Rozsvěcení a zhasínání světel, sprity pro místnosti, indikátory rozsvícených světel, po konci hry je hráč vrácen do hlavního menu

This commit is contained in:
Perry 2026-03-16 20:43:53 +01:00
parent 25a62af483
commit 55fd052072
27 changed files with 338 additions and 113 deletions

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@ -12,6 +12,7 @@
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@ -98,16 +98,7 @@ public class Client {
#nullable enable
private static void OnMapInit(MapInitPacket packet) {
(int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[packet.Connectors.Length / 4];
for (int i = 0; i < packet.Connectors.Length / 4; i++){
connectorsData[i] = (packet.Connectors[i * 4], packet.Connectors[i * 4 + 1], (ConnectorType)packet.Connectors[i * 4 + 2], packet.Connectors[i * 4 + 3] == -1 ? null : GetPlayer(packet.Connectors[i * 4 + 3]));
}
ClientMapManager.InitMap(packet.UpsideDown);
TileConnectorProjection[] connectors = connectorsData.Select(c => new TileConnectorProjection(ClientMapManager.Get(c.id1), ClientMapManager.Get(c.id2), c.type){Owner = c.owner}).ToArray();
ClientMapManager.InitConnectors(connectors);
UIManager.SpawnMapElements(connectors.Where(c => c.Type == ConnectorType.DOOR_REMOTE).ToArray());
ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown);
}
public static void Update() {

View file

@ -6,7 +6,7 @@ using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
public ClientEnemy(int typeId, string name, int id, UIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
Name = name;
TypeId = typeId;
Sprite = sprite;

View file

@ -6,12 +6,13 @@ using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public static class ClientEnemyManager {
private static Dictionary<int, ClientEnemy> enemies = new();
private static Point cameraCorner = new Point(64, 64);
private static Point cameraCorner = new(64, 64);
private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
public static void AddEnemy(ClientEnemy enemy) {
@ -26,25 +27,27 @@ public static class ClientEnemyManager {
(int)type,
"Lurk",
id,
new UIElement(UIManager.EnemyAtlas[0], cameraCorner),
new EnemyUIElement(UIManager.EnemyAtlas["lurk-lit"], UIManager.EnemyAtlas["lurk-unlit"], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[0], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy(
(int)type,
"Neko",
id,
new UIElement(UIManager.EnemyAtlas[1], cameraCorner),
new EnemyUIElement(UIManager.EnemyAtlas["neko-lit"], UIManager.EnemyAtlas["neko-unlit"], cameraCorner, 1),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[1], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.SPOT:
UIElement element =
new UIElement([UIManager.EnemyAtlas[2], UIManager.EnemyAtlas[3], UIManager.EnemyAtlas[4], UIManager.EnemyAtlas[5]], cameraCorner);
element.SetTexture(2);
EnemyUIElement element =
new EnemyUIElement([UIManager.EnemyAtlas["spot-awake-lit"], UIManager.EnemyAtlas["spot-asleep-lit"]],[UIManager.EnemyAtlas["spot-awake-unlit"], UIManager.EnemyAtlas["spot-asleep-unlit"]], cameraCorner, 2);
element.SetTexture(true, 1);
AddEnemy(new ClientEnemy(
(int)type,
"Spot",
@ -52,7 +55,8 @@ public static class ClientEnemyManager {
element,
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[2], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
}
}

