OneNightDuel/FNAF_Server/Enemies/MovementOpportunity.cs

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C#
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using System.Diagnostics;
namespace FNAF_Server.Enemies;
public class MovementOpportunity {
public int Interval{ get; set; }
// public double ChanceDenominator;
public double MovementChance{ get; set; }
public bool Running => stopwatch.IsRunning;
public bool ConstantChance{ get; private set; }
private Stopwatch stopwatch = new();
private int stopwatchOffset = 0;
private Random random = new();
public MovementOpportunity(int intervalMs, double movementChance) {
Interval = intervalMs;
MovementChance = movementChance;
GuaranteeSuccess(false);
ConstantChance = true; // unused
}
public MovementOpportunity(int intervalMs) {
Interval = intervalMs;
GuaranteeSuccess(true);
MovementChance = 1;
}
public void Start() {
stopwatch.Start();
}
public void Stop() {
stopwatch.Stop();
}
public bool Check() {
if (stopwatch.ElapsedMilliseconds + stopwatchOffset >= Interval){
stopwatchOffset = (int)(stopwatch.ElapsedMilliseconds - Interval);
stopwatch.Restart();
return true;
}
return false;
}
public bool Roll() => roll();
private Func<bool> roll = () => true;
public bool CheckAndRoll() {
if (Check()) return Roll();
return false;
}
public void GuaranteeSuccess(bool value) {
roll = value ? () => true : () => random.NextDouble() <= MovementChance;
}
}