Oprava spawnování monster, optimalizace v CommandProcessor a EventProcessor. Přesunutí některých tříd do vlastních namespaců, pročištění kódu, úpravy formátování, odstranění nepoužívaných souborů a zakomentovaného kódu

This commit is contained in:
Perry 2026-03-28 09:59:31 +01:00
parent e5d746d597
commit 243f071a43
62 changed files with 873 additions and 1217 deletions

View file

@ -5,7 +5,7 @@ using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class EnemyUIElement : UIElement {
private int unlitTexturesId;
private readonly int unlitTexturesId;
private bool currentlyLit = true;
public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) {
@ -28,6 +28,6 @@ public class EnemyUIElement : UIElement {
public void SetTexture(bool lit) {
if(lit == currentlyLit) return;
currentlyLit = lit;
SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId);
SetTexture(lit ? CurrentTextureId - unlitTexturesId : CurrentTextureId);
}
}

View file

@ -10,29 +10,23 @@ public class JumpscareUIElement : UIElement {
private int twitchVertical;
private Point positionDefault;
private Random random;
private float defaultScaleMultiplier;
private float twitchScale;
private bool playing = false;
private Stopwatch stopwatch = new();
private int duration;
public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, float twitchScale, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) {
public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) {
this.twitchHorizontal = twitchHorizontal;
this.twitchVertical = twitchVertical;
this.positionDefault = positionDefault;
random = new Random();
this.defaultScaleMultiplier = defaultScaleMultiplier;
ScaleMultiplier = defaultScaleMultiplier;
this.twitchScale = twitchScale;
duration = durationMs;
Active = false;
Visible = false;
AfterStop = afterStop;
}
// public JumpscareUIElement(UIElement element) : base(element.GetTextures(), element.Bounds.Item1) {}
public void Play() {
playing = true;
Active = true;
@ -51,8 +45,6 @@ public class JumpscareUIElement : UIElement {
AfterStop();
}
}
// ScaleMultiplier = defaultScaleMultiplier + (float)(random.NextDouble() * twitchScale * new[]{-1, 1}[random.Next(2)]);
}
private Action AfterStop;

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@ -1,17 +1,17 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ONDClient.Net;
namespace ONDClient.GUI;
public class LoadingUIElement : TextUIElement {
private Func<string> expectedEndpointGetter;
private readonly Func<string> expectedEndpointGetter;
private Client.ConnectionState lastState = Client.ConnectionState.IDLE;
public LoadingUIElement(Point corner1, SpriteFont font, Func<string> expectedEndpointGetter, Alignment alignment = Alignment.CENTER, bool autoBounds = true) : base(corner1, font, alignment, autoBounds) {
this.expectedEndpointGetter = expectedEndpointGetter;
Active = true;
// Color = Color.LightGray;
}
public override void Update() {
@ -29,9 +29,8 @@ public class LoadingUIElement : TextUIElement {
Text = "Waiting for opponent...";
break;
case Client.ConnectionState.GAME_STARTING:
Text = "Opponent: " + Client.Opponent.username;
Text = "Opponent: " + Client.Opponent.Username;
Color = Color.White;
// ScaleMultiplier = 1.5f;
break;
case Client.ConnectionState.IDLE:
Text = "Idle";

View file

@ -1,12 +1,11 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class MenuInputField : UIElement {
private TextUIElement labelElement;
private TextBoxUIElement textBoxElement;
private readonly TextUIElement labelElement;
private readonly TextBoxUIElement textBoxElement;
public MenuInputField(SpriteFont font, Point position, string label, string defaultValue = "") : base(position, position) {
labelElement =

