První 3 monstra z plánovaných pěti. Kompletní pathfinding i zrcadlení do clienta. Útoky implementované nejsou. Lurk a Neko jsou hardcoded aby útočili na P1.

This commit is contained in:
Perry 2026-03-08 16:55:49 +01:00
parent 4484b127c5
commit 9bfe63a166
27 changed files with 772 additions and 47 deletions

View file

@ -1,11 +1,15 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fperry_002FRiderProjects_002FFNAF_005FClone_002FFNAF_005FClone_002Flib_002FMonoGameLibrary_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AContentManager_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa69b121f85054691b2a8d28643003c23136600_003F49_003F5cd111e0_003FContentManager_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACore_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F4e0fe18725844db38e9480edfd0e34983e00_003Fb5_003F8dc24573_003FCore_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5e56f40aa42e4fc4b94786ec57da7544d1a400_003F07_003F804b4506_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F419320464d0849fb89a7e518f7ff8bc978a00_003Fe8_003F1faf66e3_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEventChannel_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F384e456bc26f45f5a6a6a20ae50c6e0dd1a400_003Ffb_003Fca10f160_003FEventChannel_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AINetSerializable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3d47105f47a240929625d0f531812b9e1c000_003F0f_003Fe2eeb2cd_003FINetSerializable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AKeyValuePair_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F384e456bc26f45f5a6a6a20ae50c6e0dd1a400_003Fe8_003F7272ae72_003FKeyValuePair_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AList_00601_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5e56f40aa42e4fc4b94786ec57da7544d1a400_003Fe4_003F9c3fcf71_003FList_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANetManager_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3d47105f47a240929625d0f531812b9e1c000_003Fd6_003Fec041615_003FNetManager_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANetSerializer_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3d47105f47a240929625d0f531812b9e1c000_003Fcc_003F8a34584a_003FNetSerializer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5e56f40aa42e4fc4b94786ec57da7544d1a400_003Ffb_003Fa0fd6fc3_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATitleContainer_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa69b121f85054691b2a8d28643003c23136600_003F62_003F374a72ad_003FTitleContainer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AValueTuple_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5e56f40aa42e4fc4b94786ec57da7544d1a400_003F09_003F312b9770_003FValueTuple_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>

21
FNAF_Clone/ClientEnemy.cs Normal file
View file

@ -0,0 +1,21 @@
using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
public ClientEnemy(int typeId, string name, int id, UIElement sprite, int difficulty, MapTileProjection location) : base(difficulty, id) {
Name = name;
TypeId = typeId;
Sprite = sprite;
Location = location;
}
// public TextureRegion Sprite { get; set; }
public UIElement Sprite { get; set; }
public override string Name{ get; }
public override int TypeId{ get; }
}

View file

@ -0,0 +1,53 @@
using System.Collections.Generic;
using System.Data;
using System.Linq;
using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
namespace FNAF_Clone;
public class ClientEnemyManager {
private static Dictionary<int, ClientEnemy> enemies = new();
private static Point cameraCorner = new Point(64, 64);
public static void AddEnemy(ClientEnemy enemy) {
enemies.Add(enemy.Id, enemy);
UIManager.AddEnemySprite(enemy.Id, enemy.Sprite);
}
public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) {
switch (type){
case EnemyType.LURK:
AddEnemy(new ClientEnemy((int)type, "Lurk", id, new UIElement(UIManager.enemyAtlas[0], cameraCorner), difficulty, location));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy((int)type, "Neko", id, new UIElement(UIManager.enemyAtlas[1], cameraCorner), difficulty, location));
break;
case EnemyType.SPOT:
UIElement element =
new UIElement([UIManager.enemyAtlas[2], UIManager.enemyAtlas[3], UIManager.enemyAtlas[4], UIManager.enemyAtlas[5]], cameraCorner);
element.SetTexture(2);
AddEnemy(new ClientEnemy((int)type, "Spot", id, element, difficulty, location));
break;
}
}
public static void Move(int id, MapTileProjection tile) {
enemies[id].Location = tile;
}
public static ClientEnemy Get(int id) => enemies[id];
public static ClientEnemy[] GetByLocation(MapTileProjection tile) {
List<ClientEnemy> output = new();
foreach (var e in enemies.Values){
if (e.Location == tile){
output.Add(e);
}
}
return output.ToArray();
}
}

