using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using FNAF_Clone.Map; using GlobalClassLib; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGameLibrary; using MonoGameLibrary.Graphics; using MonoGameLibrary.Input; namespace FNAF_Clone.GUI; public class UIManager { public static class ScreenTypes { public const string OFFICE = "office"; public const string CAMERAS = "monitor"; public const string OVERLAY = "overlay"; public const string WIN = "win"; public const string LOSE = "lose"; } private static Screen officeScreen = new(ScreenTypes.OFFICE); private static Screen monitorScreen = new(ScreenTypes.CAMERAS); private static Screen overlayScreen = new(ScreenTypes.OVERLAY); private static Screen winScreen = new(ScreenTypes.WIN); private static Screen loseScreen = new(ScreenTypes.LOSE); private static TextureAtlas testAtlas; public static TextureAtlas OfficeAtlas{ get; private set; } public static TextureAtlas MonitorAtlas{ get; private set; } public static TextureAtlas EnemyAtlas{ get; private set; } public static SpriteFont PixelMonoFont{ get; private set; } public static int GlobalPixelMultiplier{ get; private set; } // private Dictionary<(int, int), UIElement> doorElements = new(); private static Dictionary enemyElements = new(); private static TimerUIElement timerElement; private static InputListenerHook monitorSwitchHook; public static void InitUI() { GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360; testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml"); // TODO: move this to its own method OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml"); MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml"); EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml"); PixelMonoFont = Core.content.Load("ponderosa"); Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen]); Screen.SetScreen(ScreenTypes.OFFICE); Screen.SetOverlayScreen(ScreenTypes.OVERLAY); officeScreen.AddElement("office_left", new UIElement([OfficeAtlas[3], OfficeAtlas[0]], Point.Zero)); officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas[4], OfficeAtlas[1]], new Point(200, 0))); officeScreen.AddElement("office_right", new UIElement([OfficeAtlas[5], OfficeAtlas[2]], new Point(440, 0))); // officeScreen.AddElement("test", // new UIElement(testAtlas[0], Point.Zero) // {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")} // ); monitorScreen.AddElement("screen", new UIElement(MonitorAtlas[0], Point.Zero)); monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas[1], new Point(62, 55))); monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas[2], new Point(334, 135))); monitorScreen.AddElement("map", new UIElement(MonitorAtlas[3], new Point(334, 135))); for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server for (int j = 0; j < 5; j++){ int i1 = i; int j1 = j; Point point1 = new Point(336 + (32 * i), 144 + (32 * j)); Point point2 = new Point(367 + (32 * i), 175 + (32 * j)); monitorScreen.AddElement($"room{ClientMapManager.CoordsToId(i, 4 - j)}", new UIElement(point1, point2) {Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(ClientMapManager.Get((i1, 4 - j1)).Id))}); // // if (doorPositions.ContainsKey((i, j))){ // monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1)); // } } } monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas[24], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1)); monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas[23], MonitorAtlas[22]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1)); timerElement = new(new(0, 0), PixelMonoFont); overlayScreen.AddElement("timer", timerElement); timerElement.Start(); winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green}); loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red}); UpdateCameras([Client.Player.state.camera]); } public static void SpawnDoors(TileConnectorProjection[] doors) { foreach (var door in doors){ if(door.Type != ConnectorType.DOOR_REMOTE) continue; (int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y)); if (dpos.y == 1){ int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id; UIElement tile = monitorScreen["room"+targetId]; monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas[5], MonitorAtlas[6]], tile.Bounds.Item1)); } } monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas[7], MonitorAtlas[8]], new Point(400, 272))); monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas[9], MonitorAtlas[10]], new Point(400, 272))); monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas[11], MonitorAtlas[12]], new Point(400, 272))); monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas[13], MonitorAtlas[14]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas[15], MonitorAtlas[16]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas[17], MonitorAtlas[18]], new Point(400, 144))); } public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) { monitorScreen.AddElement($"enemy{id}", sprite); if (jumpscareSprite != null){ officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite); jumpscareSprite.Active = false; jumpscareSprite.Visible = false; } enemyElements.Add(id, sprite); sprite.Visible = false; } public static void ChangeDoorState(Direction dir, bool state) { int stateInt = state ? 1 : 0; switch ((int)dir){ case 0: officeScreen["office_left"].SetTexture(stateInt); monitorScreen["p1-office-door-left"].SetTexture(stateInt); break; case 1: officeScreen["office_centre"].SetTexture(stateInt); monitorScreen["p1-office-door-centre"].SetTexture(stateInt); break; case 2: officeScreen["office_right"].SetTexture(stateInt); monitorScreen["p1-office-door-right"].SetTexture(stateInt); break; } } public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting int stateInt = state ? 1 : 0; switch ((int)dir){ case 0: monitorScreen["p2-office-door-left"].SetTexture(stateInt); break; case 1: monitorScreen["p2-office-door-centre"].SetTexture(stateInt); break; case 2: monitorScreen["p2-office-door-right"].SetTexture(stateInt); break; } } public static void ChangeRemoteDoorState((int, int) id, bool state) { monitorScreen["door"+Math.Max(id.Item1, id.Item2)+"-"+Math.Min(id.Item1, id.Item2)].SetTexture(state ? 1 : 0); } public static void ChangeMonitorState(bool state) { Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE); } public static void ChangeMonitorStateOpponent(bool state) { monitorScreen["eye-opponent"].SetTexture(state ? 1 : 0); } public static void ChangeCamera(int id) { monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1); UpdateCameras([id]); } public static void UpdateCameras(int[] camIds) { if (camIds.Contains(Client.Player.state.camera)){ enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false); ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));; foreach (var enemy in enemies){ enemyElements.TryGetValue(enemy.Id, out var element); if (element == null) continue; element.Visible = true; } } } public static void ChangeCameraOpponent(int id) { monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1); } public static void Jumpscare(ClientEnemy enemy) { Screen.SetScreen(ScreenTypes.OFFICE); enemy.JumpscareSprite.Play(); timerElement.Stop(); // UIElement jumpscareElement = enemy.Sprite.Clone(); // jumpscareElement.ScaleMultiplier = 2; // jumpscareElement.SetPosition(new Point(0, 0)); // officeScreen.AddElement("jumpscare", jumpscareElement); } public static void ShowVictoryScreen() { Screen.SetScreen(ScreenTypes.WIN); Screen.DisableOverlay(); CommandManager.AllowInput(false); } public static void ShowDeathScreen() { Screen.SetScreen(ScreenTypes.LOSE); Screen.DisableOverlay(); CommandManager.AllowInput(false); } // private static Point GetRoomUIPos((int x, int y) pos) { // return new Point(336 + (32 * pos.x), 144 + (32 * pos.y)); // } }