View file

@ -16,7 +16,8 @@ public class CommandManager {
("Toggle left door", Keys.A, ToggleDoorLeft),
("Toggle centre door", Keys.W, ToggleDoorCentre),
("Toggle right door", Keys.D, ToggleDoorRight),
("Toggle back door", Keys.S, ToggleDoorBack)
("Toggle back door", Keys.S, ToggleDoorBack),
("Toggle light", Keys.F, ToggleLight)
];
private static InputListenerHook allControlsHook{ get; } = new(true);
@ -42,6 +43,8 @@ public class CommandManager {
private static Dictionary<Direction, TileConnectorProjection> currentDoorBinds = new();
private static void ToggleLight() => SendToggleLight(Client.Player.state.camera, !ClientMapManager.Get(Client.Player.state.camera).Lit);
private static void SendToggleDoor(Direction direction) {
if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){
SendToggleRemoteDoor(direction);
@ -80,4 +83,11 @@ public class CommandManager {
currentDoorBinds.Add(dir, c);
}
}
private static void SendToggleLight(int id, bool state) {
if(!Client.Player.state.monitorUp || ClientMapManager.Get(id).Owner != Client.Player) return;
ClientMapManager.Get(id).Lit = state;
UIManager.UpdateCameras([id]);
Client.SendCommands([PlayerCommand.SET_LIGHT(id, state)]);
}
}

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@ -22,6 +22,9 @@
#begin images/office-definition.xml
/copy:images/office-definition.xml
#begin images/rooms-definition.xml
/copy:images/rooms-definition.xml
#begin images/SpriteSheet_enemies.png
/importer:TextureImporter
/processor:TextureProcessor
@ -58,6 +61,18 @@
/processorParam:TextureFormat=Color
/build:images/SpriteSheet_office.png
#begin images/SpriteSheet_rooms.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:images/SpriteSheet_rooms.png;images/SpriteSheet_map.png
#begin images/SpriteSheet_testBlocks.png
/importer:TextureImporter
/processor:TextureProcessor

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@ -1,15 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas count="9">
<TextureAtlas>
<Texture>images/SpriteSheet_enemies</Texture>
<Regions>
<Region id = "0" name="lurk" x="0" y="0" width="240" height="240"/>
<Region id = "1" name="neko" x="0" y="240" width="240" height="240"/>
<Region id = "2" name="spot-awake-lit" x="0" y="480" width="240" height="240"/>
<Region id = "3" name="spot-awake-unlit" x="240" y="480" width="240" height="240"/>
<Region id = "4" name="spot-asleep-lit" x="0" y="720" width="240" height="240"/>
<Region id = "5" name="spot-asleep-unlit" x="240" y="720" width="240" height="240"/>
<Region id = "6" name="dash" x="0" y="960" width="240" height="240"/>
<Region id = "7" name="mare-lit" x="0" y="1200" width="240" height="240"/>
<Region id = "8" name="mare-unlit" x="240" y="1200" width="240" height="240"/>
<Region name="lurk-lit" x="0" y="0" width="240" height="240"/>
<Region name="lurk-unlit" x="240" y="0" width="240" height="240"/>
<Region name="neko-lit" x="0" y="240" width="240" height="240"/>
<Region name="neko-unlit" x="240" y="240" width="240" height="240"/>
<Region name="spot-awake-lit" x="0" y="480" width="240" height="240"/>
<Region name="spot-awake-unlit" x="240" y="480" width="240" height="240"/>
<Region name="spot-asleep-lit" x="0" y="720" width="240" height="240"/>
<Region name="spot-asleep-unlit" x="240" y="720" width="240" height="240"/>
<Region name="dash" x="0" y="960" width="240" height="240"/>
<Region name="mare-lit" x="0" y="1200" width="240" height="240"/>
<Region name="mare-unlit" x="240" y="1200" width="240" height="240"/>
</Regions>
</TextureAtlas>

