Všechna monstra, dynamický targeting. Bugfixy u monster.
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18 changed files with 345 additions and 43 deletions
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@ -60,13 +60,15 @@ public class GameLogic {
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.peer);
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.peer);
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EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
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EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
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EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
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Thread.Sleep(3000);
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secondCycleTimer.Start();
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Server.SendUpdateToAll([GameEvent.GAME_START()]);
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EnemyManager.AddEnemy(new SpotEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new LurkEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
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// EnemyManager.AddEnemy(new DashEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new MareEnemy(0)).Spawn(MapManager.Get(22));
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}
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public static void Update() {
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if(secondCycleTimer.Check()) NSecondUpdate = true;
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