View file

@ -1,26 +1,27 @@
using GlobalClassLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ONDClient.Net;
namespace ONDClient.GUI;
public class PowerIndicator : TextUIElement {
private string label;
private ClientPlayer player;
private readonly string label;
private readonly ClientPlayer player;
private int lastPowerValue;
public PowerIndicator(Point corner1, SpriteFont font, ClientPlayer player, string label, Alignment alignment = Alignment.LEFT) : base(corner1, font, alignment, autoBounds:true) {
this.player = player;
this.label = label;
lastPowerValue = player.state.power;
lastPowerValue = player.State.Power;
Text = GetText();
}
public override void Update() {
if (player.state.power == lastPowerValue) return;
lastPowerValue = player.state.power;
if (player.State.Power == lastPowerValue) return;
lastPowerValue = player.State.Power;
Text = GetText();
}
private string GetText() => $"{label}{(int)(((float)player.state.power / Power.MAX_POWER_VALUE) * 100)}";
private string GetText() => $"{label}{(int)(((float)player.State.Power / Power.MAX_POWER_VALUE) * 100)}";
}

View file

@ -2,6 +2,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
using ONDClient.Net;
namespace ONDClient.GUI;

View file

@ -1,5 +1,5 @@
using System.Collections.Generic;
using Microsoft.VisualBasic.CompilerServices;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary.Input;
@ -9,36 +9,36 @@ namespace ONDClient.GUI;
public class Screen {
public static Dictionary<string, Screen> Screens = new();
private static Dictionary<string, Screen> screens = new();
public static Screen CurrentScreen{ get; private set; } = Empty;
public static Screen OverlayScreen{ get; private set; } = Empty;
public static void AddScreens(Screen[] screens) {
foreach (var screen in screens){
Screens.Add(screen.Label, screen);
public static void AddScreens(Screen[] screensToAdd) {
foreach (var screen in screensToAdd){
Screen.screens.Add(screen.Label, screen);
}
}
public static void AddScreen(string id, Screen screen, bool activate = false) {
Screens.Add(id, screen);
screens.Add(id, screen);
if (activate) SetScreen(id);
}
public static void SetScreen(string id) {
if (CurrentScreen.temporary){
Screens.Remove(CurrentScreen.Label);
screens.Remove(CurrentScreen.Label);
}
CurrentScreen.Active = false;
CurrentScreen = Screens[id];
CurrentScreen = screens[id];
CurrentScreen.Active = true;
}
public static void RemoveScreen(string id) {
Screens.Remove(id);
screens.Remove(id);
}
public static void UpdateAll() {
foreach (var screen in Screens.Values){
foreach (var screen in screens.Values){
if (!screen.Active) continue;
screen.Update();
}
@ -47,11 +47,11 @@ public class Screen {
public static void SetOverlayScreen(string id) {
if (OverlayScreen.temporary){
Screens.Remove(OverlayScreen.Label);
screens.Remove(OverlayScreen.Label);
}
OverlayScreen.Active = false;
OverlayScreen = Screens[id];
OverlayScreen = screens[id];
OverlayScreen.Active = true;
}
@ -63,6 +63,8 @@ public class Screen {
CurrentScreen.Draw(spriteBatch);
OverlayScreen.Draw(spriteBatch);
}
public static Screen[] GetAllScreens() => screens.Values.ToArray();
@ -117,15 +119,6 @@ public class Screen {
temporaryElements.ForEach(RemoveElement);
temporaryElements.Clear();
}
public void SetActive(bool active) {
Active = active;
if (Active == active) return;
foreach (var keyValuePair in elements){
keyValuePair.Value.Active = Active;
}
}
private void ProcessMouseInput(MouseState mouseState) {
if (!Active){
@ -135,19 +128,19 @@ public class Screen {
if (!element.Pressable) continue;
if (element.IsWithinBounds(mouseState.Position)){
element.OnMousePress(); // TODO: differentiate between press, hold and release events
element.OnMousePress();
}
}
}
public void Update() {
private void Update() {
foreach (var element in elements.Values){
if (!element.Active) continue;
element.Update();
}
}
public void Draw(SpriteBatch spriteBatch) {
private void Draw(SpriteBatch spriteBatch) {
foreach (var val in elementsInDrawOrder){
val.Draw(spriteBatch);
}

View file

@ -2,7 +2,6 @@ using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
namespace ONDClient.GUI;