View file

@ -43,6 +43,8 @@ public class CommandManager {
SendToggleRemoteDoor(direction);
return;
}
if (direction == Direction.SOUTH) return;
Client.Player.state.doorStates[(int)direction] = !Client.Player.state.doorStates[(int)direction];
UIManager.ChangeDoorState(direction, Client.Player.state.doorStates[(int)direction]);
Client.SendCommands([PlayerCommand.SET_DOOR_OFFICE(direction, Client.Player.state.doorStates[(int)direction])]);

View file

@ -13,12 +13,27 @@
#---------------------------------- Content ---------------------------------#
#begin images/enemies-definition.xml
/copy:images/enemies-definition.xml
#begin images/monitor-definition.xml
/copy:images/monitor-definition.xml
#begin images/office-definition.xml
/copy:images/office-definition.xml
#begin images/SpriteSheet_enemies.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:images/SpriteSheet_enemies.png
#begin images/SpriteSheet_monitor.png
/importer:TextureImporter
/processor:TextureProcessor

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas count="9">
<Texture>images/SpriteSheet_enemies</Texture>
<Regions>
<Region id = "0" name="lurk" x="0" y="0" width="240" height="240"/>
<Region id = "1" name="neko" x="0" y="240" width="240" height="240"/>
<Region id = "2" name="spot-awake-lit" x="0" y="480" width="240" height="240"/>
<Region id = "3" name="spot-awake-unlit" x="240" y="480" width="240" height="240"/>
<Region id = "4" name="spot-asleep-lit" x="0" y="720" width="240" height="240"/>
<Region id = "5" name="spot-asleep-unlit" x="240" y="720" width="240" height="240"/>
<Region id = "6" name="dash" x="0" y="960" width="240" height="240"/>
<Region id = "7" name="mare-lit" x="0" y="1200" width="240" height="240"/>
<Region id = "8" name="mare-unlit" x="240" y="1200" width="240" height="240"/>
</Regions>
</TextureAtlas>

View file

@ -64,9 +64,30 @@ public class EventProcessor {
UIManager.ChangeRemoteDoorState((e.Args[1], e.Args[2]), e.Args[3] == 1);
break;
case -1: // movement
throw new NotImplementedException();
case 6: // spawn
Console.WriteLine($"E: Spawned enemy {e.Args[0]} at {e.Args[3]}");
ClientEnemyManager.AddEnemyByTemplate((EnemyType)e.Args[0], e.Args[1], e.Args[2], ClientMapManager.Get(e.Args[3]));
UIManager.UpdateCameras([e.Args[3]]);
break;
case 7: // movement
Console.WriteLine($"E: Enemy {e.Args[0]} moved to {e.Args[1]}");
int oldPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id;
ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1]));
UIManager.UpdateCameras([oldPos, e.Args[1]]);
break;
case 9:
Console.WriteLine($"E: Enemy {e.Args[0]} reset to {e.Args[1]}");
int preResetPos = ClientEnemyManager.Get(e.Args[0]).Location!.Id;
ClientEnemyManager.Move(e.Args[0], ClientMapManager.Get(e.Args[1]));
UIManager.UpdateCameras([preResetPos, e.Args[1]]);
break;
case 10:
Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}");
ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 2);
break;
}
}
}

View file

@ -52,6 +52,7 @@ public class Screen {
}
public UIElement this[string id] => elements[id];
public UIElement TryGetElement(string id) => elements.TryGetValue(id, out var val) ? val : null;
public void AddElement(string id, UIElement element) {
elements.Add(id, element);
@ -80,8 +81,6 @@ public class Screen {
}
public void Update() {
foreach (var keyValuePair in elements){
keyValuePair.Value.Update();
}

