diff --git a/FNAF_Clone.sln.DotSettings.user b/FNAF_Clone.sln.DotSettings.user
index 4f3470d..5e3ead0 100644
--- a/FNAF_Clone.sln.DotSettings.user
+++ b/FNAF_Clone.sln.DotSettings.user
@@ -12,6 +12,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
diff --git a/FNAF_Clone/Client.cs b/FNAF_Clone/Client.cs
index 07da325..f37260a 100644
--- a/FNAF_Clone/Client.cs
+++ b/FNAF_Clone/Client.cs
@@ -98,16 +98,7 @@ public class Client {
#nullable enable
private static void OnMapInit(MapInitPacket packet) {
- (int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[packet.Connectors.Length / 4];
- for (int i = 0; i < packet.Connectors.Length / 4; i++){
- connectorsData[i] = (packet.Connectors[i * 4], packet.Connectors[i * 4 + 1], (ConnectorType)packet.Connectors[i * 4 + 2], packet.Connectors[i * 4 + 3] == -1 ? null : GetPlayer(packet.Connectors[i * 4 + 3]));
- }
- ClientMapManager.InitMap(packet.UpsideDown);
- TileConnectorProjection[] connectors = connectorsData.Select(c => new TileConnectorProjection(ClientMapManager.Get(c.id1), ClientMapManager.Get(c.id2), c.type){Owner = c.owner}).ToArray();
- ClientMapManager.InitConnectors(connectors);
-
- UIManager.SpawnMapElements(connectors.Where(c => c.Type == ConnectorType.DOOR_REMOTE).ToArray());
-
+ ClientMapManager.InitMap(packet.Connectors, packet.YourTiles, packet.OpponentTiles, packet.LitTiles, packet.UpsideDown);
}
public static void Update() {
diff --git a/FNAF_Clone/ClientEnemy.cs b/FNAF_Clone/ClientEnemy.cs
index 821cb93..8a68128 100644
--- a/FNAF_Clone/ClientEnemy.cs
+++ b/FNAF_Clone/ClientEnemy.cs
@@ -6,7 +6,7 @@ using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public class ClientEnemy : GlobalEnemy {
- public ClientEnemy(int typeId, string name, int id, UIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
+ public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
Name = name;
TypeId = typeId;
Sprite = sprite;
diff --git a/FNAF_Clone/ClientEnemyManager.cs b/FNAF_Clone/ClientEnemyManager.cs
index fb40109..6f83f50 100644
--- a/FNAF_Clone/ClientEnemyManager.cs
+++ b/FNAF_Clone/ClientEnemyManager.cs
@@ -6,12 +6,13 @@ using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
+using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public static class ClientEnemyManager {
private static Dictionary enemies = new();
- private static Point cameraCorner = new Point(64, 64);
+ private static Point cameraCorner = new(64, 64);
private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
public static void AddEnemy(ClientEnemy enemy) {
@@ -26,25 +27,27 @@ public static class ClientEnemyManager {
(int)type,
"Lurk",
id,
- new UIElement(UIManager.EnemyAtlas[0], cameraCorner),
+ new EnemyUIElement(UIManager.EnemyAtlas["lurk-lit"], UIManager.EnemyAtlas["lurk-unlit"], cameraCorner),
difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas[0], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
+ new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ ));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy(
(int)type,
"Neko",
id,
- new UIElement(UIManager.EnemyAtlas[1], cameraCorner),
+ new EnemyUIElement(UIManager.EnemyAtlas["neko-lit"], UIManager.EnemyAtlas["neko-unlit"], cameraCorner, 1),
difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas[1], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
+ new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ ));
break;
case EnemyType.SPOT:
- UIElement element =
- new UIElement([UIManager.EnemyAtlas[2], UIManager.EnemyAtlas[3], UIManager.EnemyAtlas[4], UIManager.EnemyAtlas[5]], cameraCorner);
- element.SetTexture(2);
+ EnemyUIElement element =
+ new EnemyUIElement([UIManager.EnemyAtlas["spot-awake-lit"], UIManager.EnemyAtlas["spot-asleep-lit"]],[UIManager.EnemyAtlas["spot-awake-unlit"], UIManager.EnemyAtlas["spot-asleep-unlit"]], cameraCorner, 2);