View file

@ -1,37 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas count="25">
<TextureAtlas>
<Texture>images/SpriteSheet_monitor</Texture>
<Regions>
<Region id = "0" name="screen" x="0" y="0" width="640" height="360"/>
<Region id = "1" name="view-frame" x="0" y="360" width="244" height="251"/>
<Region id = "2" name="map-frame" x="244" y="360" width="164" height="171"/>
<Region id = "3" name="map" x="408" y="360" width="164" height="171"/>
<Region id = "4" name="light-button" x="244" y="531" width="36" height="42"/>
<Region name="screen" x="0" y="0" width="640" height="360"/>
<Region name="view-frame" x="0" y="360" width="244" height="251"/>
<Region name="map-frame" x="244" y="360" width="164" height="171"/>
<Region name="map" x="408" y="360" width="164" height="171"/>
<Region name="light-button" x="244" y="531" width="36" height="42"/>
<Region id = "5" name="door-remote-open" x="280" y="531" width="32" height="33"/>
<Region id = "6" name="door-remote-closed" x="312" y="531" width="32" height="33"/>
<Region name="door-remote-open" x="280" y="531" width="32" height="33"/>
<Region name="door-remote-closed" x="312" y="531" width="32" height="33"/>
<Region id = "7" name="door-office-p1-left-open" x="344" y="531" width="32" height="33"/>
<Region id = "8" name="door-office-p1-left-closed" x="376" y="531" width="32" height="33"/>
<Region id = "9" name="door-office-p1-centre-open" x="408" y="531" width="32" height="33"/>
<Region id = "10" name="door-office-p1-centre-closed" x="440" y="531" width="32" height="33"/>
<Region id = "11" name="door-office-p1-right-open" x="472" y="531" width="32" height="33"/>
<Region id = "12" name="door-office-p1-right-closed" x="504" y="531" width="32" height="33"/>
<Region name="door-office-p1-left-open" x="344" y="531" width="32" height="33"/>
<Region name="door-office-p1-left-closed" x="376" y="531" width="32" height="33"/>
<Region name="door-office-p1-centre-open" x="408" y="531" width="32" height="33"/>
<Region name="door-office-p1-centre-closed" x="440" y="531" width="32" height="33"/>
<Region name="door-office-p1-right-open" x="472" y="531" width="32" height="33"/>
<Region name="door-office-p1-right-closed" x="504" y="531" width="32" height="33"/>
<Region id = "13" name="door-office-p2-right-open" x="344" y="564" width="32" height="33"/>
<Region id = "14" name="door-office-p2-right-closed" x="376" y="564" width="32" height="33"/>
<Region id = "15" name="door-office-p2-centre-open" x="408" y="564" width="32" height="33"/>
<Region id = "16" name="door-office-p2-centre-closed" x="440" y="564" width="32" height="33"/>
<Region id = "17" name="door-office-p2-left-open" x="472" y="564" width="32" height="33"/>
<Region id = "18" name="door-office-p2-left-closed" x="504" y="564" width="32" height="33"/>
<Region name="door-office-p2-right-open" x="344" y="564" width="32" height="33"/>
<Region name="door-office-p2-right-closed" x="376" y="564" width="32" height="33"/>
<Region name="door-office-p2-centre-open" x="408" y="564" width="32" height="33"/>
<Region name="door-office-p2-centre-closed" x="440" y="564" width="32" height="33"/>
<Region name="door-office-p2-left-open" x="472" y="564" width="32" height="33"/>
<Region name="door-office-p2-left-closed" x="504" y="564" width="32" height="33"/>
<Region id = "19" name="eye-opponent-open" x="572" y="360" width="32" height="14"/>
<Region id = "20" name="eye-opponent-open" x="604" y="360" width="32" height="14"/>
<Region id = "21" name="eye-player-open" x="572" y="374" width="32" height="14"/>
<Region name="eye-opponent-open" x="572" y="360" width="32" height="14"/>
<Region name="eye-opponent-open" x="604" y="360" width="32" height="14"/>
<Region name="eye-player-open" x="572" y="374" width="32" height="14"/>
<Region name="eye-small-opponent-open" x="572" y="402" width="32" height="9"/>
<Region name="eye-small-opponent-closed" x="604" y="402" width="32" height="9"/>
<Region name="eye-small-player" x="572" y="411" width="32" height="9"/>
<Region name="map-light-indicator" x="280" y="564" width="32" height="32"/>
<Region id = "22" name="eye-small-opponent-open" x="572" y="402" width="32" height="9"/>
<Region id = "23" name="eye-small-opponent-closed" x="604" y="402" width="32" height="9"/>
<Region id = "24" name="eye-small-player" x="572" y="411" width="32" height="9"/>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas count="6">
<TextureAtlas>
<Texture>images/SpriteSheet_office</Texture>
<Regions>
<Region id = "0" name="llc" x="0" y="0" width="200" height="360"/>
<Region id = "1" name="lmc" x="200" y="0" width="240" height="360"/>
<Region id = "2" name="lrc" x="440" y="0" width="200" height="360"/>
<Region name="left-closed" x="0" y="0" width="200" height="360"/>
<Region name="centre-closed" x="200" y="0" width="240" height="360"/>
<Region name="right-closed" x="440" y="0" width="200" height="360"/>
<Region id = "3" name="llo" x="0" y="360" width="200" height="360"/>
<Region id = "4" name="lmo" x="200" y="360" width="240" height="360"/>
<Region id = "5" name="lro" x="440" y="360" width="200" height="360"/>
<Region name="left-open" x="0" y="360" width="200" height="360"/>
<Region name="centre-open" x="200" y="360" width="240" height="360"/>
<Region name="right-open" x="440" y="360" width="200" height="360"/>
</Regions>
</TextureAtlas>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas>
<Texture>images/SpriteSheet_map</Texture>
<Regions>
<Region name="room4" x="0" y="0" width="240" height="240"/>
<Region name="room3" x="0" y="240" width="240" height="240"/>
<Region name="room2" x="0" y="480" width="240" height="240"/>
<Region name="room1" x="0" y="720" width="240" height="240"/>
<Region name="room0" x="0" y="960" width="240" height="240"/>
<Region name="room9" x="240" y="0" width="240" height="240"/>
<Region name="room8" x="240" y="240" width="240" height="240"/>
<Region name="room7" x="240" y="480" width="240" height="240"/>
<Region name="room6" x="240" y="720" width="240" height="240"/>
<Region name="room5" x="240" y="960" width="240" height="240"/>
<Region name="room14" x="480" y="0" width="240" height="240"/>
<Region name="room13" x="480" y="240" width="240" height="240"/>
<Region name="room12" x="480" y="480" width="240" height="240"/>
<Region name="room11" x="480" y="720" width="240" height="240"/>
<Region name="room10" x="480" y="960" width="240" height="240"/>
<Region name="room19" x="720" y="0" width="240" height="240"/>
<Region name="room18" x="720" y="240" width="240" height="240"/>
<Region name="room17" x="720" y="480" width="240" height="240"/>
<Region name="room16" x="720" y="720" width="240" height="240"/>
<Region name="room15" x="720" y="960" width="240" height="240"/>
<Region name="room24" x="960" y="0" width="240" height="240"/>
<Region name="room23" x="960" y="240" width="240" height="240"/>
<Region name="room22" x="960" y="480" width="240" height="240"/>
<Region name="room21" x="960" y="720" width="240" height="240"/>
<Region name="room20" x="960" y="960" width="240" height="240"/>
</Regions>
</TextureAtlas>

