using System; using System.Collections.Generic; using System.Linq; using GlobalClassLib; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameLibrary; using MonoGameLibrary.Graphics; using MonoGameLibrary.Input; using ONDClient.Map; namespace ONDClient.GUI; public class UIManager { public static class ScreenTypes { public const string OFFICE = "office"; public const string CAMERAS = "monitor"; public const string OVERLAY = "overlay"; public const string WIN = "win"; public const string LOSE = "lose"; public const string MENU = "menu"; public const string LOADING = "loading"; } private static Screen officeScreen = new(ScreenTypes.OFFICE); private static Screen monitorScreen = new(ScreenTypes.CAMERAS); private static Screen overlayScreen = new(ScreenTypes.OVERLAY); private static Screen winScreen = new(ScreenTypes.WIN); private static Screen loseScreen = new(ScreenTypes.LOSE); private static Screen menuScreen = new(ScreenTypes.MENU); private static Screen loadingScreen = new(ScreenTypes.LOADING); private static TextureAtlas testAtlas; public static TextureAtlas OfficeAtlas{ get; private set; } public static TextureAtlas MonitorAtlas{ get; private set; } public static TextureAtlas EnemyAtlas{ get; private set; } public static TextureAtlas RoomAtlas{ get; private set; } public static SpriteFont PixelMonoFont{ get; private set; } public static int GlobalPixelMultiplier{ get; private set; } // private Dictionary<(int, int), UIElement> doorElements = new(); private static Dictionary enemyElements = new(); private static TimerUIElement timerElement; private static UIElement cameraView; private static Dictionary lightIndicators = new(); private static InputListenerHook monitorSwitchHook; private static bool fullBright = false; // Debug public static void LoadAssets() { testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml"); OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml"); MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml"); EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml"); RoomAtlas = TextureAtlas.FromFile(Core.content, "images/rooms-definition.xml"); PixelMonoFont = Core.content.Load("ponderosa"); } public static void InitUI() { GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360; Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]); // Screen.SetScreen(ScreenTypes.OFFICE); // Screen.SetOverlayScreen(ScreenTypes.OVERLAY); officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero)); officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0))); officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0))); // officeScreen.AddElement("test", // new UIElement(testAtlas[0], Point.Zero) // {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")} // ); monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero)); monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55))); monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135))); monitorScreen.AddElement("map", new UIElement(MonitorAtlas["map"], new Point(334, 135))); List rooms = new(); for (int i = 0; i < ClientMapManager.MAP_SIDE_LENGTH * ClientMapManager.MAP_SIDE_LENGTH; i++){ rooms.Add(RoomAtlas["room" + i]); } cameraView = new UIElement(rooms.ToArray(), new(64, 64)); monitorScreen.AddElement("camera-view", cameraView); monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272))); monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272))); monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272))); monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144))); monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144))); // main menu timerElement = new(new(0, 0), PixelMonoFont); overlayScreen.AddElement("timer", timerElement); officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: ")); TextUIElement powerLabel = (TextUIElement) monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"}); TextUIElement powerP1 = (TextUIElement) monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)}); monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)}); winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green}); loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red}); MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: ")); MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1")); UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont) { Text = "CONNECT", Pressable = true, OnMousePress = () => { // string[] input = serverIpTextBox.Text.Split(":"); // if(input.Length != 2 || !int.TryParse(input[0], out var port)) return; // Client.Connect(input[0], port); Client.Player.username = usernameField.Text; Client.Connect(field.Text, 9012); Screen.SetScreen(ScreenTypes.LOADING); } }); menuScreen.AddElement("host-button", new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true, OnMousePress = () => { Client.StartServer(); Client.Player.username = usernameField.Text; Client.Connect("127.0.0.1", 9012); Screen.SetScreen(ScreenTypes.LOADING); }}); loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text)); } public static void DisplayMainMenu() { ResetUI(); Screen.SetScreen(ScreenTypes.MENU); CommandManager.AllowGameControls(false); // if(Client.Player.username != null) // ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username; } public static void SpawnMapElements(TileConnectorProjection[] doors) { for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server