OneNightDuel/ONDServer/Net/Server.cs

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6.4 KiB
C#
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using System.Diagnostics;
using GlobalClassLib;
using LiteNetLib;
using LiteNetLib.Utils;
using PacketLib;
namespace ONDServer.Net;
public static class Server {
public static ServerPlayer P1;
public static ServerPlayer P2;
public static readonly Dictionary<int, ServerPlayer> Players = new();
public static ServerPlayer OtherPlayer(ServerPlayer player) => player.State.Pid == P1.State.Pid ? P2 : P1;
public static bool AutoStop{ get; set; } = true;
private static EventBasedNetListener listener;
private static NetManager server;
private const int TARGET_TICK_RATE = 30;
private const double TARGET_DELTA_TIME = 1.0 / TARGET_TICK_RATE;
private const long TARGET_TICK_TIME_MS = 1000 / TARGET_TICK_RATE;
private static NetDataWriter writer;
private static NetPacketProcessor processor;
private static bool isRunning;
// AI generated
public static void Start(int port) {
writer = new NetDataWriter();
processor = new NetPacketProcessor();
NestedTypeManager.AutoRegister(processor);
processor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);
processor.SubscribeReusable<PlayerCommandPacket, NetPeer>(OnCommandReceived);
listener = new EventBasedNetListener(); // ← Initialize the listener!
server = new NetManager(listener){
AutoRecycle = true
};
Console.WriteLine($"Starting server on {port}");
listener.ConnectionRequestEvent += request => {
Console.WriteLine($"Connection Request from {request.RemoteEndPoint}");
if (Players.Count >= 2){
Console.WriteLine($"{request.RemoteEndPoint} denied, server full");
return;
}
request.Accept();
};
listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
OnNetworkReceive(peer, reader, method);
};
listener.PeerDisconnectedEvent += OnPeerDisconnected;
server.Start(port);
Run();
}
public static void SendPacket<T>(T packet, NetPeer peer, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
if (peer != null) {
writer.Reset();
processor.Write(writer, packet);
peer.Send(writer, deliveryMethod);
}
}
public static void SendPacket<T>(T packet, int pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
SendPacket(packet, Players[pid].Peer, deliveryMethod);
}
public static void SendPacketToAll<T>(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
foreach (var player in Players.Values){
SendPacket(packet, player.Peer, deliveryMethod);
}
}
public static void SendUpdate(GameEvent[] gevents, int pid) {
SendPacket(new UpdatePlayerPacket{Events = gevents}, pid);
}
public static void SendUpdateToAll(GameEvent[] gevents) {
SendPacketToAll(new UpdatePlayerPacket{Events = gevents});
}
public static void OnJoinReceived(JoinPacket packet, NetPeer peer) {
Console.WriteLine($"Received join from {packet.Username} (pid: {(uint)peer.Id})");
ServerPlayer newPlayer = (Players[peer.Id] = new ServerPlayer {
Peer = peer,
State = new PlayerState(peer.Id, GameLogic.START_CAMERA, [false, false, false],
Power.MAX_POWER_VALUE, false),
Username = packet.Username
});
if (Players.Count == 1){
newPlayer.State.OfficeTileId = 10;
newPlayer.State.NeighbouringTiles = [5, 11, 15];
SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer);
P1 = newPlayer;
}
else{
newPlayer.State.OfficeTileId = 14;
newPlayer.State.NeighbouringTiles = [19, 13, 9];
SendPacket(new JoinAcceptPacket { State = newPlayer.State }, peer);
P2 = newPlayer;
SendPacket(new OpponentInitPacket{State = newPlayer.State, Username = newPlayer.Username}, P1.Peer);
SendPacket(new OpponentInitPacket{State = P1.State, Username = P1.Username}, P2.Peer);
GameLogic.Init();
}
}
public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
processor.ReadAllPackets(reader, peer);
}
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
if (Players.Count == 2){
GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.Peer, peer))));
}
Players.Remove(peer.Id);
if (Players.Count == 0){
Stop();
}
}
public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
CommandProcessor.Evaluate(packet.Commands, peer.Id);
}
public static void Update() {
server.PollEvents();
GameLogic.Update();
}
// AI generated
public static void Run(CancellationToken cancellationToken = default)
{
isRunning = true;
var stopwatch = Stopwatch.StartNew();
long previousTicks = 0;
while (isRunning && !cancellationToken.IsCancellationRequested)
{
long currentTicks = stopwatch.ElapsedMilliseconds;
long elapsed = currentTicks - previousTicks;
if (elapsed >= TARGET_TICK_TIME_MS)
{
Update();
previousTicks = currentTicks;
if (elapsed > TARGET_TICK_TIME_MS * 2)
{
Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TARGET_TICK_TIME_MS}ms)");
}
}
else
{
int sleepTime = (int)(TARGET_TICK_TIME_MS - elapsed - 2);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
while (stopwatch.ElapsedMilliseconds - previousTicks < TARGET_TICK_TIME_MS){
Thread.SpinWait(1);
}
}
}
}
public static void Stop()
{
isRunning = false;
server.Stop();
}
}