Funkční komunikace mezi jedním clientem a serverem
This commit is contained in:
commit
3f235f6e04
44 changed files with 1030 additions and 0 deletions
5
.gitignore
vendored
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5
.gitignore
vendored
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@ -0,0 +1,5 @@
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|||
bin/
|
||||
obj/
|
||||
/packages/
|
||||
riderModule.iml
|
||||
/_ReSharper.Caches/
|
||||
3
.gitmodules
vendored
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3
.gitmodules
vendored
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|
@ -0,0 +1,3 @@
|
|||
[submodule "MonoGameLibrary"]
|
||||
path = MonoGameLibrary
|
||||
url = ./MonoGameLibrary
|
||||
13
.idea/.idea.FNAF_Clone/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.FNAF_Clone/.idea/.gitignore
generated
vendored
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@ -0,0 +1,13 @@
|
|||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/.idea.FNAF_Clone.iml
|
||||
/projectSettingsUpdater.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
4
.idea/.idea.FNAF_Clone/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.FNAF_Clone/.idea/encodings.xml
generated
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@ -0,0 +1,4 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
10
.idea/.idea.FNAF_Clone/.idea/indexLayout.xml
generated
Normal file
10
.idea/.idea.FNAF_Clone/.idea/indexLayout.xml
generated
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@ -0,0 +1,10 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes>
|
||||
<Path>FNAF_Server</Path>
|
||||
</explicitIncludes>
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
7
.idea/.idea.FNAF_Clone/.idea/vcs.xml
generated
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7
.idea/.idea.FNAF_Clone/.idea/vcs.xml
generated
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/MonoGameLibrary" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
28
FNAF_Clone.sln
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28
FNAF_Clone.sln
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@ -0,0 +1,28 @@
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNAF_Clone", "FNAF_Clone\FNAF_Clone.csproj", "{069FFFDB-7D61-4AC5-9195-D3664F0B05A0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNAF_Server", "FNAF_Server\FNAF_Server.csproj", "{5E19BD54-CFE0-453A-9CDB-BDB67A4ECB20}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PacketLib", "PacketLib\PacketLib.csproj", "{EDC8B98F-D2F7-4BDB-8E3B-E3120A743023}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{069FFFDB-7D61-4AC5-9195-D3664F0B05A0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{069FFFDB-7D61-4AC5-9195-D3664F0B05A0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{069FFFDB-7D61-4AC5-9195-D3664F0B05A0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{069FFFDB-7D61-4AC5-9195-D3664F0B05A0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5E19BD54-CFE0-453A-9CDB-BDB67A4ECB20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5E19BD54-CFE0-453A-9CDB-BDB67A4ECB20}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5E19BD54-CFE0-453A-9CDB-BDB67A4ECB20}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5E19BD54-CFE0-453A-9CDB-BDB67A4ECB20}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EDC8B98F-D2F7-4BDB-8E3B-E3120A743023}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EDC8B98F-D2F7-4BDB-8E3B-E3120A743023}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EDC8B98F-D2F7-4BDB-8E3B-E3120A743023}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EDC8B98F-D2F7-4BDB-8E3B-E3120A743023}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
4
FNAF_Clone.sln.DotSettings.user
Normal file
4
FNAF_Clone.sln.DotSettings.user
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|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fperry_002FRiderProjects_002FFNAF_005FClone_002FFNAF_005FClone_002Flib_002FMonoGameLibrary_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AINetSerializable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3d47105f47a240929625d0f531812b9e1c000_003F0f_003Fe2eeb2cd_003FINetSerializable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANetSerializer_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3d47105f47a240929625d0f531812b9e1c000_003Fcc_003F8a34584a_003FNetSerializer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