for (int j = 0; j < 5; j++){ int id = ClientMapManager.CoordsToId(i, 4 - j); if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office Point point1 = new Point(336 + (32 * i), 144 + (32 * j)); Point point2 = new Point(367 + (32 * i), 175 + (32 * j)); monitorScreen.AddElement( $"room{id}", new UIElement(point1, point2) {Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))}, true); lightIndicators.Add(id, monitorScreen.AddElement( $"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1) {Visible = false}, true)); // // if (doorPositions.ContainsKey((i, j))){ // monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1)); // } } } monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true); monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true); foreach (var door in doors){ if(door.Type != ConnectorType.DOOR_REMOTE) continue; (int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y)); if (dpos.y == 1){ int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id; UIElement tile = monitorScreen["room"+targetId]; monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1), true); } } } public static void DisplayGameUI() { Screen.SetScreen(ScreenTypes.OFFICE); Screen.SetOverlayScreen(ScreenTypes.OVERLAY); CommandManager.AllowGameControls(true); UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera cameraView.SetTexture(Client.Player.state.camera); } public static void StartTimer() { timerElement.Start(); } public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) { monitorScreen.AddElement($"enemy{id}", sprite, true); if (jumpscareSprite != null){ officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite, true); jumpscareSprite.Active = false; jumpscareSprite.Visible = false; } enemyElements.Add(id, sprite); sprite.Visible = false; } public static void ChangeDoorState(Direction dir, bool state) { int stateInt = state ? 1 : 0; switch ((int)dir){ case 0: officeScreen["office_left"].SetTexture(stateInt); monitorScreen["p1-office-door-left"].SetTexture(stateInt); break; case 1: officeScreen["office_centre"].SetTexture(stateInt); monitorScreen["p1-office-door-centre"].SetTexture(stateInt); break; case 2: officeScreen["office_right"].SetTexture(stateInt); monitorScreen["p1-office-door-right"].SetTexture(stateInt); break; } } public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting int stateInt = state ? 1 : 0; switch ((int)dir){ case 0: monitorScreen["p2-office-door-left"].SetTexture(stateInt); break; case 1: monitorScreen["p2-office-door-centre"].SetTexture(stateInt); break; case 2: monitorScreen["p2-office-door-right"].SetTexture(stateInt); break; } } public static void ChangeRemoteDoorState((int, int) id, bool state) { monitorScreen["door"+Math.Max(id.Item1, id.Item2)+"-"+Math.Min(id.Item1, id.Item2)].SetTexture(state ? 1 : 0); } public static void ChangeMonitorState(bool state) { Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE); UpdateCameras([Client.Player.state.camera]); } public static void ChangeMonitorStateOpponent(bool state) { monitorScreen["eye-opponent"].SetTexture(state ? 1 : 0); } public static void ChangeCamera(int id) { monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1); cameraView.SetTexture(id); UpdateCameras([id]); } public static void UpdateCameras(int[] camIds) { foreach (var id in camIds){ MapTileProjection tile = ClientMapManager.Get(id); if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue; lightIndicators[id].Visible = tile.Lit; } if (camIds.Contains(Client.Player.state.camera)){ bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright; cameraView.Visible = lit; enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false); ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera)); foreach (var enemy in enemies){ enemyElements.TryGetValue(enemy.Id, out var element); if (element == null) continue; EnemyUIElement enemyElement = (EnemyUIElement)element; enemyElement.Visible = true; enemyElement.SetTexture(lit); } if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){ SoundManager.StartNekoPurr(); } else{ SoundManager.StopNekoPurr(); } } } public static void ChangeCameraOpponent(int id) { monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1); } public static void Jumpscare(ClientEnemy enemy) { Screen.SetScreen(ScreenTypes.OFFICE); enemy.JumpscareSprite.Play(); timerElement.Stop(); CommandManager.AllowGameControls(false); // UIElement jumpscareElement = enemy.Sprite.Clone(); // jumpscareElement.ScaleMultiplier = 2; // jumpscareElement.SetPosition(new Point(0, 0)); // officeScreen.AddElement("jumpscare", jumpscareElement); } public static void ShowVictoryScreen() { Screen.SetScreen(ScreenTypes.WIN); Screen.DisableOverlay(); CommandManager.AllowGameControls(false); SoundManager.StopAmbience(); InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true)); } public static void ShowDeathScreen() { Screen.SetScreen(ScreenTypes.LOSE); Screen.DisableOverlay(); CommandManager.AllowGameControls(false); SoundManager.StopAmbience(); InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true)); } public static void ResetUI() { foreach (Screen screen in Screen.Screens.Values){ screen.RemoveTemporary(); } lightIndicators.Clear(); enemyElements.Clear(); timerElement.Stop(); } // private static Point GetRoomUIPos((int x, int y) pos) { // return new Point(336 + (32 * pos.x), 144 + (32 * pos.y)); // } }