View file

@ -69,9 +69,7 @@ public class UIElement {
currentTextureId = textureId;
}
public void Update() {
}
public virtual void Update() { }
public bool IsWithinBounds(Point pos) {
return pos.X >= Math.Min(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && pos.X <= Math.Max(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) &&

View file

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
@ -21,15 +23,19 @@ public class UIManager {
private static TextureAtlas testAtlas;
private static TextureAtlas officeAtlas;
private static TextureAtlas monitorAtlas;
public static TextureAtlas enemyAtlas;
public static int GlobalPixelMultiplier{ get; private set; }
private Dictionary<(int, int), UIElement> doorElements = new();
private static Dictionary<int, UIElement> enemyElements = new();
public static void InitUI() {
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
enemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
Screen.AddScreens([officeScreen, monitorScreen]);
Screen.SetScreen(ScreenTypes.OFFICE);
@ -67,6 +73,7 @@ public class UIManager {
monitorScreen.AddElement("eye-player", new UIElement(monitorAtlas[24], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-opponent", new UIElement([monitorAtlas[23], monitorAtlas[22]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
UpdateCameras([Client.Player.state.camera]);
}
public static void SpawnDoors(TileConnectorProjection[] doors) {
@ -92,6 +99,13 @@ public class UIManager {
}
public static void AddEnemySprite(int id, UIElement sprite) {
monitorScreen.AddElement($"enemy{id}", sprite);
enemyElements.Add(id, sprite);
sprite.Visible = false;
}
public static void ChangeDoorState(Direction dir, bool state) {
int stateInt = state ? 1 : 0;
@ -141,12 +155,25 @@ public class UIManager {
public static void ChangeCamera(int id) {
monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
UpdateCameras([id]);
}
public static void UpdateCameras(int[] camIds) {
if (camIds.Contains(Client.Player.state.camera)){
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));;
foreach (var enemy in enemies){
enemyElements.TryGetValue(enemy.Id, out var element);
if (element == null) continue;
element.Visible = true;
}
}
}
public static void ChangeCameraOpponent(int id) {
monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
}
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
// }

View file

@ -11,6 +11,7 @@ public class CommandProcessor {
switch (playerCommand.ID){
case 0:
Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}");
currentPlayer.state.camera = playerCommand.Args[0];
Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]);
break;
case 1:
@ -20,8 +21,10 @@ public class CommandProcessor {
Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]);
break;
case 2:
bool doorState = playerCommand.Args[1] == 1;
bool doorState = playerCommand.Args[1] == 1; // TODO: block office doors
currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState;
MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]).Blocked = doorState;
Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]);
break;

View file

@ -0,0 +1,26 @@
using FNAF_Server.Map;
using GlobalClassLib;
namespace FNAF_Server.Enemies;
public abstract class Enemy : GlobalEnemy<MapTile, TileConnector> {
protected Enemy(int difficulty) : base(difficulty) {
}
public abstract bool BlocksTile { get; set; }
public bool Spawned { get; set; }
public virtual void SpawnSilent(MapTile location) {
Console.WriteLine($"!!! Silent spawn not implemented for enemy {TypeId} ({Name}), reverting to regular spawn");
Spawn(location);
}
public override void Spawn(MapTile location) {
base.Spawn(location);
Spawned = true;
// EnemyManager.AddEnemy(this);
}
public abstract void Reset();
public abstract void Attack(ServerPlayer player);
}

View file

@ -0,0 +1,29 @@
using FNAF_Server.Map;
namespace FNAF_Server.Enemies;
public class EnemyManager {
private static Dictionary<int, Enemy> enemies = new();
public static void Update() {
foreach (var pair in enemies){
if (pair.Value.Spawned) pair.Value.Update();
}
}
public static Enemy AddEnemy(Enemy enemy) {
enemies.Add(enemy.Id, enemy);
return enemy;
}
public static Enemy[] GetByLocation(MapTile tile) {
List<Enemy> output = new();
foreach (var e in enemies.Values){
if (e.Location == tile){
output.Add(e);
}
}
return output.ToArray();
}
}

View file

@ -0,0 +1,118 @@
using System.Diagnostics;
using System.Reflection;
using FNAF_Server.Map;
using GlobalClassLib;
using PacketLib;
namespace FNAF_Server.Enemies;
public class LurkEnemy : Enemy {
public override string Name{ get; } = "Lurk";
public override int TypeId{ get; } = (int)EnemyType.LURK;
public override bool BlocksTile{ get; set; } = true;
private LurkPathfinder pathfinder;
// private int movementRollInterval = 5000;
// private static readonly double CHANCE_DENOMINATOR = 2 + Math.Pow(1.5f, 10); // d10 Lurk will have a 100% chance to move
// private double movementChance => (2 + Math.Pow(1.5f, Difficulty)) / CHANCE_DENOMINATOR; // chance scales exponentially using a constant multiplier
private MovementOpportunity movementOpportunity;
public LurkEnemy(int difficulty) : base(difficulty) {
pathfinder = new LurkPathfinder(this, 1);
}
public override void Spawn(MapTile location) {
base.Spawn(location);
// stopwatch.Start();
movementOpportunity = new MovementOpportunity(5000, ((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10)));
movementOpportunity.Start();
pathfinder.takenPath.Add(Location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
}
public override void Reset() {
pathfinder.takenPath.Clear();
pathfinder.takenPath.Add(Location);
MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
Location = resetLocations[new Random().Next(resetLocations.Length)];
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
public override void Attack(ServerPlayer player) {
throw new NotImplementedException();
}
public override void Update() {
base.Update();
if (movementOpportunity.CheckAndRoll()){
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(10));
switch (decision.type){
case Pathfinder.Decision.MoveType:
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
break;
case Pathfinder.Decision.AttackType:
throw new NotImplementedException();
case Pathfinder.Decision.ResetType:
Reset();
break;
case Pathfinder.Decision.WaitType:
break;
}
}
}
private class LurkPathfinder : RoamingPathfinder {
// public override List<MapTile> FindPath(MapTile start, MapTile end) {
// throw new NotImplementedException();
// }
private Random random = new();
private int tolerance;
public List<MapTile> takenPath = new();
public LurkPathfinder(Enemy enemy, int tolerance) : base(enemy) {
this.tolerance = tolerance;
}
public override Decision DecideNext(MapTile goal) {
Dictionary<MapTile, int> distances = Crawl(goal);
List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
if (closerTiles.Contains(goal)){
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
return Decision.Attack(Server.P1); // TODO: un-hardcode this
}
if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
takenPath.Clear();
return DecideNext(goal);
}
closerTiles.RemoveAll(t => takenPath.Contains(t));
closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
foreach (var tile in closerTiles){
if (roll <= 1.0 / distances[tile]){
takenPath.Add(tile);
return Decision.Move(tile);
}
roll -= 1.0 / distances[tile];
}
return Decision.Wait();
}
}
}

View file

@ -0,0 +1,60 @@
using System.Diagnostics;
namespace FNAF_Server.Enemies;
public class MovementOpportunity {
public int Interval{ get; set; }
// public double ChanceDenominator;
public double MovementChance{ get; set; }
public bool Running => stopwatch.IsRunning;
public bool ConstantChance{ get; private set; }
private Stopwatch stopwatch = new();
private int stopwatchOffset = 0;
private Random random = new();
public MovementOpportunity(int intervalMs, double movementChance) {
Interval = intervalMs;
MovementChance = movementChance;
GuaranteeSuccess(false);
ConstantChance = true; // unused
}
public MovementOpportunity(int intervalMs) {
Interval = intervalMs;
GuaranteeSuccess(true);
MovementChance = 1;
}
public void Start() {
stopwatch.Start();
}
public void Stop() {
stopwatch.Stop();
}
public bool Check() {
if (stopwatch.ElapsedMilliseconds + stopwatchOffset >= Interval){
stopwatchOffset = (int)(stopwatch.ElapsedMilliseconds - Interval);
stopwatch.Restart();
return true;
}
return false;
}
public bool Roll() => roll();
private Func<bool> roll = () => true;
public bool CheckAndRoll() {
if (Check()) return Roll();
return false;
}
public void GuaranteeSuccess(bool value) {
roll = value ? () => true : () => random.NextDouble() <= MovementChance;
}
}

