/MapManager.cs @@ -1,4 +1,5 @@ using GlobalClassLib; +using ONDServer.Net; namespace ONDServer.Map; @@ -10,9 +11,16 @@ public static class MapManager { public static MapTile Get((int x, int y) coords) => map[coords.x, coords.y]; public static MapTile Get(int tileId) => Get(IdToCoords(tileId)); - + public static MapTile? TryGet(int tileId) { + try{ + return Get(tileId); + } + catch (Exception){ + return null; + } + } - private static Dictionary<(int x1, int y1), (int x2, int y2, int value, ConnectorType type)[]> halfConnectors = new(){ + private static readonly Dictionary<(int x1, int y1), (int x2, int y2, int value, ConnectorType type)[]> halfConnectors = new(){ [(0, 0)] =[(1, 0, 1, ConnectorType.HALL), (0, 1, 1, ConnectorType.DOOR_REMOTE)], [(1, 0)] =[(2, 0, 1, ConnectorType.DOOR_OFFICE), (1, 1, 1, ConnectorType.DOOR_REMOTE)], [(3, 0)] =[(2, 0, 1, ConnectorType.DOOR_OFFICE), (4, 0, 1, ConnectorType.HALL), (3, 1, 1, ConnectorType.DOOR_REMOTE)], @@ -23,14 +31,14 @@ public static class MapManager { [(3, 1)] =[(3, 2, 1, ConnectorType.DOOR_REMOTE), (4, 1, 1, ConnectorType.HALL)] }; - private static Dictionary<(int x1, int y1), (int x2, int y2, int value)[]> mainHallwayConnectors = new(){ + private static readonly Dictionary<(int x1, int y1), (int x2, int y2, int value)[]> mainHallwayConnectors = new(){ [(0,2)] = [(1,2,1)], [(1,2)] = [(2,2,1)], [(2,2)] = [(3,2,1)], [(3,2)] = [(4,2,1)] }; - private static (int x, int y)[] ventTiles =[(0, 1), (4, 1), (2, 2), (0, 3), (4, 3)]; + private static readonly (int x, int y)[] ventTiles =[(0, 1), (4, 1), (2, 2), (0, 3), (4, 3)]; public static void InitMap() { for (int i = 0; i < 5; i++){ @@ -94,10 +102,10 @@ public static class MapManager { return tiles.ToArray(); } - - public const int ID_X_OFFSET = 5; // map grid height - public static int CoordsToId(int x, int y) => x * ID_X_OFFSET + y; - public static (int, int) IdToCoords(int id) => (id / ID_X_OFFSET, id % ID_X_OFFSET); + + private const int MAP_SIDE_LENGTH_X = 5; + public static int CoordsToId(int x, int y) => x * MAP_SIDE_LENGTH_X + y; + public static (int, int) IdToCoords(int id) => (id / MAP_SIDE_LENGTH_X, id % MAP_SIDE_LENGTH_X); public static TileConnector[] GetDoors() => doors.ToArray(); public static TileConnector[] GetDoors(ServerPlayer player) => player == Server.P1 ? doorsP1.ToArray() : doorsP2.ToArray(); diff --git a/ONDServer/Map/MapTile.cs b/ONDServer/Map/MapTile.cs index 7b0cbf3..91ca5a0 100644 --- a/ONDServer/Map/MapTile.cs +++ b/ONDServer/Map/MapTile.cs @@ -1,43 +1,9 @@ using System.Net.Security; using GlobalClassLib; +using ONDServer.Net; namespace ONDServer.Map; -public class MapTile : GlobalMapTile { +public class MapTile(int id) : GlobalMapTile(id, MapManager.IdToCoords(id)) { public ServerPlayer? Owner{ get; set; } - - public MapTile(int id) : base(id, MapManager.IdToCoords(id)) { - } - - // public int Id { get; private set; } - // public ServerPlayer Owner { get; private set; } - // public bool Lit { get; set; } = false; - // - // private List connectors = new(); - // - // public MapTile(int id, ServerPlayer owner) { - // Id = id; - // Owner = owner; - // } - // public void AddConnector(MapTile tile, TileConnector.ConnectorType type, int value) { - // connectors.Add(new TileConnector(this, tile, type, value)); - // tile.connectors.Add(new TileConnector(tile, this, type, value)); - // - // - // } - // - // public void AddConnectors((MapTile tile, TileConnector.ConnectorType type, int value)[] connectors) => - // Array.ForEach(connectors, c => AddConnector(c.tile, c.type, c.value)); - // - // public override string ToString() => $"{PositionAsString} -> {string.Join(", ", connectors.Select(c => c.Tiles.Item2.PositionAsString))}"; - // public string PositionAsString => $"[{Id}]"; // for debug purposes - // - // public TileConnector? GetConnector(int id) { - // foreach (var con in connectors){ - // if (con.Tiles.Item2.Id == id) return con; - // } - // - // return null; - // } - } \ No newline at end of file diff --git a/ONDServer/Map/TileConnector.cs b/ONDServer/Map/TileConnector.cs index 10b938d..6f1c22d 100644 --- a/ONDServer/Map/TileConnector.cs +++ b/ONDServer/Map/TileConnector.cs @@ -1,4 +1,5 @@ using GlobalClassLib; +using ONDServer.Net; namespace ONDServer.Map; @@ -13,33 +14,5 @@ public class TileConnector : GlobalTileConnector { Value = value; } - - - // private readonly MapTile _tile1; - // private readonly MapTile _tile2; - // - // public TileConnector(MapTile tile1, MapTile tile2, TileConnector.ConnectorType type, int value) { - // _tile1 = tile1; - // _tile2 = tile2; - // Type = type; - // Value = value; - // } - // - // public (MapTile, MapTile) Tiles => (tile1: _tile1, tile2: _tile2); - // - // public ConnectorType Type { get; set; } - // public bool Blocked { get; set; } = false; - // public int Value{ get; set; } - // - // public MapTile OtherTile(MapTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1; - // - // public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})"; - // public enum ConnectorType { - // HALL, - // DOOR_REMOTE, - // DOOR_OFFICE, - // VENT - // } - public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value){Owner = Owner}; } \ No newline at end of file diff --git a/ONDServer/Net/CommandProcessor.cs b/ONDServer/Net/CommandProcessor.cs new file mode 100644 index 0000000..8d0b00b --- /dev/null +++ b/ONDServer/Net/CommandProcessor.cs @@ -0,0 +1,139 @@ +using ONDServer.Map; +using PacketLib; + +namespace ONDServer.Net; + +public static class CommandProcessor { + private static readonly Dictionary> commandHandlers = new(){ + [0] = (p, c) => SwitchCamera(p, c.Args[0]), + [1] = (p, c) => SetMonitorState(p, c.Args[0] == 1), + [2] = (p, c) => SetDoorStateOffice(p, c.Args[0], c.Args[1] == 1), + [3] = (p, c) => SetDoorStateRemote(p.State.Pid, (c.Args[0], c.Args[1]), c.Args[2] == 1), + [4] = (p, c) => SetLightState(p, c.Args[0], c.Args[1] == 1) + }; + + public static void Evaluate(PlayerCommand[] commands, int pid) { + ServerPlayer currentPlayer = Server.Players[pid]; + + foreach (var playerCommand in commands){ + commandHandlers[playerCommand.Id](currentPlayer, playerCommand); + // switch (playerCommand.ID){ + // case 0: + // Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}"); + // currentPlayer.state.camera = playerCommand.Args[0]; + // Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]); + // break; + // case 1: + // bool monitorState = playerCommand.Args[0] == 1; + // currentPlayer.state.monitorUp = monitorState; + // Console.WriteLine($"C: Player {pid} toggled camera {(monitorState ? "on" : "off")}"); + // Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]); + // break; + // case 2: + // bool doorState = playerCommand.Args[1] == 1; + // currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState; + // TileConnector? officeDoor = MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]); + // officeDoor.Blocked = doorState; + // + // if (doorState){ + // GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, pid); + // } + // else{ + // GameLogic.PowerConsumers.Remove(officeDoor); + // } + // + // Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}"); + // Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]); + // break; + // case 3: + // TileConnector? door = MapManager.Get(playerCommand.Args[0]).GetConnector(playerCommand.Args[1]); + // if(door == null) return; + // + // door.Blocked = playerCommand.Args[2] == 1; + // if (door.Blocked){ + // GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid); + // } + // else{ + // GameLogic.PowerConsumers.Remove(door); + // } + // + // Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}"); + // Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]); + // break; + // case 4: + // bool lit = playerCommand.Args[1] == 1; + // MapTile lightTile = MapManager.Get(playerCommand.Args[0]); + // lightTile.Lit = lit; + // if (lit){ + // GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid); + // } + // else{ + // GameLogic.PowerConsumers.Remove(lightTile); + // } + // + // Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]); + // break; + // } + } + } + + private static void SwitchCamera(ServerPlayer currentPlayer, int cameraId) { + if (MapManager.TryGet(cameraId) == null || Server.Players.Values.Any(p => p.State.OfficeTileId == cameraId)) return; + Console.WriteLine($"C: Player {currentPlayer.State.Pid} switched to camera {cameraId}"); + currentPlayer.State.Camera = cameraId; + Server.SendUpdateToAll([GameEvent.SWITCH_CAM(currentPlayer.State.Pid, cameraId)]); + } + private static void SetMonitorState(ServerPlayer currentPlayer, bool monitorState) { + currentPlayer.State.MonitorUp = monitorState; + Console.WriteLine($"C: Player {currentPlayer.State.Pid} toggled camera {(monitorState ? "on" : "off")}"); + Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(currentPlayer.State.Pid, monitorState)]); + } + + private static void SetDoorStateOffice(ServerPlayer currentPlayer, int doorId, bool doorState) { + if (doorId < 0 || currentPlayer.State.DoorStates.Length <= doorId) return; + currentPlayer.State.DoorStates[doorId] = doorState; + TileConnector? officeDoor = MapManager.Get(currentPlayer.State.OfficeTileId).GetConnector(currentPlayer.State.NeighbouringTiles[doorId]); + if (officeDoor == null) return; + officeDoor.Blocked = doorState; + + if (doorState){ + GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, currentPlayer.State.Pid); + } + else{ + GameLogic.PowerConsumers.Remove(officeDoor); + } + + Console.WriteLine($"C: Player {currentPlayer.State.Pid} {(doorState ? "closed" : "opened")} door {doorId}"); + Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(currentPlayer.State.Pid, doorId ,doorState)]); + } + + private static void SetDoorStateRemote(int pid, (int tile1, int tile2) doorId, bool state) { + TileConnector? door = MapManager.Get(doorId.tile1).GetConnector(doorId.tile2); + if(door == null) return; + + door.Blocked = state; + if (door.Blocked){ + GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid); + } + else{ + GameLogic.PowerConsumers.Remove(door); + } + + Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {doorId}"); + Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, doorId, door.Blocked)]); + } + + public static void SetLightState(ServerPlayer currentPlayer, int tileId, bool state) { + MapTile lightTile = MapManager.Get(tileId); + lightTile.Lit = state; + if (state){ + GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, currentPlayer.State.Pid); + } + else{ + GameLogic.PowerConsumers.Remove(lightTile); + } + + Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(currentPlayer.State.Pid, tileId, state)]); + } + +} \ No newline at end of file diff --git a/ONDServer/Server.cs b/ONDServer/Net/Server.cs similarity index 67% rename from ONDServer/Server.cs rename to ONDServer/Net/Server.cs index 19f1172..5aa8308 100644 --- a/ONDServer/Server.cs +++ b/ONDServer/Net/Server.cs @@ -1,35 +1,32 @@ -using System; -using System.Collections; using System.Diagnostics; -using System.Threading; -using ONDServer.Map; using GlobalClassLib; using LiteNetLib; using LiteNetLib.Utils; using PacketLib; -namespace ONDServer; +namespace ONDServer.Net; -public class Server { +public static class Server { public static ServerPlayer P1; public static ServerPlayer P2; public static readonly Dictionary Players = new(); - public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1; + public static ServerPlayer OtherPlayer(ServerPlayer player) => player.State.Pid == P1.State.Pid ? P2 : P1; public static bool AutoStop{ get; set; } = true; private static EventBasedNetListener listener; private static NetManager server; - private const int TargetTickRate = 30; - private const double TargetDeltaTime = 1.0 / TargetTickRate; - private const long TargetTickTimeMs = 1000 / TargetTickRate; + private const int TARGET_TICK_RATE = 30; + private const double TARGET_DELTA_TIME = 1.0 / TARGET_TICK_RATE; + private const long TARGET_TICK_TIME_MS = 1000 / TARGET_TICK_RATE; private static NetDataWriter writer; private static NetPacketProcessor processor; private static bool isRunning; + // AI generated public static void Start(int port) { writer = new NetDataWriter(); processor = new NetPacketProcessor(); @@ -61,9 +58,7 @@ public class Server { OnNetworkReceive(peer, reader, method); }; - listener.PeerDisconnectedEvent += (peer, info) => { - OnPeerDisconnected(peer, info); - }; + listener.PeerDisconnectedEvent += OnPeerDisconnected; server.Start(port); @@ -78,58 +73,50 @@ public class Server { } } public static void SendPacket(T packet, int pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() { - SendPacket(packet, Players[pid].peer, deliveryMethod); + SendPacket(packet, Players[pid].Peer, deliveryMethod); } public static void SendPacketToAll(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() { foreach (var player in Players.Values){ - SendPacket(packet, player.peer, deliveryMethod); + SendPacket(packet, player.Peer, deliveryMethod); } } public static void SendUpdate(GameEvent[] gevents, int pid) { - // SendPacket(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}}, pid); - SendPacket(new UpdatePlayerPacket{events = gevents}, pid); + SendPacket(new UpdatePlayerPacket{Events = gevents}, pid); } public static void SendUpdateToAll(GameEvent[] gevents) { - // SendPacketToAll(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}}); - SendPacketToAll(new UpdatePlayerPacket{events = gevents}); + SendPacketToAll(new UpdatePlayerPacket{Events = gevents}); } - public static void OnJoinReceived(JoinPacket packet, NetPeer peer) { - Console.WriteLine($"Received join from {packet.username} (pid: {(uint)peer.Id})"); + Console.WriteLine($"Received join from {packet.Username} (pid: {(uint)peer.Id})"); ServerPlayer newPlayer = (Players[peer.Id] = new ServerPlayer { - peer = peer, - state = new PlayerState { - pid = peer.Id, - camera = GameLogic.START_CAMERA, - doorStates = [false, false, false], - power = Power.MAX_POWER_VALUE, - poweredOut = false - }, - username = packet.username + Peer = peer, + State = new PlayerState(peer.Id, GameLogic.START_CAMERA, [false, false, false], + Power.MAX_POWER_VALUE, false), + Username = packet.Username }); if (Players.Count == 1){ - newPlayer.state.officeTileId = 10; - newPlayer.state.neighbouringTiles = [5, 11, 15]; - SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer); + newPlayer.State.OfficeTileId = 10; + newPlayer.State.NeighbouringTiles = [5, 11, 15]; + SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer); P1 = newPlayer; } else{ - newPlayer.state.officeTileId = 14; - newPlayer.state.neighbouringTiles = [19, 13, 9]; + newPlayer.State.OfficeTileId = 14; + newPlayer.State.NeighbouringTiles = [19, 13, 9]; - SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer); + SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer); P2 = newPlayer; - SendPacket(new OpponentInitPacket{state = newPlayer.state, username = newPlayer.username}, P1.peer); - SendPacket(new OpponentInitPacket{state = P1.state, username = P1.username}, P2.peer); + SendPacket(new OpponentInitPacket{State = newPlayer.State, Username = newPlayer.Username}, P1.Peer); + SendPacket(new OpponentInitPacket{State = P1.State, Username = P1.Username}, P2.Peer); GameLogic.Init(); } @@ -141,7 +128,7 @@ public class Server { public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { if (Players.Count == 2){ - GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.peer, peer)))); + GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.Peer, peer)))); } Players.Remove(peer.Id); @@ -151,15 +138,15 @@ public class Server { } public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) { - CommandProcessor.Evaluate(packet.commands, peer.Id); + CommandProcessor.Evaluate(packet.Commands, peer.Id); } public static void Update() { server.PollEvents(); - // Console.WriteLine("update"); GameLogic.Update(); } + // AI generated public static void Run(CancellationToken cancellationToken = default) { isRunning = true; @@ -171,26 +158,26 @@ public class Server { long currentTicks = stopwatch.ElapsedMilliseconds; long elapsed = currentTicks - previousTicks; - if (elapsed >= TargetTickTimeMs) + if (elapsed >= TARGET_TICK_TIME_MS) { Update(); previousTicks = currentTicks; - if (elapsed > TargetTickTimeMs * 2) + if (elapsed > TARGET_TICK_TIME_MS * 2) { - Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TargetTickTimeMs}ms)"); + Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TARGET_TICK_TIME_MS}ms)"); } } else { - int sleepTime = (int)(TargetTickTimeMs - elapsed - 2); + int sleepTime = (int)(TARGET_TICK_TIME_MS - elapsed - 2); if (sleepTime > 0) { Thread.Sleep(sleepTime); } - while (stopwatch.ElapsedMilliseconds - previousTicks < TargetTickTimeMs){ + while (stopwatch.ElapsedMilliseconds - previousTicks < TARGET_TICK_TIME_MS){ Thread.SpinWait(1); } } diff --git a/ONDServer/Net/ServerPlayer.cs b/ONDServer/Net/ServerPlayer.cs new file mode 100644 index 0000000..0dc29f7 --- /dev/null +++ b/ONDServer/Net/ServerPlayer.cs @@ -0,0 +1,10 @@ +using LiteNetLib; +using PacketLib; + +namespace ONDServer.Net; + +public class ServerPlayer { + public NetPeer Peer; + public PlayerState State; + public string Username; +} diff --git a/ONDServer/Program.cs b/ONDServer/Program.cs index 29c8758..da43b22 100644 --- a/ONDServer/Program.cs +++ b/ONDServer/Program.cs @@ -1,8 +1,9 @@ using System.Diagnostics; +using ONDServer.Net; namespace ONDServer; -public class Program { +public static class Program { public static void Main(string[] args) { if (args.Contains("--persistent")){ Server.AutoStop = false; diff --git a/ONDServer/ServerPlayer.cs b/ONDServer/ServerPlayer.cs deleted file mode 100644 index 39f7d50..0000000 --- a/ONDServer/ServerPlayer.cs +++ /dev/null @@ -1,10 +0,0 @@ -using LiteNetLib; -using PacketLib; - -namespace ONDServer; - -public class ServerPlayer { - public NetPeer peer; - public PlayerState state; - public string username; -} diff --git a/PacketLib/EventQueue.cs b/PacketLib/EventQueue.cs index dea8a72..e36158d 100644 --- a/PacketLib/EventQueue.cs +++ b/PacketLib/EventQueue.cs @@ -12,6 +12,4 @@ public struct EventQueue : INetSerializable { public void Deserialize(NetDataReader reader) { Events = reader.GetArray(); } - - // public GameEvent this[int index] => Events[index]; } \ No newline at end of file diff --git a/PacketLib/GameEvent.cs b/PacketLib/GameEvent.cs index e213779..203f802 100644 --- a/PacketLib/GameEvent.cs +++ b/PacketLib/GameEvent.cs @@ -1,44 +1,44 @@ using System.Diagnostics.CodeAnalysis; +using GlobalClassLib; using LiteNetLib.Utils; namespace PacketLib; #nullable disable public struct GameEvent : INetSerializable{ - public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] }; - public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] }; - public static GameEvent SWITCH_CAM(int pid, int id) => new(){ID = 2, Args = [pid, id] }; - public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]}; - public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){ID = 4, Args = [pid, doorId, state ? 1 : 0]}; - public static GameEvent TOGGLE_DOOR_REMOTE(int pid, (int, int) doorId, bool state) => new(){ID = 5, Args = [pid, doorId.Item1, doorId.Item2, state ? 1 : 0]}; + public static GameEvent PLAYER_JOIN(int pid) => new(){Id = 0, Args = [pid] }; + public static GameEvent PLAYER_LEAVE(int pid) => new(){Id = 1, Args = [pid] }; + public static GameEvent SWITCH_CAM(int pid, int id) => new(){Id = 2, Args = [pid, id] }; + public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){Id = 3, Args = [pid, state ? 1 : 0]}; + public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){Id = 4, Args = [pid, doorId, state ? 1 : 0]}; + public static GameEvent TOGGLE_DOOR_REMOTE(int pid, (int, int) doorId, bool state) => new(){Id = 5, Args = [pid, doorId.Item1, doorId.Item2, state ? 1 : 0]}; - public static GameEvent ENEMY_SPAWN(int enemyTypeId, int enemyId, int difficulty, int camId) => new(){ ID = 6, Args = [enemyTypeId, enemyId, difficulty, camId] }; - public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = 7, Args = [enemyId, camId]}; - public static GameEvent ENEMY_ATTACK(int enemyId, int pid) => new(){ ID = 8, Args =[enemyId, pid] }; - public static GameEvent ENEMY_RESET(int enemyId, int camId) => new(){ID = 9, Args = [enemyId, camId]}; + public static GameEvent ENEMY_SPAWN(EnemyType enemyTypeId, int enemyId, int difficulty, int camId) => new(){ Id = 6, Args = [(int)enemyTypeId, enemyId, difficulty, camId] }; + public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){Id = 7, Args = [enemyId, camId]}; + public static GameEvent ENEMY_ATTACK(int enemyId, int pid) => new(){ Id = 8, Args =[enemyId, pid] }; + public static GameEvent ENEMY_RESET(int enemyId, int camId) => new(){Id = 9, Args = [enemyId, camId]}; - public static GameEvent SPOT_SET_ACTIVE(int enemyId, bool state) => new(){ ID = 10, Args = [enemyId, state ? 1 : 0] }; + public static GameEvent SPOT_SET_ACTIVE(int enemyId, bool state) => new(){ Id = 10, Args = [enemyId, state ? 1 : 0] }; - public static GameEvent PLAYER_WIN(int pid) => new(){ID = 11, Args = [pid]}; - public static GameEvent GAME_START() => new(){ID = 12}; - public static GameEvent POWER_TICK(int pid, int power) => new(){ID = 13, Args = [pid, power]}; - public static GameEvent POWER_OUT(int pid) => new(){ID = 14, Args = [pid]}; - public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]}; - public static GameEvent NEKO_ANGERED(int pid, int enemyId) => new(){ID = 16, Args = [pid, enemyId]}; - public static GameEvent VENT_USED() => new(){ID = 17}; - public static GameEvent NEXT_PHASE() => new(){ID = 18}; + public static GameEvent PLAYER_WIN(int pid) => new(){Id = 11, Args = [pid]}; + public static GameEvent GAME_START() => new(){Id = 12}; + public static GameEvent POWER_TICK(int pid, int power) => new(){Id = 13, Args = [pid, power]}; + public static GameEvent POWER_OUT(int pid) => new(){Id = 14, Args = [pid]}; + public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){Id = 15, Args = [pid, camId, state ? 1 : 0]}; + public static GameEvent NEKO_ANGERED(int pid, int enemyId) => new(){Id = 16, Args = [pid, enemyId]}; + public static GameEvent VENT_USED() => new(){Id = 17}; + public static GameEvent NEXT_PHASE() => new(){Id = 18}; - public int ID{ get; set; } - public bool Hideable => ID < 0; + public int Id{ get; set; } public int[] Args{ get; private set; } public void Serialize(NetDataWriter writer) { - writer.Put(ID); + writer.Put(Id); writer.PutArray(Args); } public void Deserialize(NetDataReader reader) { - ID = reader.GetInt(); + Id = reader.GetInt(); Args = reader.GetIntArray(); } diff --git a/PacketLib/JoinAcceptPacket.cs b/PacketLib/JoinAcceptPacket.cs index 82058f2..66b4971 100644 --- a/PacketLib/JoinAcceptPacket.cs +++ b/PacketLib/JoinAcceptPacket.cs @@ -1,6 +1,5 @@ namespace PacketLib; public class JoinAcceptPacket { - public PlayerState state { get; set; } - // public PlayerState otherPlayerState { get; set; } + public PlayerState State { get; set; } } \ No newline at end of file diff --git a/PacketLib/JoinPacket.cs b/PacketLib/JoinPacket.cs index c009883..6ff2d9e 100644 --- a/PacketLib/JoinPacket.cs +++ b/PacketLib/JoinPacket.cs @@ -1,5 +1,5 @@ namespace PacketLib; public class JoinPacket { - public string username { get; set; } + public string Username { get; set; } } \ No newline at end of file diff --git a/PacketLib/NetDataWriterExtensions.cs b/PacketLib/NetDataWriterExtensions.cs deleted file mode 100644 index 451d1ee..0000000 --- a/PacketLib/NetDataWriterExtensions.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Xml; -using LiteNetLib.Utils; - -namespace PacketLib; - -public static class NetDataWriterExtensions { - public static GameEvent GetGameEvent(this NetDataReader reader) { - GameEvent gevent = new(); - gevent.Deserialize(reader); - return gevent; - } - -} \ No newline at end of file diff --git a/PacketLib/OpponentInitPacket.cs b/PacketLib/OpponentInitPacket.cs index 7321942..0d4d53b 100644 --- a/PacketLib/OpponentInitPacket.cs +++ b/PacketLib/OpponentInitPacket.cs @@ -1,6 +1,6 @@ namespace PacketLib; public class OpponentInitPacket { - public PlayerState state { get; set; } - public string username { get; set; } + public PlayerState State { get; set; } + public string Username { get; set; } } \ No newline at end of file diff --git a/PacketLib/PlayerCommand.cs b/PacketLib/PlayerCommand.cs index fd6b7f8..94c75e3 100644 --- a/PacketLib/PlayerCommand.cs +++ b/PacketLib/PlayerCommand.cs @@ -4,22 +4,21 @@ using LiteNetLib.Utils; namespace PacketLib; public struct PlayerCommand : INetSerializable { - public static PlayerCommand SWITCH_CAM(int id) => new(){ID = 0, Args = [id] }; - public static PlayerCommand SET_MONITOR(bool state) => new(){ID = 1, Args = [state ? 1 : 0]}; - public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){ID = 2, Args = [(int)direction, state ? 1 : 0]}; - public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){ID = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]}; - public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){ID = 4, Args = [camId, state ? 1 : 0]}; - public int ID{ get; set; } - public bool Hideable => ID < 0; + public static PlayerCommand SWITCH_CAM(int id) => new(){Id = 0, Args = [id] }; + public static PlayerCommand SET_MONITOR(bool state) => new(){Id = 1, Args = [state ? 