using GlobalClassLib; namespace FNAF_Clone.Map; public class ClientMapManager { private static MapTileProjection[,] map = new MapTileProjection[5, 5]; private static MapTileProjection Get((int x, int y) coords) => map[coords.x, coords.y]; public static void InitMap((int id1, int id2, ConnectorType type)[] connectors) { for (int i = 0; i < 5; i++){ for (int j = 0; j < 2; j++){ map[i, j] = new MapTileProjection(MapTileProjection.CoordsToId(i, j)); // TODO: implement ownership } map[i, 2] = new MapTileProjection(MapTileProjection.CoordsToId(i, 2)); for (int j = 3; j < 5; j++){ map[i, j] = new MapTileProjection(MapTileProjection.CoordsToId(i, j)); } } foreach (var con in connectors){ (int x, int y) coords1 = MapTileProjection.IdToCoords(con.id1); (int x, int y) coords2 = MapTileProjection.IdToCoords(con.id2); map[coords1.x, coords1.y].AddConnector(new TileConnectorProjection(map[coords2.x, coords2.y], con.type)); } } public static TileConnectorProjection[] GetConnectors(int tileId) => Get(MapTileProjection.IdToCoords(tileId)).GetAllConnectors(); }