29 lines
No EOL
678 B
C#
29 lines
No EOL
678 B
C#
using FNAF_Server.Map;
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namespace FNAF_Server.Enemies;
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public class EnemyManager {
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private static Dictionary<int, Enemy> enemies = new();
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public static void Update() {
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foreach (var pair in enemies){
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if (pair.Value.Spawned) pair.Value.Update();
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}
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}
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public static Enemy AddEnemy(Enemy enemy) {
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enemies.Add(enemy.Id, enemy);
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return enemy;
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}
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public static Enemy[] GetByLocation(MapTile tile) {
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List<Enemy> output = new();
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foreach (var e in enemies.Values){
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if (e.Location == tile){
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output.Add(e);
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}
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}
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return output.ToArray();
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}
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} |