||||
36
FNAF_Clone/.config/dotnet-tools.json
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36
FNAF_Clone/.config/dotnet-tools.json
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|
|||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb-editor"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb-editor-linux"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-windows": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb-editor-windows"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
14
FNAF_Clone/.vscode/launch.json
vendored
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14
FNAF_Clone/.vscode/launch.json
vendored
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|
|
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|
|||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "C#: FNAF_Clone Debug",
|
||||
"type": "dotnet",
|
||||
"request": "launch",
|
||||
"projectPath": "${workspaceFolder}/FNAF_Clone.csproj"
|
||||
}
|
||||
],
|
||||
}
|
||||
18
FNAF_Clone/CameraSystem.cs
Normal file
18
FNAF_Clone/CameraSystem.cs
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|
|
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|
|||
namespace FNAF_Clone;
|
||||
|
||||
public class CameraSystem {
|
||||
public bool Enabled { get; private set; }
|
||||
public int CurrentCamera { get; private set; }
|
||||
|
||||
public void FlipUp() {
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
public void FlipDown() {
|
||||
Enabled = false;
|
||||
}
|
||||
|
||||
public void SetCamera(int camera) {
|
||||
|
||||
}
|
||||
}
|
||||
103
FNAF_Clone/Client.cs
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103
FNAF_Clone/Client.cs
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|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
using PacketLib;
|
||||
|
||||
namespace FNAF_Clone;
|
||||
|
||||
public class Client {
|
||||
private static EventBasedNetListener listener = new();
|
||||
private static NetManager client;
|
||||
private static NetPeer server;
|
||||
|
||||
private static NetDataWriter writer;
|
||||
private static NetPacketProcessor processor;
|
||||
public static ClientPlayer Player { get; } = new();
|
||||
|
||||
|
||||
public static void Connect(string endPoint, int port) {
|
||||
writer = new NetDataWriter();
|
||||
processor = new NetPacketProcessor();
|
||||
|
||||
NestedTypeManager.AutoRegister(processor);
|
||||
|
||||
processor.SubscribeReusable<JoinAcceptPacket>(OnJoinAccept);
|
||||
processor.SubscribeReusable<UpdatePlayerPacket>(OnPlayerUpdate);
|
||||
|
||||
|
||||
client = new NetManager(listener){
|
||||
AutoRecycle = true
|
||||
};
|
||||
|
||||
client.Start();
|
||||
Console.WriteLine($"Connecting to server @ {endPoint}:{port}");
|
||||
|
||||
listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
|
||||
OnNetworkReceive(peer, reader, method);
|
||||
};
|
||||
|
||||
listener.PeerConnectedEvent += peer => {
|
||||
Console.WriteLine("Connected to Server");
|
||||
server = peer;
|
||||
SendPacket(new JoinPacket {username = "Player1"}, DeliveryMethod.ReliableOrdered);
|
||||
};
|
||||
|
||||
client.Connect(endPoint, port, ""); // TODO: figure out how keys work
|
||||
}
|
||||
|
||||
public static void SendPacket<T>(T packet, DeliveryMethod deliveryMethod) where T : class, new() {
|
||||
if (server != null) {
|
||||
writer.Reset();
|
||||
processor.Write(writer, packet);
|
||||
server.Send(writer, deliveryMethod);
|
||||
}
|
||||
}
|
||||
public static void SendCommands(PlayerCommand[] pCommands) {
|
||||
SendPacket(new PlayerCommandPacket{commands = pCommands}, DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
|
||||
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
|
||||
processor.ReadAllPackets(reader, peer);
|
||||
}
|
||||
|
||||
public static void OnJoinAccept(JoinAcceptPacket packet) {
|
||||
Console.WriteLine($"Accepted by server, pid: {packet.state.pid}");
|
||||
Player.state = packet.state;
|
||||
}
|
||||
|
||||
public static void Update() {
|
||||
client.PollEvents();
|
||||
}
|
||||
|
||||
public static void OnPlayerUpdate(UpdatePlayerPacket packet) {
|
||||
//Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2;
|
||||
|
||||
foreach (var e in packet.events){
|
||||
