using GlobalClassLib; namespace FNAF_Server.Map; public class TileConnector : GlobalTileConnector { public int Value{ get; set; } public bool Blocked { get; set; } public TileConnector(MapTile tile1, MapTile tile2, ConnectorType type, int value) : base(tile1, tile2, type) { Value = value; } public TileConnector(MapTile tile2, ConnectorType type, int value) : base(tile2, type) { Value = value; } // private readonly MapTile _tile1; // private readonly MapTile _tile2; // // public TileConnector(MapTile tile1, MapTile tile2, TileConnector.ConnectorType type, int value) { // _tile1 = tile1; // _tile2 = tile2; // Type = type; // Value = value; // } // // public (MapTile, MapTile) Tiles => (tile1: _tile1, tile2: _tile2); // // public ConnectorType Type { get; set; } // public bool Blocked { get; set; } = false; // public int Value{ get; set; } // // public MapTile OtherTile(MapTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1; // // public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})"; // public enum ConnectorType { // HALL, // DOOR_REMOTE, // DOOR_OFFICE, // VENT // } public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value); }