+ element.SetTexture(true, 1);
AddEnemy(new ClientEnemy(
(int)type,
"Spot",
@@ -52,7 +55,8 @@ public static class ClientEnemyManager {
element,
difficulty,
location,
- new JumpscareUIElement(UIManager.EnemyAtlas[2], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
+ new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
+ ));
break;
}
}
diff --git a/FNAF_Clone/CommandManager.cs b/FNAF_Clone/CommandManager.cs
index cce3369..6487893 100644
--- a/FNAF_Clone/CommandManager.cs
+++ b/FNAF_Clone/CommandManager.cs
@@ -16,7 +16,8 @@ public class CommandManager {
("Toggle left door", Keys.A, ToggleDoorLeft),
("Toggle centre door", Keys.W, ToggleDoorCentre),
("Toggle right door", Keys.D, ToggleDoorRight),
- ("Toggle back door", Keys.S, ToggleDoorBack)
+ ("Toggle back door", Keys.S, ToggleDoorBack),
+ ("Toggle light", Keys.F, ToggleLight)
];
private static InputListenerHook allControlsHook{ get; } = new(true);
@@ -42,6 +43,8 @@ public class CommandManager {
private static Dictionary currentDoorBinds = new();
+ private static void ToggleLight() => SendToggleLight(Client.Player.state.camera, !ClientMapManager.Get(Client.Player.state.camera).Lit);
+
private static void SendToggleDoor(Direction direction) {
if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){
SendToggleRemoteDoor(direction);
@@ -80,4 +83,11 @@ public class CommandManager {
currentDoorBinds.Add(dir, c);
}
}
+
+ private static void SendToggleLight(int id, bool state) {
+ if(!Client.Player.state.monitorUp || ClientMapManager.Get(id).Owner != Client.Player) return;
+ ClientMapManager.Get(id).Lit = state;
+ UIManager.UpdateCameras([id]);
+ Client.SendCommands([PlayerCommand.SET_LIGHT(id, state)]);
+ }
}
\ No newline at end of file
diff --git a/FNAF_Clone/Content/Content.mgcb b/FNAF_Clone/Content/Content.mgcb
index ea1b793..32d5772 100644
--- a/FNAF_Clone/Content/Content.mgcb
+++ b/FNAF_Clone/Content/Content.mgcb
@@ -22,6 +22,9 @@
#begin images/office-definition.xml
/copy:images/office-definition.xml
+#begin images/rooms-definition.xml
+/copy:images/rooms-definition.xml
+
#begin images/SpriteSheet_enemies.png
/importer:TextureImporter
/processor:TextureProcessor
@@ -58,6 +61,18 @@
/processorParam:TextureFormat=Color
/build:images/SpriteSheet_office.png
+#begin images/SpriteSheet_rooms.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:images/SpriteSheet_rooms.png;images/SpriteSheet_map.png
+
#begin images/SpriteSheet_testBlocks.png
/importer:TextureImporter
/processor:TextureProcessor
diff --git a/FNAF_Clone/Content/images/SpriteSheet_monitor.png b/FNAF_Clone/Content/images/SpriteSheet_monitor.png
index 6b32e4e..22fe399 100644
Binary files a/FNAF_Clone/Content/images/SpriteSheet_monitor.png and b/FNAF_Clone/Content/images/SpriteSheet_monitor.png differ
diff --git a/FNAF_Clone/Content/images/SpriteSheet_rooms.png b/FNAF_Clone/Content/images/SpriteSheet_rooms.png
new file mode 100644
index 0000000..e2fedf2
Binary files /dev/null and b/FNAF_Clone/Content/images/SpriteSheet_rooms.png differ
diff --git a/FNAF_Clone/Content/images/enemies-definition.xml b/FNAF_Clone/Content/images/enemies-definition.xml
index 76e73d4..5110c40 100755
--- a/FNAF_Clone/Content/images/enemies-definition.xml
+++ b/FNAF_Clone/Content/images/enemies-definition.xml
@@ -1,15 +1,17 @@
-
+
images/SpriteSheet_enemies
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
diff --git a/FNAF_Clone/Content/images/monitor-definition.xml b/FNAF_Clone/Content/images/monitor-definition.xml
index c80bec1..0c48d78 100644
--- a/FNAF_Clone/Content/images/monitor-definition.xml
+++ b/FNAF_Clone/Content/images/monitor-definition.xml
@@ -1,37 +1,40 @@
-
+
images/SpriteSheet_monitor
-
-
-
-
-
+
+
+
+
+
-
-
+
+
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