View file

@ -0,0 +1,106 @@
using FNAF_Server.Map;
using GlobalClassLib;
using PacketLib;
namespace FNAF_Server.Enemies;
public class NekoEnemy : Enemy {
private MovementOpportunity movementOpportunity;
private NekoPathfinder pathfinder;
public NekoEnemy(int difficulty) : base(difficulty) {
pathfinder = new NekoPathfinder(this, 1);
}
public override string Name{ get; } = "Neko";
public override int TypeId{ get; } = 1;
public override bool BlocksTile{ get; set; } = true;
public override void Spawn(MapTile location) {
base.Spawn(location);
// stopwatch.Start();
movementOpportunity = new MovementOpportunity(5000, ((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10)));
movementOpportunity.Start();
pathfinder.takenPath.Add(Location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
}
public override void Reset() {
pathfinder.takenPath.Clear();
MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
Location = resetLocations[new Random().Next(resetLocations.Length)];
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
public override void Attack(ServerPlayer player) {
throw new NotImplementedException();
}
public override void Update() {
base.Update();
if (movementOpportunity.CheckAndRoll()){
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(10));
switch (decision.type){
case Pathfinder.Decision.MoveType:
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
break;
case Pathfinder.Decision.AttackType:
throw new NotImplementedException();
case Pathfinder.Decision.ResetType:
Reset();
break;
case Pathfinder.Decision.WaitType:
break;
}
}
}
private class NekoPathfinder : RoamingPathfinder {
private Random random = new();
private int tolerance;
public List<MapTile> takenPath = new();
public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy) {
this.tolerance = tolerance;
}
public override Decision DecideNext(MapTile goal) {
Dictionary<MapTile, int> distances = Crawl(goal);
List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
if (closerTiles.Contains(goal)){
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
return Decision.Attack(Server.P1); // TODO: un-hardcode this
}
if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
takenPath.Clear();
return DecideNext(goal);
}
closerTiles.RemoveAll(t => takenPath.Contains(t));
closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
foreach (var tile in closerTiles){
if (roll <= 1.0 / distances[tile]){
takenPath.Add(tile);
return Decision.Move(tile);
}
roll -= 1.0 / distances[tile];
}
return Decision.Wait();
}
}
}

View file

@ -0,0 +1,36 @@
using FNAF_Server.Map;
namespace FNAF_Server.Enemies;
public abstract class Pathfinder {
public Enemy Enemy;
public Pathfinder(Enemy enemy) {
Enemy = enemy;
}
public abstract Decision DecideNext(MapTile goal);
// protected abstract Dictionary<MapTile, int> Crawl(MapTile tile); // fill Distances with all reachable tiles
protected virtual List<MapTile> GetNeighbours(MapTile tile, Predicate<TileConnector> connectorFilter, Predicate<MapTile> tileFilter) {
return tile.GetAllConnectors().Where(c => connectorFilter(c)).Select(c => c.OtherTile(tile)).Where(t => tileFilter(t)).ToList();
}
public class Decision {
public int type;
public MapTile? nextTile;
public ServerPlayer? attackTarget;
private Decision() { }
public static Decision Move(MapTile tile) => new() { type = MoveType, nextTile = tile };
public static Decision Attack(ServerPlayer player) => new(){ type = AttackType, attackTarget = player };
public static Decision Reset() => new(){ type = ResetType };
public static Decision Wait() => new(){ type = WaitType };
public const int MoveType = 0;
public const int AttackType = 1;
public const int ResetType = 2;
public const int WaitType = 3;
}
}

