OneNightDuel/PacketLib/PlayerState.cs

29 lines
499 B
C#

using LiteNetLib;
using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerState : INetSerializable {
public uint pid;
public int camera;
public bool monitorUp;
public void Serialize(NetDataWriter writer) {
writer.Put(pid);
writer.Put(camera);
writer.Put(monitorUp);
}
public void Deserialize(NetDataReader reader) {
pid = reader.GetUInt();
camera = reader.GetInt();
monitorUp = reader.GetBool();
}
}