OneNightDuel/FNAF_Clone/ClientEnemyManager.cs

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using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using Microsoft.Xna.Framework;
namespace FNAF_Clone;
public static class ClientEnemyManager {
private static Dictionary<int, ClientEnemy> enemies = new();
private static Point cameraCorner = new Point(64, 64);
private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
public static void AddEnemy(ClientEnemy enemy) {
enemies.Add(enemy.Id, enemy);
UIManager.AddEnemySprite(enemy.Id, enemy.Sprite, enemy.JumpscareSprite);
}
public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) {
switch (type){
case EnemyType.LURK:
AddEnemy(new ClientEnemy(
(int)type,
"Lurk",
id,
new UIElement(UIManager.EnemyAtlas[0], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[0], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy(
(int)type,
"Neko",
id,
new UIElement(UIManager.EnemyAtlas[1], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[1], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
break;
case EnemyType.SPOT:
UIElement element =
new UIElement([UIManager.EnemyAtlas[2], UIManager.EnemyAtlas[3], UIManager.EnemyAtlas[4], UIManager.EnemyAtlas[5]], cameraCorner);
element.SetTexture(2);
AddEnemy(new ClientEnemy(
(int)type,
"Spot",
id,
element,
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas[2], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)));
break;
}
}
public static void Move(int id, MapTileProjection tile) {
enemies[id].Location = tile;
}
public static ClientEnemy Get(int id) => enemies[id];
public static ClientEnemy[] GetByLocation(MapTileProjection tile) {
List<ClientEnemy> output = new();
foreach (var e in enemies.Values){
if (e.Location == tile){
output.Add(e);
}
}
return output.ToArray();
}
}