View file

@ -0,0 +1,29 @@
using FNAF_Server.Map;
using GlobalClassLib;
namespace FNAF_Server.Enemies;
public abstract class RoamingPathfinder : Pathfinder{
protected RoamingPathfinder(Enemy enemy) : base(enemy) {
}
protected Dictionary<MapTile, int> Crawl(MapTile tile) {
Dictionary<MapTile, int> distances = new(){ [tile] = 0 };
CrawlStep(tile, distances);
return distances;
}
private void CrawlStep(MapTile tile, Dictionary<MapTile, int> distances) {
List<MapTile> neighbours = GetNeighbours(tile,
c => (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) && tile != Enemy.Location,
t =>
(!distances.ContainsKey(t) || distances[t] > distances[tile]) &&
(!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)));
neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value);
if (neighbours.Count != 0){
neighbours.ForEach(t => CrawlStep(t, distances));
}
}
}

View file

@ -0,0 +1,95 @@
using FNAF_Server.Map;
using GlobalClassLib;
using PacketLib;
namespace FNAF_Server.Enemies;
public class SpotEnemy : Enemy {
public SpotEnemy(int difficulty) : base(difficulty) {
path = [MapManager.Get(10), MapManager.Get(11), MapManager.Get(12), MapManager.Get(13), MapManager.Get(14)];
pathId = 2;
movementOpportunity = new(6000, (2 * Math.Sign(difficulty) + difficulty) / 12.0);
}
public override string Name{ get; } = "Spot";
public override int TypeId{ get; } = (int)EnemyType.SPOT;
public override bool BlocksTile{ get; set; } = false;
public bool Active{ get; set; } = false;
private MovementOpportunity movementOpportunity;
private MapTile[] path;
private int pathId;
private int p1WatchCounter = 0;
private int p2WatchCounter = 0;
public override void Reset() {
pathId = 2;
Location = path[pathId];
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
public override void Attack(ServerPlayer player) {
throw new NotImplementedException();
}
public override void Update() {
if (GameLogic.NSecondUpdate){
if(!movementOpportunity.Running)
movementOpportunity.Start();
if (Active){
if (Server.P1.state.monitorUp && Server.P1.state.camera == Location.Id) p1WatchCounter++;
if (Server.P2.state.monitorUp && Server.P2.state.camera == Location.Id) p2WatchCounter++;
Console.WriteLine($"P1: {p1WatchCounter} | P2: {p2WatchCounter}");
}
}
if (movementOpportunity.CheckAndRoll()){
if(!Active) {
Active = true;
movementOpportunity.Interval = 12_000;
movementOpportunity.GuaranteeSuccess(true);
Server.SendUpdateToAll([GameEvent.SPOT_SET_ACTIVE(Id, true)]);
}
else{
movementOpportunity.Interval = 6000;
movementOpportunity.GuaranteeSuccess(false);
movementOpportunity.Stop();
if (p1WatchCounter > p2WatchCounter){
pathId++;
if (Location.GetConnector(path[pathId])!.Blocked){
Reset();
}
else if (pathId == path.Length - 1){
Attack(Server.P1);
}
}
else if (p2WatchCounter > p1WatchCounter){
pathId--;
if (Location.GetConnector(path[pathId])!.Blocked){
Reset();
}
else if (pathId == 0){
Attack(Server.P2);
}
}
Location = path[pathId];
Active = false;
p1WatchCounter = 0;
p2WatchCounter = 0;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id), GameEvent.SPOT_SET_ACTIVE(Id, false)]);
}
}
}
public override void Spawn(MapTile location) {
base.Spawn(location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
}
}

