OneNightDuel/PacketLib/UpdatePlayerPacket.cs

11 lines
No EOL
337 B
C#

namespace PacketLib;
public class UpdatePlayerPacket {
// public PlayerState stateP1{ get; set; }
// public PlayerState stateP2{ get; set; }
// TODO: implement anti-desync measures by comparing server and client states
public GameEvent[] events { get; set; }
// public EventQueue eventQueue { get; set; }
}