View file

@ -1,7 +1,6 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
@ -20,6 +19,7 @@ public class TextUIElement : UIElement {
public Color Color{ get; set; } = Color.White;
public bool AutoBounds{ get; protected set; } = false;
private Vector2 origin;
private const float UNIVERSAL_TEXT_SCALE_MULTIPLIER = 0.3f;
@ -39,7 +39,7 @@ public class TextUIElement : UIElement {
if(!Visible || !Active) return;
base.Draw(spriteBatch);
align();
spriteBatch.DrawString(Font, Text, screenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0);
spriteBatch.DrawString(Font, Text, ScreenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0);
}
public void Align(Alignment alignment) {
@ -60,7 +60,7 @@ public class TextUIElement : UIElement {
protected override void UpdateBounds() {
Point inSpaceOrigin = Bounds.Item1 + origin.ToPoint();
_bounds = ((Bounds.Item1 - inSpaceOrigin).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin);
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
Align(CurrentAlignment);
}

View file

@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@ -8,7 +7,6 @@ namespace ONDClient.GUI;
public class TimerUIElement : TextUIElement{
private Stopwatch stopwatch = new();
public TimerUIElement(Point corner1, SpriteFont font) : base(corner1, font) {
Text = "00:00.000";
Bounds = (corner1, corner1 + new Point((int)Measure().X, (int)Measure().Y));
@ -17,7 +15,6 @@ public class TimerUIElement : TextUIElement{
public override void Update() {
if (stopwatch.IsRunning){
Text = stopwatch.Elapsed.ToString("mm\\:ss\\.fff");
// Text = stopwatch.ElapsedMilliseconds.ToString();
}
}

View file

@ -1,31 +1,28 @@
using System;
using System.Collections.Generic;
using System.Net.Mime;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
namespace ONDClient.GUI;
public class UIElement {
public static int GlobalPixelMultiplier{ get; set; }
public bool Active { get; set; } = true;
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
public int DrawPriority { get; } = 0;
protected (Point, Point) _bounds;
public (Point, Point) Bounds{
get => _bounds;
protected set { _bounds = value; UpdateBounds(); }
}
protected (Point, Point) screenSpaceBounds;
public List<TextureRegion> Textures = new();
protected int currentTextureId = 0;
protected (Point, Point) _bounds;
protected (Point, Point) ScreenSpaceBounds;
protected int CurrentTextureId = 0;
private List<TextureRegion> textures = new();
private float _scaleMultiplier = 1;
public float ScaleMultiplier{
get{
@ -38,23 +35,23 @@ public class UIElement {
}
protected int pixelScaleMultiplier = 1;
private void LoadPixelScaleMultiplier() {
pixelScaleMultiplier = (int)(UIManager.GlobalPixelMultiplier * _scaleMultiplier); // TODO: move GlobalPixelMultiplier somewhere where it would make sense
pixelScaleMultiplier = (int)(GlobalPixelMultiplier * _scaleMultiplier);
UpdateBounds();
}
protected virtual void UpdateBounds() {
_bounds = (Bounds.Item1, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + Bounds.Item1);
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
Textures.Add(texture);
textures.Add(texture);
Bounds = (position, position + new Point(texture.Width, texture.Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
this.Textures.AddRange(textures);
this.textures.AddRange(textures);
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
@ -67,44 +64,41 @@ public class UIElement {
}
public virtual void SetTexture(int textureId) {
if (textureId >= Textures.Count){
if (textureId >= textures.Count){
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
return;
}
currentTextureId = textureId;
CurrentTextureId = textureId;
}
public virtual void Update() { }
public bool IsWithinBounds(Point pos) {
return pos.X >= Math.Min(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && pos.X <= Math.Max(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) &&
pos.Y >= Math.Min(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y);
return pos.X >= Math.Min(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) && pos.X <= Math.Max(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) &&
pos.Y >= Math.Min(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y);
}
public Action OnMousePress{ get; set; }
// public virtual void OnMousePress() { }
public virtual void OnMouseRelease() { }
public virtual void OnMouseHold() { }
// public virtual void OnMouseRelease() { }
// public virtual void OnMouseHold() { }
public virtual void Draw(SpriteBatch spriteBatch) {
if (!Visible || !Active || Textures.Count == 0){
if (!Visible || !Active || textures.Count == 0){
return;
}
Textures[currentTextureId].Draw(spriteBatch, screenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
textures[CurrentTextureId].Draw(spriteBatch, ScreenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
// texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
}
public void SetPosition(Point position) {
Bounds = (position, position + new Point(Textures[0].Width, Textures[0].Height));
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
}
public UIElement Clone() {
return new UIElement(Textures.ToArray(), Bounds.Item1);
return new UIElement(textures.ToArray(), Bounds.Item1);
}
public TextureRegion[] GetTextures() => Textures.ToArray();
public TextureRegion[] GetTextures() => textures.ToArray();
}