View file

@ -95,7 +95,7 @@ public class EventProcessor {
case 10:
Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}");
ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 2);
ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 1);
break;
case 11:
@ -110,7 +110,7 @@ public class EventProcessor {
break;
case 13:
Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
// Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
if (e.Args[0] == Client.Player.state.pid){
Client.Player.state.power = e.Args[1];
}
@ -120,7 +120,7 @@ public class EventProcessor {
break;
case 14:
case 14: // powerout
Console.WriteLine($"E: Player {e.Args[0]} powered out");
ClientMapManager.GetAllConnectors().Where(c =>
(c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
@ -130,6 +130,9 @@ public class EventProcessor {
if(c.Type == ConnectorType.DOOR_REMOTE)
UIManager.ChangeRemoteDoorState(c.Id, false);
});
foreach (var tile in ClientMapManager.GetAllTiles()){
tile.Lit = false;
}
if (e.Args[0] == Client.Player.state.pid){
UIManager.ChangeDoorState(Direction.EAST, false);
@ -147,6 +150,16 @@ public class EventProcessor {
break;
case 15: // light
bool lightState = e.Args[2] == 1;
Console.WriteLine($"E: Player {e.Args[0]} {(lightState ? "lit": "unlit")} tile {e.Args[1]}");
if (e.Args[0] == Client.Player.state.pid){
if (ClientMapManager.Get(e.Args[1]).Lit != lightState) Console.WriteLine("!!! DESYNC: LIGHT STATE");
break;
}
ClientMapManager.Get(e.Args[1]).Lit = lightState;
break;
}
}

