Oprava spawnování monster, optimalizace v CommandProcessor a EventProcessor. Přesunutí některých tříd do vlastních namespaců, pročištění kódu, úpravy formátování, odstranění nepoužívaných souborů a zakomentovaného kódu

This commit is contained in:
Perry 2026-03-28 09:59:31 +01:00
parent e5d746d597
commit 243f071a43
62 changed files with 873 additions and 1217 deletions

View file

@ -8,11 +8,14 @@ using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
using ONDClient.Enemies;
using ONDClient.Map;
using ONDClient.Net;
using ONDClient.Sound;
namespace ONDClient.GUI;
public class UIManager {
public static class UIManager {
public static class ScreenTypes {
public const string OFFICE = "office";
@ -24,35 +27,31 @@ public class UIManager {
public const string LOADING = "loading";
}
private static Screen officeScreen = new(ScreenTypes.OFFICE);
private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static Screen overlayScreen = new(ScreenTypes.OVERLAY);
private static Screen winScreen = new(ScreenTypes.WIN);
private static Screen loseScreen = new(ScreenTypes.LOSE);
private static Screen menuScreen = new(ScreenTypes.MENU);
private static Screen loadingScreen = new(ScreenTypes.LOADING);
private static readonly Screen officeScreen = new(ScreenTypes.OFFICE);
private static readonly Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static readonly Screen overlayScreen = new(ScreenTypes.OVERLAY);
private static readonly Screen winScreen = new(ScreenTypes.WIN);
private static readonly Screen loseScreen = new(ScreenTypes.LOSE);
private static readonly Screen menuScreen = new(ScreenTypes.MENU);
private static readonly Screen loadingScreen = new(ScreenTypes.LOADING);
private static TextureAtlas testAtlas;
// private static TextureAtlas testAtlas;
public static TextureAtlas OfficeAtlas{ get; private set; }
public static TextureAtlas MonitorAtlas{ get; private set; }
public static TextureAtlas EnemyAtlas{ get; private set; }
public static TextureAtlas RoomAtlas{ get; private set; }
public static SpriteFont PixelMonoFont{ get; private set; }
public static int GlobalPixelMultiplier{ get; private set; }
// private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary<int, UIElement> enemyElements = new();
private static TimerUIElement timerElement;
private static UIElement cameraView;
private static Dictionary<int, UIElement> lightIndicators = new();
private static InputListenerHook monitorSwitchHook;
private static bool fullBright = false; // Debug
public static void LoadAssets() {
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
// testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
@ -61,21 +60,16 @@ public class UIManager {
}
public static void InitUI() {
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
UIElement.GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]);
// Screen.SetScreen(ScreenTypes.OFFICE);
// Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
// office
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
// monitor
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
@ -94,13 +88,11 @@ public class UIManager {
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
// main menu
// timer and power
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
TextUIElement powerLabel = (TextUIElement)
monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"});
@ -108,6 +100,7 @@ public class UIManager {
monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)});
monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)});
// loading
ReturnToMenuElement returnToMenuElement = new ReturnToMenuElement(new(320, 290), PixelMonoFont);
winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green});
loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red});
@ -115,6 +108,7 @@ public class UIManager {
loseScreen.AddElement("press-space", returnToMenuElement);
loadingScreen.AddElement("press-space", returnToMenuElement);
// main menu
MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: "));
MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1"));
UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont)
@ -123,7 +117,7 @@ public class UIManager {
Pressable = true,
OnMousePress = () => {
Client.Player.username = usernameField.Text;
Client.Player.Username = usernameField.Text;
Client.Connect(field.Text, 9012);
Screen.SetScreen(ScreenTypes.LOADING);
}
@ -132,7 +126,7 @@ public class UIManager {