View file

@ -8,11 +8,14 @@ using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
using ONDClient.Enemies;
using ONDClient.Map;
using ONDClient.Net;
using ONDClient.Sound;
namespace ONDClient.GUI;
public class UIManager {
public static class UIManager {
public static class ScreenTypes {
public const string OFFICE = "office";
@ -24,35 +27,31 @@ public class UIManager {
public const string LOADING = "loading";
}
private static Screen officeScreen = new(ScreenTypes.OFFICE);
private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static Screen overlayScreen = new(ScreenTypes.OVERLAY);
private static Screen winScreen = new(ScreenTypes.WIN);
private static Screen loseScreen = new(ScreenTypes.LOSE);
private static Screen menuScreen = new(ScreenTypes.MENU);
private static Screen loadingScreen = new(ScreenTypes.LOADING);
private static readonly Screen officeScreen = new(ScreenTypes.OFFICE);
private static readonly Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static readonly Screen overlayScreen = new(ScreenTypes.OVERLAY);
private static readonly Screen winScreen = new(ScreenTypes.WIN);
private static readonly Screen loseScreen = new(ScreenTypes.LOSE);
private static readonly Screen menuScreen = new(ScreenTypes.MENU);
private static readonly Screen loadingScreen = new(ScreenTypes.LOADING);
private static TextureAtlas testAtlas;
// private static TextureAtlas testAtlas;
public static TextureAtlas OfficeAtlas{ get; private set; }
public static TextureAtlas MonitorAtlas{ get; private set; }
public static TextureAtlas EnemyAtlas{ get; private set; }
public static TextureAtlas RoomAtlas{ get; private set; }
public static SpriteFont PixelMonoFont{ get; private set; }
public static int GlobalPixelMultiplier{ get; private set; }
// private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary<int, UIElement> enemyElements = new();
private static TimerUIElement timerElement;
private static UIElement cameraView;
private static Dictionary<int, UIElement> lightIndicators = new();
private static InputListenerHook monitorSwitchHook;
private static bool fullBright = false; // Debug
public static void LoadAssets() {
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
// testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
@ -61,21 +60,16 @@ public class UIManager {
}
public static void InitUI() {
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
UIElement.GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]);
// Screen.SetScreen(ScreenTypes.OFFICE);
// Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
// office
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
// monitor
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
@ -94,13 +88,11 @@ public class UIManager {
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
// main menu
// timer and power
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
TextUIElement powerLabel = (TextUIElement)
monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"});
@ -108,6 +100,7 @@ public class UIManager {
monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)});
monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)});
// loading
ReturnToMenuElement returnToMenuElement = new ReturnToMenuElement(new(320, 290), PixelMonoFont);
winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green});
loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red});
@ -115,6 +108,7 @@ public class UIManager {
loseScreen.AddElement("press-space", returnToMenuElement);
loadingScreen.AddElement("press-space", returnToMenuElement);
// main menu
MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: "));
MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1"));
UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont)
@ -123,7 +117,7 @@ public class UIManager {
Pressable = true,
OnMousePress = () => {
Client.Player.username = usernameField.Text;
Client.Player.Username = usernameField.Text;
Client.Connect(field.Text, 9012);
Screen.SetScreen(ScreenTypes.LOADING);
}
@ -132,7 +126,7 @@ public class UIManager {
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
OnMousePress = () => {
Client.StartServer();
Client.Player.username = usernameField.Text;
Client.Player.Username = usernameField.Text;
Client.Connect("127.0.0.1", 9012);
Screen.SetScreen(ScreenTypes.LOADING);
