Všechna monstra, dynamický targeting. Bugfixy u monster.

This commit is contained in:
Perry 2026-03-17 20:14:29 +01:00
parent 55fd052072
commit 4fdff0a0cc
18 changed files with 345 additions and 43 deletions

View file

@ -19,14 +19,18 @@ public class LurkEnemy : Enemy {
// private double movementChance => (2 + Math.Pow(1.5f, Difficulty)) / CHANCE_DENOMINATOR; // chance scales exponentially using a constant multiplier
private MovementOpportunity movementOpportunity;
public ServerPlayer? Target{ get; set; }
public LurkEnemy(int difficulty) : base(difficulty) {
pathfinder = new LurkPathfinder(this, 1);
movementOpportunity = new MovementOpportunity(5000);
Target = null;
SetDifficulty(difficulty);
}
public override void Spawn(MapTile location) {
base.Spawn(location);
// stopwatch.Start();
movementOpportunity = new MovementOpportunity(5000, ((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10)));
movementOpportunity.Start();
pathfinder.takenPath.Add(Location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
@ -35,17 +39,34 @@ public class LurkEnemy : Enemy {
public override void Reset() {
pathfinder.takenPath.Clear();
pathfinder.takenPath.Add(Location);
Target.state.power -= 30;
MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
Location = resetLocations[new Random().Next(resetLocations.Length)];
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
public override void SetDifficulty(int difficulty) {
Difficulty = difficulty;
movementOpportunity.MovementChance = ((2 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (2 + Math.Pow(1.5f, 10));
}
public override void Update() {
base.Update();
if (movementOpportunity.CheckAndRoll()){
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(10));
if (Server.P1.state.power > Server.P2.state.power){
Target = Server.P1;
}
else if (Server.P1.state.power < Server.P2.state.power){
Target = Server.P2;
}
else{
return;
}
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
switch (decision.type){
case Pathfinder.Decision.MoveType:
Location = decision.nextTile!;
@ -65,10 +86,6 @@ public class LurkEnemy : Enemy {
}
private class LurkPathfinder : RoamingPathfinder {
// public override List<MapTile> FindPath(MapTile start, MapTile end) {
// throw new NotImplementedException();
// }
private Random random = new();
private int tolerance;
@ -88,8 +105,8 @@ public class LurkEnemy : Enemy {
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
return Decision.Attack(Server.P1); // TODO: un-hardcode this
return Decision.Attack(((LurkEnemy)Enemy).Target);
}
if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){