210 lines
No EOL
8 KiB
C#
210 lines
No EOL
8 KiB
C#
using System.Diagnostics;
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using GlobalClassLib;
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using ONDServer.Enemies;
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using ONDServer.Map;
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using ONDServer.Net;
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using PacketLib;
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namespace ONDServer;
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public static class GameLogic {
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public const int START_CAMERA = 12;
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private static readonly OpportunityTimer secondCycleTimer = new(1000);
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private static readonly OpportunityTimer gamePhaseTimer = new(60_000);
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public static bool NSecondUpdate{ get; private set; } = false;
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public static MapTile P1Office;
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public static MapTile P2Office;
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public static MapTile[] Offices =>[P1Office, P2Office];
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public static int OfficeDoorUsage{ get; set; } = 10;
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public static int RemoteDoorUsage{ get; set; } = 3;
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public static int LightUsage{ get; set; } = 2;
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public static int PhaseCounter{ get; private set; } = 1;
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private static List<List<Enemy>> spawnOrder;
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private static readonly int[] defaultSpawnPoints = [2, 22];
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private static readonly Random random = new();
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private const bool UNLIMITED_POWER = false; // Debug
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private const bool NO_PHASES = false; // Debug
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public static Dictionary<object, (int usage, int pid)> PowerConsumers{ get; set; } = new();
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public static void Init() {
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// Create map
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MapManager.InitMap();
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P1Office = MapManager.Get(10);
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P2Office = MapManager.Get(14);
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//Send map to client
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TileConnector[] connectors = MapManager.GetAllConnectors();
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int[] connectorsConverted = new int[connectors.Length * 4];
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for (int i = 0; i < connectors.Length; i++){
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connectorsConverted[i * 4] = connectors[i].Tiles.tile1.Id;
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connectorsConverted[i * 4 + 1] = connectors[i].Tiles.tile2.Id;
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connectorsConverted[i * 4 + 2] = (int)connectors[i].Type;
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connectorsConverted[i * 4 + 3] = connectors[i].Owner == null ? -1 : connectors[i].Owner!.State.Pid;
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}
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List<int> p1Tiles = new();
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List<int> p2Tiles = new();
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List<int> neutralTiles = new();
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foreach (var tile in MapManager.GetAllTiles()){
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if(tile.Owner == null) neutralTiles.Add(tile.Id);
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else if(tile.Owner == Server.P1) p1Tiles.Add(tile.Id);
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else if(tile.Owner == Server.P2) p2Tiles.Add(tile.Id);
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}
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false, YourTiles = p1Tiles.ToArray(), OpponentTiles = p2Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P1.Peer);
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true, YourTiles = p2Tiles.ToArray(), OpponentTiles = p1Tiles.ToArray(), LitTiles = neutralTiles.ToArray()}, Server.P2.Peer);
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spawnOrder = [[new SpotEnemy(3), new MareEnemy(3)], [new DashEnemy(6)], [new LurkEnemy(3), new NekoEnemy(3)]];
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spawnOrder.ForEach(l => l.ForEach(e => EnemyManager.AddEnemy(e)));
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Thread.Sleep(3000);
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secondCycleTimer.Start();
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gamePhaseTimer.Start();
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Server.SendUpdateToAll([GameEvent.GAME_START()]);
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// debug
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// EnemyManager.AddEnemy(new SpotEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new LurkEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new NekoEnemy(7)).Spawn(MapManager.Get(2));
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// EnemyManager.AddEnemy(new DashEnemy(10)).Spawn(MapManager.Get(12));
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// EnemyManager.AddEnemy(new MareEnemy(10)).Spawn(MapManager.Get(22));
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EnemyManager.AddEnemy(new LurkEnemy(4)).Spawn(MapManager.Get(2));
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EnemyManager.AddEnemy(new NekoEnemy(4)).Spawn(MapManager.Get(22));
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}
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public static void Update() {
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if(secondCycleTimer.Check()) NSecondUpdate = true;
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if (NSecondUpdate){
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(int p1, int p2) powerUsage = CalculatePowerUsage();
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Server.P1.State.Power -= powerUsage.p1;
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Server.P2.State.Power -= powerUsage.p2;
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foreach (var player in Server.Players.Values){
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if (player.State.Power < 0){
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player.State.PoweredOut = true;
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player.State.Power = 0;
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PowerOut(player);
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}
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}
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if (UNLIMITED_POWER){ // Debug
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Server.P1.State.Power = Power.MAX_POWER_VALUE;
