using FNAF_Server.Map; using GlobalClassLib; namespace FNAF_Server.Enemies; public abstract class RoamingPathfinder : Pathfinder{ protected RoamingPathfinder(Enemy enemy) : base(enemy) { } protected Dictionary Crawl(MapTile tile) { Dictionary distances = new(){ [tile] = 0 }; CrawlStep(tile, distances); return distances; } private void CrawlStep(MapTile tile, Dictionary distances) { List neighbours = GetNeighbours(tile, c => (!c.Blocked || c.Type == ConnectorType.DOOR_OFFICE) && tile != Enemy.Location, t => (!distances.ContainsKey(t) || distances[t] > distances[tile]) && (!Enemy.BlocksTile || EnemyManager.GetByLocation(t).All(e => !e.BlocksTile || e == Enemy)) && Server.Players.All(p => p.Value.state.officeTileId != t.Id)); neighbours.ForEach(t => distances[t] = distances[tile] + tile.GetConnector(t)!.Value); if (neighbours.Count != 0){ neighbours.ForEach(t => CrawlStep(t, distances)); } } }