switch (e.ID){
|
||||
case 0: // join
|
||||
Console.WriteLine("E: Player joined");
|
||||
break;
|
||||
case 1: // leave
|
||||
Console.WriteLine("E: Player left");
|
||||
break;
|
||||
case 2: // switch cam
|
||||
if (Player.state.pid == e.Args[0]){
|
||||
Player.state.camera = e.Args[1];
|
||||
}
|
||||
Console.WriteLine($"E: player {e.Args[0]} switched to camera {e.Args[1]}");
|
||||
break;
|
||||
case 3: // toggle cam
|
||||
Player.state.monitorUp = e.Args[1] == 1;
|
||||
Console.WriteLine($"E: Player {e.Args[0]} toggled monitor {(e.Args[1] == 0 ? "off" : "on")}");
|
||||
break;
|
||||
case -1: // movement
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
8
FNAF_Clone/ClientPlayer.cs
Normal file
8
FNAF_Clone/ClientPlayer.cs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
using PacketLib;
|
||||
|
||||
namespace FNAF_Clone;
|
||||
|
||||
public class ClientPlayer {
|
||||
public PlayerState state;
|
||||
public string username;
|
||||
}
|
||||
23
FNAF_Clone/CommandManager.cs
Normal file
23
FNAF_Clone/CommandManager.cs
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|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGameLibrary.Input;
|
||||
using PacketLib;
|
||||
|
||||
namespace FNAF_Clone;
|
||||
|
||||
public class CommandManager {
|
||||
private static (string label, Keys key, Action action)[] keybinds = [
|
||||
("Toggle Camera", Keys.S, ToggleCamera)
|
||||
];
|
||||
|
||||
private static InputListenerHook toggleCamHook = new(true);
|
||||
|
||||
public static void InitInputListeners() {
|
||||
Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, _ => tuple.action(), InputTiming.PRESS, toggleCamHook));
|
||||
}
|
||||
|
||||
private static void ToggleCamera() {
|
||||
Client.SendCommands([PlayerCommand.TOGGLE_MONITOR()]);
|
||||
}
|
||||
}
|
||||
15
FNAF_Clone/Content/Content.mgcb
Normal file
15
FNAF_Clone/Content/Content.mgcb
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|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
60
FNAF_Clone/Content/font.spritefont
Executable file
60
FNAF_Clone/Content/font.spritefont
Executable file
|
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>12</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
BIN
FNAF_Clone/Content/whitrabt.ttf
Normal file
BIN
FNAF_Clone/Content/whitrabt.ttf
Normal file
Binary file not shown.
50
FNAF_Clone/FNAF_Clone.csproj
Normal file
50
FNAF_Clone/FNAF_Clone.csproj
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico"/>
|
||||
<None Remove="Icon.bmp"/>
|
||||
<None Remove="Input\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Remove="Input\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LiteNetLib" Version="1.3.1" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"/>
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="lib\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGameLibrary">
|
||||
<HintPath>lib\MonoGameLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="Input\**" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
|
||||
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/>
|
||||
<Exec Command="dotnet tool restore"/>
|
||||
</Target>
|
||||
</Project>
|
||||
47
FNAF_Clone/GameMain.cs
Normal file
47
FNAF_Clone/GameMain.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGameLibrary;
|
||||
using MonoGameLibrary.Input;
|
||||
|
||||
namespace FNAF_Clone;
|
||||
|
||||
public class GameMain() : Core("fnafkooo", 1920, 1080, false) {
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
protected override void Initialize() {
|
||||
Client.Connect("127.0.0.1", 9012);
|
||||
CommandManager.InitInputListeners();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent() {
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime) {
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
InputManager.NextInputCycle();
|
||||
|
||||
Client.Update();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime) {
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
BIN
FNAF_Clone/Icon.bmp
Normal file
BIN
FNAF_Clone/Icon.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 256 KiB |
BIN
FNAF_Clone/Icon.ico
Normal file
BIN
FNAF_Clone/Icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 144 KiB |
6
FNAF_Clone/Input/InputListenerHook.cs
Normal file
6
FNAF_Clone/Input/InputListenerHook.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