View file

@ -1,3 +1,5 @@
using System.Diagnostics;
using FNAF_Server.Enemies;
using FNAF_Server.Map;
using GlobalClassLib;
using PacketLib;
@ -8,9 +10,18 @@ public class GameLogic {
public const int START_CAMERA = 12;
private static MovementOpportunity secondCycleTimer = new(1000);
public static bool NSecondUpdate{ get; private set; } = false;
public static MapTile P1Office;
public static MapTile P2Office;
public static MapTile[] Offices =>[P1Office, P2Office];
public static void Init() {
// Create map
MapManager.InitMap();
P1Office = MapManager.Get(10);
P2Office = MapManager.Get(14);
//Send map to client
TileConnector[] connectors = MapManager.GetAllConnectors();
@ -20,13 +31,21 @@ public class GameLogic {
connectorsConverted[i * 3 + 1] = connectors[i].Tiles.tile2.Id;
connectorsConverted[i * 3 + 2] = (int)connectors[i].Type;
}
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P1.peer);
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P2.peer);
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P1.peer);
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P2.peer);
// EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
secondCycleTimer.Start();
}
public static void Update() {
if(secondCycleTimer.Check()) NSecondUpdate = true;
EnemyManager.Update();
NSecondUpdate = false;
}
}

View file

@ -108,17 +108,25 @@ public class Server {
username = packet.username
});
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
if (Players.Count == 1){
newPlayer.state.officeTileId = 10;
newPlayer.state.neighbouringTiles = [5, 11, 15];
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
P1 = newPlayer;
}
else{
newPlayer.state.officeTileId = 14;
newPlayer.state.neighbouringTiles = [19, 13, 9];
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
P2 = newPlayer;
SendPacket(new OpponentInitPacket{state = newPlayer.state}, P1.peer);
SendPacket(new OpponentInitPacket{state = P1.state}, P2.peer);
GameLogic.Init(); // TODO: move this to the condition above to wait for the other player
GameLogic.Init();
}
}
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
@ -133,29 +141,12 @@ public class Server {
public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
CommandProcessor.Evaluate(packet.commands, peer.Id);
// PlayerCommand[] commands = packet.commands;
// foreach (var playerCommand in commands){
// switch (playerCommand.ID){
// case 0:
// Console.WriteLine($"C: Player {peer.Id} switched to camera {playerCommand.Args[0]}");
// SendUpdateToAll([GameEvent.SWITCH_CAM(peer.Id, playerCommand.Args[0])]);
// break;
// case 1:
// bool newState = !Players[(uint)peer.Id].state.monitorUp;
// Players[(uint)peer.Id].state.monitorUp = newState;
// Console.WriteLine($"C: Player {peer.Id} toggled camera {(newState ? "on" : "off")}");
// SendUpdateToAll([GameEvent.TOGGLE_MONITOR(peer.Id, newState)]);
// break;
// }
// }
}
public static void Update() {
server.PollEvents();
// Console.WriteLine("update");
GameLogic.Update(); // TODO: add a parameter for player input
GameLogic.Update();
}
public static void Run(CancellationToken cancellationToken = default)

View file

@ -0,0 +1,11 @@
using System.Diagnostics.Contracts;
namespace GlobalClassLib;
public enum EnemyType {
LURK,
NEKO,
SPOT,
DASH,
MARE
}

View file

@ -0,0 +1,35 @@
namespace GlobalClassLib;
public abstract class GlobalEnemy<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> {
public int Difficulty { get; set; }
public TTile? Location { get; set; }
public bool Visible { get; set; }
public abstract string Name{ get; }
public abstract int TypeId{ get; }
public int Id { get; }
private static int nextId = 0;
// public static Dictionary<TTile, GlobalEnemy<TTile, TCon>> PresentEnemies = new();
public GlobalEnemy(int difficulty) {
Difficulty = difficulty;
Id = nextId++;
}
public GlobalEnemy(int difficulty, int id) {
Difficulty = difficulty;
Id = id;
}
public virtual void Spawn(TTile location) {
// PresentEnemies.Add(location, this);
Location = location;
Visible = true;
Console.WriteLine($"Enemy {Id} ({Name}) spawned at {location.Id} {location.GridPosition}");
}
public virtual void Update() { }
}