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
OnMousePress = () => {
Client.StartServer();
Client.Player.username = usernameField.Text;
Client.Player.Username = usernameField.Text;
Client.Connect("127.0.0.1", 9012);
Screen.SetScreen(ScreenTypes.LOADING);
@ -146,17 +140,14 @@ public class UIManager {
ResetUI();
Screen.SetScreen(ScreenTypes.MENU);
CommandManager.AllowGameControls(false);
// if(Client.Player.username != null)
// ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
if (Client.Player.State.OfficeTileId == id || Client.Opponent.State.OfficeTileId == id) continue;
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement(
@ -168,16 +159,11 @@ public class UIManager {
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
{Visible = false},
true));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.State.Camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.State.Camera].Bounds.Item1), true);
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
@ -198,8 +184,8 @@ public class UIManager {
Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
CommandManager.AllowGameControls(true);
UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
cameraView.SetTexture(Client.Player.state.camera);
UpdateCameras([Client.Player.State.Camera]); // in case there is an enemy on the default camera
cameraView.SetTexture(Client.Player.State.Camera);
}
public static void StartTimer() {
timerElement.Start();
@ -236,17 +222,17 @@ public class UIManager {
}
}
public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting
public static void ChangeDoorStateOpponent(Direction dir, bool state) {
int stateInt = state ? 1 : 0;
switch ((int)dir){
case 0:
switch (dir){
case Direction.EAST:
monitorScreen["p2-office-door-left"].SetTexture(stateInt);
break;
case 1:
case Direction.NORTH:
monitorScreen["p2-office-door-centre"].SetTexture(stateInt);
break;
case 2:
case Direction.WEST:
monitorScreen["p2-office-door-right"].SetTexture(stateInt);
break;
}
@ -258,7 +244,7 @@ public class UIManager {
public static void ChangeMonitorState(bool state) {
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
UpdateCameras([Client.Player.state.camera]);
UpdateCameras([Client.Player.State.Camera]);
}
public static void ChangeMonitorStateOpponent(bool state) {
@ -274,15 +260,15 @@ public class UIManager {
public static void UpdateCameras(int[] camIds) {
foreach (var id in camIds){
MapTileProjection tile = ClientMapManager.Get(id);
if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue;
if(tile.Owner == null || tile.Id == Client.Player.State.OfficeTileId || tile.Id == Client.Opponent.State.OfficeTileId) continue;
lightIndicators[id].Visible = tile.Lit;
}
if (camIds.Contains(Client.Player.state.camera)){
bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright;
if (camIds.Contains(Client.Player.State.Camera)){
bool lit = ClientMapManager.Get(Client.Player.State.Camera).Lit || fullBright;
cameraView.Visible = lit;
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.State.Camera));
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
@ -291,7 +277,7 @@ public class UIManager {
enemyElement.SetTexture(lit);
}
if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){
if (!lit && Client.Player.State.MonitorUp && enemies.Any(e => e.Type == EnemyType.NEKO)){
SoundManager.StartNekoPurr();
}
else{
@ -302,7 +288,6 @@ public class UIManager {
public static void ChangeCameraOpponent(int id) {
monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
}
public static void Jumpscare(ClientEnemy enemy) {
@ -310,10 +295,6 @@ public class UIManager {
enemy.JumpscareSprite.Play();
timerElement.Stop();
CommandManager.AllowGameControls(false);
// UIElement jumpscareElement = enemy.Sprite.Clone();
// jumpscareElement.ScaleMultiplier = 2;
// jumpscareElement.SetPosition(new Point(0, 0));
// officeScreen.AddElement("jumpscare", jumpscareElement);
}
public static void ShowVictoryScreen() {
@ -322,7 +303,6 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ShowDeathScreen() {
@ -331,11 +311,10 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ResetUI() {
foreach (Screen screen in Screen.Screens.Values){
foreach (Screen screen in Screen.GetAllScreens()){
screen.RemoveTemporary();
}
lightIndicators.Clear();
@ -343,13 +322,4 @@ public class UIManager {
timerElement.Stop();
}
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
// }
public static void SetLoadingScreenMessage(string text) {
}
}