namespace FNAF_Clone.Input;
|
||||
|
||||
public class InputListenerHook(bool enabled, bool oneTimeOnly = false) {
|
||||
public bool Enabled { get; set; } = enabled;
|
||||
public bool RemoveOnNextTrigger { get; set; } = oneTimeOnly;
|
||||
}
|
||||
115
FNAF_Clone/Input/InputManager.cs
Normal file
115
FNAF_Clone/Input/InputManager.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace FNAF_Clone.Input;
|
||||
|
||||
|
||||
public static class InputManager {
|
||||
private static Dictionary<Keys, List<(KeypressHandler, InputListenerHook)>> keyPressListeners = new();
|
||||
private static Dictionary<Keys, List<(KeypressHandler, InputListenerHook)>> keyHoldListeners = new(); // The bool is for enabling/disabling that method
|
||||
private static Dictionary<Keys, List<(KeypressHandler, InputListenerHook)>> keyReleaseListeners = new();
|
||||
|
||||
private static KeyboardState oldState = Keyboard.GetState();
|
||||
private static KeyboardState newState;
|
||||
|
||||
// public static ConcurrentQueue<Action> inputEventQueue = new();
|
||||
|
||||
public delegate void KeypressHandler(KeyboardState state);
|
||||
|
||||
|
||||
|
||||
// public static void StartListening() {
|
||||
// processInputThread.Start();
|
||||
// Console.WriteLine("Started listening for input");
|
||||
// }
|
||||
|
||||
public static void NextInputCycle() {
|
||||
Queue<KeypressHandler> inputEventQueue = new();
|
||||
|
||||
// Read
|
||||
|
||||
newState = Keyboard.GetState();
|
||||
Keys[] pressed = newState.GetPressedKeys();
|
||||
Keys[] pressedLastFrame = oldState.GetPressedKeys();
|
||||
|
||||
Array.ForEach(pressed, key => {
|
||||
if (oldState.IsKeyUp(key)){
|
||||
if (keyPressListeners.TryGetValue(key, out var pressHandlers)){
|
||||
pressHandlers.ForEach(t => {
|
||||
if (t.Item2.Enabled){
|
||||
inputEventQueue.Enqueue(t.Item1);
|
||||
}
|
||||
if (t.Item2.RemoveOnNextTrigger){
|
||||
pressHandlers.Remove(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (keyHoldListeners.TryGetValue(key, out var holdHandlers)){
|
||||
holdHandlers.ForEach(t => {
|
||||
if (t.Item2.Enabled){
|
||||
inputEventQueue.Enqueue(t.Item1);
|
||||
}
|
||||
if (t.Item2.RemoveOnNextTrigger){
|
||||
holdHandlers.Remove(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Array.ForEach(pressedLastFrame, key => {
|
||||
if (!keyReleaseListeners.ContainsKey(key)){
|
||||
return;
|
||||
}
|
||||
|
||||
if (newState.IsKeyUp(key)){
|
||||
if (keyReleaseListeners.TryGetValue(key, out var releaseHandlers))
|
||||
releaseHandlers.ForEach(t => {
|
||||
if (t.Item2.Enabled){
|
||||
inputEventQueue.Enqueue(t.Item1);
|
||||
}
|
||||
if (t.Item2.RemoveOnNextTrigger){
|
||||
releaseHandlers.Remove(t);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
oldState = newState;
|
||||
|
||||
// Execute
|
||||
|
||||
foreach (KeypressHandler handler in inputEventQueue){
|
||||
handler(newState);
|
||||
}
|
||||
}
|
||||
|
||||
// private static Thread processInputThread = new(() => {
|
||||
//
|
||||
// });
|
||||
|
||||
public static void AddListener(Keys key, KeypressHandler action, InputTiming timing, InputListenerHook hook) {
|
||||
Dictionary<Keys, List<(KeypressHandler, InputListenerHook)>> workingDict;
|
||||
|
||||
switch (timing){
|
||||
case InputTiming.PRESS:
|
||||
workingDict = keyPressListeners;
|
||||
break;
|
||||
case InputTiming.HOLD:
|
||||
workingDict = keyHoldListeners;
|
||||
break;
|
||||
case InputTiming.RELEASE:
|
||||
workingDict = keyReleaseListeners;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(timing), timing, null);
|
||||
}
|
||||
|
||||
if (!workingDict.ContainsKey(key)){
|
||||
workingDict.Add(key, new());
|
||||
}
|
||||
|
||||
workingDict[key].Add((action, hook));
|
||||
}
|
||||
}
|
||||
7
FNAF_Clone/Input/InputTiming.cs
Normal file
7
FNAF_Clone/Input/InputTiming.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
namespace FNAF_Clone.Input;
|
||||
|
||||
public enum InputTiming {
|
||||
PRESS,
|
||||
HOLD,
|
||||
RELEASE
|
||||
}
|
||||
2
FNAF_Clone/Program.cs
Normal file
2
FNAF_Clone/Program.cs
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
using var game = new FNAF_Clone.GameMain();
|
||||
game.Run();
|
||||
43
FNAF_Clone/app.manifest
Normal file
43
FNAF_Clone/app.manifest