View file

@ -1,7 +1,7 @@
namespace GlobalClassLib;
public abstract class GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> { // TTile should be the inheriting class
public int Id { get; private set; }
public int Id { get; }
public bool Lit { get; set; } = false;
public (int x, int y) GridPosition { get; private set; }
@ -28,17 +28,22 @@ public abstract class GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnecto
public void AddConnectors(TCon[] connectors) =>
Array.ForEach(connectors, AddConnector);
public override string ToString() => $"{PositionAsString} -> {string.Join(", ", connectors.Select(c => c.Tiles.Item2.PositionAsString))}";
public override string ToString() => $"[{Id}] -> {string.Join(", ", connectors.Select(c => $"[{c.OtherTile((TTile)this).Id}]"))}";
public override int GetHashCode() => Id.GetHashCode();
public string PositionAsString => $"[{Id}]"; // for debug purposes
public TCon? GetConnector(int id) {
foreach (var con in connectors){
if (con.Tiles.Item2.Id == id) return con;
if (con.OtherTile((TTile)this).Id == id) return con;
}
return null;
}
public TCon? GetConnector(TTile tile) {
foreach (var con in connectors){
if (con.OtherTile((TTile)this) == tile) return con;
}
return null;
}
public TCon[] GetAllConnectors() => connectors.ToArray();
}

View file

@ -6,16 +6,18 @@ namespace PacketLib;
#nullable disable
public struct GameEvent : INetSerializable{
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] }; // TODO: username sync
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] }; // TODO: id constants
public static GameEvent SWITCH_CAM(int pid, int id) => new(){ID = 2, Args = [pid, id] };
public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};
public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){ID = 4, Args = [pid, doorId, state ? 1 : 0]};
public static GameEvent TOGGLE_DOOR_REMOTE(int pid, (int, int) doorId, bool state) => new(){ID = 5, Args = [pid, doorId.Item1, doorId.Item2, state ? 1 : 0]};
public static GameEvent ENEMY_SPAWN(int enemyTypeId, int enemyId, int difficulty, int camId) => new(){ ID = 6, Args = [enemyTypeId, enemyId, difficulty, camId] };
public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = 7, Args = [enemyId, camId]};
public static GameEvent ENEMY_ATTACK(int enemyId, int pid) => new(){ ID = 8, Args =[enemyId, pid] };
public static GameEvent ENEMY_RESET(int enemyId, int camId) => new(){ID = 9, Args = [enemyId, camId]};
public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = -1, Args = [enemyId, camId]};
public static GameEvent SPOT_SET_ACTIVE(int enemyId, bool state) => new(){ ID = 10, Args = [enemyId, state ? 1 : 0] };
public int ID{ get; set; }
public bool Hideable => ID < 0;

View file

@ -3,19 +3,22 @@ using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerState : INetSerializable {
public struct PlayerState : INetSerializable { // TODO: separate mutable and immutable data
public int pid;
public int camera;
public bool monitorUp;
public int officeTileId;
public bool[] doorStates;
public int[] neighbouringTiles; // the indexes should correspond in both arrays
public void Serialize(NetDataWriter writer) {
writer.Put(pid);
writer.Put(camera);
writer.Put(monitorUp);
writer.PutArray(doorStates);
writer.Put(officeTileId);
writer.PutArray(neighbouringTiles);
}
public void Deserialize(NetDataReader reader) {
@ -23,6 +26,8 @@ public struct PlayerState : INetSerializable {
camera = reader.GetInt();
monitorUp = reader.GetBool();
doorStates = reader.GetBoolArray();
officeTileId = reader.GetInt();
neighbouringTiles = reader.GetIntArray();
}
}