Všechna monstra, dynamický targeting. Bugfixy u monster.
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18 changed files with 345 additions and 43 deletions
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@ -24,6 +24,7 @@ public struct GameEvent : INetSerializable{
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public static GameEvent POWER_TICK(int pid, int power) => new(){ID = 13, Args = [pid, power]};
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public static GameEvent POWER_OUT(int pid) => new(){ID = 14, Args = [pid]};
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public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]};
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public static GameEvent NEKO_ANGERED(int pid, int enemyId) => new(){ID = 16, Args = [pid, enemyId]};
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public int ID{ get; set; }
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public bool Hideable => ID < 0;
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