OneNightDuel/FNAF_Clone/Map/ClientMapManager.cs

35 lines
No EOL
1.4 KiB
C#

using GlobalClassLib;
namespace FNAF_Clone.Map;
public class ClientMapManager {
private static MapTileProjection[,] map = new MapTileProjection[5, 5];
private static MapTileProjection Get((int x, int y) coords) => map[coords.x, coords.y];
public static MapTileProjection Get(int tileId) => Get(MapTileProjection.IdToCoords(tileId));
public static void InitMap() {
for (int i = 0; i < 5; i++){
for (int j = 0; j < 2; j++){
map[i, j] = new MapTileProjection(MapTileProjection.CoordsToId(i, j)); // TODO: implement ownership
}
map[i, 2] = new MapTileProjection(MapTileProjection.CoordsToId(i, 2));
for (int j = 3; j < 5; j++){
map[i, j] = new MapTileProjection(MapTileProjection.CoordsToId(i, j));
}
}
}
public static void InitConnectors(TileConnectorProjection[] connectors) {
foreach (var con in connectors){
// (int x, int y) coords1 = MapTileProjection.IdToCoords(con.Tiles.tile1.Id);
// (int x, int y) coords2 = MapTileProjection.IdToCoords(con.Tiles.tile2.Id);
map[con.Tiles.tile1.GridPosition.x, con.Tiles.tile1.GridPosition.y].AddConnector(con);
}
}
public static TileConnectorProjection[] GetConnectors(int tileId) => Get(MapTileProjection.IdToCoords(tileId)).GetAllConnectors();
}