View file

@ -0,0 +1,33 @@
using System.Linq;
using Microsoft.Xna.Framework;
using MonoGameLibrary.Graphics;
namespace FNAF_Clone.GUI;
public class EnemyUIElement : UIElement {
private int unlitTexturesId;
private bool currentlyLit = true;
public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) {
unlitTexturesId = 1;
}
public EnemyUIElement(TextureRegion[] litTextures, TextureRegion[] unlitTextures, Point position, int drawPriority = 0) : base(litTextures.Concat(unlitTextures).ToArray(), position, drawPriority) {
unlitTexturesId = litTextures.Length;
}
public void SetTexture(bool lit, int id) {
currentlyLit = lit;
base.SetTexture(lit ? id : id + unlitTexturesId);
}
public override void SetTexture(int id) {
base.SetTexture(currentlyLit ? id : id + unlitTexturesId);
}
public void SetTexture(bool lit) {
if(lit == currentlyLit) return;
currentlyLit = lit;
SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId);
}
}

View file

@ -68,6 +68,8 @@ public class Screen {
public string Label{ get; }
private Dictionary<string, UIElement> elements = new();
private List<UIElement> elementsInDrawOrder = new();
public bool Active { get; private set; } = false;
private InputListenerHook mouseInputHook = new(true);
private bool temporary = false;
@ -87,6 +89,15 @@ public class Screen {
public UIElement AddElement(string id, UIElement element) {
elements.Add(id, element);
int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority);
if (insertIndex == -1){
elementsInDrawOrder.Add(element);
}
else{
elementsInDrawOrder.Insert(insertIndex + 1, element);
}
return element;
}
@ -120,7 +131,7 @@ public class Screen {
}
public void Draw(SpriteBatch spriteBatch) {
foreach (var val in elements.Values){
foreach (var val in elementsInDrawOrder){
val.Draw(spriteBatch);
}
}

View file

@ -13,6 +13,7 @@ public class UIElement {
public bool Active { get; set; } = true;
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
public int DrawPriority { get; } = 0;
protected (Point, Point) _bounds;
public (Point, Point) Bounds{
@ -45,14 +46,16 @@ public class UIElement {
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
public UIElement(TextureRegion texture, Point position) {
public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
Textures.Add(texture);
Bounds = (position, position + new Point(texture.Width, texture.Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
public UIElement(TextureRegion[] textures, Point position) {
public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
this.Textures.AddRange(textures);
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
@ -62,7 +65,7 @@ public class UIElement {
LoadPixelScaleMultiplier();
}
public void SetTexture(int textureId) {
public virtual void SetTexture(int textureId) {
if (textureId >= Textures.Count){
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
return;

