Rozsvěcení a zhasínání světel, sprity pro místnosti, indikátory rozsvícených světel, po konci hry je hráč vrácen do hlavního menu
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27 changed files with 338 additions and 113 deletions
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@ -6,7 +6,7 @@ using MonoGameLibrary.Graphics;
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namespace FNAF_Clone;
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public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
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public ClientEnemy(int typeId, string name, int id, UIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
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public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
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Name = name;
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TypeId = typeId;
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Sprite = sprite;
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