@ -146,17 +140,14 @@ public class UIManager {
ResetUI();
Screen.SetScreen(ScreenTypes.MENU);
CommandManager.AllowGameControls(false);
// if(Client.Player.username != null)
// ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
if (Client.Player.State.OfficeTileId == id || Client.Opponent.State.OfficeTileId == id) continue;
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement(
@ -168,16 +159,11 @@ public class UIManager {
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
{Visible = false},
true));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.State.Camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.State.Camera].Bounds.Item1), true);
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
@ -198,8 +184,8 @@ public class UIManager {
Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
CommandManager.AllowGameControls(true);
UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
cameraView.SetTexture(Client.Player.state.camera);
UpdateCameras([Client.Player.State.Camera]); // in case there is an enemy on the default camera
cameraView.SetTexture(Client.Player.State.Camera);
}
public static void StartTimer() {
timerElement.Start();
@ -236,17 +222,17 @@ public class UIManager {
}
}
public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting
public static void ChangeDoorStateOpponent(Direction dir, bool state) {
int stateInt = state ? 1 : 0;
switch ((int)dir){
case 0:
switch (dir){
case Direction.EAST:
monitorScreen["p2-office-door-left"].SetTexture(stateInt);
break;
case 1:
case Direction.NORTH:
monitorScreen["p2-office-door-centre"].SetTexture(stateInt);
break;
case 2:
case Direction.WEST:
monitorScreen["p2-office-door-right"].SetTexture(stateInt);
break;
}
@ -258,7 +244,7 @@ public class UIManager {
public static void ChangeMonitorState(bool state) {
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
UpdateCameras([Client.Player.state.camera]);
UpdateCameras([Client.Player.State.Camera]);
}
public static void ChangeMonitorStateOpponent(bool state) {
@ -274,15 +260,15 @@ public class UIManager {
public static void UpdateCameras(int[] camIds) {
foreach (var id in camIds){
MapTileProjection tile = ClientMapManager.Get(id);
if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue;
if(tile.Owner == null || tile.Id == Client.Player.State.OfficeTileId || tile.Id == Client.Opponent.State.OfficeTileId) continue;
lightIndicators[id].Visible = tile.Lit;
}
if (camIds.Contains(Client.Player.state.camera)){
bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright;
if (camIds.Contains(Client.Player.State.Camera)){
bool lit = ClientMapManager.Get(Client.Player.State.Camera).Lit || fullBright;
cameraView.Visible = lit;
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.State.Camera));
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
@ -291,7 +277,7 @@ public class UIManager {
enemyElement.SetTexture(lit);
}
if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){
if (!lit && Client.Player.State.MonitorUp && enemies.Any(e => e.Type == EnemyType.NEKO)){
SoundManager.StartNekoPurr();
}
else{
@ -302,7 +288,6 @@ public class UIManager {
public static void ChangeCameraOpponent(int id) {
monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
}
public static void Jumpscare(ClientEnemy enemy) {
@ -310,10 +295,6 @@ public class UIManager {
enemy.JumpscareSprite.Play();
timerElement.Stop();
CommandManager.AllowGameControls(false);
// UIElement jumpscareElement = enemy.Sprite.Clone();
// jumpscareElement.ScaleMultiplier = 2;
// jumpscareElement.SetPosition(new Point(0, 0));
// officeScreen.AddElement("jumpscare", jumpscareElement);
}
public static void ShowVictoryScreen() {
@ -322,7 +303,6 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ShowDeathScreen() {
@ -331,11 +311,10 @@ public class UIManager {
CommandManager.AllowGameControls(false);
SoundManager.StopAmbience();
SoundManager.StopNekoPurr();
// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ResetUI() {
foreach (Screen screen in Screen.Screens.Values){
foreach (Screen screen in Screen.GetAllScreens()){
screen.RemoveTemporary();
}
lightIndicators.Clear();
@ -343,13 +322,4 @@ public class UIManager {
timerElement.Stop();
}
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
// }
public static void SetLoadingScreenMessage(string text) {
}
}