OneNightDuel/FNAF_Server/CommandProcessor.cs

57 lines
No EOL
2.8 KiB
C#

using FNAF_Server.Map;
using PacketLib;
namespace FNAF_Server;
public class CommandProcessor {
public static void Evaluate(PlayerCommand[] commands, int pid) {
ServerPlayer currentPlayer = Server.Players[pid];
foreach (var playerCommand in commands){
switch (playerCommand.ID){
case 0:
Console.WriteLine($"C: Player {pid} switched to camera {playerCommand.Args[0]}");
currentPlayer.state.camera = playerCommand.Args[0];
Server.SendUpdateToAll([GameEvent.SWITCH_CAM(pid, playerCommand.Args[0])]);
break;
case 1:
bool monitorState = playerCommand.Args[0] == 1;
currentPlayer.state.monitorUp = monitorState;
Console.WriteLine($"C: Player {pid} toggled camera {(monitorState ? "on" : "off")}");
Server.SendUpdateToAll([GameEvent.TOGGLE_MONITOR(pid, monitorState)]);
break;
case 2:
bool doorState = playerCommand.Args[1] == 1;
currentPlayer.state.doorStates[playerCommand.Args[0]] = doorState;
TileConnector? officeDoor = MapManager.Get(currentPlayer.state.officeTileId).GetConnector(currentPlayer.state.neighbouringTiles[playerCommand.Args[0]]);
officeDoor.Blocked = doorState;
if (doorState){
GameLogic.PowerConsumers[officeDoor] = (GameLogic.OfficeDoorUsage, pid);
}
else{
GameLogic.PowerConsumers.Remove(officeDoor);
}
Console.WriteLine($"C: Player {pid} {(doorState ? "closed" : "opened")} door {playerCommand.Args[0]}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_OFFICE(pid,playerCommand.Args[0] ,doorState)]);
break;
case 3:
TileConnector? door = MapManager.Get(playerCommand.Args[0]).GetConnector(playerCommand.Args[1]);
if(door == null) return;
door.Blocked = playerCommand.Args[2] == 1;
if (door.Blocked){
GameLogic.PowerConsumers[door] = (GameLogic.RemoteDoorUsage, pid);
}
else{
GameLogic.PowerConsumers.Remove(door);
}
Console.WriteLine($"C: Player {pid} {(door.Blocked ? "closed" : "opened")} door {(playerCommand.Args[0], playerCommand.Args[1])}");
Server.SendUpdateToAll([GameEvent.TOGGLE_DOOR_REMOTE(pid, (playerCommand.Args[0], playerCommand.Args[1]), door.Blocked)]);
break;
}
}
}
}