OneNightDuel/ONDClient/ClientEnemyManager.cs

106 lines
No EOL
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using GlobalClassLib;
using Microsoft.Xna.Framework;
using MonoGameLibrary.Graphics;
using ONDClient.GUI;
using ONDClient.Map;
namespace ONDClient;
public static class ClientEnemyManager {
private static Dictionary<int, ClientEnemy> enemies = new();
private static Point cameraCorner = new(64, 64);
private static Action defaultAfterJumpscare = UIManager.ShowDeathScreen;
public static void AddEnemy(ClientEnemy enemy) {
enemies.Add(enemy.Id, enemy);
UIManager.AddEnemySprite(enemy.Id, enemy.Sprite, enemy.JumpscareSprite);
}
public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) {
switch (type){
case EnemyType.LURK:
AddEnemy(new ClientEnemy(
(int)type,
"Lurk",
id,
new EnemyUIElement(UIManager.EnemyAtlas["lurk-lit"], UIManager.EnemyAtlas["lurk-unlit"], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["lurk-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.NEKO:
AddEnemy(new ClientEnemy(
(int)type,
"Neko",
id,
new EnemyUIElement(UIManager.EnemyAtlas["neko-lit"], UIManager.EnemyAtlas["neko-unlit"], cameraCorner, 1),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["neko-lit"], new(0, -30), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.SPOT:
EnemyUIElement element =
new EnemyUIElement([UIManager.EnemyAtlas["spot-awake-lit"], UIManager.EnemyAtlas["spot-asleep-lit"]],[UIManager.EnemyAtlas["spot-awake-unlit"], UIManager.EnemyAtlas["spot-asleep-unlit"]], cameraCorner, 2);
element.SetTexture(true, 1);
AddEnemy(new ClientEnemy(
(int)type,
"Spot",
id,
element,
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["spot-awake-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.DASH:
AddEnemy(new ClientEnemy(
(int)type,
"Dash",
id,
new EnemyUIElement(UIManager.EnemyAtlas["dash-lit"], UIManager.EnemyAtlas["dash-unlit"], cameraCorner, 3),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["dash-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
case EnemyType.MARE:
AddEnemy(new ClientEnemy(
(int)type,
"Mare",
id,
new EnemyUIElement(UIManager.EnemyAtlas["mare-lit"], UIManager.EnemyAtlas["mare-unlit"], cameraCorner),
difficulty,
location,
new JumpscareUIElement(UIManager.EnemyAtlas["mare-lit"], new(0, 0), 3, 2, 2, 0.1f, afterStop:defaultAfterJumpscare)
));
break;
}
}
public static void Move(int id, MapTileProjection tile) {
enemies[id].Location = tile;
}
public static ClientEnemy Get(int id) => enemies[id];
public static ClientEnemy[] GetByLocation(MapTileProjection tile) {
List<ClientEnemy> output = new();
foreach (var e in enemies.Values){
if (e.Location == tile){
output.Add(e);
}
}
return output.ToArray();
}
public static void ClearEnemies() {
enemies.Clear();
}
}