47 lines
No EOL
1.2 KiB
C#
47 lines
No EOL
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGameLibrary;
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using MonoGameLibrary.Input;
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namespace FNAF_Clone;
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public class GameMain() : Core("fnafkooo", 1920, 1080, false) {
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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protected override void Initialize() {
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Client.Connect("127.0.0.1", 9012);
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CommandManager.InitInputListeners();
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base.Initialize();
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}
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protected override void LoadContent() {
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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protected override void Update(GameTime gameTime) {
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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InputManager.NextInputCycle();
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Client.Update();
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) {
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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} |