Všechna monstra, dynamický targeting. Bugfixy u monster.

This commit is contained in:
Perry 2026-03-17 20:14:29 +01:00
parent 55fd052072
commit 4fdff0a0cc
18 changed files with 345 additions and 43 deletions

View file

@ -6,7 +6,7 @@ using MonoGameLibrary.Graphics;
namespace FNAF_Clone;
public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(difficulty, id) {
public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) {
Name = name;
TypeId = typeId;
Sprite = sprite;