using System.Diagnostics; using System.Reflection; using GlobalClassLib; using ONDServer.Map; using PacketLib; namespace ONDServer.Enemies; public class LurkEnemy : Enemy { public override string Name{ get; } = "Lurk"; public override int TypeId{ get; } = (int)EnemyType.LURK; public override bool BlocksTile{ get; set; } = true; private LurkPathfinder pathfinder; // private int movementRollInterval = 5000; // private static readonly double CHANCE_DENOMINATOR = 2 + Math.Pow(1.5f, 10); // d10 Lurk will have a 100% chance to move // private double movementChance => (2 + Math.Pow(1.5f, Difficulty)) / CHANCE_DENOMINATOR; // chance scales exponentially using a constant multiplier public ServerPlayer? Target{ get; set; } public LurkEnemy(int difficulty) : base(difficulty, 5000) { pathfinder = new LurkPathfinder(this, 1); // movementOpportunity = new MovementOpportunity(5000); Target = null; // SetDifficulty(difficulty); } public override void Spawn(MapTile location) { base.Spawn(location); // stopwatch.Start(); movementOpportunity.Start(); pathfinder.TakenPath.Add(Location); Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]); } public override void Reset() { Target.state.power -= 80; MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray(); Location = resetLocations[new Random().Next(resetLocations.Length)]; pathfinder.TakenPath.Clear(); pathfinder.TakenPath.Add(Location); Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]); } // public override void SetDifficulty(int difficulty) { // Difficulty = difficulty; // movementOpportunity.MovementChance = ((5 + Math.Pow(1.5f, Difficulty)) * Math.Sign(Difficulty)) / (5 + Math.Pow(1.5f, 10)); // } public override void Update() { base.Update(); if (movementOpportunity.CheckAndRoll()){ if (Server.P1.state.power > Server.P2.state.power){ Target = Server.P1; } else if (Server.P1.state.power < Server.P2.state.power){ Target = Server.P2; } else{ return; } Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); switch (decision.type){ case Pathfinder.Decision.MoveType: if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){ Server.SendUpdateToAll([GameEvent.VENT_USED()]); } Location = decision.nextTile!; Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]); Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})"); break; case Pathfinder.Decision.AttackType: Attack(decision.attackTarget!); break; case Pathfinder.Decision.ResetType: Reset(); break; case Pathfinder.Decision.WaitType: break; } } } private class LurkPathfinder : RoamingPathfinder { // private Random random = new(); public LurkPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) { this.tolerance = tolerance; } // public override Decision DecideNext(MapTile goal) { // Dictionary distances = Crawl(goal); // // List closerTiles = GetNeighbours(Enemy.Location, // c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE, // t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance); // if (closerTiles.Contains(goal)){ // if (Enemy.Location.GetConnector(goal)!.Blocked){ // return Decision.Reset(); // } // // return Decision.Attack(((LurkEnemy)Enemy).Target); // } // // if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){ // takenPath.Clear(); // return DecideNext(goal); // } // closerTiles.RemoveAll(t => takenPath.Contains(t)); // // closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value); // double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]); // foreach (var tile in closerTiles){ // if (roll <= 1.0 / distances[tile]){ // takenPath.Add(tile); // return Decision.Move(tile); // } // roll -= 1.0 / distances[tile]; // } // // return Decision.Wait(); // } } }