+
+
+
+
+
+
+
+
+
-
-
-
diff --git a/FNAF_Clone/Content/images/office-definition.xml b/FNAF_Clone/Content/images/office-definition.xml
index 09f8b3f..326be52 100755
--- a/FNAF_Clone/Content/images/office-definition.xml
+++ b/FNAF_Clone/Content/images/office-definition.xml
@@ -1,13 +1,13 @@
-
+
images/SpriteSheet_office
-
-
-
+
+
+
-
-
-
+
+
+
diff --git a/FNAF_Clone/Content/images/rooms-definition.xml b/FNAF_Clone/Content/images/rooms-definition.xml
new file mode 100755
index 0000000..fea7d41
--- /dev/null
+++ b/FNAF_Clone/Content/images/rooms-definition.xml
@@ -0,0 +1,32 @@
+
+
+ images/SpriteSheet_map
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/FNAF_Clone/EventProcessor.cs b/FNAF_Clone/EventProcessor.cs
index fc89e2c..21c86dc 100644
--- a/FNAF_Clone/EventProcessor.cs
+++ b/FNAF_Clone/EventProcessor.cs
@@ -95,7 +95,7 @@ public class EventProcessor {
case 10:
Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}");
- ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 2);
+ ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 1);
break;
case 11:
@@ -110,7 +110,7 @@ public class EventProcessor {
break;
case 13:
- Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
+ // Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
if (e.Args[0] == Client.Player.state.pid){
Client.Player.state.power = e.Args[1];
}
@@ -120,7 +120,7 @@ public class EventProcessor {
break;
- case 14:
+ case 14: // powerout
Console.WriteLine($"E: Player {e.Args[0]} powered out");
ClientMapManager.GetAllConnectors().Where(c =>
(c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
@@ -130,6 +130,9 @@ public class EventProcessor {
if(c.Type == ConnectorType.DOOR_REMOTE)
UIManager.ChangeRemoteDoorState(c.Id, false);
});
+ foreach (var tile in ClientMapManager.GetAllTiles()){
+ tile.Lit = false;
+ }
if (e.Args[0] == Client.Player.state.pid){
UIManager.ChangeDoorState(Direction.EAST, false);
@@ -147,6 +150,16 @@ public class EventProcessor {
break;
+ case 15: // light
+ bool lightState = e.Args[2] == 1;
+ Console.WriteLine($"E: Player {e.Args[0]} {(lightState ? "lit": "unlit")} tile {e.Args[1]}");
+ if (e.Args[0] == Client.Player.state.pid){
+ if (ClientMapManager.Get(e.Args[1]).Lit != lightState) Console.WriteLine("!!! DESYNC: LIGHT STATE");
+ break;
+ }
+
+ ClientMapManager.Get(e.Args[1]).Lit = lightState;
+ break;
}
}
diff --git a/FNAF_Clone/GUI/EnemyUIElement.cs b/FNAF_Clone/GUI/EnemyUIElement.cs
new file mode 100644
index 0000000..bd3471a
--- /dev/null
+++ b/FNAF_Clone/GUI/EnemyUIElement.cs
@@ -0,0 +1,33 @@
+using System.Linq;
+using Microsoft.Xna.Framework;
+using MonoGameLibrary.Graphics;
+
+namespace FNAF_Clone.GUI;
+
+public class EnemyUIElement : UIElement {
+ private int unlitTexturesId;
+ private bool currentlyLit = true;
+
+ public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) {
+ unlitTexturesId = 1;
+ }
+
+ public EnemyUIElement(TextureRegion[] litTextures, TextureRegion[] unlitTextures, Point position, int drawPriority = 0) : base(litTextures.Concat(unlitTextures).ToArray(), position, drawPriority) {
+ unlitTexturesId = litTextures.Length;
+ }
+
+ public void SetTexture(bool lit, int id) {
+ currentlyLit = lit;
+ base.SetTexture(lit ? id : id + unlitTexturesId);
+ }
+
+ public override void SetTexture(int id) {
+ base.SetTexture(currentlyLit ? id : id + unlitTexturesId);
+ }
+
+ public void SetTexture(bool lit) {
+ if(lit == currentlyLit) return;
+ currentlyLit = lit;
+ SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId);
+ }
+}
\ No newline at end of file
diff --git a/FNAF_Clone/GUI/Screen.cs b/FNAF_Clone/GUI/Screen.cs
index 008d39b..1b22436 100644
--- a/FNAF_Clone/GUI/Screen.cs
+++ b/FNAF_Clone/GUI/Screen.cs
@@ -68,6 +68,8 @@ public class Screen {
public string Label{ get; }