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="FNAF_Clone"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
||||
1
FNAF_Clone/lib/MonoGameLibrary.dll
Symbolic link
1
FNAF_Clone/lib/MonoGameLibrary.dll
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../MonoGameLibrary/MonoGameLibrary/bin/Debug/net8.0/MonoGameLibrary.dll
|
||||
18
FNAF_Server/FNAF_Server.csproj
Normal file
18
FNAF_Server/FNAF_Server.csproj
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LiteNetLib" Version="1.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
12
FNAF_Server/GameLogic.cs
Normal file
12
FNAF_Server/GameLogic.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using PacketLib;
|
||||
|
||||
namespace FNAF_Server;
|
||||
|
||||
public class GameLogic {
|
||||
|
||||
public static void Update() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
9
FNAF_Server/Program.cs
Normal file
9
FNAF_Server/Program.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
using System.Security.Cryptography.X509Certificates;
|
||||
|
||||
namespace FNAF_Server;
|
||||
|
||||
public class Program {
|
||||
public static void Main(string[] args) {
|
||||
Server.Start(9012);
|
||||
}
|
||||
}
|
||||
197
FNAF_Server/Server.cs
Normal file
197
FNAF_Server/Server.cs
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
using PacketLib;
|
||||
|
||||
namespace FNAF_Server;
|
||||
|
||||
public class Server {
|
||||
public static ServerPlayer P1;
|
||||
public static ServerPlayer P2;
|
||||
|
||||
private static EventBasedNetListener listener;
|
||||
private static NetManager server;
|
||||
|
||||
private const int TargetTickRate = 30;
|
||||
private const double TargetDeltaTime = 1.0 / TargetTickRate;
|
||||
private const long TargetTickTimeMs = 1000 / TargetTickRate;
|
||||
|
||||
private static NetDataWriter writer;
|
||||
private static NetPacketProcessor processor;
|
||||
private static Dictionary<uint, ServerPlayer> players = new();
|
||||
|
||||
private static bool isRunning;
|
||||
|
||||
public static void Start(int port) {
|
||||
writer = new NetDataWriter();
|
||||
processor = new NetPacketProcessor();
|
||||
|
||||
NestedTypeManager.AutoRegister(processor);
|
||||
|
||||
processor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);
|
||||
processor.SubscribeReusable<PlayerCommandPacket, NetPeer>(OnCommandReceived);
|
||||
|
||||
listener = new EventBasedNetListener(); // ← Initialize the listener!
|
||||
|
||||
|
||||
server = new NetManager(listener){
|
||||
AutoRecycle = true
|
||||
};
|
||||
|
||||
Console.WriteLine($"Starting server on {port}");
|
||||
|
||||
listener.ConnectionRequestEvent += request => {
|
||||
Console.WriteLine($"Connection Request from {request.RemoteEndPoint}");
|
||||
if (players.Count >= 2){
|
||||
Console.WriteLine($"{request.RemoteEndPoint} denied, server full");
|
||||
return;
|
||||
}
|
||||
request.Accept();
|
||||
};
|
||||
|
||||
listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
|
||||
OnNetworkReceive(peer, reader, method);
|
||||
};
|
||||
|
||||
listener.PeerDisconnectedEvent += (peer, info) => {
|
||||
OnPeerDisconnected(peer, info);
|
||||
};
|
||||
|
||||
server.Start(port);
|
||||
|
||||
Run();
|
||||
}
|
||||
|
||||
public static void SendPacket<T>(T packet, NetPeer peer, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
|
||||
if (peer != null) {
|
||||
writer.Reset();
|
||||
processor.Write(writer, packet);
|
||||
peer.Send(writer, deliveryMethod);
|
||||
}
|
||||
}
|
||||
public static void SendPacket<T>(T packet, uint pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
|
||||
SendPacket(packet, players[pid].peer, deliveryMethod);
|
||||
}
|
||||
public static void SendPacketToAll<T>(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
|
||||
foreach (var player in players.Values){
|
||||
SendPacket(packet, player.peer, deliveryMethod);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendUpdate(GameEvent[] gevents, uint pid) {
|
||||
// SendPacket(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}}, pid);
|
||||
SendPacket(new UpdatePlayerPacket{events = gevents}, pid);
|
||||
|
||||
}
|
||||
|
||||
public static void SendUpdateToAll(GameEvent[] gevents) {
|
||||
// SendPacketToAll(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}});
|
||||
SendPacketToAll(new UpdatePlayerPacket{events = gevents});
