Rozsvěcení a zhasínání světel, sprity pro místnosti, indikátory rozsvícených světel, po konci hry je hráč vrácen do hlavního menu
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25a62af483
commit
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27 changed files with 338 additions and 113 deletions
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@ -95,7 +95,7 @@ public class EventProcessor {
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case 10:
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Console.WriteLine($"E: Spot:{e.Args[0]} turned {(e.Args[1] == 1 ? "on" : " off")}");
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ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 2);
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ClientEnemyManager.Get(e.Args[0]).Sprite.SetTexture(e.Args[1] == 1 ? 0 : 1);
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break;
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case 11:
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@ -110,7 +110,7 @@ public class EventProcessor {
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break;
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case 13:
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Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
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// Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
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if (e.Args[0] == Client.Player.state.pid){
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Client.Player.state.power = e.Args[1];
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}
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@ -120,7 +120,7 @@ public class EventProcessor {
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break;
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case 14:
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case 14: // powerout
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Console.WriteLine($"E: Player {e.Args[0]} powered out");
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ClientMapManager.GetAllConnectors().Where(c =>
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(c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
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@ -130,6 +130,9 @@ public class EventProcessor {
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if(c.Type == ConnectorType.DOOR_REMOTE)
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UIManager.ChangeRemoteDoorState(c.Id, false);
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});
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foreach (var tile in ClientMapManager.GetAllTiles()){
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tile.Lit = false;
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}
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if (e.Args[0] == Client.Player.state.pid){
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UIManager.ChangeDoorState(Direction.EAST, false);
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@ -147,6 +150,16 @@ public class EventProcessor {
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break;
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case 15: // light
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bool lightState = e.Args[2] == 1;
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Console.WriteLine($"E: Player {e.Args[0]} {(lightState ? "lit": "unlit")} tile {e.Args[1]}");
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if (e.Args[0] == Client.Player.state.pid){
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if (ClientMapManager.Get(e.Args[1]).Lit != lightState) Console.WriteLine("!!! DESYNC: LIGHT STATE");
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break;
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}
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ClientMapManager.Get(e.Args[1]).Lit = lightState;
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break;
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}
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}
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