OneNightDuel/FNAF_Clone/GUI/UIElement.cs

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C#
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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
namespace FNAF_Clone.GUI;
public class UIElement {
public bool Active { get; set; } = false;
public bool Pressable { get; set; } = false;
private (Point, Point) bounds; // TODO: Change this to support non-rectangular hitboxes
private TextureRegion texture;
public UIElement(TextureRegion texture, Point position) {
this.texture = texture;
bounds = (position, position + new Point(texture.Width, texture.Height));
}
public void Update() {
}
public bool IsWithinBounds(Point pos) {
return pos.X >= Math.Min(bounds.Item1.X, bounds.Item2.X) && pos.X <= Math.Max(bounds.Item1.X, bounds.Item2.X) &&
pos.Y >= Math.Min(bounds.Item1.Y, bounds.Item2.Y) && pos.Y <= Math.Max(bounds.Item1.Y, bounds.Item2.Y);
}
public Action OnMousePress{ get; set; }
// public virtual void OnMousePress() { }
public virtual void OnMouseRelease() { }
public virtual void OnMouseHold() { }
public void Draw(SpriteBatch spriteBatch) {
texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
}
}