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void OnJoinReceived(JoinPacket packet, NetPeer peer) {
|
||||
Console.WriteLine($"Received join from {packet.username} (pid: {(uint)peer.Id})");
|
||||
|
||||
ServerPlayer newPlayer = (players[(uint)peer.Id] = new ServerPlayer {
|
||||
peer = peer,
|
||||
state = new PlayerState {
|
||||
pid = (uint)peer.Id,
|
||||
camera = 0
|
||||
},
|
||||
username = packet.username
|
||||
});
|
||||
|
||||
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
|
||||
|
||||
if (players.Count == 1){
|
||||
P1 = newPlayer;
|
||||
}
|
||||
else{
|
||||
P2 = newPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
|
||||
processor.ReadAllPackets(reader, peer);
|
||||
}
|
||||
|
||||
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
|
||||
if (peer.Tag != null) {
|
||||
players.Remove((uint)peer.Id);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
|
||||
PlayerCommand[] commands = packet.commands;
|
||||
|
||||
foreach (var playerCommand in commands){
|
||||
switch (playerCommand.ID){
|
||||
case 0:
|
||||
Console.WriteLine($"C: Player {peer.Id} switched to camera {playerCommand.Args[0]}");
|
||||
SendUpdateToAll([GameEvent.SWITCH_CAM(peer.Id, playerCommand.Args[0])]);
|
||||
break;
|
||||
case 1:
|
||||
bool newState = !players[(uint)peer.Id].state.monitorUp;
|
||||
players[(uint)peer.Id].state.monitorUp = newState;
|
||||
Console.WriteLine($"C: Player {peer.Id} toggled camera {(newState ? "on" : "off")}");
|
||||
SendUpdateToAll([GameEvent.TOGGLE_MONITOR(peer.Id, newState)]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Update() {
|
||||
server.PollEvents();
|
||||
// Console.WriteLine("update");
|
||||
GameLogic.Update(); // TODO: add a parameter for player input
|
||||
}
|
||||
|
||||
public static void Run(CancellationToken cancellationToken = default)
|
||||
{
|
||||
isRunning = true;
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
long previousTicks = 0;
|
||||
|
||||
while (isRunning && !cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
long currentTicks = stopwatch.ElapsedMilliseconds;
|
||||
long elapsed = currentTicks - previousTicks;
|
||||
|
||||
if (elapsed >= TargetTickTimeMs)
|
||||
{
|
||||
Update();
|
||||
|
||||
previousTicks = currentTicks;
|
||||
if (elapsed > TargetTickTimeMs * 2)
|
||||
{
|
||||
Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TargetTickTimeMs}ms)");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
int sleepTime = (int)(TargetTickTimeMs - elapsed - 2);
|
||||
if (sleepTime > 0)
|
||||
{
|
||||
Thread.Sleep(sleepTime);
|
||||
}
|
||||
|
||||
while (stopwatch.ElapsedMilliseconds - previousTicks < TargetTickTimeMs){
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Stop()
|
||||
{
|
||||
isRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
10
FNAF_Server/ServerPlayer.cs
Normal file
10
FNAF_Server/ServerPlayer.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using LiteNetLib;
|
||||
using PacketLib;
|
||||
|
||||
namespace FNAF_Server;
|
||||
|
||||
public class ServerPlayer {
|
||||
public NetPeer peer;
|
||||
public PlayerState state;
|
||||
public string username;
|
||||
}
|
||||
1
MonoGameLibrary
Submodule
1
MonoGameLibrary
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit a2b524ee04772d483750047c997172cc62090a9a
|
||||
17
PacketLib/EventQueue.cs
Normal file
17
PacketLib/EventQueue.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
public struct EventQueue : INetSerializable {
|
||||
public GameEvent[] Events{ get; set; }
|
||||
|
||||
public void Serialize(NetDataWriter writer) {
|
||||
writer.PutArray(Events);
|
||||
}
|
||||
|
||||
public void Deserialize(NetDataReader reader) {
|
||||
Events = reader.GetArray<GameEvent>();
|
||||
}
|
||||
|
||||
// public GameEvent this[int index] => Events[index];
|
||||
}
|
||||
29
PacketLib/GameEvent.cs
Normal file
29
PacketLib/GameEvent.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
#nullable disable
|
||||
public struct GameEvent : INetSerializable{
|
||||
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] };
|
||||
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
|
||||
public static GameEvent SWITCH_CAM(int pid, int camId) => new(){ID = 2, Args = [pid, camId] };
|
||||
public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};
|
||||
|
||||