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Server.P2.State.Power = Power.MAX_POWER_VALUE;
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}
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Server.SendUpdateToAll([GameEvent.POWER_TICK(Server.P1.State.Pid, Server.P1.State.Power), GameEvent.POWER_TICK(Server.P2.State.Pid, Server.P2.State.Power)]);
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if (gamePhaseTimer.Check()){
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NextPhase();
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}
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}
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EnemyManager.Update();
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NSecondUpdate = false;
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}
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public static void DeclareWinner(ServerPlayer player) {
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if (Server.Players.Count == 2){
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Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.State.Pid)]);
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Console.WriteLine("Player " + player.State.Pid + " won!");
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}
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Thread.Sleep(1000);
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Server.Stop();
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if (!Server.AutoStop){
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Program.Restart();
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}
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}
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private static (int p1Usage, int p2Usage) CalculatePowerUsage() {
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int p1Usage = 0;
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int p2Usage = 0;
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foreach (var consumer in PowerConsumers){
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if (consumer.Value.pid == Server.P1.State.Pid){
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p1Usage += consumer.Value.usage;
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}
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else if (consumer.Value.pid == Server.P2.State.Pid){
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p2Usage += consumer.Value.usage;
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}
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}
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return (p1Usage, p2Usage);
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}
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private static void PowerOut(ServerPlayer player) {
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foreach (var door in MapManager.GetDoors(player)){
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door.Blocked = false;
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}
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foreach (var tile in MapManager.GetAllTiles().Where(t => t.Owner == player)){
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tile.Lit = false;
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}
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PowerConsumers.Where(c => c.Value.pid == player.State.Pid).ToList().ForEach(c => PowerConsumers.Remove(c.Key));
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Server.SendUpdateToAll([GameEvent.POWER_OUT(player.State.Pid)]);
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}
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private static void NextPhase() {
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if(NO_PHASES) return;
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PhaseCounter++;
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Server.SendUpdateToAll([GameEvent.NEXT_PHASE()]);
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int roll = spawnOrder.Count == 0 ? random.Next(1, 3) : random.Next(3);
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if (roll == 0){
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int spawnRoll = random.Next(spawnOrder[0].Count);
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if (SpawnNext(spawnOrder[0][spawnRoll])){
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spawnOrder[0].RemoveAt(spawnRoll);
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if (spawnOrder[0].Count == 0){
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spawnOrder.RemoveAt(0);
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}
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}
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else{
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roll = random.Next(1, 3);
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}
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}
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if (roll == 1){
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Enemy[] allEnemies = EnemyManager.GetAll().Where(e => e.Difficulty <= 10).ToArray();
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if (allEnemies.Length == 0) return;
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for (int i = 0; i < 2; i++){
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Enemy enemy = allEnemies[random.Next(allEnemies.Length)];
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enemy.SetDifficulty(enemy.Difficulty + 2);
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}
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}
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else if (roll == 2){
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Enemy[] enemies = EnemyManager.GetAll();
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for (int i = 0; i < enemies.Length; i++){
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enemies[i].SetDifficulty(enemies[i].Difficulty + 1);
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}
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}
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}
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private static bool SpawnNext(Enemy enemy) {
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if (enemy.Type == EnemyType.NEKO || enemy.Type == EnemyType.LURK || enemy.Type == EnemyType.MARE){
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MapTile[] spawnLocations = defaultSpawnPoints.Select(i => MapManager.Get(i)).Where(t => EnemyManager.GetByLocation(t).All(e => !e.BlocksTile)).ToArray();
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if (spawnLocations.Length == 0){
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return false;
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}
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enemy.Spawn(spawnLocations[random.Next(spawnLocations.Length)]);
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return true;
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}
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if (enemy.Type == EnemyType.SPOT || enemy.Type == EnemyType.DASH){
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enemy.Spawn(MapManager.Get(12));
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return true;
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}
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return false;
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}
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} |