OneNightDuel/FNAF_Server/Enemies/Enemy.cs

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using FNAF_Server.Map;
using GlobalClassLib;
namespace FNAF_Server.Enemies;
public abstract class Enemy : GlobalEnemy<MapTile, TileConnector> {
protected Enemy(int difficulty) : base(difficulty) {
}
public abstract bool BlocksTile { get; set; }
public bool Spawned { get; set; }
public virtual void SpawnSilent(MapTile location) {
Console.WriteLine($"!!! Silent spawn not implemented for enemy {TypeId} ({Name}), reverting to regular spawn");
Spawn(location);
}
public override void Spawn(MapTile location) {
base.Spawn(location);
Spawned = true;
// EnemyManager.AddEnemy(this);
}
public abstract void Reset();
public abstract void Attack(ServerPlayer player);
}