OneNightDuel/FNAF_Server/Enemies/RoamingPathfinder.cs

39 lines
No EOL
1.5 KiB
C#

using FNAF_Server.Map;
using GlobalClassLib;
namespace FNAF_Server.Enemies;
public abstract class RoamingPathfinder : Pathfinder {
protected Predicate<MapTile> AdditionalTileFilter = _ => true;
protected Predicate<TileConnector> AdditionalConnectorFilter = _ => true;
// private Func<TileConnector, MapTile, bool> defaultConnectorFilter;
protected RoamingPathfinder(Enemy enemy) : base(enemy) {
}
protected Dictionary<MapTile, int> Crawl(MapTile tile) {
Dictionary<MapTile, int> distances = new(){ [tile] = 0 };
CrawlStep(tile, distances);
return distances;
}
private void CrawlStep(MapTile tile, Dictionary<MapTile, int> distances) {
List<MapTile> neighbours = GetNeighbours(tile,
c =>
AdditionalConnectorFilter(c) &&
(!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) &&
tile != Enemy.Location,
t =>
AdditionalTileFilter(t) &&
(!distances.ContainsKey(t) || distances[t] > distances[tile]) &&
(!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) &&
Server.Players.All(p => p.Value.state.officeTileId != t.Id));
neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value);
if (neighbours.Count != 0){
neighbours.ForEach(t => CrawlStep(t, distances));
}
}
}