using FNAF_Clone.GUI; using FNAF_Clone.Map; using GlobalClassLib; using MonoGameLibrary.Graphics; namespace FNAF_Clone; public class ClientEnemy : GlobalEnemy { public ClientEnemy(int typeId, string name, int id, EnemyUIElement sprite, int difficulty, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) { Name = name; TypeId = typeId; Sprite = sprite; Location = location; JumpscareSprite = jumpscareSprite; } // public TextureRegion Sprite { get; set; } public UIElement Sprite { get; set; } public override string Name{ get; } public override int TypeId{ get; } public JumpscareUIElement JumpscareSprite { get; set; } }