Rozsvěcení a zhasínání světel, sprity pro místnosti, indikátory rozsvícených světel, po konci hry je hráč vrácen do hlavního menu
This commit is contained in:
parent
25a62af483
commit
55fd052072
27 changed files with 338 additions and 113 deletions
|
|
@ -19,6 +19,7 @@ public class GameLogic {
|
|||
|
||||
public static int OfficeDoorUsage{ get; set; } = 10;
|
||||
public static int RemoteDoorUsage{ get; set; } = 3;
|
||||
public static int LightUsage{ get; set; } = 2;
|
||||
|
||||
// public const int POWER_MAX = 1000;
|
||||
// public static int P1Power{ get; set; } = Power.MAX_POWER_VALUE;
|
||||
|
|
@ -46,12 +47,22 @@ public class GameLogic {
|
|||
connectorsConverted[i * 4 + 2] = (int)connectors[i].Type;
|
||||
connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner.state.pid;
|
||||
}
|
||||
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P1.peer);
|
||||
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P2.peer);
|
||||
|
||||
List<int> p1Tiles = new();
|
||||
List<int> p2Tiles = new();
|
||||
List<int> neutralTiles = new();
|
||||
foreach (var tile in MapManager.GetAllTiles()){
|
||||
if(tile.Owner == null) neutralTiles.Add(tile.Id);
|
||||
else if(tile.Owner == Server.P1) p1Tiles.Add(tile.Id);
|
||||
else if(tile.Owner == Server.P2) p2Tiles.Add(tile.Id);
|
||||
}
|
||||
|
||||
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.peer);
|
||||
Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.peer);
|
||||
|
||||
EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
|
||||
EnemyManager.AddEnemy(new NekoEnemy(0)).Spawn(MapManager.Get(2));
|
||||
EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
|
||||
EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
|
||||
EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
|
||||
|
||||
Thread.Sleep(3000);
|
||||
secondCycleTimer.Start();
|
||||
|
|
@ -109,6 +120,9 @@ public class GameLogic {
|
|||
foreach (var door in MapManager.GetDoors(player)){
|
||||
door.Blocked = false;
|
||||
}
|
||||
foreach (var tile in MapManager.GetAllTiles().Where(t => t.Owner == player)){
|
||||
tile.Lit = false;
|
||||
}
|
||||
PowerConsumers.Where(c => c.Value.pid == player.state.pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key));
|
||||
Server.SendUpdateToAll([GameEvent.POWER_OUT(player.state.pid)]);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue