OneNightDuel/ONDClient/GUI/UIElement.cs

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C#
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class UIElement {
public static int GlobalPixelMultiplier{ get; set; }
public bool Active { get; set; } = true;
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
public int DrawPriority { get; } = 0;
public (Point, Point) Bounds{
get => _bounds;
protected set { _bounds = value; UpdateBounds(); }
}
protected (Point, Point) _bounds;
protected (Point, Point) ScreenSpaceBounds;
protected int CurrentTextureId = 0;
private List<TextureRegion> textures = new();
private float _scaleMultiplier = 1;
public float ScaleMultiplier{
get{
return _scaleMultiplier;
}
set{
_scaleMultiplier = value;
LoadPixelScaleMultiplier();
}
}
protected int pixelScaleMultiplier = 1;
private void LoadPixelScaleMultiplier() {
pixelScaleMultiplier = (int)(GlobalPixelMultiplier * _scaleMultiplier);
UpdateBounds();
}
protected virtual void UpdateBounds() {
_bounds = (Bounds.Item1, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + Bounds.Item1);
ScreenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
textures.Add(texture);
Bounds = (position, position + new Point(texture.Width, texture.Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
this.textures.AddRange(textures);
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
public UIElement(Point corner1, Point corner2) {
Bounds = (corner1, corner2);
Visible = false;
LoadPixelScaleMultiplier();
}
public virtual void SetTexture(int textureId) {
if (textureId >= textures.Count){
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
return;
}
CurrentTextureId = textureId;
}
public virtual void Update() { }
public bool IsWithinBounds(Point pos) {
return pos.X >= Math.Min(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) && pos.X <= Math.Max(ScreenSpaceBounds.Item1.X, ScreenSpaceBounds.Item2.X) &&
pos.Y >= Math.Min(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(ScreenSpaceBounds.Item1.Y, ScreenSpaceBounds.Item2.Y);
}
public Action OnMousePress{ get; set; }
// public virtual void OnMouseRelease() { }
// public virtual void OnMouseHold() { }
public virtual void Draw(SpriteBatch spriteBatch) {
if (!Visible || !Active || textures.Count == 0){
return;
}
textures[CurrentTextureId].Draw(spriteBatch, ScreenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
// texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
}
public void SetPosition(Point position) {
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
}
public UIElement Clone() {
return new UIElement(textures.ToArray(), Bounds.Item1);
}
public TextureRegion[] GetTextures() => textures.ToArray();
}