OneNightDuel/GlobalClassLib/GlobalEnemy.cs

35 lines
No EOL
1 KiB
C#

namespace GlobalClassLib;
public abstract class GlobalEnemy<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> {
public int Difficulty { get; set; }
public TTile? Location { get; set; }
public bool Visible { get; set; }
public abstract string Name{ get; }
public abstract int TypeId{ get; }
public int Id { get; }
private static int nextId = 0;
// public static Dictionary<TTile, GlobalEnemy<TTile, TCon>> PresentEnemies = new();
public GlobalEnemy(int difficulty) {
Difficulty = difficulty;
Id = nextId++;
}
public GlobalEnemy(int difficulty, int id) {
Difficulty = difficulty;
Id = id;
}
public virtual void Spawn(TTile location) {
// PresentEnemies.Add(location, this);
Location = location;
Visible = true;
Console.WriteLine($"Enemy {Id} ({Name}) spawned at {location.Id} {location.GridPosition}");
}
public virtual void Update() { }
}