OneNightDuel/FNAF_Server/Server.cs

197 lines
6.5 KiB
C#
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using System;
using System.Collections;
using System.Diagnostics;
using System.Threading;
using FNAF_Server.Map;
using LiteNetLib;
using LiteNetLib.Utils;
using PacketLib;
namespace FNAF_Server;
public class Server {
public static ServerPlayer P1;
public static ServerPlayer P2;
public static readonly Dictionary<int, ServerPlayer> Players = new();
public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1;
private static EventBasedNetListener listener;
private static NetManager server;
private const int TargetTickRate = 30;
private const double TargetDeltaTime = 1.0 / TargetTickRate;
private const long TargetTickTimeMs = 1000 / TargetTickRate;
private static NetDataWriter writer;
private static NetPacketProcessor processor;
private static bool isRunning;
public static void Start(int port) {
writer = new NetDataWriter();
processor = new NetPacketProcessor();
NestedTypeManager.AutoRegister(processor);
processor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);
processor.SubscribeReusable<PlayerCommandPacket, NetPeer>(OnCommandReceived);
listener = new EventBasedNetListener(); // ← Initialize the listener!
server = new NetManager(listener){
AutoRecycle = true
};
Console.WriteLine($"Starting server on {port}");
listener.ConnectionRequestEvent += request => {
Console.WriteLine($"Connection Request from {request.RemoteEndPoint}");
if (Players.Count >= 2){
Console.WriteLine($"{request.RemoteEndPoint} denied, server full");
return;
}
request.Accept();
};
listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
OnNetworkReceive(peer, reader, method);
};
listener.PeerDisconnectedEvent += (peer, info) => {
OnPeerDisconnected(peer, info);
};
server.Start(port);
Run();
}
public static void SendPacket<T>(T packet, NetPeer peer, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
if (peer != null) {
writer.Reset();
processor.Write(writer, packet);
peer.Send(writer, deliveryMethod);
}
}
public static void SendPacket<T>(T packet, int pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
SendPacket(packet, Players[pid].peer, deliveryMethod);
}
public static void SendPacketToAll<T>(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
foreach (var player in Players.Values){
SendPacket(packet, player.peer, deliveryMethod);
}
}
public static void SendUpdate(GameEvent[] gevents, int pid) {
// SendPacket(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}}, pid);
SendPacket(new UpdatePlayerPacket{events = gevents}, pid);
}
public static void SendUpdateToAll(GameEvent[] gevents) {
// SendPacketToAll(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}});
SendPacketToAll(new UpdatePlayerPacket{events = gevents});
}
public static void OnJoinReceived(JoinPacket packet, NetPeer peer) {
Console.WriteLine($"Received join from {packet.username} (pid: {(uint)peer.Id})");
ServerPlayer newPlayer = (Players[peer.Id] = new ServerPlayer {
peer = peer,
state = new PlayerState {
pid = peer.Id,
camera = GameLogic.START_CAMERA,
doorStates = [false, false, false]
},
username = packet.username
});
if (Players.Count == 1){
newPlayer.state.officeTileId = 10;
newPlayer.state.neighbouringTiles = [5, 11, 15];
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
P1 = newPlayer;
}
else{
newPlayer.state.officeTileId = 14;
newPlayer.state.neighbouringTiles = [19, 13, 9];
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
P2 = newPlayer;
SendPacket(new OpponentInitPacket{state = newPlayer.state, username = newPlayer.username}, P1.peer);
SendPacket(new OpponentInitPacket{state = P1.state, username = P1.username}, P2.peer);
GameLogic.Init();
}
}
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
processor.ReadAllPackets(reader, peer);
}
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
if (peer.Tag != null) {
Players.Remove(peer.Id);
}
}
public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
CommandProcessor.Evaluate(packet.commands, peer.Id);
}
public static void Update() {
server.PollEvents();
// Console.WriteLine("update");
GameLogic.Update();
}
public static void Run(CancellationToken cancellationToken = default)
{
isRunning = true;
var stopwatch = Stopwatch.StartNew();
long previousTicks = 0;
while (isRunning && !cancellationToken.IsCancellationRequested)
{
long currentTicks = stopwatch.ElapsedMilliseconds;
long elapsed = currentTicks - previousTicks;
if (elapsed >= TargetTickTimeMs)
{
Update();
previousTicks = currentTicks;
if (elapsed > TargetTickTimeMs * 2)
{
Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TargetTickTimeMs}ms)");
}
}
else
{
int sleepTime = (int)(TargetTickTimeMs - elapsed - 2);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
while (stopwatch.ElapsedMilliseconds - previousTicks < TargetTickTimeMs){
Thread.SpinWait(1);
}
}
}
}
public static void Stop()
{
isRunning = false;
}
}