OneNightDuel/ONDClient/Enemies/ClientEnemy.cs

20 lines
No EOL
676 B
C#

using GlobalClassLib;
using ONDClient.GUI;
using ONDClient.Map;
namespace ONDClient.Enemies;
public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
public UIElement Sprite { get; set; }
public override string Name{ get; }
public override EnemyType Type{ get; }
public JumpscareUIElement JumpscareSprite { get; set; }
public ClientEnemy(EnemyType type, string name, int id, EnemyUIElement sprite, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) {
Name = name;
Type = type;
Sprite = sprite;
Location = location;
JumpscareSprite = jumpscareSprite;
}
}