using System; using System.Collections.Generic; using FNAF_Clone.Map; using GlobalClassLib; using Microsoft.Xna.Framework; using MonoGameLibrary; using MonoGameLibrary.Graphics; namespace FNAF_Clone.GUI; public class UIManager { public static class ScreenTypes { public const string OFFICE = "office"; public const string CAMERAS = "monitor"; } private static Screen officeScreen = new(ScreenTypes.OFFICE); private static Screen monitorScreen = new(ScreenTypes.CAMERAS); private static TextureAtlas testAtlas; private static TextureAtlas officeAtlas; private static TextureAtlas monitorAtlas; public static int GlobalPixelMultiplier{ get; private set; } private Dictionary<(int, int), UIElement> doorElements = new(); public static void InitUI() { GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360; testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml"); officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml"); monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml"); Screen.AddScreens([officeScreen, monitorScreen]); Screen.SetScreen(ScreenTypes.OFFICE); officeScreen.AddElement("office_left", new UIElement([officeAtlas[3], officeAtlas[0]], Point.Zero)); officeScreen.AddElement("office_centre", new UIElement([officeAtlas[4], officeAtlas[1]], new Point(200, 0))); officeScreen.AddElement("office_right", new UIElement([officeAtlas[5], officeAtlas[2]], new Point(440, 0))); // officeScreen.AddElement("test", // new UIElement(testAtlas[0], Point.Zero) // {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")} // ); monitorScreen.AddElement("screen", new UIElement(monitorAtlas[0], Point.Zero)); monitorScreen.AddElement("view-frame", new UIElement(monitorAtlas[1], new Point(62, 55))); monitorScreen.AddElement("map-frame", new UIElement(monitorAtlas[2], new Point(334, 135))); monitorScreen.AddElement("map", new UIElement(monitorAtlas[3], new Point(334, 135))); // Dictionary<(int,int),string> doorPositions = new(){ // {(0, 0),"2-5"},{ (1, 0), "2-4" }, { (1, 1), "2-3" }, { (3, 0), "2-2" }, { (3, 1), "2-1" }, { (4, 0), "2-0" }, // TODO: generate this dynamically from server map info // {(0, 3),"1-0"},{ (1, 3), "1-1" }, { (1, 2), "1-2" }, { (3, 3), "1-3" }, { (3, 2), "1-4" }, { (4, 3), "1-5" } // }; for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server for (int j = 0; j < 5; j++){ int i1 = i; int j1 = j; Point point1 = new Point(336 + (32 * i), 144 + (32 * j)); Point point2 = new Point(367 + (32 * i), 175 + (32 * j)); monitorScreen.AddElement($"room{MapTileProjection.CoordsToId(i, 4 - j)}", new UIElement(point1, point2) {Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(i1, 4 - j1))}); // // if (doorPositions.ContainsKey((i, j))){ // monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1)); // } } } } public static void SpawnDoors(TileConnectorProjection[] doors) { foreach (var door in doors){ if(door.Type != ConnectorType.DOOR_REMOTE) continue; (int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y)); if (dpos.y == 1){ int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id; UIElement tile = monitorScreen["room"+targetId]; monitorScreen.AddElement("door"+targetId+"-"+(targetId == door.Tiles.tile1.Id ? door.Tiles.tile2.Id : door.Tiles.tile1.Id), new UIElement([monitorAtlas[5], monitorAtlas[6]], tile.Bounds.Item1)); } } } public static void ChangeDoorState(Direction dir, bool state) { switch ((int)dir){ case 0: officeScreen["office_left"].SetTexture(state ? 1 : 0); break; case 1: officeScreen["office_centre"].SetTexture(state ? 1 : 0); break; case 2: officeScreen["office_right"].SetTexture(state ? 1 : 0); break; } } public static void ChangeMonitorState(bool state) { Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE); } }