Oprava spawnování monster, optimalizace v CommandProcessor a EventProcessor. Přesunutí některých tříd do vlastních namespaců, pročištění kódu, úpravy formátování, odstranění nepoužívaných souborů a zakomentovaného kódu
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62 changed files with 873 additions and 1217 deletions
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@ -3,29 +3,24 @@ namespace GlobalClassLib;
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public abstract class GlobalEnemy<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> {
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public TTile? Location { get; set; }
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public bool Visible { get; set; }
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public abstract string Name{ get; }
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public abstract int TypeId{ get; }
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public int Id { get; }
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public abstract string Name{ get; }
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public abstract EnemyType Type{ get; }
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// ReSharper disable once StaticMemberInGenericType
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private static int nextId = 0;
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// public static Dictionary<TTile, GlobalEnemy<TTile, TCon>> PresentEnemies = new();
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public GlobalEnemy() {
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Id = nextId++;
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}
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public GlobalEnemy(int id) {
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Id = id;
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}
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public virtual void Spawn(TTile? location) {
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// PresentEnemies.Add(location, this);
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public virtual void Spawn(TTile location) {
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Location = location;
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Visible = true;
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Console.WriteLine($"Enemy {Id} ({Name}) spawned at {(location == null ? "" : location.Id)} {(location == null ? "" : location.GridPosition)}");
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Console.WriteLine($"Enemy {Id} ({Name}) spawned at {location.Id} {location.GridPosition}");
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}
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public virtual void Update() { }
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