View file

@ -7,6 +7,7 @@ using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
@ -37,6 +38,7 @@ public class UIManager {
public static TextureAtlas OfficeAtlas{ get; private set; }
public static TextureAtlas MonitorAtlas{ get; private set; }
public static TextureAtlas EnemyAtlas{ get; private set; }
public static TextureAtlas RoomAtlas{ get; private set; }
public static SpriteFont PixelMonoFont{ get; private set; }
public static int GlobalPixelMultiplier{ get; private set; }
@ -44,6 +46,8 @@ public class UIManager {
// private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary<int, UIElement> enemyElements = new();
private static TimerUIElement timerElement;
private static UIElement cameraView;
private static Dictionary<int, UIElement> lightIndicators = new();
private static InputListenerHook monitorSwitchHook;
@ -52,6 +56,7 @@ public class UIManager {
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
RoomAtlas = TextureAtlas.FromFile(Core.content, "images/rooms-definition.xml");
PixelMonoFont = Core.content.Load<SpriteFont>("ponderosa");
}
@ -62,21 +67,28 @@ public class UIManager {
// Screen.SetScreen(ScreenTypes.OFFICE);
// Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas[3], OfficeAtlas[0]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas[4], OfficeAtlas[1]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas[5], OfficeAtlas[2]], new Point(440, 0)));
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas[0], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas[1], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas[2], new Point(334, 135)));
monitorScreen.AddElement("map", new UIElement(MonitorAtlas[3], new Point(334, 135)));
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
monitorScreen.AddElement("map", new UIElement(MonitorAtlas["map"], new Point(334, 135)));
List<TextureRegion> rooms = new();
for (int i = 0; i < ClientMapManager.MAP_SIDE_LENGTH * ClientMapManager.MAP_SIDE_LENGTH; i++){
rooms.Add(RoomAtlas["room" + i]);
}
cameraView = new UIElement(rooms.ToArray(), new(64, 64));
monitorScreen.AddElement("camera-view", cameraView);
// main menu
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
@ -126,22 +138,23 @@ public class UIManager {
CommandManager.AllowGameControls(true);
UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
cameraView.SetTexture(Client.Player.state.camera);
}
public static void StartTimer() {
timerElement.Start();
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int i1 = i;
int j1 = j;
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement($"room{ClientMapManager.CoordsToId(i, 4 - j)}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(ClientMapManager.Get((i1, 4 - j1)).Id))});
monitorScreen.AddElement($"room{id}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))});
lightIndicators.Add(id, monitorScreen.AddElement($"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1){Visible = false}));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
@ -149,8 +162,8 @@ public class UIManager {
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas[24], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas[23], MonitorAtlas[22]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
@ -161,16 +174,16 @@ public class UIManager {
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas[5], MonitorAtlas[6]], tile.Bounds.Item1));
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1));
}
}
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas[7], MonitorAtlas[8]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas[9], MonitorAtlas[10]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas[11], MonitorAtlas[12]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas[13], MonitorAtlas[14]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas[15], MonitorAtlas[16]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas[17], MonitorAtlas[18]], new Point(400, 144)));
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
}
@ -235,17 +248,28 @@ public class UIManager {
public static void ChangeCamera(int id) {
monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
cameraView.SetTexture(id);
UpdateCameras([id]);
}
public static void UpdateCameras(int[] camIds) {
foreach (var id in camIds){
MapTileProjection tile = ClientMapManager.Get(id);
if(tile.Owner == null) continue;
lightIndicators[id].Visible = tile.Lit;
}
if (camIds.Contains(Client.Player.state.camera)){
bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit;
cameraView.Visible = lit;
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));;
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
element.Visible = true;
EnemyUIElement enemyElement = (EnemyUIElement)element;
enemyElement.Visible = true;
enemyElement.SetTexture(lit);
}
}
}
@ -269,15 +293,16 @@ public class UIManager {
Screen.SetScreen(ScreenTypes.WIN);
Screen.DisableOverlay();
CommandManager.AllowGameControls(false);
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ShowDeathScreen() {
Screen.SetScreen(ScreenTypes.LOSE);
Screen.DisableOverlay();
CommandManager.AllowGameControls(false);
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
// }

