26 lines
No EOL
1 KiB
C#
26 lines
No EOL
1 KiB
C#
using GlobalClassLib;
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using LiteNetLib.Utils;
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namespace PacketLib;
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public struct PlayerCommand : INetSerializable {
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public static PlayerCommand SWITCH_CAM(int id) => new(){ID = 0, Args = [id] };
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public static PlayerCommand SET_MONITOR(bool state) => new(){ID = 1, Args = [state ? 1 : 0]};
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public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){ID = 2, Args = [(int)direction, state ? 1 : 0]};
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public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){ID = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]};
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public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){ID = 4, Args = [camId, state ? 1 : 0]};
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public int ID{ get; set; }
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public bool Hideable => ID < 0;
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public int[] Args{ get; private set; }
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public void Serialize(NetDataWriter writer) {
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writer.Put(ID);
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writer.PutArray(Args);
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}
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public void Deserialize(NetDataReader reader) {
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ID = reader.GetInt();
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Args = reader.GetIntArray();
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}
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} |