148 lines
No EOL
4.3 KiB
C#
148 lines
No EOL
4.3 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using MonoGameLibrary.Input;
|
|
|
|
namespace ONDClient.GUI;
|
|
|
|
|
|
public class Screen {
|
|
|
|
private static Dictionary<string, Screen> screens = new();
|
|
public static Screen CurrentScreen{ get; private set; } = Empty;
|
|
public static Screen OverlayScreen{ get; private set; } = Empty;
|
|
|
|
public static void AddScreens(Screen[] screensToAdd) {
|
|
foreach (var screen in screensToAdd){
|
|
Screen.screens.Add(screen.Label, screen);
|
|
}
|
|
}
|
|
public static void AddScreen(string id, Screen screen, bool activate = false) {
|
|
screens.Add(id, screen);
|
|
if (activate) SetScreen(id);
|
|
}
|
|
|
|
public static void SetScreen(string id) {
|
|
if (CurrentScreen.temporary){
|
|
screens.Remove(CurrentScreen.Label);
|
|
}
|
|
|
|
CurrentScreen.Active = false;
|
|
CurrentScreen = screens[id];
|
|
CurrentScreen.Active = true;
|
|
}
|
|
|
|
public static void RemoveScreen(string id) {
|
|
screens.Remove(id);
|
|
}
|
|
|
|
public static void UpdateAll() {
|
|
foreach (var screen in screens.Values){
|
|
if (!screen.Active) continue;
|
|
screen.Update();
|
|
}
|
|
}
|
|
public static Screen Empty => new(""){temporary = true};
|
|
|
|
public static void SetOverlayScreen(string id) {
|
|
if (OverlayScreen.temporary){
|
|
screens.Remove(OverlayScreen.Label);
|
|
}
|
|
|
|
OverlayScreen.Active = false;
|
|
OverlayScreen = screens[id];
|
|
OverlayScreen.Active = true;
|
|
}
|
|
|
|
public static void DisableOverlay() {
|
|
OverlayScreen = Empty;
|
|
}
|
|
|
|
public static void DrawCurrentAndOverlay(SpriteBatch spriteBatch) {
|
|
CurrentScreen.Draw(spriteBatch);
|
|
OverlayScreen.Draw(spriteBatch);
|
|
}
|
|
|
|
public static Screen[] GetAllScreens() => screens.Values.ToArray();
|
|
|
|
|
|
|
|
public string Label{ get; }
|
|
private Dictionary<string, UIElement> elements = new();
|
|
private List<UIElement> elementsInDrawOrder = new();
|
|
|
|
public bool Active { get; private set; } = false;
|
|
private InputListenerHook mouseInputHook = new(true);
|
|
private bool temporary = false;
|
|
|
|
private List<string> temporaryElements = new();
|
|
|
|
public Screen(string label) {
|
|
Label = label;
|
|
InputManager.AddListener(InputManager.MouseButton.LEFT, () => ProcessMouseInput(InputManager.MouseState), InputTiming.PRESS, mouseInputHook);
|
|
}
|
|
|
|
public Screen(string label, Dictionary<string, UIElement> elements) {
|
|
this.elements = elements;
|
|
Label = label;
|
|
}
|
|
|
|
public UIElement this[string id] => elements[id];
|
|
public UIElement TryGetElement(string id) => elements.TryGetValue(id, out var val) ? val : null;
|
|
|
|
public UIElement AddElement(string id, UIElement element, bool temporary = false) {
|
|
elements.Add(id, element);
|
|
|
|
int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority);
|
|
if (insertIndex == -1){
|
|
elementsInDrawOrder.Add(element);
|
|
}
|
|
else{
|
|
elementsInDrawOrder.Insert(insertIndex + 1, element);
|
|
}
|
|
|
|
if (temporary){
|
|
temporaryElements.Add(id);
|
|
}
|
|
|
|
return element;
|
|
}
|
|
|
|
public void RemoveElement(string id) {
|
|
if (!elements.ContainsKey(id)) return;
|
|
elements.Remove(id, out var element);
|
|
elementsInDrawOrder.RemoveAll(e => e == element);
|
|
}
|
|
|
|
public void RemoveTemporary() {
|
|
temporaryElements.ForEach(RemoveElement);
|
|
temporaryElements.Clear();
|
|
}
|
|
|
|
private void ProcessMouseInput(MouseState mouseState) {
|
|
if (!Active){
|
|
return;
|
|
}
|
|
foreach (var element in elements.Values){
|
|
if (!element.Pressable) continue;
|
|
|
|
if (element.IsWithinBounds(mouseState.Position)){
|
|
element.OnMousePress();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Update() {
|
|
foreach (var element in elements.Values){
|
|
if (!element.Active) continue;
|
|
element.Update();
|
|
}
|
|
}
|
|
|
|
private void Draw(SpriteBatch spriteBatch) {
|
|
foreach (var val in elementsInDrawOrder){
|
|
val.Draw(spriteBatch);
|
|
}
|
|
}
|
|
} |