1 : 0]}; + public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){Id = 2, Args = [(int)direction, state ? 1 : 0]}; + public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){Id = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]}; + public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){Id = 4, Args = [camId, state ? 1 : 0]}; + public int Id{ get; set; } public int[] Args{ get; private set; } public void Serialize(NetDataWriter writer) { - writer.Put(ID); + writer.Put(Id); writer.PutArray(Args); } public void Deserialize(NetDataReader reader) { - ID = reader.GetInt(); + Id = reader.GetInt(); Args = reader.GetIntArray(); } diff --git a/PacketLib/PlayerCommandPacket.cs b/PacketLib/PlayerCommandPacket.cs index 8e13f3d..6bb8ef7 100644 --- a/PacketLib/PlayerCommandPacket.cs +++ b/PacketLib/PlayerCommandPacket.cs @@ -1,5 +1,5 @@ namespace PacketLib; public class PlayerCommandPacket { - public PlayerCommand[] commands { get; set; } + public PlayerCommand[] Commands { get; set; } } \ No newline at end of file diff --git a/PacketLib/PlayerState.cs b/PacketLib/PlayerState.cs index 2a03040..a17f19e 100644 --- a/PacketLib/PlayerState.cs +++ b/PacketLib/PlayerState.cs @@ -1,40 +1,39 @@ -using LiteNetLib; -using LiteNetLib.Utils; +using LiteNetLib.Utils; namespace PacketLib; -public struct PlayerState : INetSerializable { // TODO: make a constructor - public int pid; - public int camera; - public bool monitorUp; +public struct PlayerState(int pid, int camera, bool[] doorStates, int power, bool poweredOut) : INetSerializable { + public int Pid = pid; + public int Camera = camera; + public bool MonitorUp; - public int officeTileId; - public bool[] doorStates; - public int[] neighbouringTiles; // the indexes should correspond in both arrays + public int OfficeTileId; + public bool[] DoorStates = doorStates; + public int[] NeighbouringTiles = []; // the indexes should correspond in both arrays + + public int Power = power; + public bool PoweredOut = poweredOut; - public int power; - public bool poweredOut; - public void Serialize(NetDataWriter writer) { - writer.Put(pid); - writer.Put(camera); - writer.Put(monitorUp); - writer.PutArray(doorStates); - writer.Put(officeTileId); - writer.PutArray(neighbouringTiles); - writer.Put(power); - writer.Put(poweredOut); + writer.Put(Pid); + writer.Put(Camera); + writer.Put(MonitorUp); + writer.PutArray(DoorStates); + writer.Put(OfficeTileId); + writer.PutArray(NeighbouringTiles); + writer.Put(Power); + writer.Put(PoweredOut); } public void Deserialize(NetDataReader reader) { - pid = reader.GetInt(); - camera = reader.GetInt(); - monitorUp = reader.GetBool(); - doorStates = reader.GetBoolArray(); - officeTileId = reader.GetInt(); - neighbouringTiles = reader.GetIntArray(); - power = reader.GetInt(); - poweredOut = reader.GetBool(); + Pid = reader.GetInt(); + Camera = reader.GetInt(); + MonitorUp = reader.GetBool(); + DoorStates = reader.GetBoolArray(); + OfficeTileId = reader.GetInt(); + NeighbouringTiles = reader.GetIntArray(); + Power = reader.GetInt(); + PoweredOut = reader.GetBool(); } } diff --git a/PacketLib/UpdatePlayerPacket.cs b/PacketLib/UpdatePlayerPacket.cs index 1e0d663..80f8252 100644 --- a/PacketLib/UpdatePlayerPacket.cs +++ b/PacketLib/UpdatePlayerPacket.cs @@ -1,11 +1,5 @@ namespace PacketLib; public class UpdatePlayerPacket { - // public PlayerState stateP1{ get; set; } - // public PlayerState stateP2{ get; set; } - - // TODO: implement anti-desync measures by comparing server and client states - - public GameEvent[] events { get; set; } - // public EventQueue eventQueue { get; set; } + public GameEvent[] Events { get; set; } } \ No newline at end of file