private Dictionary elements = new();
+ private List elementsInDrawOrder = new();
+
public bool Active { get; private set; } = false;
private InputListenerHook mouseInputHook = new(true);
private bool temporary = false;
@@ -87,6 +89,15 @@ public class Screen {
public UIElement AddElement(string id, UIElement element) {
elements.Add(id, element);
+
+ int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority);
+ if (insertIndex == -1){
+ elementsInDrawOrder.Add(element);
+ }
+ else{
+ elementsInDrawOrder.Insert(insertIndex + 1, element);
+ }
+
return element;
}
@@ -120,7 +131,7 @@ public class Screen {
}
public void Draw(SpriteBatch spriteBatch) {
- foreach (var val in elements.Values){
+ foreach (var val in elementsInDrawOrder){
val.Draw(spriteBatch);
}
}
diff --git a/FNAF_Clone/GUI/UIElement.cs b/FNAF_Clone/GUI/UIElement.cs
index 1f5b5ed..c0f29be 100644
--- a/FNAF_Clone/GUI/UIElement.cs
+++ b/FNAF_Clone/GUI/UIElement.cs
@@ -13,6 +13,7 @@ public class UIElement {
public bool Active { get; set; } = true;
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
+ public int DrawPriority { get; } = 0;
protected (Point, Point) _bounds;
public (Point, Point) Bounds{
@@ -45,14 +46,16 @@ public class UIElement {
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
- public UIElement(TextureRegion texture, Point position) {
+ public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
Textures.Add(texture);
Bounds = (position, position + new Point(texture.Width, texture.Height));
+ DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
- public UIElement(TextureRegion[] textures, Point position) {
+ public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
this.Textures.AddRange(textures);
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
+ DrawPriority = drawPriority;
LoadPixelScaleMultiplier();
}
@@ -62,7 +65,7 @@ public class UIElement {
LoadPixelScaleMultiplier();
}
- public void SetTexture(int textureId) {
+ public virtual void SetTexture(int textureId) {
if (textureId >= Textures.Count){
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
return;
diff --git a/FNAF_Clone/GUI/UIManager.cs b/FNAF_Clone/GUI/UIManager.cs
index b54afb4..5ed230b 100644
--- a/FNAF_Clone/GUI/UIManager.cs
+++ b/FNAF_Clone/GUI/UIManager.cs
@@ -7,6 +7,7 @@ using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
using MonoGameLibrary.Input;
@@ -37,6 +38,7 @@ public class UIManager {
public static TextureAtlas OfficeAtlas{ get; private set; }
public static TextureAtlas MonitorAtlas{ get; private set; }
public static TextureAtlas EnemyAtlas{ get; private set; }
+ public static TextureAtlas RoomAtlas{ get; private set; }
public static SpriteFont PixelMonoFont{ get; private set; }
public static int GlobalPixelMultiplier{ get; private set; }
@@ -44,6 +46,8 @@ public class UIManager {
// private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary enemyElements = new();
private static TimerUIElement timerElement;
+ private static UIElement cameraView;
+ private static Dictionary lightIndicators = new();
private static InputListenerHook monitorSwitchHook;
@@ -52,6 +56,7 @@ public class UIManager {
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
+ RoomAtlas = TextureAtlas.FromFile(Core.content, "images/rooms-definition.xml");
PixelMonoFont = Core.content.Load("ponderosa");
}
@@ -62,21 +67,28 @@ public class UIManager {
// Screen.SetScreen(ScreenTypes.OFFICE);
// Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
- officeScreen.AddElement("office_left", new UIElement([OfficeAtlas[3], OfficeAtlas[0]], Point.Zero));
- officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas[4], OfficeAtlas[1]], new Point(200, 0)));
- officeScreen.AddElement("office_right", new UIElement([OfficeAtlas[5], OfficeAtlas[2]], new Point(440, 0)));
+ officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
+ officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
+ officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
- monitorScreen.AddElement("screen", new UIElement(MonitorAtlas[0], Point.Zero));
- monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas[1], new Point(62, 55)));
- monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas[2], new Point(334, 135)));
- monitorScreen.AddElement("map", new UIElement(MonitorAtlas[3], new Point(334, 135)));
-
+ monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
+ monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
+ monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
+ monitorScreen.AddElement("map", new UIElement(MonitorAtlas["map"], new Point(334, 135)));
+ List rooms = new();
+ for (int i = 0; i < ClientMapManager.MAP_SIDE_LENGTH * ClientMapManager.MAP_SIDE_LENGTH; i++){
+ rooms.Add(RoomAtlas["room" + i]);
+ }
+ cameraView = new UIElement(rooms.ToArray(), new(64, 64));
+ monitorScreen.AddElement("camera-view", cameraView);
+
+ // main menu
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
@@ -126,22 +138,23 @@ public class UIManager {
CommandManager.AllowGameControls(true);
UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
-
+ cameraView.SetTexture(Client.Player.state.camera);
}
public static void StartTimer() {
timerElement.Start();
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
-
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
- int i1 = i;
- int j1 = j;
+ int id = ClientMapManager.CoordsToId(i, 4 - j);
+ if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
- monitorScreen.AddElement($"room{ClientMapManager.CoordsToId(i, 4 - j)}", new UIElement(point1, point2)
- {Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(ClientMapManager.Get((i1, 4 - j1)).Id))});
+ monitorScreen.AddElement($"room{id}", new UIElement(point1, point2)
+ {Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))});
+ lightIndicators.Add(id, monitorScreen.AddElement($"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1){Visible = false}));
+
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
@@ -149,8 +162,8 @@ public class UIManager {
}
}
- monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas[24], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
- monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas[23], MonitorAtlas[22]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
+ monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
+ monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
@@ -161,16 +174,16 @@ public class UIManager {
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
- monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas[5], MonitorAtlas[6]], tile.Bounds.Item1));
+ monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1));
}
}
- monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas[7], MonitorAtlas[8]], new Point(400, 272)));
- monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas[9], MonitorAtlas[10]], new Point(400, 272)));
- monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas[11], MonitorAtlas[12]], new Point(400, 272)));
- monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas[13], MonitorAtlas[14]], new Point(400, 144)));
- monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas[15], MonitorAtlas[16]], new Point(400, 144)));
- monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas[17], MonitorAtlas[18]], new Point(400, 144)));
+ monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
+ monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
+ monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
+ monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
+ monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
+ monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
}
@@ -235,17 +248,28 @@ public class UIManager {
public static void ChangeCamera(int id) {
monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
+ cameraView.SetTexture(id);
UpdateCameras([id]);
}
public static void UpdateCameras(int[] camIds) {
+ foreach (var id in camIds){
+ MapTileProjection tile = ClientMapManager.Get(id);
+ if(tile.Owner == null) continue;
+ lightIndicators[id].Visible = tile.Lit;
+ }
+
if (camIds.Contains(Client.Player.state.camera)){
+ bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit;
+ cameraView.Visible = lit;
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
- ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));;
+ ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
- element.Visible = true;
+ EnemyUIElement enemyElement = (EnemyUIElement)element;
+ enemyElement.Visible = true;
+ enemyElement.SetTexture(lit);
}
}
}
@@ -269,15 +293,16 @@ public class UIManager {
Screen.SetScreen(ScreenTypes.WIN);
Screen.DisableOverlay();
CommandManager.AllowGameControls(false);
+ InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ShowDeathScreen() {
Screen.SetScreen(ScreenTypes.LOSE);
Screen.DisableOverlay();
CommandManager.AllowGameControls(false);
+ InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
-
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
// }
diff --git a/FNAF_Clone/Map/ClientMapManager.cs b/FNAF_Clone/Map/ClientMapManager.cs
index 7f1df2d..d4f8aac 100644
--- a/FNAF_Clone/Map/ClientMapManager.cs
+++ b/FNAF_Clone/Map/ClientMapManager.cs
@@ -1,7 +1,11 @@
using System;
+using System.Collections;
using System.Collections.Generic;
+using System.Linq;
using System.Runtime.InteropServices.JavaScript;
+using FNAF_Clone.GUI;
using GlobalClassLib;
+using PacketLib;
namespace FNAF_Clone.Map;
@@ -11,11 +15,18 @@ public class ClientMapManager {
public static MapTileProjection Get(int tileId) => Get(IdToCoords(tileId));
private static bool inverted;
- public static void InitMap(bool invert = false) {
- inverted = invert;
+ public static void InitMap(int[] connectors, int[] yourTiles, int[] opponentTiles, int[] litTiles, bool upsideDown ) {
- IdToCoords = invert ? _IdToCoordsInverse : _IdToCoords;
- CoordsToId = invert ? _CoordsToIdInverse : _CoordsToId;
+ (int id1, int id2, ConnectorType type, ClientPlayer? owner)[] connectorsData = new (int, int , ConnectorType, ClientPlayer?)[connectors.Length / 4];
+ for (int i = 0; i < connectors.Length / 4; i++){
+ connectorsData[i] = (connectors[i * 4], connectors[i * 4 + 1], (ConnectorType)connectors[i * 4 + 2], connectors[i * 4 + 3] == -1 ? null : Client.GetPlayer(connectors[i * 4 + 3]));
+ }
+ // ClientMapManager.InitMap(upsideDown);
+
+ inverted = upsideDown;
+
+ IdToCoords = upsideDown ? _IdToCoordsInverse : _IdToCoords;
+ CoordsToId = upsideDown ? _CoordsToIdInverse : _CoordsToId;
for (int i = 0; i < 5; i++){
for (int j = 0; j < 2; j++){
@@ -27,6 +38,26 @@ public class ClientMapManager {
}
}
+
+ foreach (var tileId in yourTiles){
+ Get(tileId).Owner = Client.Player;
+ }
+
+ foreach (var tileId in opponentTiles){
+ Get(tileId).Owner = Client.Opponent;
+ }
+
+ foreach (var tileId in litTiles){
+ Get(tileId).Lit = true;
+ }
+
+
+ TileConnectorProjection[] connectorProjections = connectorsData.Select(c => new TileConnectorProjection(Get(c.id1), Get(c.id2), c.type){Owner = c.owner}).ToArray();
+ InitConnectors(connectorProjections);
+
+ UIManager.SpawnMapElements(connectorProjections.Where(c => c.Type == ConnectorType.DOOR_REMOTE).ToArray());
+
+
}
public static void InitConnectors(TileConnectorProjection[] connectors) {
@@ -58,12 +89,21 @@ public class ClientMapManager {
}
- public const int ID_X_OFFSET = 5; // map grid height
