using GlobalClassLib; namespace ONDClient.Map; public class TileConnectorProjection : GlobalTileConnector { public ClientPlayer? Owner { get; set; } public TileConnectorProjection(MapTileProjection tile1, MapTileProjection tile2, ConnectorType type) : base(tile1, tile2, type) { } public TileConnectorProjection(MapTileProjection tile2, ConnectorType type) : base(tile2, type) { } public override TileConnectorProjection Clone() => new(Tiles.tile1, Tiles.tile2, Type){Owner = Owner}; }