OneNightDuel/FNAF_Clone/GUI/UIManager.cs

106 lines
No EOL
4.9 KiB
C#

using System;
using System.Collections.Generic;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
namespace FNAF_Clone.GUI;
public class UIManager {
public static class ScreenTypes {
public const string OFFICE = "office";
public const string CAMERAS = "monitor";
}
private static Screen officeScreen = new(ScreenTypes.OFFICE);
private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static TextureAtlas testAtlas;
private static TextureAtlas officeAtlas;
private static TextureAtlas monitorAtlas;
public static int GlobalPixelMultiplier{ get; private set; }
private Dictionary<(int, int), UIElement> doorElements = new();
public static void InitUI() {
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
Screen.AddScreens([officeScreen, monitorScreen]);
Screen.SetScreen(ScreenTypes.OFFICE);
officeScreen.AddElement("office_left", new UIElement([officeAtlas[3], officeAtlas[0]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([officeAtlas[4], officeAtlas[1]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([officeAtlas[5], officeAtlas[2]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
monitorScreen.AddElement("screen", new UIElement(monitorAtlas[0], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(monitorAtlas[1], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(monitorAtlas[2], new Point(334, 135)));
monitorScreen.AddElement("map", new UIElement(monitorAtlas[3], new Point(334, 135)));
// Dictionary<(int,int),string> doorPositions = new(){
// {(0, 0),"2-5"},{ (1, 0), "2-4" }, { (1, 1), "2-3" }, { (3, 0), "2-2" }, { (3, 1), "2-1" }, { (4, 0), "2-0" }, // TODO: generate this dynamically from server map info
// {(0, 3),"1-0"},{ (1, 3), "1-1" }, { (1, 2), "1-2" }, { (3, 3), "1-3" }, { (3, 2), "1-4" }, { (4, 3), "1-5" }
// };
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int i1 = i;
int j1 = j;
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement($"room{MapTileProjection.CoordsToId(i, 4 - j)}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(i1, 4 - j1))});
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
}
public static void SpawnDoors(TileConnectorProjection[] doors) {
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
if (dpos.y == 1){
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+targetId+"-"+(targetId == door.Tiles.tile1.Id ? door.Tiles.tile2.Id : door.Tiles.tile1.Id), new UIElement([monitorAtlas[5], monitorAtlas[6]], tile.Bounds.Item1));
}
}
}
public static void ChangeDoorState(Direction dir, bool state) {
switch ((int)dir){
case 0:
officeScreen["office_left"].SetTexture(state ? 1 : 0);
break;
case 1:
officeScreen["office_centre"].SetTexture(state ? 1 : 0);
break;
case 2:
officeScreen["office_right"].SetTexture(state ? 1 : 0);
break;
}
}
public static void ChangeMonitorState(bool state) {
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
}
}