View file

@ -1,7 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices.JavaScript;
using FNAF_Clone.GUI;
using GlobalClassLib;
using PacketLib;
namespace FNAF_Clone.Map;
@ -11,11 +15,18 @@ public class ClientMapManager {
public static MapTileProjection Get(int tileId) => Get(IdToCoords(tileId));
private static bool inverted;
public static void InitMap(bool invert = false) {
inverted = invert;
public static void InitMap(int[] connectors, int[] yourTiles, int[] opponentTiles, int[] litTiles, bool upsideDown ) {
IdToCoords = invert ? _IdToCoordsInverse : _IdToCoords;
CoordsToId = invert ? _CoordsToIdInverse : _CoordsToId;
(int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[connectors.Length / 4];
for (int i = 0; i < connectors.Length / 4; i++){
connectorsData[i] = (connectors[i * 4], connectors[i * 4 + 1], (ConnectorType)connectors[i * 4 + 2], connectors[i * 4 + 3] == -1 ? null : Client.GetPlayer(connectors[i * 4 + 3]));
}
// ClientMapManager.InitMap(upsideDown);
inverted = upsideDown;
IdToCoords = upsideDown ? _IdToCoordsInverse : _IdToCoords;
CoordsToId = upsideDown ? _CoordsToIdInverse : _CoordsToId;
for (int i = 0; i < 5; i++){
for (int j = 0; j < 2; j++){
@ -27,6 +38,26 @@ public class ClientMapManager {
}
}
foreach (var tileId in yourTiles){
Get(tileId).Owner = Client.Player;
}
foreach (var tileId in opponentTiles){
Get(tileId).Owner = Client.Opponent;
}
foreach (var tileId in litTiles){
Get(tileId).Lit = true;
}
TileConnectorProjection[] connectorProjections = connectorsData.Select(c => new TileConnectorProjection(Get(c.id1), Get(c.id2), c.type){Owner = c.owner}).ToArray();
InitConnectors(connectorProjections);
UIManager.SpawnMapElements(connectorProjections.Where(c => c.Type == ConnectorType.DOOR_REMOTE).ToArray());
}
public static void InitConnectors(TileConnectorProjection[] connectors) {
@ -58,12 +89,21 @@ public class ClientMapManager {
}
public const int ID_X_OFFSET = 5; // map grid height
public const int MAP_SIDE_LENGTH = 5; // map grid height
public static Func<int, int, int> CoordsToId{ get; private set; }
public static Func<int, (int x, int y)> IdToCoords{ get; private set; }
private static Func<int, (int x, int y)> _IdToCoords = id => (id / ID_X_OFFSET, id % ID_X_OFFSET);
private static Func<int, (int x, int y)> _IdToCoordsInverse = id => (ID_X_OFFSET - 1 - (id / ID_X_OFFSET), ID_X_OFFSET - 1 - (id % ID_X_OFFSET));
private static Func<int, int, int> _CoordsToId = (x, y) => x * ID_X_OFFSET + y;
private static Func<int, int, int> _CoordsToIdInverse = (x, y) => (ID_X_OFFSET - 1 - x) * ID_X_OFFSET + (ID_X_OFFSET - 1 - y);
private static Func<int, (int x, int y)> _IdToCoords = id => (id / MAP_SIDE_LENGTH, id % MAP_SIDE_LENGTH);
private static Func<int, (int x, int y)> _IdToCoordsInverse = id => (MAP_SIDE_LENGTH - 1 - (id / MAP_SIDE_LENGTH), MAP_SIDE_LENGTH - 1 - (id % MAP_SIDE_LENGTH));
private static Func<int, int, int> _CoordsToId = (x, y) => x * MAP_SIDE_LENGTH + y;
private static Func<int, int, int> _CoordsToIdInverse = (x, y) => (MAP_SIDE_LENGTH - 1 - x) * MAP_SIDE_LENGTH + (MAP_SIDE_LENGTH - 1 - y);
public static MapTileProjection[] GetAllTiles() {
List<MapTileProjection> tiles = new();
foreach (var tile in map){
tiles.Add(tile);
}
return tiles.ToArray();
}
}

View file

@ -4,6 +4,8 @@ namespace FNAF_Clone.Map;
public class MapTileProjection : GlobalMapTile<TileConnectorProjection, MapTileProjection> {
public ClientPlayer? Owner { get; set; }
public MapTileProjection(int id) : base(id, ClientMapManager.IdToCoords(id)) {
Lit = false;
}
}

View file

@ -51,6 +51,19 @@ public class CommandProcessor {
Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]);
break;
case 4:
bool lit = playerCommand.Args[1] == 1;
MapTile lightTile = MapManager.Get(playerCommand.Args[0]);
lightTile.Lit = lit;
if (lit){
GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid);
}
else{
GameLogic.PowerConsumers.Remove(lightTile);
}
Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]);
break;
}
}
}

