Oprava spawnování monster, optimalizace v CommandProcessor a EventProcessor. Přesunutí některých tříd do vlastních namespaců, pročištění kódu, úpravy formátování, odstranění nepoužívaných souborů a zakomentovaného kódu

This commit is contained in:
Perry 2026-03-28 09:59:31 +01:00
parent e5d746d597
commit 243f071a43
62 changed files with 873 additions and 1217 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using GlobalClassLib;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
using ONDClient.GUI;
using ONDClient.Map;
using ONDClient.Sound;
using PacketLib;
namespace ONDClient.Net;
public static class CommandManager {
private static readonly (string label, Keys key, Action action)[] keybinds = [
("Toggle camera", Keys.Space, SendToggleCamera),
("Toggle left door", Keys.A, ToggleDoorLeft),
("Toggle centre door", Keys.W, ToggleDoorCentre),
("Toggle right door", Keys.D, ToggleDoorRight),
("Toggle back door", Keys.S, ToggleDoorBack),
("Toggle light", Keys.F, ToggleLight)
];
private static InputListenerHook AllControlsHook{ get; } = new(true);
public static void InitInputListeners() {
Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, AllControlsHook));
}
public static void AllowGameControls(bool state) {
AllControlsHook.Enabled = state;
}
private static void SendToggleCamera() {
Client.Player.State.MonitorUp = !Client.Player.State.MonitorUp;
UIManager.ChangeMonitorState(Client.Player.State.MonitorUp);
Client.SendCommands([PlayerCommand.SET_MONITOR(Client.Player.State.MonitorUp)]);
SoundManager.PlayMonitorFlip();
}
private static void ToggleDoorLeft() => SendToggleDoor(Direction.EAST);
private static void ToggleDoorCentre() => SendToggleDoor(Direction.NORTH);
private static void ToggleDoorRight() => SendToggleDoor(Direction.WEST);
private static void ToggleDoorBack() => SendToggleDoor(Direction.SOUTH);
private static Dictionary<Direction, TileConnectorProjection> currentDoorBinds = new();
private static void ToggleLight() => SendToggleLight(Client.Player.State.Camera, !ClientMapManager.Get(Client.Player.State.Camera).Lit);
private static void SendToggleDoor(Direction direction) {
if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){
SendToggleRemoteDoor(direction);
return;
}
if (direction == Direction.SOUTH) return;
Client.Player.State.DoorStates[(int)direction] = !Client.Player.State.DoorStates[(int)direction];
UIManager.ChangeDoorState(direction, Client.Player.State.DoorStates[(int)direction]);
SoundManager.PlayDoor(Client.Player.State.DoorStates[(int)direction]);
Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.State.DoorStates[(int)direction])]);
}
private static void SendToggleRemoteDoor(Direction direction) {
if (!currentDoorBinds.TryGetValue(direction, out var connector)) return;
if (connector.Owner != Client.Player) return;
connector.Blocked = !connector.Blocked;
Client.SendCommands([PlayerCommand.SET_DOOR_REMOTE(connector.Id, connector.Blocked)]);
SoundManager.PlayDoorRemote(connector.Blocked);
UIManager.ChangeRemoteDoorState(connector.Id, connector.Blocked);
}
public static void SendChangeCamera(int id) {
if (id == Client.Player.State.OfficeTileId || id == Client.Opponent.State.OfficeTileId) return;
Client.Player.State.Camera = id;
UIManager.ChangeCamera(id);
SoundManager.PlayCameraSwitch();
Client.SendCommands([PlayerCommand.SWITCH_CAM(id)]);
MapTileProjection tile = ClientMapManager.Get(id);
currentDoorBinds.Clear();
foreach (var c in tile.GetAllConnectors().Where(c => c.Type == ConnectorType.DOOR_REMOTE)){
Direction dir = c.GetDirection(tile);
if (dir == Direction.NONE) return;
currentDoorBinds.Add(dir, c);
}
}
private static void SendToggleLight(int id, bool state) {
if(!Client.Player.State.MonitorUp || ClientMapManager.Get(id).Owner != Client.Player) return;
ClientMapManager.Get(id).Lit = state;
UIManager.UpdateCameras([id]);
SoundManager.PlayLight(state);
Client.SendCommands([PlayerCommand.SET_LIGHT(id, state)]);
}
}