+ public const int MAP_SIDE_LENGTH = 5; // map grid height
public static Func CoordsToId{ get; private set; }
public static Func IdToCoords{ get; private set; }
- private static Func _IdToCoords = id => (id / ID_X_OFFSET, id % ID_X_OFFSET);
- private static Func _IdToCoordsInverse = id => (ID_X_OFFSET - 1 - (id / ID_X_OFFSET), ID_X_OFFSET - 1 - (id % ID_X_OFFSET));
- private static Func _CoordsToId = (x, y) => x * ID_X_OFFSET + y;
- private static Func _CoordsToIdInverse = (x, y) => (ID_X_OFFSET - 1 - x) * ID_X_OFFSET + (ID_X_OFFSET - 1 - y);
+ private static Func _IdToCoords = id => (id / MAP_SIDE_LENGTH, id % MAP_SIDE_LENGTH);
+ private static Func _IdToCoordsInverse = id => (MAP_SIDE_LENGTH - 1 - (id / MAP_SIDE_LENGTH), MAP_SIDE_LENGTH - 1 - (id % MAP_SIDE_LENGTH));
+ private static Func _CoordsToId = (x, y) => x * MAP_SIDE_LENGTH + y;
+ private static Func _CoordsToIdInverse = (x, y) => (MAP_SIDE_LENGTH - 1 - x) * MAP_SIDE_LENGTH + (MAP_SIDE_LENGTH - 1 - y);
+
+ public static MapTileProjection[] GetAllTiles() {
+ List tiles = new();
+ foreach (var tile in map){
+ tiles.Add(tile);
+ }
+
+ return tiles.ToArray();
+ }
}
\ No newline at end of file
diff --git a/FNAF_Clone/Map/MapTileProjection.cs b/FNAF_Clone/Map/MapTileProjection.cs
index 1be47a5..551565a 100644
--- a/FNAF_Clone/Map/MapTileProjection.cs
+++ b/FNAF_Clone/Map/MapTileProjection.cs
@@ -4,6 +4,8 @@ namespace FNAF_Clone.Map;
public class MapTileProjection : GlobalMapTile {
public ClientPlayer? Owner { get; set; }
+
public MapTileProjection(int id) : base(id, ClientMapManager.IdToCoords(id)) {
+ Lit = false;
}
}
\ No newline at end of file
diff --git a/FNAF_Server/CommandProcessor.cs b/FNAF_Server/CommandProcessor.cs
index 4dd2eef..43f5d17 100644
--- a/FNAF_Server/CommandProcessor.cs
+++ b/FNAF_Server/CommandProcessor.cs
@@ -51,6 +51,19 @@ public class CommandProcessor {
Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]);
break;
+ case 4:
+ bool lit = playerCommand.Args[1] == 1;
+ MapTile lightTile = MapManager.Get(playerCommand.Args[0]);
+ lightTile.Lit = lit;
+ if (lit){
+ GameLogic.PowerConsumers[lightTile] = (GameLogic.LightUsage, pid);
+ }
+ else{
+ GameLogic.PowerConsumers.Remove(lightTile);
+ }
+
+ Server.SendUpdateToAll([GameEvent.TOGGLE_LIGHT(pid, playerCommand.Args[0], lit)]);
+ break;
}
}
}
diff --git a/FNAF_Server/Enemies/RoamingPathfinder.cs b/FNAF_Server/Enemies/RoamingPathfinder.cs
index 5260d58..3aaf023 100644
--- a/FNAF_Server/Enemies/RoamingPathfinder.cs
+++ b/FNAF_Server/Enemies/RoamingPathfinder.cs
@@ -18,7 +18,8 @@ public abstract class RoamingPathfinder : Pathfinder{
c => (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) && tile != Enemy.Location,
t =>
(!distances.ContainsKey(t) || distances[t] > distances[tile]) &&
- (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)));
+ (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) &&
+ Server.Players.All(p => p.Value.state.officeTileId != t.Id));
neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value);
diff --git a/FNAF_Server/GameLogic.cs b/FNAF_Server/GameLogic.cs
index 4026467..88aa4d4 100644
--- a/FNAF_Server/GameLogic.cs
+++ b/FNAF_Server/GameLogic.cs
@@ -19,6 +19,7 @@ public class GameLogic {
public static int OfficeDoorUsage{ get; set; } = 10;
public static int RemoteDoorUsage{ get; set; } = 3;
+ public static int LightUsage{ get; set; } = 2;
// public const int POWER_MAX = 1000;
// public static int P1Power{ get; set; } = Power.MAX_POWER_VALUE;
@@ -46,12 +47,22 @@ public class GameLogic {
connectorsConverted[i * 4 + 2] = (int)connectors[i].Type;
connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner.state.pid;
}
- Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P1.peer);
- Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P2.peer);