View file

@ -18,7 +18,8 @@ public abstract class RoamingPathfinder : Pathfinder{
c => (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) && tile != Enemy.Location,
t =>
(!distances.ContainsKey(t) || distances[t] > distances[tile]) &&
(!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)));
(!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) &&
Server.Players.All(p => p.Value.state.officeTileId != t.Id));
neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value);

View file

@ -19,6 +19,7 @@ public class GameLogic {
public static int OfficeDoorUsage{ get; set; } = 10;
public static int RemoteDoorUsage{ get; set; } = 3;
public static int LightUsage{ get; set; } = 2;
// public const int POWER_MAX = 1000;
// public static int P1Power{ get; set; } = Power.MAX_POWER_VALUE;
@ -46,12 +47,22 @@ public class GameLogic {
connectorsConverted[i * 4 + 2] = (int)connectors[i].Type;
connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner.state.pid;
}
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P1.peer);
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P2.peer);
List<int> p1Tiles = new();
List<int> p2Tiles = new();
List<int> neutralTiles = new();
foreach (var tile in MapManager.GetAllTiles()){
if(tile.Owner == null) neutralTiles.Add(tile.Id);
else if(tile.Owner == Server.P1) p1Tiles.Add(tile.Id);
else if(tile.Owner == Server.P2) p2Tiles.Add(tile.Id);
}
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.peer);
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.peer);
EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
EnemyManager.AddEnemy(new NekoEnemy(0)).Spawn(MapManager.Get(2));
EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
Thread.Sleep(3000);
secondCycleTimer.Start();
@ -109,6 +120,9 @@ public class GameLogic {
foreach (var door in MapManager.GetDoors(player)){
door.Blocked = false;
}
foreach (var tile in MapManager.GetAllTiles().Where(t => t.Owner == player)){
tile.Lit = false;
}
PowerConsumers.Where(c => c.Value.pid == player.state.pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key));
Server.SendUpdateToAll([GameEvent.POWER_OUT(player.state.pid)]);
}

View file

@ -73,7 +73,16 @@ public static class MapManager {
return connectors.ToArray();
}
public static MapTile[] GetAllTiles() {
List<MapTile> tiles = new();
foreach (var tile in map){
tiles.Add(tile);
}
return tiles.ToArray();
}
public const int ID_X_OFFSET = 5; // map grid height
public static int CoordsToId(int x, int y) => x * ID_X_OFFSET + y;

@ -1 +1 @@
Subproject commit 182ebfc31c37c0759b5a41c1921273f1ba55b759
Subproject commit 8f241032d24da10a497b5923f532641253c9b84c

View file

@ -23,6 +23,7 @@ public struct GameEvent : INetSerializable{
public static GameEvent GAME_START() => new(){ID = 12};
public static GameEvent POWER_TICK(int pid, int power) => new(){ID = 13, Args = [pid, power]};
public static GameEvent POWER_OUT(int pid) => new(){ID = 14, Args = [pid]};
public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]};
public int ID{ get; set; }
public bool Hideable => ID < 0;

View file

@ -4,5 +4,6 @@ public class MapInitPacket {
public int[] Connectors { get; set; } // quadruplets (tile1 id, tile2 id, type, owner)
public int[] YourTiles { get; set; }
public int[] OpponentTiles { get; set; }
public int[] LitTiles{ get; set; }
public bool UpsideDown { get; set; }
}

View file

@ -8,6 +8,7 @@ public struct PlayerCommand : INetSerializable {
public static PlayerCommand SET_MONITOR(bool state) => new(){ID = 1, Args = [state ? 1 : 0]};
public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){ID = 2, Args = [(int)direction, state ? 1 : 0]};
public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){ID = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]};
public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){ID = 4, Args = [camId, state ? 1 : 0]};
public int ID{ get; set; }
public bool Hideable => ID < 0;
public int[] Args{ get; private set; }