Všechna monstra, dynamický targeting. Bugfixy u monster.

This commit is contained in:
Perry 2026-03-17 20:14:29 +01:00
parent 55fd052072
commit 4fdff0a0cc
18 changed files with 345 additions and 43 deletions

View file

@ -58,6 +58,28 @@ public static class ClientEnemyManager {
new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.DASH:
AddEnemy(new ClientEnemy(
(int)type,
"Dash",
id,
new EnemyUIElement(UIManager.EnemyAtlas["dash-lit"], UIManager.EnemyAtlas["dash-unlit"], cameraCorner, 3),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.MARE:
AddEnemy(new ClientEnemy(
(int)type,
"Mare",
id,
new EnemyUIElement(UIManager.EnemyAtlas["mare-lit"], UIManager.EnemyAtlas["mare-unlit"], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
}
}