+
+ List p1Tiles = new();
+ List p2Tiles = new();
+ List neutralTiles = new();
+ foreach (var tile in MapManager.GetAllTiles()){
+ if(tile.Owner == null) neutralTiles.Add(tile.Id);
+ else if(tile.Owner == Server.P1) p1Tiles.Add(tile.Id);
+ else if(tile.Owner == Server.P2) p2Tiles.Add(tile.Id);
+ }
+
+ Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.peer);
+ Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.peer);
- EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
- EnemyManager.AddEnemy(new NekoEnemy(0)).Spawn(MapManager.Get(2));
EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
+ EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
+ EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
Thread.Sleep(3000);
secondCycleTimer.Start();
@@ -109,6 +120,9 @@ public class GameLogic {
foreach (var door in MapManager.GetDoors(player)){
door.Blocked = false;
}
+ foreach (var tile in MapManager.GetAllTiles().Where(t => t.Owner == player)){
+ tile.Lit = false;
+ }
PowerConsumers.Where(c => c.Value.pid == player.state.pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key));
Server.SendUpdateToAll([GameEvent.POWER_OUT(player.state.pid)]);
}
diff --git a/FNAF_Server/Map/MapManager.cs b/FNAF_Server/Map/MapManager.cs
index afcc85f..e7c0f6e 100644
--- a/FNAF_Server/Map/MapManager.cs
+++ b/FNAF_Server/Map/MapManager.cs
@@ -73,7 +73,16 @@ public static class MapManager {
return connectors.ToArray();
}
-
+
+ public static MapTile[] GetAllTiles() {
+ List tiles = new();
+
+ foreach (var tile in map){
+ tiles.Add(tile);
+ }
+
+ return tiles.ToArray();
+ }
public const int ID_X_OFFSET = 5; // map grid height
public static int CoordsToId(int x, int y) => x * ID_X_OFFSET + y;
diff --git a/MonoGameLibrary b/MonoGameLibrary
index 182ebfc..8f24103 160000
--- a/MonoGameLibrary
+++ b/MonoGameLibrary
@@ -1 +1 @@
-Subproject commit 182ebfc31c37c0759b5a41c1921273f1ba55b759
+Subproject commit 8f241032d24da10a497b5923f532641253c9b84c
diff --git a/PacketLib/GameEvent.cs b/PacketLib/GameEvent.cs
index 94a9dc7..24586d3 100644
--- a/PacketLib/GameEvent.cs
+++ b/PacketLib/GameEvent.cs
@@ -23,6 +23,7 @@ public struct GameEvent : INetSerializable{
public static GameEvent GAME_START() => new(){ID = 12};
public static GameEvent POWER_TICK(int pid, int power) => new(){ID = 13, Args = [pid, power]};
public static GameEvent POWER_OUT(int pid) => new(){ID = 14, Args = [pid]};
+ public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]};
public int ID{ get; set; }
public bool Hideable => ID < 0;
diff --git a/PacketLib/MapInitPacket.cs b/PacketLib/MapInitPacket.cs
index d29350d..16f2cab 100644
--- a/PacketLib/MapInitPacket.cs
+++ b/PacketLib/MapInitPacket.cs
@@ -4,5 +4,6 @@ public class MapInitPacket {
public int[] Connectors { get; set; } // quadruplets (tile1 id, tile2 id, type, owner)
public int[] YourTiles { get; set; }
public int[] OpponentTiles { get; set; }
+ public int[] LitTiles{ get; set; }
public bool UpsideDown { get; set; }
}
\ No newline at end of file
diff --git a/PacketLib/PlayerCommand.cs b/PacketLib/PlayerCommand.cs
index 37b7594..fd6b7f8 100644
--- a/PacketLib/PlayerCommand.cs
+++ b/PacketLib/PlayerCommand.cs
@@ -8,6 +8,7 @@ public struct PlayerCommand : INetSerializable {
public static PlayerCommand SET_MONITOR(bool state) => new(){ID = 1, Args = [state ? 1 : 0]};
public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){ID = 2, Args = [(int)direction, state ? 1 : 0]};
public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){ID = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]};
+ public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){ID = 4, Args = [camId, state ? 1 : 0]};
public int ID{ get; set; }
public bool Hideable => ID < 0;
public int[] Args{ get; private set; }