Všechna monstra, dynamický targeting. Bugfixy u monster.
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55fd052072
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18 changed files with 345 additions and 43 deletions
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@ -10,17 +10,23 @@ public class NekoEnemy : Enemy {
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public NekoEnemy(int difficulty) : base(difficulty) {
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pathfinder = new NekoPathfinder(this, 1);
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movementOpportunity = new MovementOpportunity(5000);
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SetDifficulty(difficulty);
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}
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public override string Name{ get; } = "Neko";
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public override int TypeId{ get; } = 1;
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public override int TypeId{ get; } = (int)EnemyType.NEKO;
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public override bool BlocksTile{ get; set; } = true;
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public bool Aggressive = false;
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public ServerPlayer? Target{ get; set; }
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public override void Spawn(MapTile location) {
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base.Spawn(location);
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// stopwatch.Start();
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movementOpportunity = new MovementOpportunity(5000, ((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10)));
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movementOpportunity.Start();
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pathfinder.takenPath.Add(Location);
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Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
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@ -30,14 +36,38 @@ public class NekoEnemy : Enemy {
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pathfinder.takenPath.Clear();
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MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
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Location = resetLocations[new Random().Next(resetLocations.Length)];
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Aggressive = false;
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Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
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}
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public override void SetDifficulty(int difficulty) {
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Difficulty = difficulty;
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movementOpportunity.MovementChance =
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((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10));
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}
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public override void Update() {
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base.Update();
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if (movementOpportunity.CheckAndRoll()){
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Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(10));
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if (Location.Owner != null && Location.Lit){
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Aggressive = true;
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Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]);
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}
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if (movementOpportunity.CheckAndRoll() || (Aggressive && GameLogic.NSecondUpdate)){
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if (Target == null){
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if (Server.P1.state.power > Server.P2.state.power){
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Target = Server.P2;
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}
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else if (Server.P1.state.power < Server.P2.state.power){
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Target = Server.P1;
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}
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else{
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return;
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}
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}
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Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
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switch (decision.type){
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case Pathfinder.Decision.MoveType:
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Location = decision.nextTile!;
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@ -51,6 +81,7 @@ public class NekoEnemy : Enemy {
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Reset();
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break;
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case Pathfinder.Decision.WaitType:
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Aggressive = false;
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break;
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}
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}
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@ -64,6 +95,7 @@ public class NekoEnemy : Enemy {
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public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy) {
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this.tolerance = tolerance;
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AdditionalTileFilter = t => ((NekoEnemy)Enemy).Aggressive || t.Owner == null || !t.Lit;
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}
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public override Decision DecideNext(MapTile goal) {
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@ -71,13 +103,15 @@ public class NekoEnemy : Enemy {
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List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
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c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
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t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
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t =>
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distances.ContainsKey(t) &&
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distances[t] <= distances[Enemy.Location] + tolerance);
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if (closerTiles.Contains(goal)){
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if (Enemy.Location.GetConnector(goal)!.Blocked){
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return Decision.Reset();
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}
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return Decision.Attack(Server.P1); // TODO: un-hardcode this
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return Decision.Attack(((NekoEnemy)Enemy).Target);
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}
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if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
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