public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = -1, Args = [enemyId, camId]};
|
||||
|
||||
public int ID{ get; set; }
|
||||
public bool Hideable => ID < 0;
|
||||
public int[] Args{ get; private set; }
|
||||
|
||||
public void Serialize(NetDataWriter writer) {
|
||||
writer.Put(ID);
|
||||
writer.PutArray(Args);
|
||||
}
|
||||
|
||||
public void Deserialize(NetDataReader reader) {
|
||||
ID = reader.GetInt();
|
||||
Args = reader.GetIntArray();
|
||||
}
|
||||
|
||||
}
|
||||
5
PacketLib/JoinAcceptPacket.cs
Normal file
5
PacketLib/JoinAcceptPacket.cs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
namespace PacketLib;
|
||||
|
||||
public class JoinAcceptPacket {
|
||||
public PlayerState state { get; set; }
|
||||
}
|
||||
5
PacketLib/JoinPacket.cs
Normal file
5
PacketLib/JoinPacket.cs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
namespace PacketLib;
|
||||
|
||||
public class JoinPacket {
|
||||
public string username { get; set; }
|
||||
}
|
||||
12
PacketLib/NestedTypeManager.cs
Normal file
12
PacketLib/NestedTypeManager.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
public static class NestedTypeManager {
|
||||
public static void AutoRegister(NetPacketProcessor processor) {
|
||||
processor.RegisterNestedType<PlayerState>();
|
||||
processor.RegisterNestedType<GameEvent>();
|
||||
processor.RegisterNestedType<EventQueue>();
|
||||
processor.RegisterNestedType<PlayerCommand>();
|
||||
}
|
||||
}
|
||||
12
PacketLib/NetDataWriterExtensions.cs
Normal file
12
PacketLib/NetDataWriterExtensions.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using System.Xml;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
public static class NetDataWriterExtensions {
|
||||
public static GameEvent GetGameEvent(this NetDataReader reader) {
|
||||
GameEvent gevent = new();
|
||||
gevent.Deserialize(reader);
|
||||
return gevent;
|
||||
}
|
||||
}
|
||||
13
PacketLib/PacketLib.csproj
Normal file
13
PacketLib/PacketLib.csproj
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LiteNetLib" Version="1.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
23
PacketLib/PlayerCommand.cs
Normal file
23
PacketLib/PlayerCommand.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
public struct PlayerCommand : INetSerializable {
|
||||
public static PlayerCommand SWITCH_CAM(int camId) => new(){ID = 0, Args = [camId] };
|
||||
public static PlayerCommand TOGGLE_MONITOR() => new(){ID = 1, Args = []};
|
||||
|
||||
public int ID{ get; set; }
|
||||
public bool Hideable => ID < 0;
|
||||
public int[] Args{ get; private set; }
|
||||
|
||||
public void Serialize(NetDataWriter writer) {
|
||||
writer.Put(ID);
|
||||
writer.PutArray(Args);
|
||||
}
|
||||
|
||||
public void Deserialize(NetDataReader reader) {
|
||||
ID = reader.GetInt();
|
||||
Args = reader.GetIntArray();
|
||||
}
|
||||
|
||||
}
|
||||
5
PacketLib/PlayerCommandPacket.cs
Normal file
5
PacketLib/PlayerCommandPacket.cs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
namespace PacketLib;
|
||||
|
||||
public class PlayerCommandPacket {
|
||||
public PlayerCommand[] commands { get; set; }
|
||||
}
|
||||
29
PacketLib/PlayerState.cs
Normal file
29
PacketLib/PlayerState.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
namespace PacketLib;
|
||||
|
||||
public struct PlayerState : INetSerializable {
|
||||
public uint pid;
|
||||
public int camera;
|
||||
public bool monitorUp;
|
||||
|
||||
public void Serialize(NetDataWriter writer) {
|
||||
writer.Put(pid);
|
||||
writer.Put(camera);
|
||||
writer.Put(monitorUp);
|
||||
}
|
||||
|
||||
public void Deserialize(NetDataReader reader) {
|
||||
pid = reader.GetUInt();
|
||||
camera = reader.GetInt();
|
||||
monitorUp = reader.GetBool();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
11
PacketLib/UpdatePlayerPacket.cs
Normal file
11
PacketLib/UpdatePlayerPacket.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
namespace PacketLib;
|
||||
|
||||
public class UpdatePlayerPacket {
|
||||
// public PlayerState stateP1{ get; set; }
|
||||
// public PlayerState stateP2{ get; set; }
|
||||
|
||||
// TODO: implement anti-desync measures by comparing server and client states
|
||||
|
||||
public GameEvent[] events { get; set; }
|
||||
// public EventQueue eventQueue { get; set; }
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue